Foon → Ludum Dare Explorer → Users → Jeff0029
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Contract Killer | jam | 2.31 | 2.00 | 1.75 | 2.50 | 2.06 | 2.00 | |||||
| 2016 | 35 | Shapeshift | Modified Ballistics | compo | 204 | 3.53 | 3.93 | 26 | |||||||
| 2014 | 29 | Beneath the Surface | Sound Jumper | compo | 775 | 2.95 | 2.65 | 3.25 | 2.95 | 2.86 | 2.89 | 3.13 | 35 |
If you where to improve on the game, I would strongly suggest to give feedback via sound and / or animation upon clicking on a rock. Something like a drill sound on rock and rock debris flying.
Good job making a mine sweeper game with a twist :)
Great music! You don't feel the loop so that's good.
When faced with the third children, he seemed to kill you when he see's you despite running in the other direction. Hope that help shred light on a bug, good job!
Nvm I think I understand why you die when they do now. hah.
I think I understand why you die when they do now. My bad ;)
For a tech demo it does some pretty remarkable things. The tools you are using for the dynamic terrain is well implemented.
A great entry. You have done a great atmosphere with the music, SFX and the particle effects. Good job.
I was curious to know what was the meaning behind the name of the game. Interesting use of the theme.
Very nice concept! I was able to roam around but was not able to find that giant monster on your last image.
I enjoyed the use of the random island generator to give it variation.
I tried on Chrome and Firefox but no audio on two different device for me.
The concept was good but had greater potential. Like for example implementing energy required to create certain compounds. Thumbs up for a good attempt at a mixing of learning and fun :)
Watch more here on how to make the two fuse together and other great deal of wonderful knowledge on games :)
https://www.youtube.com/watch?v=pzmdx7ZL8OM
Looks like Dropbox dropped your game files.
Very easy to pick up and play, well done! I'm not too sure on the connection to the theme but I suppose it's about hiding emotions and how you are feeling beneath the surface. Good stuff :)
Pretty good shader effect! I also enjoyed the losing sfx.
Maybe increased the difficulty to add variation.
I think that's due to the fact that the game's sensitivity is bound to the frame-rate.
Great job on the graphic :) Game was pretty hard at first. But with better resource management it definitely gets easier. C++ eh? Hope you pooled/destroyed your objects wisely ;).
I liked the "Menu" selection to progress by shooting. Pretty good :)
It has a Hotline Miami feels to it. Fast paste and very brutal. Super polish, great job!
For a compo entry, that is a lot of 3D models! Good job on that end. The delay really hurts the controls, but aside from that the rest is fine. Simple sounds would of added a lot of flavor to the game. Especially hearing all the battles going on.
The music was good :) Default volume might be a little high but nothing that can't be fix on my end. Would of been nice to have a little enemy diversity that would give a bigger incentive to transform as them. Maybe by incorporating a rock paper scissor mechanic.
good amount of content for a jam! Concept was interesting to see my past failed attempts at completing the level help me out in my second and third attempts lol
Soothing and good game mechanics :) I found that in the last 3 levels it made sense to space out 4 planets out of the screen and control with one planet. But nothing a quick bounds limitation could fix ;P Concept is creative and well executed!