@Bumblepie
Thanks! As I've said in a few comments now, that is me, and I really don't like the sound of my voice, I cringed at the idea of recording things and then listening to them hahaha.
The biggest problem I think I had was getting the feedback in, there was supposed to be like 10-20 more audio cues in the game, but they got cut due to time.
The problem with the "dimensions" concept, was that it really wasn't distinctly separate dimensions. They would phase in and out, the idea was more a single dimension that behaved like a corkscrew so there is no distinct "Now you're in dimension 5!" this was somthing I was going to see if I could somehow fix eventually. I wanted to avoid a "Push button to change dimension" mechanic, but the problem became there was no way to tell how far up or down you were on the corkscrew you were, and the idea went so far as to actually include even more complications to this idea of dimensions by having the direction you turn change things differently, for example instead of being a linear: Dimension 1, 2, 3, 4, 5. there was more of a crazy padlock thing going on, like right 90 degrees, left 180, right 90 would be different than right 180, left 180. Again most of these were ideas that we never fleshed out and kind of settled for what we could build in the 3 day span. Long story short, to use the words from an earlier poster. the Idea was more of a non euclidian space, the world changes based on your perspective rather than having set dimensions.
The password puzzle was one of the first things we built, and the last thing to finish. Specifically, the keyboard and text inputs were in super early. but the puzzle was not made until the last few hours and it was rushed. The current working version on my local has lights, and more voice acting for each code entered. Again a lot of "not enough time" by day 3 we had 3 days of work to complete and it wasn't all making the cut haha.
I wouldn't blame you for getting lost, some of the puzzles actually have the wrong solutions! The numbers on the pages are supposed to help determine how to read the crystal and password puzzles but the crystal one is in the wrong order. They were supposed to be put into a book and then you would open the manual to solve the puzzles but I ran out of time getting the animation and such in.
I'm glad you thought it was cool. There was a lot of unfinished stuff and most of the game was a rushed mess, so there's a lot of things missing that SHOULD be in there but aren't and most of the things you're saying seem to be solved by the things that didn't make it haha.