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Seigeengine

Games

YearLDThemeGameDivisionRankOvFuInThGrMoCo
201328You Only Get OneOfficeRagejam5372.031.811.941.252.201.7259

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by Seigeengine

LD26 — Minimalism

Come No Closer by maloki 2013-05-15T04:54:00

I like the idea, but I think the game would have benefited from more complexity. As much as minimalism was the theme, that game was so minimalist, I stopped caring very fast. On the good side, the music was great for a minimalist horror.

LD28 — You Only Get One

Our Man, Dragon by scoopsy 2013-12-20T05:36:00

I just didn't get this. The fire seemed to do nothing, even when I did manage to set the orcs on fire, the orc huts spawned constantly, including inside of the villager huts, and they wiped the villagers out in a matter of seconds, and being that I can't do anything to them, there really was no point in me being present.

Charcoal by IonProgramming 2013-12-17T05:21:00

Pretty decent idea. Seemed to work fine. Enjoyable, looked nice, sounds were a bit funky, but didn't bother me.

Spell by dark_hunter 2013-12-17T05:30:00

Typos in Tutorial: "commense" should be commence, and "the one who have" should be "the one who has". "two from each" should be rewritten as "two of each"

Otherwise a decent game, but very loosely tied to the theme. I feel as if you wanted to create a card game, and just made up the theme-related component arbitrarily to fit.

Only One World by Calahagus 2013-12-17T04:57:00

I loved the idea, but really didn't care for the implementation of the gameplay. I felt I had little idea what was a good thing to be doing when, or what order to do it in. The random events basically ruin any ability to prepare one thing, and then focus on others, as they can easily wipe out several days of work.

I may have developed a greater understanding of how to do well in the game if I played longer, but I didn't feel compelled to, and the extreme random effects make it feel to me like the game is out to get me.

Still, it has a nice premise, and I liked the simple yet pleasing graphics (apt for a game of this sort) and controls.

Penguins Gone Mad by _zulli 2013-12-23T09:10:00

Reasonably fun, though I'm honestly not very fond of defense games (particularly tower-defense ones) myself. Still good. One criticism is I don't feel the theme was really... meaningful. When I see games like this, I think "They wanted to make a tower defense game, and just fit the theme in". That's not necessarily bad. It can still produce a fun game, but the relationship between the theme and the game is loose at best. Another criticism is that I didn't really understand what the different weapon types really meant, when they were refilled, or what. A little bit more explanation would go a long way.

To clarify, since you directed me over from my game, the tile editing was NOT an intended game-play mechanic. It was just an easy way for me to play around and build the levels without bringing in other tools. Since things went poorly with IRL obligations, and the like, I figured I'd just leave that in, and let people play around with it.

Anyways, thanks!

Penguins Gone Mad by _zulli 2013-12-24T06:05:00

@_zulli:
If you mean my comment was rude, it wasn't, at all, and while what I said might bother you, which is understandable, I hope you can appreciate the complete lack of rudeness or malicious intent within that comment.

I explicitly stated that there is nothing wrong with having an idea for a game and fitting a theme into it. I'd suggest you reread my previous comment.

There is nothing rude about criticism, and I had no negative emotions while writing my previous comment comment. So I must return your own advice to you.

"Chill out and have fun."

One True God by kidder 2013-12-17T06:36:00

This game was enjoyable, fairly easy to understand, but I lost interest at about the point I had a few territories really good and conquered.

Synesthesia by fullmontis 2013-12-17T05:37:00

That's sort of interesting? I don't see what this has to do with Synesthesia, at all, but it's an interesting take, and disorienting. Good job.

Rue by david_laskey 2013-12-17T06:04:00

I managed to walk right off the map at the top of it.

Also, while an interesting idea for the theme, only having one letter really doesn't make me want to play the game, nor does it give me any idea what I'm trying to do.

Corn Quest by burlapjack 2013-12-17T05:05:00

This may be an interesting use of the premise, but it leads to very clunky, and (in my opinion) thoroughly un-enjoyable controls. This ruined the game for me, despite the nice sounds, and cute graphics.

Still, you have managed to achieve a very aesthetically pleasing game. I just don't like the limited oontrols, nor how much you I end up having to wait to move.

However, in looking past that problem, it's quite good.

Incomplete by Erkberg 2013-12-17T06:01:00

Fairly decent idea. Was amused (caught off guard) by the humour.

Escape from Planet Brobulon by Arcane Noise 2013-12-17T05:56:00

Got this upon trying to start:

".../ArenaFighterz/EfPB_WIN/WIN/Escape from Planet Brobulon_Data/Mono/mono.dll" (error = 126)."

ArenaFighterz Game by Rothens 2013-12-17T05:54:00

As much as I may have a rather old computer, I don't think the FPS I was getting (10) were reasonable. That, and the collision detection made it nigh unplayable for me, as I basically couldn't get out of the first hole I fell down. The graphics were also kind of glitchy, although the idea was good. If it was performing better, and had better collision detection (collision detection is basically the heart and soul of platformers), it would probably be enjoyable.

ArenaFighterz Game by Rothens 2013-12-24T06:36:00

@zsomkovacs
I don't necessarily agree that some of those are necessarily appropriate steps. You shouldn't need something like OpenCL to manage any reasonable number of particles (I'm talking thousands, maybe as much as 10k for simple ones, or only hundreds if they're unreasonably complex for what they end up being in-game, even on older computers, with a whole game working with it), and this game really doesn't appear to be doing anything that should be that intensive, aside from maybe the distortion effects unless something weird is going on behind the scenes.

That sounds seems like trouble though.

Anyways best of luck. I will now try the updated version.

Yes, the new version definitely runs more smoothly, and I had less trouble getting out of holes.

Anyways, just offering my opinions. ^^ Best of fortune to you all.

Spectrum by Keith Evans 2013-12-17T05:49:00

It's a pretty cool and enjoyable game, but I'm really not feeling the theme association. Especially with the blending of colours. Just feels off. Still, a fun game. Played it longer than most others even.

The Game of Fun by stvr 2013-12-17T06:59:00

Audio was solidly enjoyable, as were the enemy designs. Gotta love the things young children come up with.

That said, as others have said, the jumping really puts a damper on the whole thing. This is basically a platformer, and movement, collision, and responsive controls are central to platformers. The game just deciding not to jump at least half of the time makes it really annoying to navigate the environment to the point where I just couldn't tolerate continuing past a point (probably late) in the second level.

Still as long as you lot had fun, that's what matters most, right? :)

Last Squadron by Chaoseiro 2013-12-18T17:09:00

Reasonably fun, but you move to fast, there's minimal feedback when you interact with the UI (IE: Buying things), and the monsters seem overly aggressive. I walked in, and got mobbed by about 6 things, only to jump and have over half my heal removed by some crystal thing I had assumed was an item or something.

Sound would have definitely made the experience much better.

Watch Out for Bears by bakpakin 2013-12-17T05:08:00

A rather quirky and aesthetically pleasing game that's both simple and satisfying. I approve wholly.

You Can Only Win by yapshuter63 2013-12-18T17:18:00

So basically you swapped around coins and spikes and called it a game. I don't really approve, and while the pun is interesting, I found the execution... lackluster.

That said, the graphics are nice, and I like how there are multiple paths to take to losing.

On the other hand, the crippling flaw in this, as well as many other platforming games I've seen is buggy jumping mechanics. You can jump mid-air while you're falling. Being able to do this means you can fall out of the level, making you have to restart the game. It also means you can climb back up from lower areas that should have been one way. It also means that you can redirect if you realize you're about to fall on a coin.

Otherwise, this is a rather complete, if simple game, and I kind of like the idea behind it. It's also reasonably fun, and the movement is snappy, and quick, and that's pleasant.

You Can Only Win by yapshuter63 2013-12-24T06:30:00

@yapshuter63
I completely understand.
A: This was my first LD as well :)
B: I am also what I would consider a beginner, although you may not.
D: As was I.

Have a nice day.

Dat Pig Yo! by Samsturai22 2013-12-18T17:22:00

So everything was dark, I looked around, walked two feet, and then I died. I don't know what's going on. D:

Mama is Sick by JaymeeMak 2013-12-17T03:51:00

This is a very interesting game. I found the interface a little confusing at times, but once I resolved the confusion, it was pretty simple, and the concept is powerful.

Well done.

The Initiate's Spell by Nut 2013-12-17T05:15:00

Reasonably enjoyable, but I found the overly pixely aesthetic a little hard to interpret at times, and the game seemed to pretty arbitrarily jump between performing really fast and really slow. The sound also freaked out when I burned myself to death the one time.

The Initiate's Spell by Nut 2013-12-24T06:18:00

@Nut
Yes, it happened while playing the fire wizard, but was going on from the very beginning, so in case you were thinking it might be related to me having set the world on fire. I was using the link to soundbox, but I don't know. It happened exactly when I burned myself to death.

The Single Block by Static_boy123 2013-12-17T03:41:00

The mechanic was decent enough to be a good premise for a simple puzzle game.

However, the game has many problems that prevent it from being enjoyable.

The character jumps way too fast, it can take multiple tries to place the block where you want it because of how fast the character moves, and the poor choice of placing mechanic, and the character interacts weirdly with the environment.

Additionally, some of the puzzles rely less on good design, and more on exploiting the way the game works. For example, level 2. As far as I can tell, you need the block later, but at first it seems you need it at the start. You really don't, as long as you move over while you're falling, but that just feels kind of cheap.

The game has problems, but it also has positives. The concept is solid, the art is fairly pleasing, and playable game out in such short time itself is impressive.

With the wonky movement hammered out, a different way of placing the blocks, and some improvements on the level design, and this could be a reasonably satisfying game.

Also nice to see you used Java!

One Pot by DomNomNom 2013-12-17T07:04:00

That's really rather clever. On the other hand, that's really all there is to it. "oh that's clever", and then you close the tab.

Sure you could "play" it, but the fun really lies in the idea, at least for me, and not actually interacting with the game itself.