FoonLudum Dare ExplorerLD29 → Lurks

Lurks

By mapboy

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CategoryRankScoreCount
Innovation5002.71
Humor5152.19
Fun5232.71
Overall5292.94
Graphics5362.94
Mood6262.53
Theme6842.29
Coolness189528

Comments

jeff0029 2014-04-28 02:39

There is a glitch where I was able to punch a bunch of enemies from afar. Although I had fun exploiting it lol.

gikdew 2014-04-28 23:33

Wow! Totally amazing! Very original I love it a lot !

cosinep 2014-04-28 23:39

Interesting game. Felt like it lacked a goal.

galanm 2014-04-28 23:41

Hmm... I'm getting an error on Linux when running it via either './' or 'sh':

Error: Invalid or corrupt jarfile /home/galan/Downloads/Lurks.sh

tosic 2014-04-30 08:56

Check out my game, you fight robots, and its 3d!

jaypc 2014-04-30 20:22

There was no lighting like in the preview picture, and when I attacked enemies, other enemies would flash red for some reason.

Otherwise its a good proof of concept.

solifuge 2014-04-30 20:26

Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

This is interesting. I like the lighting, which sort of implies that the protagonist is glowing--what's up with that? I'd like to see a version of this game where punching 30 zombies at a time is a more fully-developed mechanic.

PS: Think I found another bug! The inventory doesn't open with E, and it has to be closed with the escape key.

gazok 2014-04-30 22:38

You can provide .jars for linux, no need for this .sh hackery. Not rating as I couldn't play.

metkis 2014-04-30 23:54

Interesting, great work!

munkeebacon 2014-05-01 00:08

The shadows looked very nice! However there seemed to be a problem with attacking where I could hit multiple enemies at once from very far away?

random-abductions 2014-05-02 19:48

The game has a cool lighting system and I am impressed by the inventory. But I have no clue how I can use its powers. Also, a sword or a fist animation for the fighting would have been cool.

jiddo 2014-05-18 16:16

Cool game! I sort of would have liked a bit more level design tho, rather than just the starting area and then a huge empty room full of zombies. Oh, and some kind of goal, or at least a scoring system.

Nevertheless, I did kill an impressive amount of zombies before I eventually succombed to a massive horde of dozens of them standing on the same spot, rendering the attack mechanic mostly ineffective.

Graphics style is quite cool, and the shadows are a nice touch. Still, some sort of animation would have been a nice addition.