Planet 161 by saint11 2012-04-23T15:13:00
Just one word to describe it: awesome!
Foon → Ludum Dare Explorer → Users → pvwradtke
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Gravity Flip | compo | 300 | 3.47 | 3.50 | 3.64 | 3.92 | 2.61 | 3.06 | 2.05 | 3.25 | 71 | |
| 2015 | 32 | An Unconventional Weapon | Mighty Magnetic Force | compo | 160 | 3.67 | 3.56 | 3.86 | 3.71 | 3.69 | 76 | ||||
| 2014 | 29 | Beneath the Surface | Fish Goes Fishing | compo | 640 | 3.10 | 2.76 | 2.11 | 3.26 | 2.97 | 3.11 | 2.31 | 2.79 | 73 | |
| 2013 | 27 | 10 Seconds | 10 Seconds Warning | compo | 170 | 3.52 | 3.81 | 3.10 | 2.42 | 2.44 | 3.28 | 2.83 | 2.81 | 51 | |
| 2013 | 26 | Minimalism | Minimum Friction | compo | 303 | 3.43 | 3.04 | 3.63 | 3.94 | 2.84 | 3.30 | 2.37 | 2.93 | 95 |
Just one word to describe it: awesome!
won't work on Ubuntu under Wine. Complains about missing APF.mfx.
Loved the art style, I had to play it since I saw you main screen shoot. The game combat is very simple, maybe adding some more interactive sequences to that part would make it more interesting overall. The premise is good, but some more time may make the execution part better.
This is so adorable, but there´s not enough food for the animals :(. We should be ale to use the wolf to balance the equilibrium and get rid of some old animals and keep feeding new ones :P.
Great, how more minimalist you can go other than a black & white game? The audio and graphics are right on mark. No to mention that the action is frantic and well balanced. However, I wish we could also control the game with the cursor keys. This is a major hurdle for people whi use the mouse with the left hand.
Very nice twist on the Minesweeper mechanics, with cool music. Two suggestions: instead of just changing the grid size, give options to change the player speed. It goes too fast and it's hard to make the right turns. Also, sometimes the game starts right besides a red block and it's an instant game over. Maybe clearing the starting area around the player?
Played it on Linux with Python+Pygame, worked perfectly. Just wished we could see the ghosts eating the toasts.
Let's see, you get kicked out of your house by a vicious red fish several times your size. Then you take it on almost innocent squids to get better to beat the giant red fish? This is wrong, all I could do was get myself beaten up (again?) by the red fish, it's so hard. maybe you can get more out of the squid killing mechanics if you take some more time with it. Without power ups, it's almost impossible :(.
Hey, a on rails shmup, you don't see those everyday. Specially on Linux, had to try it out when I saw this detail. Loved the music, fits the game well. Also, nice to see that someone else did his game on Linux! Thought for mine I couldn't manage to get a neutral binary for distribution :(.
Greate, had a blast playing it :).
Man, this is so hard :(. Have to keep practicing.
One of the best games I have played for this compo. Really well don, nice plot and the feeling of a complete game that's well thought out. I missed some in-game tutorial on how to open the map and to start exploring the world (I'll say in your defense that I didn't read the notes before playing). Thanks you did that walk-trough and linked it at the game window, that helped me earlier on until I could do it on my own.
Very nice, can't believe you did that in just 48 hours. Loved the graphics style, which remids me a lot the games I used to play on the MSX and ZX Spectrum. Character animation is also very well done, and also the music. Great work!
Hey, nice graphics you got for this one. Wish I could move on the Z plane as well, or had a life bar to track how bad I was doing :). Ran perfectly on Ubuntu using python+pygame.
Wow, *EIGHT* games in one? How did you manage that? I enjoyed the Manic Miner Clone. But you nailed Axis Invaders, this one is great. I had a good time playing it :).
Too bad, I wanted to absorb a rabbit :).
Great entry, loved this cool puzzle game. The only problem I had was to get it to run faster, seems like "spamming" the keyboard depends on the keyboard itself. If you don't mind I suggestion, you could use the SHIFT or CTRL keys to run faster. Other than that, I enjoyed playing your game :).
This is awesomely well polished, loved the mood created by those stylish graphics. It reminds me of classical Japanese horror movies. The only problem here is that all effort went to create that amazing atmosphere. Please keep working on it, adding more variety and goals to complement you great vision of a samurai horror beat'em'up. As a last note, Kudos for providing Linux binaries!
Hey, that's a cool game. Great idea about using speed to defeat enemies (and reduce control input). Also, the B&W art remembers me the old days of the Speccy. Had a blast when I picked up the pepper.
What can I say, this is a clear example of how good an experimental game can be. I have to agree with a comment that the field of view is too limited. Keeping the monster invisible was a nice touch, nothing scares more people than their own imagination. Wouldn't ne surprised to see this game as one of the finalists.
I'm still trying to run the game, it keeps asking me to press space :D.
Quite interesting, but not so straightforward. Telling a bit more to the player could help improve the experience, like giving more directions on what to do and letting the player figure out how to achieve that. That's what your notes did, but the players usually won't see them until it's too late. :(
What can I say? You have just hit the jackpot with me, there's no checkbox I didn't tick with your game. Color matching game, twisted (limited) controls, cute looking characters and a good, balanced challenge. For some reason I had no music (maybe a bug?), even though there's switch suggesting there should have been (using Firefox on Linux). Anyway, congratulations, I think I'll keep a bookmark to your game, just in case :).
Cool, you can never go wrong with explosives :). I had some issues with the controls, is it normal that you need to press the key several times to keep the character moving?
Man, where do I start? The game is cute looking, plays great and is easy to pick up. A bit more balancing for picking up potatoes, but other than that, a very enjoyable experience!
Shrinking the space ship, now that's something different as far as shmups go. I also like the humor to justify the lack of sound effects. The background and asteroids need some work, but the ships designs are well done for a 48 hour effort.
Nice, but found it hard to get through because of the collision glitch. Try to do a post-compo fix, this would improve a lot the play value.
What can i say, this reminds me of old BBS games. Loved playing those :). For what people are saying (I don't know the detail of Twine), this was quite complex to achieve, regardless of the apparent simplicity.
Very good,grate music and good minimalistic art. However, it's a bit difficult to play because the view area is much smaller than the jumps we have to make. Difficult to know if the speed is enough or if we need to double jump. Also, adding a line to set the horizon would definitely help understanding how high in the jump we are. Easy to fix, I think, and would improve a lot the play value.
Great, loved the puzzle based platforming of your game. Very innovative and challenging. Congratulations, one of the best games I have played until now. Keep the good work!
Great game, very good graphics and polished audio. Thanks for providing the Windows binary, because I could run it perfectly on Linux using Wine. I think it would be even better if played with a twin stick controller, instead of the keyboard + mouse combination. Also, forcing the use of WASD insteand of providing support for the arrow keys is a major bummer for those holding the mouse with the lef hand.
I missed having some sort of enforcement to keep the car on the road, instead of avoiding all obstacles by going through the grass. Maybe one idea to make the game more challenging, after fixing the grass bug, is to make the car accelerate by itself. Thus the player goal would be to minimize the speed in order to get safely through the obstacles.
Funniest game I played so far, congrats!
Ok, first of all, kudos for providing a Linux binary. All Unity games should do it in future compos. I liked the aesthetics, very simple and effective. Adding openings with previous failures was a good idea, specially because the scenario gets highlighted at that point.
Many thing went just right with this game. The theme helped a lot to create the mood, and the characters look more than right within this setting. Also, the classic adventure approach to manage items in a simple way is perfect. For a 48 hour project, this is a good starting point.
I had some problems to run it on Ubuntu 12.04 and OpenJDR6. I had to install openjdk7 and "sudo update-alternatives --config java" to select JDK7 in order to get it to work. Glad i dit it, had a good laugh with this one. Very easy to win, but dodging all those falling potatoes to rescue comicsans was entertaining. :)
Fits nice within the theme, good use of basic shapes to create the entire experience. Had some trouble to get used with the fact that the character runs slightly slower than the scenery, and that I needed to keep jumping to keep up. Other than that, a solid entry.
Cool idea to play as the monster. I'd have loved if people would scream and run away from us when we got near them :).
Won't work under Wine :(.
I couldn't get it to work. Java throws an exception.
Man, your game is so hard :(. Couldn't get past the first stage.
Nice twist on a classic game. For random generated levels, they are pretty much playable. Sometimes they are very easy, but nice job on providing a level generator that generate valid entries. The only quick suggestion I'd make is to add a check to see if the orange square is over the green one to advance levels automatically. Other than that, a nice entry.
Nice entry, loved the speed feeling. But I think that the way some obstacles are laid out makes the game very difficult. It requires perfect memorization if you want to score high.
Loved the atmosphere, though I thought that I'd run into Slenderman sometimes :). My first run gave me two rooms to play, and I as like "what the heck"? :)
Pros: good, simple and easy to pick up.
Cons: some jumps in concealed spaces are tricky.
Man, this is so cool. So simple, but yet so addictive. Great work!
Very hard to pick up. The idea is quite interesting, but the controls don't help (diagonals for the win in the 21st century) and it's very easy to miss. If it was a bit more forgiving and/or the controls were a bit more responsive, I would say it was a good challenge. However, these changes are "low hanging fruits" which I think can be made very easily.
Weirdest thing is that I couldn't get the Linux binary to work correctly. It used a window that was about twice my desktop (FullHD) and I couldn't see the game. However, the Windows version worked just fine under Wine.
Loved the effects, but was very hard to get somewhere with the game. Just a note: the game gets the wrong screen geometry. Judging by the screens above, it was don on a 4:3 screen, but it looks a bit strange on a wide (16:9) screen. Nice to have it working for Linux as well!
Great, I wish more Atari games were this good back then. Loved the sonar idea and the graphics are just what I'd expect from an old time Atari game. If there's a drawback, is that the sonar usage could be a bit more restricted, with a wait time between each ping. Other than that, great game.
What can I say, this is the best game I've played so far. I wouldn't be surprised to find this game as one of the (if not THE) top rated games of #LD48. The minimalization effect is so cool, yet so simple. That's what makes this game so great. Congratulations, you nailed it!
Very nice, like the idea of a 360º pong variation. However, the random stars are quite hard to keep track. One improvement: (1) some thought about sequencing better the starts and (2) making it a rhythmic based game with some electronic music that goes with the action. Would be very good to play on touch based devices.
I feel depressed after playing this, but I think that was the whole idea to begin with ;).
Couldn't get it to run on Linux. Got a black screen. Maybe the code can't find the resources?
Not able to run on windows 7 as well. Too bad :(.
I liked the idea for the grayscale graphics. However, I would love to be able to also use the cursor keys to move the tank around (I use the mouse with my left hand). i don't know why, but the rockets didn't make the tank fly, but I could jump alright.
Well, I can say that the control scheme is as minimalistic as it gets, although a bit frustrating at times because it seems we can't get the character to do what we want ;). Loved the large pixel graphics, very stylish.
Nice idea that could be developed a bit more to include more shapes and figures. Nice for a mobile game.
Nice little game! One suggestion, instead of making the bars going lower when the games gets faster, keep them up. It´s actually very easy to find a spot to stay when the bar are o close to the player
Liked the concept and the use of audio to complement the game play. But I think controls are really dificult, maybe if the character would turn faster? Also, kudos for providing a Linux binary.
Liked it a lot, played the game before reading the notes and, guess what? It makes more sense having to find out what the game is all about rather than being told about it. My only note is that there's no goal in the end, you traverse the entire store and then you're left wondering if I missed something besides the pile of stuff. But I guess that this was left out for time constraints, so it's OK :).
Very cool, took me a while to figure out the goals, but after that I had a good time playing it. Also, I liked the visual style.
Seriously, I can't wait to pĺay a game that you fully complete and is 100% satisfied. This is awesome!
Took me a while to find out how to fig rooms. After that, things went a bit better :). Nice experiment you got there, liked the idea of interacting with the world and seeing what others left there before.
Running the game is a bit difficult, providing some instructions about downloading the Love2D binaries is a must. Packaging the game with the libraries for Windows shouldn't be a problem, please add that so more people can play your game without problems. Other than that, I find the 2nd stage too easy to complete, the pixel stands out no matter where it is.
Hi, there's a main game. It's enabled after you play the tutorial once (not even necessary to beat it). It requires writing a file (so you can skipt the tutorial next time), so you need to extract it somewhere, maybe that was the problem?
Thanks whitetigle,I was going to point this out as well, I'm so used to the ESC key that for me it was a given, but it seems I was very wrong :). I don't know if I'm allowed to change it now, but if there's ever another build, I'll remember to use any key to skip them.
@Milo: sorry for the extra work. If you manage to make it work, could you please send me an update so that I can update the instructions for everyone?
Hi jayemjee, care to share your setup, most specifically, your graphics card? Thanks!
Thanks for pointing out the problem. I'm looking into it, at least on a Radeon 4500 mobility this wasn't an issue (will try others later). However, as I was using a release candidate for SFML2, maybe they fixed that on the library final version, which is just out now.
Thanks Cybearg. As far as I can see, this is an issue related to the library I'm using (SFML2) and some video drivers. Which video card are you using?
@TheSheep: yes, while most Linux distros come with SFML 1.6 packaged, I used the current SFML 2.0 release candidate. The final library was released on the same week as the compo, and is available at http://www.sfml-dev.org/.
Very cool, the music was a nice touch to complete the game. Found bit difficult to control, maybe delaying the decreasing action. Like, waiting 1/4 of a second to start decreasing the bar size would help. Sometimes it's very hard to get the bar to the right size and keep it that way. I have to agree with some comments, please send plain binary files, not an installer. We're all developers here and we know how to unzip and run games that way ;).
A funny note: I saw your screen shoots and I was like "yikes, we did the same game" :). Of course it wasn't the case, but before playing it that was my thought ;).
Very minimalistic, liked the hand draw art. But felt like the game started out too difficult, with no explanation. Maybe starting off easier and ramp up difficulty along may provide a better experience. Can be accomplished with the current engine, just more time to design the stages :).
Very well polished game, nice graphics and very funny. I couldn't stop laughing when I was attacking an angry sheep :).
LOL, the orange square becomes potatoes after a while :). Loved throwing forks on them :D.
Hey, this is challenging! liked a lot your idea, controlling several entities at the same time to reach a goal. However, I also found the bug on one level, for me not only the characters could move inside the wall, as they were not allowed to move on places where there are no walls. Other than that, a very solid entry that I'd happily buy.
I second the opinion above, wish there was a bot to play against. I couldn't find someone to play against, but had some time consuming geometrical resources :).
Same error as with stqn, doesn't work on Linux :(.
This is awesome. It has been a long time since I have played a top view 2D puzzle/action game. Loved the way to defeat enemies.
Easy to pick up, reasonably challenge and fun to play. I like puzzle/action games, and this one hit the sweet spot with me. Thanks for making this game, I had a good time playing it. If there was anything I'd do different is the controls. I'd have used the keyboard or a gamepad. we could use a key or the shoulder buttons to switch black square. But that's just me being pick on an overall great entry :).
No audio :(. Would have loved to just keep the mouse button pressed to keep shooting ;).
Polished and nicely done. Had a good laugh with the voice over job :).
This is fun, but so hard :P. Loved the idea of fixing the scenario to keep the environment safe.
Really liked this entry, the puzzle were very well thought. Pity there was no audio, but the graphics made up for that. However, I feel that it strayed away from the theme. Regardless of that, a solid game thart deserves a full version.
Had to play several times until I figured out that I should click inside the window to allow the controls to work. Maybe a simple workaround is to have a title screen asking the player to press something to start playing?
Looks beautiful, but I couldn't figure out the mechanics. I could only get one random victory, out of several tries, and I still can't say why I won.
Now that's different, I'd never think about doing a carnival themed mini-game collection. The dart game is my favorite.
Challenging game, even if a little too hard sometimes. Polished presentation. Only change I'd do is to use a different music style, maybe more of a lounge music style to relive the game's pressure.
Cool, it feel like Minecraft has finally met Doom. Glad that I stayed up a little more to play it.
This is so well polished, loved the graphics and character animation. Great accomplishment for a 48 hours game.
Didn't work on Windows 7 64 bits. :(
Nice, but I wish I could see the stage in order to plan. As it is, I could rely only on a trial and error to find out the correct solution.
Like the idea of adding random features to the game.
Cool little game. Perhaps it's so fun because it's exavtly what I'd expect from a 10 seconds platform game. Nice!
I just wish the game was a bit faster. Interesting take in the non-stop running genre.
This is so good to play. The graphics style remind me of VVVVV and the classic Spectrum and C64 games. Very cool!
Couldn't get it to run the Linux version, let's see the Windows version o Wine :(.
Cool idea, wish the view port allowed me to see more of the scenario. Or that at least there was a hint as to where the portal was (an arrow?).
Great game, had a blast playing it. Couldn't score higher than 7, though. Will most likely come back for more later :).
Loved the music, and I have to agree, strafe for this game would be a must! :)
I had to wait until I stopped laughing to write this. Very funny game, the idea is very different and you have nailed the controls. Looks and plays just like a mini-game from Wario-ware :D.
Great game, fun to play and the controls are very tight. Congratulation, this feels like a complete product :).
Very different, and I have to agree, graphic wise the game hits the spot.
LOL, the intro bit was really cool. Simple to pick up and very fun to play. Question: why a web game appears as a Windows binary? :)
Loved the monster character design, even if it's not a playable character. Fun game to play, but getting it to run was a lot harder than I'd expect. It's not intuitive that you have to open the simulator and search for a Lua source file.
Why the poor guys has pills inside the brain? :D Weird, but sometime this is what we need for a change :). Question: was moving around intentionally limited? Sometimes there were many pills close together, but no way to reach them.
Thanks for the comments, looking forward to make some post-compo improvements over the next weekends. Thanks everyone for the suggestions! As for the comments:
@Ciaran54: this is a bug with SFML 2.0 and some video cards on Windows. I'll try to update the library to see if it improves.
@ethankennerly: that's a cool idea, will definitely consider it if I improve further the game mechanic :).
@GrimGary: My bad, I fixed this and updated the files. I used D for visual debug mode, and forgot that it was already associated to the WASD controller.
@Diogo Muller: was that the pink circles (debug mode, fixed today) or the smudges (dirt animation)? It the later, I'll recompile the library or get a newer version for my g++ to see if it improves.
@Lianne Booton: LOL, it was fun to do this music with Punk-O-Matic, and it's pretty easy as well. Try it out for some fun, and the band animation is funny :).
@Diogo: that happened only with the player's ship, not with the eyes or missiles? Weird, not only wasn't that supposed to happen, it'd make sense (like a buffer clean problem) if everything was leaving smudges on the screen, not only the player. Which video card, driver version and OS are you using? 32 or 64bits?
Mand, and I was thinking I came up with a pretty good idea for a shumup. How wrong i was, this is definitely one of the most interesting shmups I've played in a long time. Quite difficult at first, but once you get the hang of it, man, it's really fun!
This is so cool and well done. Congrats!
Wow, this is well done. Graphics are above average and effects do complement the presentations. Wished there was sound to make it even better :).
I liked the concept, a mermaid combat game.Funny is that the mermaid's weapon hit box was visible to me, and often I couldn't see the weapon animation. Graphics were also nice.
I think this is the type of games a kid would love to play. Easy to master, colorful and with plenty of things to see.
Just one question, which library did you use?
Well produced, however, I find that the start events are not straightforward. I ended up guessing what I had to do, maybe some instructions/tutorial could help. Nice music.
Whoa, this one gets hard really soon :). Missed checkpoints, but a nice take on side scroller platform games :).
Nice action RPG, the control scheme reminds me of the original Y's game. Had some trouble to install all required libs, but once that was fine, I could run with no problem. I'm used to cross compile my games to Windows, but that's with C/C++. What did you use to make yours? Maybe i can lend a hand.
Good entry, wish the submarine was a bit faster. Even with power redirecting it was difficult to steer, but maybe this was intentional.
Great, I actually spend a good time it, but got bad ending 2 :P. Have to replay it to see what else is in stock. Also, you did a good job on twisting the mechanics of dating games, which add to the experience. Good job!
ps: I guess you spent 25% of the weekend cleaning up your room to take a picture ;).
Hey, this is simple to pick up, with good controls and a challenging mechanic. Was surprised when controls were reversed.I have to agree with the comment that says the enemies sprites are too large, maybe if they were 70% of their current size the game would me even more enjoyable.
Well, I guess I was in for a surprise. Getting out of the pit was simple, yet an effective idea for the theme. Short, as anything out a 48hrs jam packed with family events, but interesting. However, I couldn't run it with pygame, but the Windows binary worked just fine Wine.
Fun, had a good laugh when I ate the legs of the guy in the floater. Seems like many people did some type of underwater game, especially games we are fishes eating other things underwater. Well, I'm guilty myself, LOL.
Another visual novel, it's quite interesting to see that this is a genre that's picking up in Ludum Dare. Liked the plot twits, would love to see it with improved visuals.
Very nice, liked the twist on the god game genre. Pushing resources up makes it stand against traditional games where you make changes from above.
That was fun, loved the mechanics. Seemed obvious at first, but had a hidden depth that I didn't anticipated. Also, being able to make character walk over other was a nice touch. Congratulations.
Congratulations, I enjoyed this one. Very simple to pick up, yet challenging, with tight controls and nice atmosphere. How about making worms come from multiple directions to add to the challenge?
Cool, i liked the idea inspired by Lumines and other puzzle games to have a line scrolling to make things happen.Maybe it needs more polish, but very far from a failed experiment in my opinion.
Very nice, wasn't sure how to improve the mining genre beyond Boulder Dash when I was thinking about the theme for my game, but it seems I was not thinking that hard. Effective controls, good mood and very good mechanics. However, I think that the drilling part may be improved in a post compo version, like adding a usage feature that would make the drill bit break over time, so the player has to keep finding drill bits, instead of pressing several times the mouse button to break blocks. Never the less, a very solid entry.
Man, i liked it! Simple, fun and addictive. Found it strange to shoot using the arrows, but in the end I got used to it (my initial reaction was to switch sides with arrows and shoot with a key).A little bit of polish and it could be an even better game.
Fun fact: when I pick up the first diamond, there's a weird graphic glitch with Wine on Linux. But overall, the game played very well on my setup (no need to dual boot, which is great!).
Wish you had more time to complete it, it was shaping up well. Liked the art style, and the game runs smoothly.
Very cool entry, the mechanics to manipulate the blocks and attract them towards the player is really well implemented. Congratulation, from the comments, its worth taking a look on your other games as well.
Thanks there were no sharks or other enemies, I had a hard time to balance oxygen and pressure alone :). Nice work!
Cool game, liked the idea. Maybe sonar feedback about nearby enemies would help, but it's a cool start.
Nice swimming mechanics. Music took about a minute to start playing, not sure if it's intentional or a bug.
Well polished and well presented. On top of that, very fun and straightforward to play.Only one question: is it a bug or a feature that we're able to drop from the main scenery and just dive forever? Being unable to score makes this pointless, but I couldn't help but notice it :).
Liked the game, although it's a bit hard. Enjoyed the snow digging mechanics and the use of sound. The plot makes you want to give another try time after time you fail to save people. Ah, the power of words ;). Well done!
Liked the idea, but controls are not so obvious at first. Had to read the instructions at this page to succeed :).
Great idea, making the worm going underground. That adds a new dimension (literally) to the game.
Please get the binary out there as well, Unity is far from being a true web standard. It alienates us Linux users ;).
Thanks for making the binaries available, especially for Linux. That was really cool! :)
i find the game limits too much the number of tries. Winning in the end is mostly a matter of being lucky, rather than memorizing the cards position. that being said, I can say that controls were tight, artwork was very nice and the game was very smooth. Only a bit hard ;).
Game crashes whenever I hit something :(.
Congratulations, well polished game for a short development time. Were there levels and goals, this would be an even better entry, but I guess there's so much we can do in a jam :). Maybe a post-compo version? ;)
Good idea, but a bit difficult. Had a good laugh when you asked to imagine the character being arrested when the game was over :).
Simple and straightforward fun. Good work!
I liked the visuals, very polished. Had fun diving and avoiding mines.
Love the music, you can never go wrong with 8 bits chiptune like music ;). Agree with other comment, we should be able to dig using only the directional keys. Other than that, cool game.
Nice idea, however I found the control a bit difficult. Even on the easiest setting i was struggling to protect surfers. Also, maybe Dropbox is not the best place for a web game, I couldn't run it from there, had to download all files and run them locally. Just a heads up, as people may find it too difficult to get it running and give up without even trying.
Look, behind you, a three headed monkey! I could have been a programmer .. oh, wait, I'm a programmer and I'm reviewing your game. Had a good fun playing it, thanks!
Weird, the concept reminded me of Amaurote, back in the 80s, but the execution is more towards Xybots, which is good. Had a strange bug, as neither the title and menu appeared. I could eventually work around it by clicking with the mouse where the start option was supposed to be.
What's with the penguin outfit? Penguins are badass enough with a black tuxedo ;). Anyway, missed a distance meter, and I felt that the platforms colors are not contrasting enough with the background. Other than that, a pretty funny infinite runner.
Simple and challenging. Needs some polish, but overall, a fun "twin-stick" shooter. Also, I got to say that I played your game because of the title. Need to learn from that ;).
Loved the idea and the artwork!
Thanks Lucariatias, but all you need to do is run "make" to compile using the included Makefile. Also, it requires SFML 2, which you can download at www.sfml-dev.org.
Hi MrBlade, are we already on 2014? Whoops, gotta change my base code to make it up to date. LOL :)
Thanks for the feedback cheesepencil. Which error did you got? Notice that some Linux distros offer SFML1.6 (Ubuntu 12.X and derivatives, for instance), which is dated. The game requires SFML 2.X, which you can download the binary áckages from sfml=dev.org. Was that the case?
Hi cheesepencil, I know how it goes, thanks for trying anyway. The Windows binary works fine under Wine (actually, I cross compiled the Windows binary with Mingw32 on Arch). If Wine acts up with your video card driver, you may try running it with the -w switch, that forces a windowed mode.
Very nice game, kept me entertained for a while :).
I had a good laugh. Initially it plays as bad as the original Atari 2600 E.T. game, but adding the digging sequence makes up a lot. Could find some cartridges. Very fun!
I liked the idea of the versus game with the challenge of collecting the treasure. However, players could start at different places and not able to readily kill one another within a mere second of game play. I guess that those changes are easily accomplished on a post-compo version and could greatly add to the game's enjoyment.
Hey, this is very nice. Well worth playing and exceptionally long for a jam entry. Congratulations!
Cool, very interesting mechanics once you get the idea.
Good characters animation with minimalist graphics. Would be nice to have some hazzards (enemies, perhaps) to add some more challenge and allow the player to do some planning and add some more diversity. Anyway, a nice prototype for a 48hrs compo.
OK, the game needs more work after the jam, but it's a nice start. I liked the look, and the character animation is very fluid. However, the physics feels strange, the girl jumps too high and takes too long to go up and down (feels like the game is set on the moon).
Idea is nice, liked the concept of going to the extremes to dismantle the spaceship to defeat enemies. However, controls are really hard, it's not easy to predict where the screws will hit.
Wow, this is nice, really liked firing a gun that can then fire at the enemies. However, I'm going to have nightmares with the two legged mushroom enemy. That was creepy :P. Would love to have an exploration element to go through a larger area and, perhaps, fight a boss. But the main idea is there, and it's pretty cool.
I was farting out loud, I mean, laughing out loud with your game. Great!
I like the twist on the bullet hell shmup, having our minions eating enemies turned into carrot is awesome. However, it's a bit hard, feels like there's not enough room to maneuver through the screen. Overall a very solid entry that could be further improved into a more polished game. Keep it up!
Wow, you guys really know your stuff. This is a slick and responsive platform game and you have my respect for that. Throw in rubber ducks as weapons and I'm sold. Wish you good luck on continuing the project, it's promising so far.
I ran it through Wine on Linux Mint, so other users should have luck. Question, which library did you use to make the game? You said you didn't had the resources to compile a Linux version, depending on the lib, I can give it a try. May work only on Mint/Ubuntu, but that covers roughly 30% of people using Linux out there ;).
I missed being able to move around the screen, but had fun mining in the space using my portal generator ship :).
Damn, you guys nailed it! This is super Meat Boy on magnets, really great game. This is something that could easily become a commercial game. Congratulations!
Cool concept, one way to further improve it is to interact with other possible lights, and perhaps put some conditions to activate the special powers. Other than that, nice entry!
OK, the stealth game with the time distortion field idea is nice. though some more work is required to give it a goal (at first I thought I could leave the level), or make the are a bit larger. One last remark, the guard were seeing me from too far away. Besides that, everything works as expected and I enjoyed a bit of time distorted fun.
Note: we could use one of those to code our Ludum Dare games :).
The art style is awesome, loved the way things move, and the particle effects for the steam is cool. I think it's nice for 12 hours, especially for a first try (and you did another project). There are a few things that could improve the game, like having some enemies that could cool you down, or getting an extra bonus for steaming several enemies at once (which can, effectively, boost your survival chances). Keep it up, next time it'll be even better.
Very nice, loved the graphics and interface. The drone feels natural, though the physics used made it a bit hard to control first. Congratulations!
LOL, had a blast playing it once I understood how to place the magnet. I wish I could smash walls as well, not sure yet why those are deadly. Other than that, it's a very good game you got there. Congratulations!
The art and atmosphere are awesome, really enjoyed this visual novel style game. Though it's a bit short. Would have loved to see some more.
A bit difficult to get the dive bomb mechanics, but a well implemented game besides that. I envy those who can make a game that plays well AND has an intro story :).
First the bad, to get out of the way: font is difficult to read, and the black overlay makes it hard to figure out what's going on. Using W to go upstairs would also be more intuitive.
However, the idea IS cool. Driving monsters out by turning on the lights is not usual, so there's potential for a fun game. Some ideas to further expand it would be to force the player to keep exploring the house, for instance, killing a monster would break the light bulb, so the player would need to replace the bulb before turning it on again. That would add tension and force players to move. Reason? You can go to a corner and just wait there for monsters to pop up. With luck, you'll survive quite a lot.
Keep it going!
Good art, adequate audio and a different take on the twin stick shooter (though I missed playing that on a proper gamepad). I have to agree with one comment that said that bombs were easy and lasers were hard. There's not much room of what to do with them, and trying to avoiding them is a hit and miss affair.
Also, something that bothered me is that bombs would damage the balloon even if they explode far away, which doesn't make too much sense. Other than that, a very nice entry. :)
Ok, I gotta say that I enjoyed this one. I'm still not sure that the forgiving life bar takes away from the challenge or make it more fun to play, bu other than that, I enjoyed painting enemies using hair as a paintbrush. Exceptional art and great direction.
I was going to let the kids take a look at this one, but I think they'd freak out with headless Jedde in the game over :P.
Do not write a comment here <=== Okay ;)
Had a good fun playing it. The jumping sound effect gets irritating after a while, but that's OK. Long enough to keep entertained, well done!
Oh, another comment: the Linux binary DO work on Linux :). Thanks for looking after us Linux users :D.
I enjoyed the mood, graphics and sounds were appropriate. Though I found controls a bit difficult, and the boss fight was a bit unfair. But a nice entry that can be well expanded, great job!
Hey, that's really cool. using different channels as different maps is really cool. Itś a bit hard to get started, and some more guidance would have been great. But it's a solid concept, and a fun on to boot. Thumbs up!
OK, aftger a while I've got the idea. We need to explode all barrels, but we don't need to fire all of them. We need only to fire a good one and let the fire spread. Requires a bit of trial and error to get done, but it works. I guess some instructions would help (not even in the game, in this page it'd be good enough already).
Wheel-charmageddon! :D
A bit hard to control, but I like the idea to use a rocket to move objects around the screen. A bit more polish and this could be a nice app for portable devices. At least this is the kind of game I'd play on the go on my cell phone.
Thanks Foxtacy. Owing to the amount of work on other parts of the game, there was not much time to better engineer audio ;). I'll look into it in a post-compo version :).
Sorry to hear that. I tried it now on my cell phone and I could download it correctly. I'll try to provide an alternate link later tonight.
Thanks for the bug report, seems like the collision code could see some improvement. As for the different colors, the idea was to play with the opposite magnetic forces, but I didn't had the time to properly work on that for the compo.
Finally, as for the squares not killing the enemies while idle, that's the same as with bullets, they only kill when shot, so it felt like a natural decision. But it's good feedback, nevertheless, as it should be more clear through the tutorial.
@ranmaru90: I've shared a link on my Dropbox, please let me know if you can manage to download it.
@dylanwolf: thanks so much for the comments, I guess that your idea helps expands why we have different colored magnets and can really improve the game and make it a bit more challenging on later levels. :D
Hi Tortoise, thanks for the feedback. As for the input issues, were you using which version, Windows or Linux? Were you playing with the mouse/keyboard combo, or with a gamepad? If a gamepad, which one was it? The game barely uses 5% pf the CPU on an old Core2Duo processor, so it'd be interesting to know more about the issue.
Whee! It simple, but I spent much more time whipping around than I originally thought I would. Nice entry!
This one is funny, a bit hard to play when capitalists have infinite money, and we have limited leaflets :). I'm not sure why, but the Linux version is buggy. In the first level, one civilian is missing, but the counter requires me to convert one more. This doesn't happen in the Windows version (had to run it through Wine).
I think this could become a nice tutor to train people yo type faster :).
OK, now this is different. Some sort of simulator/visual novel variation. Simple and effective, I like it.
Both unconventional and fun. Controls could be improved a bit, but overall this is an interesting entry. Thanks and good luck!
Seriously, I had a blast playing this. It has a very simple mechanic, but yet is fast paced and fun to play. Loved the huge potty. Also, hope Frankie will forgive you ;).
The game may be simple, but the mood is perfect. Nice graphics with music that really fits the environment. Really nice. There's room for improvement based on the concept, and hopefully my patient didn't die with so many viruses :).
The game is a binary windows file, not web :). Can you add the source code? Wine can't run it, and a standard SDL2 program is not a problem if I have the source code to compile it :).
OK, took me a while to get the hang of it. Would be nice to have the game taking the player by the hand at first, to make things easier. Then all hell could break lose ;).
I was expecting to throw beer cans on my haters, but had to be happy by jumping over them and letting they fall on cliffs :).
Good infinite runner game. Missed having some checkpoints along the way, and some sort of more tutorial like approach design. Took me a while to accidentally find out we can double jump. A bit more polish and this could be even better.
I found the controls a bit hard to understand at first, but once over the ball it becomes easier to do things.
Seriously, this game is creepy. But is deviously nice to play. A bit hard to get started (an "Angry Birds" like trajectory line would help), but once we get the hang of it, it's really cool. Not safe for kids, I had the little girl setting grandpa on fire :P.
Unconventional? Yes. Fun? Yes. Nice entry.
Now that's an interesting twist in the twin stick shooter genre :). Loved the pilots dialogue, and the tentacle monster adds to the fun :).
This is seriously a great entry. I loved the concept, the graphics and audio. The crafting is great, and I enjoyed changing components to improve the cigarettes effectiveness. I understand that there was not much time to improve the mechanics, but I think this could be easily improved over time. Great work!
Next year I'll use your game for my tax return, instead of Turbo Tax :D. Though I think that the taxman won't be too happy :P.
Hi, that's a nice concept you have there. Things I'd look for to improve it:
- move the eye to make it more like a twin stick shooter.
- change the range we can see ghosts, like, not being able to clearly see what's behind us.
Other than that, a very solid entry!
Wish there were waves of coins/enemies, making some progression. Also, having some special items to give you a boost would also be welcome :).
It's funny, although a bit limited in what you can do. Not sure if it's a joke over dating sims, but that's one way I can see this game as well. Thanks for this entry.
Should be called "The Creepy World of Cotton Candy" >). This one can't get any more unconventional, using cotton to hit enemies is really different. Control is a bit hard, though.
For some reason the download link is not available. I followed the source code and could find the binary compressed at https://github.com/rennbahncookie/Flame-Wars-Episode-VI--A-New-Post/blob/master/FlameWars_v3.zip. My git labs admin would freak out with a binary file commited to the repository :D.
I like the intro, seems like very 90s to me :). However, the game can be a bit frustrating, because it's not actually trying to make sense of the posts to see how offensive they are. Unless, of course, the idea is to have an offense by only posting something :).
Ok, this was hilarious. Epic! A bit hard to control, but this was really fun to play for a few minutes. Good luck!
The game failed to run on a POSIX system, it's encoded to look for "Level1.tmx", but the file is "level1.tmx". Had to change it to be able to run.
That's an interesting concept, music theory applied to a game. I found it a bit difficult to remember all combinations, but it works well besides that. good choice on letting the player use the crystal notes anytime, it'd be hard to do it if we had to collect them :).
This is a very polished game, in all aspects. Graphics are top notch, sound is well designed and both interface and controls are great. However, it's a bit hard to figure out the mechanics, and I think it'd be great to have some sort of level progression to guide the player a bit. Other than that, a great start!
That was worth trying. First the bad: physics can get in the way, it's not easy to control. The good: the idea is pretty much cool, not bad for a first try, not bad at all! Graphics do work well, and, above all, it's funny to play. Charming enemies is really a nice touch.
This looks and sounds very good. The platforming action is a bit strange at first, but I got used to it after a while. However, defeating enemies is a bit hard, but that's to expect when you use a fishing pole to defeat knights in armor :).
LOL, this was hilarious, really cool entry. I'm glad my cat just sits on my lap and don't try to kill me :).
Just one adjective for this game: weird. But weird in a good way, I had a really good laugh. And the graphics, oh, the graphics, they're on a league of their own.
The intro was fun, I laughed a lot. And the music + sound effects combo makes this one remarkable.
I liked the drawings, and the voice over was appropriate.
That's a different idea. The two button control is fun, and I can easily see that working on cell phones and tablets. One criticism is that there's little penalty on raising the shields, so there's no strategy regarding its use. Other than that, good game!
I liked the idea, but I think that we should be free to surround sharp things one by one, or multiple at the same time (for a bonus). Other than that, a fun game to play.
While I like the overall presentation, the controls are hard, and I had a hard time shooting enemies. Also, the game exploits a bit the two button theme. Indeed, it uses only two buttons, but the mouse action adds a lot more to it ;).
Very good entry on the infinite runner genre. The idea of a snowball that grows/shrinks according to the terrain was really nice.
I liked the way the plot unfolds, but the controls are not so intuitive at first. Maybe adding a tutorial level could help. Also, glad to find a Java game that works well on OpenJDK.
Coo twist on the Game of Life concept. Though a bit hard to get going at first. The visuals are well done, and help a lot the presentation.
Wow, this one should qualify as multipĺe entries :D. Nice mini-games, though some of them the computer is too stupid to win ;).
OK, apart from almost destroying my keyboard, this is a fun to play entry. Extra points for the original soundtrack :).
Very good looking, but a bit confusing. I wasn't sure how to respawn the mushroom warrior, or how long I was going to last on a level. Using left shift to water the mushroom had no visual feedback, which is a shame, as we even have bouncing boobs. Some more work could fix those issues and make the game more interesting.
I really liked the idea, but the controls make it a bit hard.
I'm glad I took my time to master the controls (they're very hard) to play this game. Itś really good once you get the hang of it. And the visuals? Man, they're amazing, i really enjoyed how this game looks. The music fits the mmod really well. really great entry.
Hey, nice idea to turn a rhythm game into a fighting game. Loved the filter used to give the game that feeling of an old console connected to the TV through an RF adapter :).
LEt me start by saying one thing: this is one of the most polished games I've played on this Ludum Dare. Period. Really, the art style is consistent, the audio matches the action really well, I really liked the music. The control scheme is, however, begging a twin stick gamepad (I have one sitting on my side, waiting for the post compo version ^_-), that would make it even better to play. If you add levels and goals, plus some crazy intense boss fights, you easily have an indie game that I (and other shmups fans) would bye. Would love to play it on my PS4/Vita.
Nice idea, with good graphics. However, I found a weird bug, as I moved along, my ship started to slowly go up, so I couldn't save many people.
Hi batmanasb, which Linuc flavor are you using? the game requires SDL2 and was compiled on an Ubuntu 14.04 derivative. The best bet is to try to recompile the game ("make clean" followed by "make") once you install SDL2. Or you may try using the Windows version on Wine (standar Wine will do well).
Thanks thirteenspiral, really nice of you for looking into it again. The idea is that the ball can't land too hard on the ground, so you really need to keep it close to the surface all time.
While the idea is good, the combat mechanics suffer from the lack of time to make a more challenging, and controls are not as responsive. Can be improved further with some more work.
Velociraptor. Cyborg. Post apocalypse. Grawrl!! Liked a lot the idea, m kids had so much fun watching me play this one. Well polished graphics and good mechanics.
Now that's a nice twist on the classic snake game. Loved the retro arcade game feeling, sound effects included. Took me a while to figure out the controls, but once I did it, I was having a lot of fun! :)
I liked the visuals, and the mechanics fit the theme well. However, it's a bit confusing to start with, but well, so is life :).
I think that the moon hates rockets as well :).
It was confusing in the beginning, but became fun once I got the hang of it.
That's a twisted shoot'em'up, loved the idea of colliding against the objects to destroy the asteroids. I think the ship moves a bit too slow, but thatś a minor complaint. The music made me wish I could crash some kaijus in outer space ;).
Weel, I'm not sure why you don't want such a gorgeous looking game to not be rated for its graphics. It really is that dood looking. The idea itself is good, but the execution could be further improved into a post compo version. I like the idea of throwing the growing mushrooms, but I feel like it's hard to use that properly. But for a 72 hours game, this is not a huge issue, especially when it's so well presented.
While the physics needs some work, the game is good looking, I liked the retro Gameboy palette. Sound was adequate, and controls responsive.
I had a good laugh with this one. Really well presented, with nice music fo follow along. The game is simple yet challenging. Liked also that Tanya has a different power for each age. Last remark: for some reason, the Linux 64 bits binary crashs on Mint Linux 17.2. However, the 32 bits version works well, which is odd.
By the law of Ludum Dare participant, I must rate your game :). The humour was right on spot, and the art style looks great. The jumping was a bit difficult, though, but overall a very solid entry. Congratulations.
Certainly the mood nailed it for this game, the music and graphics are a good match.
The game leaves very little space for improvisation, either you memorize the entire level (by failing a lot) or you're doomed to fail forever. If it wasn't going so fas it'd be a bit easier. Also, when the Linium gets to the source of energy, nothing happens. It should get back to the main menu at least.
Good, but very easy to run out of fuel :).
This one reminds me of the classic "Stop the Express" on the MSX. Though with much better looking graphics :).
This can be a very fun game after a bit more polish (which is really the point for the compo). I ran it on Linux, though I couldn't get sound to work (my console was filled with Java exceptions for the sounds).
The physics is impressive, I really liked the way the ship can push other objects around.
Good idea to play on the visual novel genre. Could make use of branching to open up some possibilities (right now I can only guess the right path), and we couls move left/right when making choices. Liked the humour, which is really good in this type of game.
I'll ragevote your game ;). Jokes aside, I think that the game works well, and the title is a good catch to lure people into it. Got close to 9. And, BTW, the Linux build works, as usual ;).
Can we have at least a Windows binary? Try using mingw32 to cross compile a binary so more people can play your game. I do mine on Linux, but I know it's not practical to give out a restrictive binary file :).
I gotta start this by stating that this is one of the best looking snake/infinite runner clones out there. Commercial versions included. It really is good looking, congratulations! The game is really simple to play and pickup, but I have to +1 the first comment: the hit box for the pick ups is very small, compared to the obstacles. It's much easier to scratch an obstacle, but we only get a pickup if we go right through it, which is a bit disappointing. Please add music and sound to a postcompo version, this would really enhance your game.
Fun game, with a solid art style. Had some issues with the game crashing some times. How about adding music and sounds to a post compo version?
OK, I had a blast with this one. Really, loved the crappy old arcade machine feeling, that was a very nice touch. Growing myself to numbers was really fun.
I gotta admit, the reason to play the game was the title. But I was surprised to see such a polished game, really well presented. Controls need some working, and with a little more variety, this can become even better.
That was a good one, liked the idea for the two button controls. Though I'm surprised someone that can repels a large object with ease has trouble being smashed by them :). Ayway, anyone coding a game on C++ deserve respect, so congratulations!
ps:where's the source code? I wanted to recompile it on Linux. I was lucky this worked on Wine :).
This is a good one, a different take on the two-player coop. I liked the graphics and animations, and the mecha kinematics was good as well. Not to mention the most important part: there's a Linux binary,from a cross compile Makefile. Very nice! I gotta say, I'm stealing your Makefile (was too lazy to come up with one on my own) for my next Ludum Dare. Greetings from a fellow Linux game developer :).
Very funny, I was impressed with the algorithm used to draw the plant as it grows.
Really good, great use of graphics and a simple control scheme. Loved the twist to the tower defese/RTS genre. Music is OK, but I guess that with all the other qualities, this is not even an issue.
Question: which Love version are you using, latest and greatest? I couldn't get the version shipped with my Linux Mint to work with it. Though the Windoes binary worked without a hitch on Wine.
Nice, I think I've grown my rock to the size of a small planet :).