olligobber 2014-12-08 05:48
Very nice. Found the navigation confusing at times. Didn't get any sounds on Linux, not sure if intentional.
Foon → Ludum Dare Explorer → LD31 → The 31st Dealer
By jaypc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 383 | 3.13 | ||
| Graphics | 412 | 3.32 | ||
| Innovation | 735 | 2.89 | ||
| Overall | 958 | 2.78 | ||
| Fun | 964 | 2.58 | ||
| Theme | 1167 | 2.44 | ||
| Coolness | 1896 | 33 |
Very nice. Found the navigation confusing at times. Didn't get any sounds on Linux, not sure if intentional.
Love the dynamic lighting. Nice trippy concept.
@olligobber there are no sounds, Sadly I didn't get time. they are being added for a post compo version which should be up tomorrow.
@maxyan Thanks! The lighting was something I wanted to really work on. In a fuller version the game would be much bigger and have much harder puzzles.
Nice lightning effects. Wish there was more!
I like lights in game! Movement have some bugs... But game is very well! Thanks!
@Bogden I wish there was too. I spent too long on the levels and lighting haha.
@Snuux What bugs? I'd love to fix them for the Post Compo version
I like it! Well done!
very atmospheric!
Good Work ^^
Nice use of lights...
Nice job.
Oh! Game looks interesting! But I can't get it to work. Could you perhaps make a gameplay from it?
Wasn't quite sure what was going on to start with, but started working things out after a while.
Got Error (404) from clicking the link.
Error 404 on download link.
As has been said before I love the lighting effects :D I also liked the transitioning between levels of the mansion.
Hey Sorry everyone for the 404 I was cleaning out my dropbox.
@asobitech: yeah I didn't have enough time to do the in game narrative, which would have explained most of how to play.
@HoboMechanistic: Thanks! The transition was actually harder then I thought it was going to be, managing the state of the collision was difficult because of how Box2D works, removing a collision object from the level is... not easy. Technically I don't even remove them, I just make them sensors meaning the player can walk right through.
Final thoughts: Thanks everyone who played and voted, definitely not my best work according to the final score... I'll take it as a learning experience. My big thing is that I didn't take the easy way out and make like... a Tetris or Bejeweled clone with some gimmick, I tried to do something interesting and I just didn't have time for the level of polish I wanted.