kashaar 2014-04-29 03:36
Hmm... When I load the link, all I get is the red laser, but the entire environment is black. Could this be my browser extensions?
Foon → Ludum Dare Explorer → LD29 → Enderscope's Game
By arakade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 23 | 4.00 | ||
| Theme | 67 | 3.83 | ||
| Mood | 203 | 3.45 | ||
| Graphics | 321 | 3.52 | ||
| Audio | 449 | 2.88 | ||
| Overall | 491 | 3.00 | ||
| Fun | 645 | 2.35 | ||
| Coolness | 1823 | 33 |
Hmm... When I load the link, all I get is the red laser, but the entire environment is black. Could this be my browser extensions?
(FROM THE AUTHOR)
Argh!!! I'm suffering from "WHHHHHY did I leave the Web build to the last minute!?"
There seems to be a known bug in Unity's Protobuf which I'm using to load the level data! (hence you get an empty world)
I've just spent 3 hours trying to fix it (from 2am to 5am). I've gotta be up in 3 hours so I'll upload some native builds and ask people's patience with getting the Web version working.
Really sorry and thankyousooooomuch for trying my gamelet!
Really neat idea! You should totally work on this a bit more - the engine is working well, just needs more game!
It's a nice idea. I wonder what it would be like if you had time to finish it. An indication of how much there is left to remove would help greatly to make this feel more like a complete game.
I take it the confined controls are meant to simulate an endoscope, but I just found those limitations frustrating more than engaging.
Was the cancer actively spreading while the game was running? It might've been interesting if there was some warning about where the cancer was going to spread to next, like a blinking area that was under threat; could give the player the sense that they can strategically get ahead of the cancer.
Maybe also include some mechanics about how the cancer spreads, and how they player's actions impact that spread. Maybe different tissues impact the spread in various ways. Or different laser frequencies affect the cancer behavior.
It was an interesting tech demo that could be taken somewhere, but it was lacking in mechanics, and I doubt that a scoring system would be sufficient to add the intrigue that a good game needs.
I just jumped into this without reading the description first and will now have nightmares xD Seriously though, this is a really unique idea for a game, and once I tried it again with a little context, I really enjoyed myself. I'd like to see this fully developed eventually. Well done.
Quite an eerie game, with the heartbeat and darkness and everything. I like the deformable geometry tech, very cool. With some work this could become a neat game!
Nice concept and great mood! Pity there's not much to do yet. Would love to see this developed further, maybe with some minor horror elements?
This is so weird. I love it.
I never found any tumors, or if I didn't I couldn't tell them apart from the healthy tissue. The controls made it annoying to try and aim at anything, so I just flew around shooting holes in some poor dude's colon until I got bored.
Cool tech demo, if rather disgusting. xD
pretty harrowing game really! I think I left my patient in quite a bad way, really cool though.
What part of the gut has all these branches? :)
Very cool idea, wish it was more finished.
I have a bit of problem with the controls, cant turn fully and i when i go backwards i go at an angle. Very cool interactive level thought.
When I was younger I downloaded this game called Maestro. It was this MMO designed by Mike Oldfield (you know, the Tubular Bells guy) where you walked around in this low-poly dream world and ambient music would play and I had no idea what was going on. It was great; strangely expansive, totally surreal, and weirdly fun despite the lack of real gameplay objectives.
This game reminds me of that, but really squicky. The gameplay itself was minimal, but it was sufficiently creepy. And it's original too-- how many games have you played about laparoscopic surgery? Not many. It's incredible.
Peculiarly wonderful idea that is a joy to explore. Definitely one I'll be watching out for post-comp. But I too am unable to turn fully at certain points.
Like the concept, the game is pretty creepy - being inside someone... I included it in part 14 of my Ludum Dare compilation video series, if you'd like to check it out :) http://youtu.be/-VvtqXfr-Xs
For a tech demo it does some pretty remarkable things. The tools you are using for the dynamic terrain is well implemented.
Hm, I think I got all of it, exept for a tiny cancerous blob floating in air which I couldn't hit. The controls were quite stiff, maybe it should be made less "realistic" in favor of being more fun. I think Wii's Trauma Team's endoscopy sections handled it pretty nicely.
Anssi@MooseflyGames