FoonLudum Dare ExplorerLD29 → Below the Water Surface

Below the Water Surface

By v0id

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CategoryRankScoreCount
Coolness213410

Comments

that1guy232 2014-04-28 00:51

The source is 404'ed

j-barrows 2014-04-28 01:37

Maybe a stupid question, but will this run on Windows? I can't figure it out.

cactose 2014-04-28 01:40

It will run on Windows as long as you have Java.

meishijie 2014-04-28 01:58

Good game.

cayodaves 2014-04-28 02:00

I really like the concept of the game. looking around for treasure: cool. Doing Missions: awesome. Buying stuff: great. That being said, the complete absence of sound really made it hard to feel apart of the world. there is no feed-back when I hit stuff, or when I pick up items. Also I had no idea how to bring back the mission log so I could remember what I was doing. Otherwise, need idea, and you got the mechanics done.

ix 2014-04-28 02:19

The concept is cool and the movement of the ship is nicely weighty, but felt too slow for me. I stopped playing after accidentally pressing ESC to try to leave the store :(

move127 2014-04-28 02:19

Pretty cool idea and, given the short time, good execution. One little nitpicky thing: it is annoying how the ship defaults to facing up, it would be better if it just stayed facing the direction you last moved.

kevincorrigan 2014-04-28 02:29

Nice, well you were right about the motor noise ;)

muramasa 2014-04-28 03:56

Well, I feel this can be expanded to the infinite. I liked the thing about resources, but I feel these mechanics can still be exploited some more. Something that in 48h is pretty hard, so yeah, nevermind.

The assets are fine, nothing special. Only thing that bothers me a little is the audio. The motor sound loops forever. I first thought that M toggled it, but nope, it restarts it.

Anyway, I had fun with this.

ratchetmon 2014-04-28 04:14

Pros: large expansive world.

Cons: Slow movement.

v0id 2014-04-28 09:14

I'm suprised by so many ratings in such a short time. Thank you for playing and the comments : )

@That1Guy232: Maybe the source was still uploading in that moment or my connection didn't get it done, until I went to bed and continued this morning. Now it works.

@ix: I feel with you. Now that you write it, I can imagine that I would do the same thing :/

@CayoDaves: There is unfortunately no way to bring the logs back.

@Move127: You are right. Now in awake condition it would not even be so hard to implement, so I'm a little sad that I didn't implement it.

@Ratchetmon: This was some bit of compromise of making distances feel believable (especially for a transport task), safety of not bumping into anything and of course getting bored. Maybe it would have been less boring with decoration, which I have forgotten late night admittedly.

@Audio: I know how important audio is for an immersed experience, but that's what im whorst in :(

mess110 2014-04-28 13:07

the controls feel good. improve graphics and you have a really nice game.

flaterectomy 2014-04-28 15:02

It's a nice concept. You could definitely flesh this out.

It's been said before, but the submarine snapping to the north-facing position felt a little awkward, as did the fact that you don't have to turn but instantly face whatever direction you like as long as you're not in motion.

Lack of impact feedback when the submarine gets damaged bothered me a little, but I learned quickly and kept an eye on my health.

The art is pretty simple, but acceptable. I think a more green/blue palette would've worked better given the underwater setting.

v0id 2014-04-30 23:32

@mess110: Thanks : )
@Flatterctomy: I wanted to implement the green blue palette by lighting shader, maybe combined with darker regions you would have needed a fronlight for. But that was a problem of time :( Of course you are right that it now looks not as watery as it could be.

kevinworkman 2014-05-12 15:11

Like others have said, this is a good start. But the ship movement was too slow for it to be really fun, and I also quit after the window closed when I pressed escape to exit a menu.