Extraterrestrial Encounters by Mapboy 2013-08-27T11:54:00
I had limited ammo and a working game over screen, unfortunately, I had not made a recent backup. I will have to make sure of that for next time, and thanks for the suggestions :D
Foon → Ludum Dare Explorer → Users → Mapboy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Connected Cultures | jam | 394 | 3.21 | 2.78 | 2.90 | 3.44 | 3.03 | 3.26 | 3.00 | 3.43 | 57 | |
| 2014 | 29 | Beneath the Surface | Lurks | jam | 529 | 2.94 | 2.71 | 2.71 | 2.29 | 2.94 | 2.19 | 2.53 | 28 | ||
| 2013 | 28 | You Only Get One | One Minute Salvage | jam | |||||||||||
| 2013 | 27 | 10 Seconds | Extraterrestrial Encounters | jam | 401 | 2.87 | 3.33 | 1.87 | 3.13 | 3.40 | |||||
| 2013 | 26 | Minimalism | MinPuzzle | jam | 10 |
I had limited ammo and a working game over screen, unfortunately, I had not made a recent backup. I will have to make sure of that for next time, and thanks for the suggestions :D
I changed the link - thanks for pointing that out
It's via Unity3D, so it is mac-compatible. Make sure you extracted the data folder into the same directory of the .exe - this should fix your problem.
I just realized that I only put the windows in that folder. I'm uploading an OS/X .app file now.
The files had been compressed incorrectly - the file is now less than a quarter the size.
A notice to the above post - this code is actually all handwritten by me - I didn't post the source so I have no idea how you would have gotten it. The music is by Kevin MacLeod, which is royalty-free and public domain. The graphics I was going for was a similar idea to minicraft, however my original inspiration was the Pokemon series.
Thanks, if I had more time I would probably make the game have a more challenging option.
It's possible that it may not be compatible with 32-bit systems, however I am not very well versed in them. Are you running from the command line, or directly clicking the jar?
It was a neat game once understanding it - a more comprehensive / straight-forward design would be nice though.
This was loads of fun, I enjoyed it.
Such an amazing co-operative game for 48 hours. Fun gameplay - I wish there were more!
It was overall a fun game - but if at all possible, try to make your games more backwards compatible for people who may not be using the newest version of java.
As mentioned above, it's a great game and a more polished version would be definitely neat to see!
This is an amazing game to play, really enjoyed it! :D
It was a great little game - the fact that there is multiplayer support is quite amazing considering that this game was made in such a constrained timeframe. Excellent job, would keep playing to see how high I could get xD
Neat little game. Enjoyed it!
Such a neat game mechanic - the planet multipliers!
It looked somewhat interesting, but the game made no sense.
Such a great game. I really look forward to seeing more games from you in the future if this is only your first ludum dare. xD
Great little game, would work well as a mobile game with more levels! :D
Neat game, definitely needs some AI though, as previously mentioned.
Feels like a relatively complete game. Good job.
Neat game, I really liked the art-style.
It's nice to have so much content. Liked it!
Music sounded really neat and it was a fun little game to play. Enjoyed it!
It seems neat, but you should possibly make the game more streight-forward?