FoonLudum Dare ExplorerLD26 → Come No Closer

Come No Closer

By maloki

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CategoryRankScoreCount
Coolness281
Mood1213.57
Audio2713.17
Overall2933.44
Theme3213.78
Fun3233.24
Graphics4273.22
Innovation4673.23
Humor6902.05

Comments

2013-04-29 04:56

5 out of 5! Please vote for this game! :)

ysty 2013-04-29 12:09

Great game. I love the graphics and audio, creates a good atmosphere.

canobie 2013-04-29 20:22

I may have found a winner ;)

belickim 2013-04-29 20:22

It is really, really fun to play, well at least it was until I came up with idea of constantly rotating the torch around, effectively transforming it into a radar (:D), then it became a little bit too easy. I would gladly play a more full-featured version with more updates available.

sir_json 2013-04-29 20:22

The atmosphere is great!

kochb 2013-04-29 20:28

Great for those times when I just need to get away from some random red dot. Putting the story that you have above in the game would have been a good idea.

maloki 2013-04-29 20:33

belickim: You're right, and I found it pretty fun to do (messes a bit with the atmosphere though).

I thought of limiting the rotation rate (with the possibility of it being an upgrade), but I was thinking the effort it took to rotate it & trying to avoid the enemies took some skill, especially in the later days when it's more critical to stay focused and evade the enemies. It's one of the things I'll tweak if I decide to develop the game further. :D

Thanks!

bb_buster 2013-04-29 20:46

Oh my god, awesome work. The audio is very simple but adds well to the atmosphere.
Gameplay mechanic is great and the graphics are very fitting. I didn't think I'd end up getting scared of a simple red pixel XD

Great work =)

morgawr 2013-04-30 01:25

I used to live in a cabin made of wood. After playing this game I am now surrounded by bricks.

Those pesky red blocks were surely scary. Great game! Simple and yet efficient.

somenetworkguy 2013-04-30 06:54

It didn't really get fun till there were a bunch of monsters to avoid. But nice mood with the sound, music and darkness.

And writing this in Lua is a technical feat itself! Nice work.

linuus 2013-04-30 07:40

Wow.. I love this game.. perfect for the theme!

artifex 2013-05-01 04:48

Fuckk , I hate to die!!!! The only issue that I found is that the scary screen and the sound of death are frightening :P. Nice work, you people are convincing me of use love2d for the next jam

8bitpimp 2013-05-01 10:16

Nice, I like the concept.

shellfishgames 2013-05-01 14:30

Very minimalistic indeed, and the game is quite fun for a while which is probably due to the good atmosphere. I got to day 13, but after maybe 5-10 days the game got a little too repetitive to keep me motivated.

ragzouken 2013-05-04 09:43

Nice game :)

mark_hildreth_ld 2013-05-07 01:10

Simple, but very nice idea. I liked when I was being chased, and needed to just sprint away in the hopes to be saved by the bell.

v0id 2013-05-09 18:16

Fits theme very well and being a living radar is kind of cool. Hope you rank high.

shawn42 2013-05-10 03:55

You really nailed a fun mechanic. I like the keyboard / mouse combo. Great mood, I got a little jumpy while playing.. (that's a good thing).

Some creepy music could have really put this over the top; but you got lots of stars from me! Nice work.

vrld 2013-05-10 18:37

I really love the athmosphere your game creates through simple graphics and sound. It really feels like a zombie/survival horror game. Only downside: The mechanic isn't too much fun, at least to me. Still one of the better entries I played so far :)

seigeengine 2013-05-15 04:54

I like the idea, but I think the game would have benefited from more complexity. As much as minimalism was the theme, that game was so minimalist, I stopped caring very fast. On the good side, the music was great for a minimalist horror.

maloki 2013-05-15 19:11

I agree with this being a little too minimalist. I honestly had trouble with game design to keep the player motivated, but I couldn't do it without adding more complexity into the game.

One example: At first it didn't have the upgrade system. My problem then was that the player could just stand still and still survive the first day. Forcing the upgrade system decreased the user stats enough to push the player into action.

With more time, I would have added more depth & complexity into the game. Put in the story, possibly some special objectives, etc...

Thanks for the comments!

ciderpunk 2013-05-19 10:33

very nice!

f7f5 2013-05-19 12:04

Very, very good. I loved the atmosphere, and I think the audio contributed a lot to that. The visual were also great.

It took me a bit to get to grips with the control method- I kept expecting the up arrow to move in in whatever direction the torchlight was pointing to :) - but it was a lot of fun.

It could use a bit more variety, but for a 48h effort it's excellent.

ilo 2013-05-19 12:11

Some really good ideas here. Like belickim, I found it a bit easy to constantly rotate the flashlight in the early levels. The best (panic-inducing) moments are when you get chased and run straight into more enemies. :p

_alts 2013-05-19 19:11

Cool game. I stumbled upon the radar effect as well. I thought it strange that the supply pickups are never actually needed (at least not after health has been upgraded to a certain point). There are two orthogonal goals, surviving and picking up supplies. If survival is the player's goals, it's really easy to just turn radar on and sit around. I did that up until day 15 or so, and quit. I think making supply pickups a necessity can be done without the upgrade system (which has a cap on each stat anyway). It'd make the game more fun, and more minimal, I think.