jeff0029 2014-04-28 02:39
There is a glitch where I was able to punch a bunch of enemies from afar. Although I had fun exploiting it lol.
Foon → Ludum Dare Explorer → LD29 → Lurks
By mapboy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 500 | 2.71 | ||
| Humor | 515 | 2.19 | ||
| Fun | 523 | 2.71 | ||
| Overall | 529 | 2.94 | ||
| Graphics | 536 | 2.94 | ||
| Mood | 626 | 2.53 | ||
| Theme | 684 | 2.29 | ||
| Coolness | 1895 | 28 |
There is a glitch where I was able to punch a bunch of enemies from afar. Although I had fun exploiting it lol.
Wow! Totally amazing! Very original I love it a lot !
Interesting game. Felt like it lacked a goal.
Hmm... I'm getting an error on Linux when running it via either './' or 'sh':
Error: Invalid or corrupt jarfile /home/galan/Downloads/Lurks.sh
Check out my game, you fight robots, and its 3d!
There was no lighting like in the preview picture, and when I attacked enemies, other enemies would flash red for some reason.
Otherwise its a good proof of concept.
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)
This is interesting. I like the lighting, which sort of implies that the protagonist is glowing--what's up with that? I'd like to see a version of this game where punching 30 zombies at a time is a more fully-developed mechanic.
PS: Think I found another bug! The inventory doesn't open with E, and it has to be closed with the escape key.
You can provide .jars for linux, no need for this .sh hackery. Not rating as I couldn't play.
Interesting, great work!
The shadows looked very nice! However there seemed to be a problem with attacking where I could hit multiple enemies at once from very far away?
The game has a cool lighting system and I am impressed by the inventory. But I have no clue how I can use its powers. Also, a sword or a fist animation for the fighting would have been cool.
Cool game! I sort of would have liked a bit more level design tho, rather than just the starting area and then a huge empty room full of zombies. Oh, and some kind of goal, or at least a scoring system.
Nevertheless, I did kill an impressive amount of zombies before I eventually succombed to a massive horde of dozens of them standing on the same spot, rendering the attack mechanic mostly ineffective.
Graphics style is quite cool, and the shadows are a nice touch. Still, some sort of animation would have been a nice addition.