terracottafrog 2015-08-24 03:54
This is good, but placement of buildings and pikes can make it seemingly impossible to continue.
Pikes are also very hard to see.
I still enjoyed the game despite its flaws.
Foon → Ludum Dare Explorer → LD33 → Flappy Monster
By scriptorum
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Humor | 379 | 2.91 | ||
| Theme | 459 | 3.41 | ||
| Innovation | 480 | 2.97 | ||
| Audio | 587 | 2.39 | ||
| Fun | 599 | 2.82 | ||
| Mood | 698 | 2.61 | ||
| Overall | 774 | 2.74 | ||
| Graphics | 844 | 2.21 |
This is good, but placement of buildings and pikes can make it seemingly impossible to continue.
Pikes are also very hard to see.
I still enjoyed the game despite its flaws.
I ran into some kind of bug early on where it didn't matter what I did I couldn't destroy the buildings or do anything ... just kept on gathering up points. As for when it was working, I found that once you saw the pikes and moving too fast you couldn't slow down in time.
I ran into a glitch after a couple restarts and a bunch of mashing, I stopped colliding with anything at all and just ran past everything.
You might want to add left click as an alternative to spacebar. That way I can avoid destroying my spacebar. :P
Decent twist on a concept.
I tripped and died a lot but was a good button smasher game! :D
Nice idea but needs more polish =)
The player needs some alternative way of avoiding the spikes since it's pretty easy to come into situations you can't beat.
Very hard to get where spikes are. But it is always fun to destroy building, soooo... :)
The gameplay based on the speed is a good idea that makes your game 1000x better than if it had been a simple flappy bird ripoff, however either the timing is very hard or sometimes an impossible sequence of obstacles will be generated (you can only slow down so quickly). But that is rare enough to keep your game very entertaining. The graphics are nice too.
Keep it up!
My best time is 144 I have tried to get better one, but sometimes it happens that you have spikes and building to close together making it impossible to survive. I have enjoying building demolition and praying every time I have crossed the spikes :D
Interesting take on flappy bird, but as others have said the spikes and building placement can be pretty unforgiving. I like that the monster gets more excited as he runs faster.
The pikes are difficult to see, especially when you're at building-breaking speed. I like the concept of balancing speed vs. defense though.
The "Flappy" name confused me at first, too. I thought I should be flying. Serves me right for not reading the description, I guess!
The randomness of the game make it almost impossible and spikes are hard to see. I liked the idea though :D
Those spikes are almost impossible to avoid, but at least this game wasn't another Flappy Bird clone as I thought first!
hahaha it's fun but sooo hard ! Thanks a lot for the game ! A fun experience !
A fun concept, quite addicting to be honest. However the level generation could use some work. Too often you end up with an impossible situation (like a large building with a spike right after it).
I liked the core mechanic of the game--balancing speeding up and slowing down--and think that this is fun and a good proof-of-concept. The slow-down often didn't slow me down in time; maybe adding a brake mechanic would help--if balanced with the rest of the game.
Thanks for the feedback! I've addressed several issues in the post-compo version, notably difficulty with map generation, pikes visibility, and a "flappier" slow-down mechanic.
@DinnerInTheDark: A building slows you down, so (technically) you could hit it at the perfect speed to pass both obstacles, but yeah it's hard. This doesn't happen in the post-compo version.
Wow , fun game! Fun concept! A great game!
54.94 seconds! The rng makes this game very tough.
But... but... This is hard XD
Nice gameplay concept, graphics ok, but I wish there was some way to tell what speed is needed for a given building size (well, I guess that's something you would learn from playing a lot !).
Excellent idea, if you will improve the grpahics later - it could be really awesome, great entry!
It took me way too long time before I understand how to avoid these spikes. The idea is interesting but not intuitive at all. Maybe use another thing than "spikes" : why slow down to avoid them?
@LittleThor I may add a a tip-toe animation to the post-compo version when you go through spikes safely. That might make the purpose clearer. However, spikes make sense thematically and are a fairly established game mechanic. Prince of Persia, Spelunky, and Eldritch come to mind.
Also the real fault is the lack of in-game help. I was intending to have a little tutorial at the start of a run to explain spikes, but it was lower on the priority list. :)
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
I was worry when i saw "Flappy" but finally it's fun ! Like some people said : you only need to improve obstacle placement because sometimes you lose but it's not your fault :(
^^ nevertheless, funny entry
Haha clever idea for a flappy concept! It is cool, and the post-compo version looks very well polished ^_^