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25 Rooms

By v0id

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CategoryRankScoreCount
Innovation3303.16
Coolness70545
Fun7392.23
Humor7481.50
Overall7672.42
Theme7902.19
Mood8071.94
Graphics8871.60

Comments

jmaasing 2012-04-23 09:33

The applet flickers a lot (so much it is problem) on chrome on Mac. But the JAR-file ran without problems. It took me a few turns to get the hang of it but it is a pretty clever game idea. I like it.

v0id 2012-04-23 10:17

Thank you :)
Yeah, I'm aware that it's first a bit difficult to understand. I hope it's not too difficult as I did not know how to explain it better, tired as I was yesterday.

I didn't encounter this flickering maybe it's platform specific so I can't test and debug it :(

tumaini 2012-04-23 11:50

Yay, I won! :)
It was a little difficult to grasp the aim of the game at first, but when I got the "see everything" item, I noticed there was actually an enemy that was hiding from me.
I then read the description for epidemic (of which I had 14) and that was it.
It was actually pretty fun to play, though it could be elaborated on to provide even more interesting mechanics.
No flickering here on Ubuntu 12.04 Firefox 11.

pacifistgames 2012-04-23 21:17

I won the game, but I really don't know how. I found one enemy once, but then he was gone. I only used like 2 powerups just to see what they did.

tinymagus 2012-04-23 21:37

Once I got the idea this was actually pretty fun. I think this has quite a bit of potential.

v0id 2012-04-23 22:48

@Pacifist: The enemy is moving and it's your job to hunt him. And it's not quite easy because he can see where you are and so try to avoid you.
Thanks @tinymagus. I'm really tempted to rewrite the code to be able to work on it post compo. (At the moment the code is a REAL mess :( )

arkazon 2012-04-24 19:41

Interesting idea, Might be worth showing the enemy briefly at the start - I had no idea what I was looking for - is it a powerup? is it the enemy? I can't tell!

I did eventually win but I've no idea how, I was basically moving randomly since I didn't really know what I was doing, finally caught a look at the enemy one square away from me and got him.

castor 2012-04-24 21:41

There's potential to make something cool with this concept.

zamando 2012-04-26 07:14

Liked the idea, but it was kinda hard to understand how to win the game/capture the enemy.

crazyheckman 2012-04-27 05:22

Couldn't really understand it, but eventually I won. Pretty cool game.

joshua 2012-04-27 06:39

Pretty cool, once I worked out how to play :P
Good job! :)

v0id 2012-04-28 09:57

Thank you for your kind words : )
When I told a friend of mine about the game he said: "Oh man, a game where you have to think"^^ So I guess it is inherently a little difficult to understand.

mneubrand 2012-04-29 23:59

Nice concept. Plays a bit like Scotland Yard (the board game) on crack :). Managed to win twice :)

skullsoft 2012-05-01 01:41

Found him on turn 4! Gonna play it again.

Fun! Froze up after getting See Everything though. Or maybe before it; I couldn't move and then I used it. Message box won't go away.

Could be a really awesome game if you developed it just a little!

jezzamon 2012-05-01 09:33

Oh dear. Yes it flickers a lot for me. That is a bug that happens on macs specifically, and it only happens when the java program is in a webpage (when it's an applet). It's fairly common, so you should be able to find a solution via a google search. As you said, you won't be able to test it yourself to see if it's fixed or not. If you use a Frame instead (or JFrame), there won't be the same issue.

However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem. Sometimes this can throw out the framerate of an applet (making it much faster).

At least, that's my experience from my minimal Java development on my Mac.

When I did the shift and command thing, I was able to play this game fine, so I suggest you add that to the description.

Feedback on the game:
It's pretty fun, although uncovering cells seems too under-powered. Maybe allowed the player to uncover several cells in one turn?

Also there was another cross-platform based error: The buttons and descriptions went partially of the edge of the screen, which made reading the item descriptions hard. I think this would only be on my mac because the buttons were also the standard mac buttons.

Stuff like that sucks, doesn't it!

jezzamon 2012-05-01 09:37

Oh dear. Yes it flickers a lot for me. That is a bug that happens on macs specifically, and it only happens when the java program is in a webpage (when it's an applet). It's fairly common, so you should be able to find a solution via a google search. As you said, you won't be able to test it yourself to see if it's fixed or not. If you use a Frame instead (or JFrame), there won't be the same issue.

However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem. Sometimes this can throw out the framerate of an applet (making it much faster).

At least, that's my experience from my minimal Java development on my Mac.

When I did the shift and command thing, I was able to play this game fine, so I suggest you add that to the description.


Feedback on the game:
It's pretty fun, although uncovering cells seems too under-powered. Maybe allowed the player to uncover several cells in one turn?

I feel like this game needs a 2 player mode! Except it'd have to be on two separate screens...

Also there was another cross-platform based issue: The buttons and descriptions went partially of the edge of the screen, which made reading the item descriptions hard. I think this would only be on my mac because the buttons were also the standard mac buttons.

Stuff like that sucks, doesn't it!

v0id 2012-05-01 12:07

I should have called the windows link "download" because if you start it as a download you have a JFrame and no applet ; )

I quite don't understand why you see standard mac buttons because I used Swing buttons... I have to admit that GUI design is not my main emphasis when using plain Java...

The underpowered issue might really be the case.

"Message box won't go away." Even when you clicked onto the button in it? It's like a confirmation dialog. This bug is unknown to me.

azurenimbus 2012-05-03 02:17

It was very interesting. You should try to make it a bit more clear to the player.

netmute 2012-05-03 16:15

Very cool idea. Never found my enemy thought :/

davidwparker 2012-05-08 13:43

I also experienced the flickering (Chrome on Mac)...

Interesting game though... took a little bit and perhaps can be explained a little more.