FoonLudum Dare ExplorerLD31 → The 31st Dealer

The 31st Dealer

By jaypc

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CategoryRankScoreCount
Mood3833.13
Graphics4123.32
Innovation7352.89
Overall9582.78
Fun9642.58
Theme11672.44
Coolness189633

Comments

olligobber 2014-12-08 05:48

Very nice. Found the navigation confusing at times. Didn't get any sounds on Linux, not sure if intentional.

maxyan 2014-12-08 05:53

Love the dynamic lighting. Nice trippy concept.

jaypc 2014-12-08 06:33

@olligobber there are no sounds, Sadly I didn't get time. they are being added for a post compo version which should be up tomorrow.

@maxyan Thanks! The lighting was something I wanted to really work on. In a fuller version the game would be much bigger and have much harder puzzles.

bogden 2014-12-08 07:55

Nice lightning effects. Wish there was more!

snuux 2014-12-08 08:05

I like lights in game! Movement have some bugs... But game is very well! Thanks!

jaypc 2014-12-08 08:16

@Bogden I wish there was too. I spent too long on the levels and lighting haha.

@Snuux What bugs? I'd love to fix them for the Post Compo version

HelkeGames 2014-12-08 21:58

I like it! Well done!

zakchaos 2014-12-09 21:54

very atmospheric!

equipejam 2014-12-10 20:22

Good Work ^^

ynots 2014-12-11 09:44

Nice use of lights...

darkengineer 2014-12-12 18:04

Nice job.

slothmachine 2014-12-15 09:29

Oh! Game looks interesting! But I can't get it to work. Could you perhaps make a gameplay from it?

asobitech 2014-12-16 09:48

Wasn't quite sure what was going on to start with, but started working things out after a while.

jojocanard 2014-12-23 13:34

Got Error (404) from clicking the link.

colludium 2014-12-23 13:48

Error 404 on download link.

hobomechanistic 2014-12-24 17:42

As has been said before I love the lighting effects :D I also liked the transitioning between levels of the mansion.

jaypc 2015-01-29 23:51

Hey Sorry everyone for the 404 I was cleaning out my dropbox.

@asobitech: yeah I didn't have enough time to do the in game narrative, which would have explained most of how to play.

@HoboMechanistic: Thanks! The transition was actually harder then I thought it was going to be, managing the state of the collision was difficult because of how Box2D works, removing a collision object from the level is... not easy. Technically I don't even remove them, I just make them sensors meaning the player can walk right through.

Final thoughts: Thanks everyone who played and voted, definitely not my best work according to the final score... I'll take it as a learning experience. My big thing is that I didn't take the easy way out and make like... a Tetris or Bejeweled clone with some gimmick, I tried to do something interesting and I just didn't have time for the level of polish I wanted.