2014-04-28 22:17
We've made cool game
Foon → Ludum Dare Explorer → LD29 → Beneath the surface
By norman12
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 98 | ||
| Audio | 365 | 3.09 | ||
| Fun | 401 | 2.96 | ||
| Graphics | 508 | 3.02 | ||
| Overall | 518 | 2.96 | ||
| Humor | 558 | 2.10 | ||
| Mood | 610 | 2.59 | ||
| Innovation | 677 | 2.27 | ||
| Theme | 689 | 2.26 |
We've made cool game
Your web link downloads a zip file
because web is requred an we dont have web implementation
Norman12 : you can rename the categories. It's not that web is required, it's that you're required to have at least one platform. Rename web to windows :)
oh ;P
Interesting platforming, but very tough!
Very Super Meat Boy like, which is great thing!
Man, that got frustrating fast. But I still kept on playing. So I assume it worked? :)
The music did match the game, although it was a bit too noisy for me.
Definitely liked the opening and the music! :D The physics takes a bit getting used to though :b
Screenshots look neat, but it doesn't appear to want to run on OS X:
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed
I know level 5 is possible, since ONE time (out of like 200) I managed to get above the first two things, but it's just too damn irritating for me to continue past that point. I like hard games. I like it when games are maddening frustrating and difficult. If a game has a "hardcore" mode, I play on that--but level 5 just felt like some really arbitrary level of difficulty where this this one pixel-perfect way to make it that's likely highly dependent upon framerate and what milliseconds your update ticks end up on. You might want to reconsider the balance/level-design for that reason.
There also seemed to be a small bug where occasionally my character would be on the ground, but unable to jump. Also another time I was unable to move left. This only happened once or twice, but something you guys might want to look into.
But other than that this was a pretty fun game. The music was good, looped well, worked well as background music. Graphics were minimal but effective. Jumping mechanics were out of this world, and took some getting used to, but I assume that's intentional because it made for a somewhat novel platforming experience.
Felt a bit too floaty. Having different friction on the ground might help with this.
At some points my jump button stopped working.
Someone likes super meat boy :D
Cool game, the player is really jittery when he moves, but overall quite a good platformer
Like Super Meat Boy but way more floaty which makes it more difficult. The music was almost good, it was just a little too loud or "crunchy". I couldn't get past like level 5 because my guy couldn't jump high enough though. Good job.
Super meat boy - like, Very difficult! Fond of the pixel art!
That little guy looks so funny!
Simple and elegant I'd say as gameplay doesn't have to be that complex.
Cute graphics, a bit buggy player movement but otherwise very nice game.
Starting at about level five the levels get seriously impossible. Nice wall jumping, that's a cool mechanic for a platforming game!
Fantastically frustrating, in a good way
Great stuff guys, feels really good to play.
Super Meat Boy, anyone? ;)
Nice job, really polished. The controls were a bit slippery, though.
Movement was kind of annoying...but very meetboy-like and fun! (and hard!!)
I had issues running the .jar on Ubuntu 13.04, but when I ran it from the terminal it was fine.
Good job :D
The character controller is kinda imprecise but I like the graphics.
This game reminds me a lot of Super Meat Boy, and its surprisingly polished for 72 hours. However, the game did glitch out once, and I was unable to jump.
Game got pretty crazy hard pretty quickly! Was entertaining, great job
Pretty good game, like the art style. Bit easy for me.
Frustrating and Addictive, the most dangerously perfect mix.
Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/70/9my2nv792yn72xw4k_5fcv100000gn/T/libgdxross/3741154320/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:80)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64)
at com.hexa.bts.Main.main(Main.java:15)
Did you forget to package the LWJGL OS X natives?
I only jumped about 1/4 of the time that I pressed up, leading to a lot of deaths.
neat platformer. Reminds me of a super-simplified super meat boy. I kept running into a bug or something where i couldnt jump after dying, though.
The controls are super weird, but I got the hang of them after a few tries. Felt a lot like Super Meat Boy :D Good job
Extremely strange physics make this somewhat difficult to play. Maybe you'd get used to it though... Music is kinda cool.
Challenging!
Oh Jesus, that was frustrating! But challenging. It was the same kind of frustration you feel with those old games you want to kick their butt so hard.
I feel pleased and had a lot of fun with it. Graphical assets and audio are pretty good!
And I like how I can edit some levels. I made one little torture room just by editing lvl1 image layout a little. See if you can beat it! http://puu.sh/8sLUZ.png Just override 1.png with this (Sadly I was unable to add it as 10, not even editing the lvls.txt file).
This game needs a level editor! Ahahaha!
Soon i'll create tutorial on how to create levels. And maybe in some time even a editor
Definitely reminds me of super meat boy which is a good thing. and the music works well with the gameplay.
Super meat boy.
And they say that my game is hard! :D
MeatBoy ripoff:) I got as far as level 7. Died a lot, but not as much as you might think. Good play.
Solid entry. It probably took years for Super Meat Boy to get movement physics down pat, this is about halfway there in 3 days - but then, you know what they say about 90% / 10%.
I like the way you've done level editing as just simple PNG files and text files - not exactly documented, but it always brings a smile to my face to see people use very open formats like that.
I found the music a wee bit annoying.