FoonLudum Dare ExplorerLD29 → Lumberjack of souls

Lumberjack of souls

By themorfeus

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CategoryRankScoreCount
Coolness363
Humor4762.54
Audio5482.79
Graphics5923.12
Innovation7832.74
Mood7892.73
Theme7932.97
Overall8372.89
Fun8702.66

Comments

j-barrows 2014-04-28 14:27

I really enjoyed it. Surprisingly tight controls.

havacore 2014-04-28 14:44

I enjoyed it, could've made it a bit more rewarding to attack the souls that come out of the trees.

pandamicro 2014-04-28 14:46

Can't make it running on my Mac OS X 10.9.2

sknoslo 2014-04-28 14:48

I liked the minimalist pixel art of the character. Collision detection could use some work. I got caught on the corner of a block a couple of times. Jumping got me unstuck so it wasn't a big deal. More content and this could be a pretty interesting game. Not bad for being 18 hours late to the competition.

kalabasa 2014-04-28 15:01

Nicely polished. Although the core gameplay was not so exciting. I was just cutting down trees. There were too few ghosts/enemies/excitement.

themorfeus 2014-04-28 15:39

@pandamicro what's the error? or if there isn't any, if you know how, could you give me the stacktrace?

@Kalabasa
i know, i planned on making more enemies etc, buuuut i ran out of time and sanity

@sknoslo
Thanks! And i know about collisions problem, i couldn't find a way to fix it in time.

cezel_ 2014-04-28 15:43

It was really fun and it felt really smooth and stable.
Very enjoyable game!

paperblurt 2014-04-28 16:01

For a first Ludum Dare game this is real good.
Can't be your first game though.

Some depth in the game and narrative too!

Real good job.

celt 2014-04-28 16:27

not working on mac +1

themorfeus 2014-04-28 17:54

@PaperBlurt no, it is not my first game ever ;)

Can anyone that has a Mac test it and give me a stacktrace or something? thanks in advance!

sergraz 2014-04-28 18:21

Feels solid and polished. It was fine and interesting, got repetitive soon, but still.

sunr1ser 2014-04-28 20:19

I really liked the graphics and the music was very fitting. You definitely have something you could keep building on here!

aomeas 2014-04-29 10:27

Launching it on Mac OSX by double clicking isn't working, but the command line "java -jar game.jar" works fine if you're in the directory.

gwinnell 2014-04-29 22:18

Game didn't run when I doubled clicked the jar, but it worked when running java -jar from the terminal (OS X)!

Good things:
* Tree gradually getting cut sprites were cool.
* Particles were cool.
* Atmosphere was cool.
* Would have liked to see more!

Bad things:
* Graphics are perhaps a bit dark, but maybe it's my screen.
* Edge of the map is visible on one of the levels.
* Mixing keyboard and mouse controls isn't great for user experience.

For being 18 hours late starting... great effort!

kragnir 2014-04-30 14:12

Game started out pretty strong but quickly got repetitive. Lots of room to add interesting challenges in. Also the text appear for too short time and sometimes you can't get it to appear again, you need to balance it for slow readers such as me :)

gwenn 2014-04-30 14:21

Really cool graphics ! Simple gameplay but still fun to play.

mydarknightmare 2014-04-30 18:07

TheMorfeus says ...
Apr 28, 2014 @ 7:39pm

It's a shame how it's just a metagun with different levels and slightly different graphics.. Shame on you!

Tl;Dr: it's stolen basically
MyDarKnightMare says ...
Apr 29, 2014 @ 3:21pm

Actually I wrote the code myself and used the metagun graphics as a base and I forgot to change them.

themorfeus 2014-04-30 18:38

@MyDarKnightMare please don't spam in here. And you forgot to change the title of JFrame ;)

@Gwinnell thanks for so in-depth review! I know about map corner, but noticed it too late, and thought that it's not a thing i should change during ludum dare. Also, i thought about keyboard-only controls and i might switch to that. Thanks again!

themorfeus 2014-04-30 18:41

@MyDarKnightMare also, you didn't even change package names. It's just metagun with different levels, even code-wise.

mydarknightmare 2014-04-30 20:51

@TheMorfeus It is not and i also

mydarknightmare 2014-04-30 20:53

Sorry i meant to say i was originally going to do a metagun game so thats why the JFrame was like that.

mydarknightmare 2014-04-30 20:57

@TheMorfeus also I'm not sure you read the description.
"My First Ludum Dare.I am 12 years old."

micdoodle8 2014-05-01 07:19

Nice job :) I really like this style of pixel art, even though it's simple. Music was very fitting as well. Solid entry

themorfeus 2014-05-01 19:07

@micdoode8 thank you, i really love this kind of pixel art myself :)

@MyDarKnightMare It does not matter how old you are. The modification dates of files, package names, png data, everything shows that it is stolen code from the game Metagun. It doesn't matter how old You are, You violated the rules of the compo.

bekokstover 2014-05-02 16:45

Does not work on Mac for me either.

empyrealhell 2014-05-03 16:52

The text at the end faded too fast, couldn't read it all. Where was the soul residue? Not a ton of enemies, but good controls/collision. Overall, not half bad.

themorfeus 2014-05-03 19:54

@Empyrealhell I forgot to remove the residue message. The residue is in code, but it's buggy and doesn't work properly.

phocker 2014-05-05 02:44

seemed to end abrubtly for me just when I was getting into it - nice effort

moosefly 2014-05-10 19:27

I expected a lot worse from the description, good job on your first Ludum Dare game! I think the game could've just used keyboard controls (AD + W to jump and maybe arrow keys for directional swings of the axe or something :P). Works great and looks ok.

Anssi@MooseflyGames

jupiter_hadley 2014-05-12 01:54

Really cool story and graphics! I included it in part 25 of my Ludum Dare compilation video series, if you'd like to check it out :) http://youtu.be/06U_lc3kLp4