FoonLudum Dare ExplorerLD29 → Beneath the surface

Beneath the surface

By norman12

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CategoryRankScoreCount
Coolness298
Audio3653.09
Fun4012.96
Graphics5083.02
Overall5182.96
Humor5582.10
Mood6102.59
Innovation6772.27
Theme6892.26

Comments

2014-04-28 22:17

We've made cool game

atlantian 2014-04-29 06:03

Your web link downloads a zip file

norman12 2014-04-29 06:05

because web is requred an we dont have web implementation

fritzendugan 2014-04-29 06:06

Norman12 : you can rename the categories. It's not that web is required, it's that you're required to have at least one platform. Rename web to windows :)

norman12 2014-04-29 06:07

oh ;P

petey123567 2014-04-29 06:10

Interesting platforming, but very tough!

mclewis 2014-04-29 06:23

Very Super Meat Boy like, which is great thing!

stephan_h 2014-04-29 06:24

Man, that got frustrating fast. But I still kept on playing. So I assume it worked? :)
The music did match the game, although it was a bit too noisy for me.

kirbikaka 2014-04-29 06:26

Definitely liked the opening and the music! :D The physics takes a bit getting used to though :b

hyouko 2014-04-29 06:29

Screenshots look neat, but it doesn't appear to want to run on OS X:

JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
AL lib: ReleaseALC: 1 device not closed

fritzendugan 2014-04-29 06:30

I know level 5 is possible, since ONE time (out of like 200) I managed to get above the first two things, but it's just too damn irritating for me to continue past that point. I like hard games. I like it when games are maddening frustrating and difficult. If a game has a "hardcore" mode, I play on that--but level 5 just felt like some really arbitrary level of difficulty where this this one pixel-perfect way to make it that's likely highly dependent upon framerate and what milliseconds your update ticks end up on. You might want to reconsider the balance/level-design for that reason.

There also seemed to be a small bug where occasionally my character would be on the ground, but unable to jump. Also another time I was unable to move left. This only happened once or twice, but something you guys might want to look into.

But other than that this was a pretty fun game. The music was good, looped well, worked well as background music. Graphics were minimal but effective. Jumping mechanics were out of this world, and took some getting used to, but I assume that's intentional because it made for a somewhat novel platforming experience.

adamcclifton 2014-04-29 06:34

Felt a bit too floaty. Having different friction on the ground might help with this.

At some points my jump button stopped working.

hburd 2014-04-29 06:38

Someone likes super meat boy :D
Cool game, the player is really jittery when he moves, but overall quite a good platformer

zathalos 2014-04-29 06:38

Like Super Meat Boy but way more floaty which makes it more difficult. The music was almost good, it was just a little too loud or "crunchy". I couldn't get past like level 5 because my guy couldn't jump high enough though. Good job.

xangotrick66 2014-04-29 06:40

Super meat boy - like, Very difficult! Fond of the pixel art!

paperblurt 2014-04-29 06:43

That little guy looks so funny!
Simple and elegant I'd say as gameplay doesn't have to be that complex.

eriksundqvist 2014-04-29 06:48

Cute graphics, a bit buggy player movement but otherwise very nice game.

mtinkerhess 2014-04-29 06:49

Starting at about level five the levels get seriously impossible. Nice wall jumping, that's a cool mechanic for a platforming game!

soupwithbits 2014-04-29 06:56

Fantastically frustrating, in a good way

tomski 2014-04-29 13:30

Great stuff guys, feels really good to play.

manabreak 2014-04-29 13:30

Super Meat Boy, anyone? ;)

Nice job, really polished. The controls were a bit slippery, though.

whitevoidia 2014-04-29 13:30

Movement was kind of annoying...but very meetboy-like and fun! (and hard!!)

I had issues running the .jar on Ubuntu 13.04, but when I ran it from the terminal it was fine.

Good job :D

sir_json 2014-04-29 13:36

The character controller is kinda imprecise but I like the graphics.

gravitygames 2014-04-29 13:46

This game reminds me a lot of Super Meat Boy, and its surprisingly polished for 72 hours. However, the game did glitch out once, and I was unable to jump.

crazi456 2014-04-29 16:54

Game got pretty crazy hard pretty quickly! Was entertaining, great job

gamepopper 2014-04-29 18:18

Pretty good game, like the art style. Bit easy for me.

theengineers 2014-04-29 18:25

Frustrating and Addictive, the most dangerously perfect mix.

Lucariatias 2014-04-29 21:25

Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/70/9my2nv792yn72xw4k_5fcv100000gn/T/libgdxross/3741154320/liblwjgl.dylib
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1083)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.openal.OpenALAudio.<init>(OpenALAudio.java:70)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:80)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64)
at com.hexa.bts.Main.main(Main.java:15)

Did you forget to package the LWJGL OS X natives?

taylorlunt 2014-04-29 21:26

I only jumped about 1/4 of the time that I pressed up, leading to a lot of deaths.

eerongal 2014-04-29 21:27

neat platformer. Reminds me of a super-simplified super meat boy. I kept running into a bug or something where i couldnt jump after dying, though.

dookie 2014-04-29 21:29

The controls are super weird, but I got the hang of them after a few tries. Felt a lot like Super Meat Boy :D Good job

mrbungle 2014-04-29 21:29

Extremely strange physics make this somewhat difficult to play. Maybe you'd get used to it though... Music is kinda cool.

katamori 2014-04-29 21:30

Challenging!

muramasa 2014-04-29 22:31

Oh Jesus, that was frustrating! But challenging. It was the same kind of frustration you feel with those old games you want to kick their butt so hard.
I feel pleased and had a lot of fun with it. Graphical assets and audio are pretty good!

And I like how I can edit some levels. I made one little torture room just by editing lvl1 image layout a little. See if you can beat it! http://puu.sh/8sLUZ.png Just override 1.png with this (Sadly I was unable to add it as 10, not even editing the lvls.txt file).

This game needs a level editor! Ahahaha!

norman12 2014-04-30 06:13

Soon i'll create tutorial on how to create levels. And maybe in some time even a editor

franklins-ghost 2014-04-30 10:58

Definitely reminds me of super meat boy which is a good thing. and the music works well with the gameplay.

terraco 2014-05-01 09:20

Super meat boy.

rincewind_cz 2014-05-05 16:03

And they say that my game is hard! :D

csanyk 2014-05-10 05:48

MeatBoy ripoff:) I got as far as level 7. Died a lot, but not as much as you might think. Good play.

danbo 2014-05-10 11:40

Solid entry. It probably took years for Super Meat Boy to get movement physics down pat, this is about halfway there in 3 days - but then, you know what they say about 90% / 10%.

I like the way you've done level editing as just simple PNG files and text files - not exactly documented, but it always brings a smile to my face to see people use very open formats like that.

I found the music a wee bit annoying.