FoonLudum Dare ExplorerUsers → pvwradtke

pvwradtke

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingGravity Flipcompo3003.473.503.643.922.613.062.053.2571
201532An Unconventional WeaponMighty Magnetic Forcecompo1603.673.563.863.713.6976
201429Beneath the SurfaceFish Goes Fishingcompo6403.102.762.113.262.973.112.312.7973
20132710 Seconds10 Seconds Warningcompo1703.523.813.102.422.443.282.832.8151
201326MinimalismMinimum Frictioncompo3033.433.043.633.942.843.302.372.9395

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pvwradtke

LD23 — Tiny World

Planet 161 by saint11 2012-04-23T15:13:00

Just one word to describe it: awesome!

LD26 — Minimalism

Undercolor Agents by farmergnome 2013-04-29T04:33:00

won't work on Ubuntu under Wine. Complains about missing APF.mfx.

Somniphobia by Topaz 2013-04-30T04:56:00

Loved the art style, I had to play it since I saw you main screen shoot. The game combat is very simple, maybe adding some more interactive sequences to that part would make it more interesting overall. The premise is good, but some more time may make the execution part better.

Boxy by matter123 2013-04-30T03:50:00

I was like "holy potatoes, they're chasing me!". I had a laugh with this game. Main issue is that it's too hard to keep it for 30 seconds, the player increases speed too fast. However, it's not everyday you get chased by potatoes :).

Pillow Pets by ChevyRay 2013-05-01T02:01:00

This is so adorable, but there´s not enough food for the animals :(. We should be ale to use the wolf to balance the equilibrium and get rid of some old animals and keep feeding new ones :P.

Super 1-Bit Space Arena by Orni 2013-04-29T07:34:00

Great, how more minimalist you can go other than a black & white game? The audio and graphics are right on mark. No to mention that the action is frantic and well balanced. However, I wish we could also control the game with the cursor keys. This is a major hurdle for people whi use the mouse with the left hand.

INO by Nikich 2013-05-01T23:17:00

Very nice twist on the Minesweeper mechanics, with cool music. Two suggestions: instead of just changing the grid size, give options to change the player speed. It goes too fast and it's hard to make the right turns. Also, sometimes the game starts right besides a red block and it's an instant game over. Maybe clearing the starting area around the player?

Toastergeist by Nick Cash 2013-05-12T05:58:00

Played it on Linux with Python+Pygame, worked perfectly. Just wished we could see the ghosts eating the toasts.

A fish called Revenge by Tiago Ling Alexandre 2013-05-08T03:39:00

Let's see, you get kicked out of your house by a vicious red fish several times your size. Then you take it on almost innocent squids to get better to beat the giant red fish? This is wrong, all I could do was get myself beaten up (again?) by the red fish, it's so hard. maybe you can get more out of the squid killing mechanics if you take some more time with it. Without power ups, it's almost impossible :(.

Neo-Minimalism by Enneract 2013-05-01T03:03:00

Hey, a on rails shmup, you don't see those everyday. Specially on Linux, had to try it out when I saw this detail. Loved the music, fits the game well. Also, nice to see that someone else did his game on Linux! Thought for mine I couldn't manage to get a neutral binary for distribution :(.

The Only String by Tuba 2013-04-29T02:50:00

Greate, had a blast playing it :).

One fine morning our machines are gonna cut us down by netmute 2013-04-30T02:43:00

Man, this is so hard :(. Have to keep practicing.

This is not a minimalist game by Volute 2013-05-05T06:44:00

One of the best games I have played for this compo. Really well don, nice plot and the feeling of a complete game that's well thought out. I missed some in-game tutorial on how to open the map and to start exploring the world (I'll say in your defense that I didn't read the notes before playing). Thanks you did that walk-trough and linked it at the game window, that helped me earlier on until I could do it on my own.

Persist by AdventureIslands 2013-05-01T01:38:00

Very nice, can't believe you did that in just 48 hours. Loved the graphics style, which remids me a lot the games I used to play on the MSX and ZX Spectrum. Character animation is also very well done, and also the music. Great work!

Lethal Blow by TheSheep 2013-05-07T02:14:00

Hey, nice graphics you got for this one. Wish I could move on the Z plane as well, or had a life bar to track how bad I was doing :). Ran perfectly on Ubuntu using python+pygame.

LOWBAT by Foxtacy 2013-04-30T02:57:00

Nice Tácio! Very well done, with good graphics and interesting game play mechanics. I still have some issues with jumping, but overal I like this game. Keep the good work!

The Vale by Tyro 2013-05-01T02:16:00

Love the art style and the atmosphere created by the retro looking music and gameboy-esque graphics. A bit hard, but just like old times :).

Minigames Octacade by bvanschooten 2013-04-30T02:53:00

Wow, *EIGHT* games in one? How did you manage that? I enjoyed the Manic Miner Clone. But you nailed Axis Invaders, this one is great. I had a good time playing it :).

Pale Brown Dot by Fritzendugan 2013-05-01T01:45:00

Too bad, I wanted to absorb a rabbit :).

Prisma by plash 2013-05-05T03:01:00

Great entry, loved this cool puzzle game. The only problem I had was to get it to run faster, seems like "spamming" the keyboard depends on the keyboard itself. If you don't mind I suggestion, you could use the SHIFT or CTRL keys to run faster. Other than that, I enjoyed playing your game :).

Haunted Dojo by ramoncb 2013-05-05T00:01:00

This is awesomely well polished, loved the mood created by those stylish graphics. It reminds me of classical Japanese horror movies. The only problem here is that all effort went to create that amazing atmosphere. Please keep working on it, adding more variety and goals to complement you great vision of a samurai horror beat'em'up. As a last note, Kudos for providing Linux binaries!

I DIED. by NateNaterson 2013-05-01T01:17:00

Hey, that's a cool game. Great idea about using speed to defeat enemies (and reduce control input). Also, the B&W art remembers me the old days of the Speccy. Had a blast when I picked up the pepper.

Poke by Crowbeak 2013-04-30T01:58:00

This is twisted, but yet so fun :). Hard part was to get it working, but other that that, everything went smoothly.

Strategia by varun 2013-05-01T03:09:00

Cool to see games that work out the box with very little effort. Had no problem whatsoever to run it. Nice take on the classical RTS game. Very simple to pickup and enjoy.

Obscure by Ysty 2013-05-01T03:23:00

What can I say, this is a clear example of how good an experimental game can be. I have to agree with a comment that the field of view is too limited. Keeping the monster invisible was a nice touch, nothing scares more people than their own imagination. Wouldn't ne surprised to see this game as one of the finalists.

Space, Space, Space! by shinestrength 2013-04-30T04:13:00

I'm still trying to run the game, it keeps asking me to press space :D.

dodecaphony by heuermh 2013-05-02T02:15:00

Quite interesting, but not so straightforward. Telling a bit more to the player could help improve the experience, like giving more directions on what to do and letting the player figure out how to achieve that. That's what your notes did, but the players usually won't see them until it's too late. :(

They're Multiplying! by aneeslol 2013-05-01T03:48:00

What can I say? You have just hit the jackpot with me, there's no checkbox I didn't tick with your game. Color matching game, twisted (limited) controls, cute looking characters and a good, balanced challenge. For some reason I had no music (maybe a bug?), even though there's switch suggesting there should have been (using Firefox on Linux). Anyway, congratulations, I think I'll keep a bookmark to your game, just in case :).

Block Breaker by Tahooey 2013-04-30T02:03:00

Cool, you can never go wrong with explosives :). I had some issues with the controls, is it normal that you need to press the key several times to keep the character moving?

My Mini Castle by TijmenTio 2013-04-29T07:30:00

Man, where do I start? The game is cute looking, plays great and is easy to pick up. A bit more balancing for picking up potatoes, but other than that, a very enjoyable experience!

Minimality by NightShadow0 2013-05-05T02:24:00

Shrinking the space ship, now that's something different as far as shmups go. I also like the humor to justify the lack of sound effects. The background and asteroids need some work, but the ships designs are well done for a 48 hour effort.

I Dream Of Circles by SpaceStudios 2013-05-02T00:31:00

Nice, but found it hard to get through because of the collision glitch. Try to do a post-compo fix, this would improve a lot the play value.

Pure Green by Christina Nordlander 2013-05-04T22:43:00

What can i say, this reminds me of old BBS games. Loved playing those :). For what people are saying (I don't know the detail of Twine), this was quite complex to achieve, regardless of the apparent simplicity.

Speed, Run! by TheBenjaneer 2013-05-01T03:29:00

Very good,grate music and good minimalistic art. However, it's a bit difficult to play because the view area is much smaller than the jumps we have to make. Difficult to know if the speed is enough or if we need to double jump. Also, adding a line to set the horizon would definitely help understanding how high in the jump we are. Easy to fix, I think, and would improve a lot the play value.

Between the lines by martijn 2013-05-01T23:27:00

Great, loved the puzzle based platforming of your game. Very innovative and challenging. Congratulations, one of the best games I have played until now. Keep the good work!

Weapons of Minimal Destruction by bluescrn 2013-05-07T03:24:00

Great game, very good graphics and polished audio. Thanks for providing the Windows binary, because I could run it perfectly on Linux using Wine. I think it would be even better if played with a twin stick controller, instead of the keyboard + mouse combination. Also, forcing the use of WASD insteand of providing support for the arrow keys is a major bummer for those holding the mouse with the lef hand.

Minimal Acceleration by Zhrack 2013-05-05T02:33:00

I missed having some sort of enforcement to keep the car on the road, instead of avoiding all obstacles by going through the grass. Maybe one idea to make the game more challenging, after fixing the grass bug, is to make the car accelerate by itself. Thus the player goal would be to minimize the speed in order to get safely through the obstacles.

Potatoroids by lpcustom 2013-04-29T04:39:00

Funniest game I played so far, congrats!

Formless Reliquary by PsenFilip 2013-05-08T03:01:00

Ok, first of all, kudos for providing a Linux binary. All Unity games should do it in future compos. I liked the aesthetics, very simple and effective. Adding openings with previous failures was a good idea, specially because the scenario gets highlighted at that point.

Morthe by dooladden 2013-05-05T02:38:00

Many thing went just right with this game. The theme helped a lot to create the mood, and the characters look more than right within this setting. Also, the classic adventure approach to manage items in a simple way is perfect. For a 48 hour project, this is a good starting point.

Comic Sans: The Game by FloatingGhost 2013-05-05T02:55:00

I had some problems to run it on Ubuntu 12.04 and OpenJDR6. I had to install openjdk7 and "sudo update-alternatives --config java" to select JDK7 in order to get it to work. Glad i dit it, had a good laugh with this one. Very easy to win, but dodging all those falling potatoes to rescue comicsans was entertaining. :)

Curiosity by Supermomo 2013-05-05T02:42:00

Simple, easy to pick up and play. I wish sometimes the human characters, specially curiosity, would move from room to room with an animation, so we could decide what to do best. The simple controls are a plus, BTW.

Blob Runner by TheThirdOne 2013-05-01T03:19:00

Fits nice within the theme, good use of basic shapes to create the entire experience. Had some trouble to get used with the fact that the character runs slightly slower than the scenery, and that I needed to keep jumping to keep up. Other than that, a solid entry.

Ginnungagap by kyyninen 2013-05-02T00:56:00

Cool idea to play as the monster. I'd have loved if people would scream and run away from us when we got near them :).

Co-op by NalozycShade 2013-04-29T04:36:00

Won't work under Wine :(.

Peter The Stranger by NeskcirE 2013-05-02T01:02:00

I couldn't get it to work. Java throws an exception.

Shadows by jayemjee 2013-05-02T03:12:00

Very nice, liked the B&W art. The idea to let light flow through levels is very good.

PNG by dscripps 2013-04-29T03:47:00

Brosers on OSs other than Windows usually won't open bare bones a SWF file. If you have it online, try to embed it into an HTML file to make sure everyone will open it ;).

Time of Wheels by Doccrazy 2013-05-02T01:07:00

Man, your game is so hard :(. Couldn't get past the first stage.

One Crate Sokoban In The Dark by stqn 2013-05-01T00:55:00

Nice twist on a classic game. For random generated levels, they are pretty much playable. Sometimes they are very easy, but nice job on providing a level generator that generate valid entries. The only quick suggestion I'd make is to add a check to see if the orange square is over the green one to advance levels automatically. Other than that, a nice entry.

Yellow Space by Leginar 2013-05-05T06:58:00

Nice entry, loved the speed feeling. But I think that the way some obstacles are laid out makes the game very difficult. It requires perfect memorization if you want to score high.

The Silent by TheMrDakotaWood 2013-04-30T02:39:00

Loved the atmosphere, though I thought that I'd run into Slenderman sometimes :). My first run gave me two rooms to play, and I as like "what the heck"? :)

Shape World by Jan.M 2013-05-05T07:10:00

Pros: good, simple and easy to pick up.
Cons: some jumps in concealed spaces are tricky.

Bezier Challenge by Travis Irby 2013-05-01T01:51:00

Man, this is so cool. So simple, but yet so addictive. Great work!

Wandering in the void by hmmvot 2013-05-05T07:16:00

Very hard to pick up. The idea is quite interesting, but the controls don't help (diagonals for the win in the 21st century) and it's very easy to miss. If it was a bit more forgiving and/or the controls were a bit more responsive, I would say it was a good challenge. However, these changes are "low hanging fruits" which I think can be made very easily.

Running With Swords by eteeski 2013-04-29T05:53:00

Weirdest thing is that I couldn't get the Linux binary to work correctly. It used a window that was about twice my desktop (FullHD) and I couldn't see the game. However, the Windows version worked just fine under Wine.

Digital H by winesays 2013-05-02T02:30:00

Loved the effects, but was very hard to get somewhere with the game. Just a note: the game gets the wrong screen geometry. Judging by the screens above, it was don on a 4:3 screen, but it looks a bit strange on a wide (16:9) screen. Nice to have it working for Linux as well!

Ping by Cybearg 2013-05-05T06:53:00

Great, I wish more Atari games were this good back then. Loved the sonar idea and the graphics are just what I'd expect from an old time Atari game. If there's a drawback, is that the sonar usage could be a bit more restricted, with a wait time between each ping. Other than that, great game.

Minimalize by CogentInvalid 2013-04-30T03:19:00

What can I say, this is the best game I've played so far. I wouldn't be surprised to find this game as one of the (if not THE) top rated games of #LD48. The minimalization effect is so cool, yet so simple. That's what makes this game so great. Congratulations, you nailed it!

Starhook by sparksgently 2013-05-04T23:50:00

Very nice, like the idea of a 360º pong variation. However, the random stars are quite hard to keep track. One improvement: (1) some thought about sequencing better the starts and (2) making it a rhythmic based game with some electronic music that goes with the action. Would be very good to play on touch based devices.

Minimun Life by AlanBazan 2013-04-30T02:47:00

I feel depressed after playing this, but I think that was the whole idea to begin with ;).

Project Status: Abandoned by CrazyNate 2013-05-01T01:19:00

Couldn't get it to run on Linux. Got a black screen. Maybe the code can't find the resources?

Project Status: Abandoned by CrazyNate 2013-05-01T01:52:00

Not able to run on windows 7 as well. Too bad :(.

Mini(malistic) Tank Battles by Toestee 2013-04-29T07:39:00

I liked the idea for the grayscale graphics. However, I would love to be able to also use the cursor keys to move the tank around (I use the mouse with my left hand). i don't know why, but the rockets didn't make the tank fly, but I could jump alright.

The Game Without Controls by methamphetabear 2013-05-04T22:21:00

Well, I can say that the control scheme is as minimalistic as it gets, although a bit frustrating at times because it seems we can't get the character to do what we want ;). Loved the large pixel graphics, very stylish.

minimalism by tchagnon 2013-04-29T04:17:00

Nice idea that could be developed a bit more to include more shapes and figures. Nice for a mobile game.

Squeezed Out by HybridMind 2013-05-01T01:55:00

Nice little game! One suggestion, instead of making the bars going lower when the games gets faster, keep them up. It´s actually very easy to find a spot to stay when the bar are o close to the player

Street of Rave by TinyDrakkarStudio 2013-05-07T03:19:00

Liked the concept and the use of audio to complement the game play. But I think controls are really dificult, maybe if the character would turn faster? Also, kudos for providing a Linux binary.

Supersto by wolf 2013-05-12T05:59:00

There's no Unity web player for Linux. :(

Super Minimalistic by spilth 2013-04-29T05:37:00

Liked it a lot, played the game before reading the notes and, guess what? It makes more sense having to find out what the game is all about rather than being told about it. My only note is that there's no goal in the end, you traverse the entire store and then you're left wondering if I missed something besides the pile of stuff. But I guess that this was left out for time constraints, so it's OK :).

Seed by whitetigle 2013-04-29T06:59:00

Very cool, took me a while to figure out the goals, but after that I had a good time playing it. Also, I liked the visual style.

Budget Squad by deepnight 2013-04-29T03:50:00

Seriously, I can't wait to pĺay a game that you fully complete and is 100% satisfied. This is awesome!

We Dreamers by stevejohnson 2013-05-08T03:32:00

Took me a while to find out how to fig rooms. After that, things went a bit better :). Nice experiment you got there, liked the idea of interacting with the world and seeing what others left there before.

Where is Pixel by ananasblau 2013-04-29T06:02:00

Running the game is a bit difficult, providing some instructions about downloading the Love2D binaries is a must. Packaging the game with the libraries for Windows shouldn't be a problem, please add that so more people can play your game without problems. Other than that, I find the 2nd stage too easy to complete, the pixel stands out no matter where it is.

Minimum Friction by pvwradtke 2013-04-29T04:46:00

Hi, there's a main game. It's enabled after you play the tutorial once (not even necessary to beat it). It requires writing a file (so you can skipt the tutorial next time), so you need to extract it somewhere, maybe that was the problem?

Minimum Friction by pvwradtke 2013-04-29T04:48:00

Thanks whitetigle,I was going to point this out as well, I'm so used to the ESC key that for me it was a given, but it seems I was very wrong :). I don't know if I'm allowed to change it now, but if there's ever another build, I'll remember to use any key to skip them.

Minimum Friction by pvwradtke 2013-05-01T02:39:00

@Milo: sorry for the extra work. If you manage to make it work, could you please send me an update so that I can update the instructions for everyone?

Minimum Friction by pvwradtke 2013-05-02T01:19:00

Hi jayemjee, care to share your setup, most specifically, your graphics card? Thanks!

Minimum Friction by pvwradtke 2013-05-05T03:04:00

Thanks for pointing out the problem. I'm looking into it, at least on a Radeon 4500 mobility this wasn't an issue (will try others later). However, as I was using a release candidate for SFML2, maybe they fixed that on the library final version, which is just out now.

Minimum Friction by pvwradtke 2013-05-06T03:33:00

Thanks Cybearg. As far as I can see, this is an issue related to the library I'm using (SFML2) and some video drivers. Which video card are you using?

Minimum Friction by pvwradtke 2013-05-12T05:50:00

@TheSheep: yes, while most Linux distros come with SFML 1.6 packaged, I used the current SFML 2.0 release candidate. The final library was released on the same week as the compo, and is available at http://www.sfml-dev.org/.

SPACEd out by Alex Camilleri 2013-05-01T23:08:00

Very cool, the music was a nice touch to complete the game. Found bit difficult to control, maybe delaying the decreasing action. Like, waiting 1/4 of a second to start decreasing the bar size would help. Sometimes it's very hard to get the bar to the right size and keep it that way. I have to agree with some comments, please send plain binary files, not an installer. We're all developers here and we know how to unzip and run games that way ;).

A funny note: I saw your screen shoots and I was like "yikes, we did the same game" :). Of course it wasn't the case, but before playing it that was my thought ;).

Ninja Playground by biscuitdough 2013-05-02T02:55:00

Very minimalistic, liked the hand draw art. But felt like the game started out too difficult, with no explanation. Maybe starting off easier and ramp up difficulty along may provide a better experience. Can be accomplished with the current engine, just more time to design the stages :).

Tzatzauberer by keksdev 2013-05-04T23:21:00

Very well polished game, nice graphics and very funny. I couldn't stop laughing when I was attacking an angry sheep :).

Framework by Infin8 2013-04-29T06:53:00

Cool, I like the idea to customize the ship for the gameplay. The way you did it was very simple and effective. I wish just a full screen mode. Several times I missed because I clicked outside the game area. Other than that, cool game :).

Press Z by netguy204 2013-05-01T03:14:00

The Linux binary worked right away :). Very easy to pick up and keep playing. However, after a few levels it would benefit from some improvements regarding variety.

accord by omaha 2013-05-12T06:03:00

Hey, I really like this one. Loved the mix between platforming and music rhythm game. Simple but very addictive. Congrats!

Meat Meets Potatoes by Jacic 2013-05-01T01:07:00

LOL, the orange square becomes potatoes after a while :). Loved throwing forks on them :D.

Rhynix by fpMiguel 2013-05-04T23:04:00

Hey, this is challenging! liked a lot your idea, controlling several entities at the same time to reach a goal. However, I also found the bug on one level, for me not only the characters could move inside the wall, as they were not allowed to move on places where there are no walls. Other than that, a very solid entry that I'd happily buy.

Geometry Wars (Multiplayer RTS) by udo 2013-04-30T04:46:00

I second the opinion above, wish there was a bot to play against. I couldn't find someone to play against, but had some time consuming geometrical resources :).

Church of Minimalism by kibertoad 2013-05-01T00:44:00

Same error as with stqn, doesn't work on Linux :(.

Minimalist Dungeon by texel 2013-04-30T02:09:00

This is awesome. It has been a long time since I have played a top view 2D puzzle/action game. Loved the way to defeat enemies.

A Puzzling Composition by whilefun 2013-05-02T02:41:00

Easy to pick up, reasonably challenge and fun to play. I like puzzle/action games, and this one hit the sweet spot with me. Thanks for making this game, I had a good time playing it. If there was anything I'd do different is the controls. I'd have used the keyboard or a gamepad. we could use a key or the shoulder buttons to switch black square. But that's just me being pick on an overall great entry :).

Minimalist Moe by davidwparker 2013-05-01T01:48:00

No audio :(. Would have loved to just keep the mouse button pressed to keep shooting ;).

Natural by Oye Beto 2013-05-04T23:46:00

This is great! Very simple to pick up, yet hard enough to master. There's something for everyone. Sometimes it can get frustrating to collect all yellow dots, but that's only if we want a perfect score. Congrats!

Katana Senpou by saint11 2013-04-29T03:40:00

Polished and nicely done. Had a good laugh with the voice over job :).

there was a knock by Thanat0s 2013-05-01T02:07:00

This is fun, but so hard :P. Loved the idea of fixing the scenario to keep the environment safe.

Requiem by Nik Sudan 2013-05-07T02:34:00

I liked the visuals (no comment on the audio, didn't work under Wine), but the control is very difficult when you have to jump against walls.

Princess Chardonnay in Bomb Kingdom by Ishisoft 2013-05-07T02:23:00

Really liked this entry, the puzzle were very well thought. Pity there was no audio, but the graphics made up for that. However, I feel that it strayed away from the theme. Regardless of that, a solid game thart deserves a full version.

LD27 — 10 Seconds

This Game Will Self Destruct in 10 Seconds by ChronusZ 2013-08-27T05:07:00

Had to play several times until I figured out that I should click inside the window to allow the controls to work. Maybe a simple workaround is to have a title screen asking the player to press something to start playing?

Kendog by Koga SilverDragon 2013-08-27T04:26:00

Looks beautiful, but I couldn't figure out the mechanics. I could only get one random victory, out of several tries, and I still can't say why I won.

10 Seconds at the Carnival! by wccrawford 2013-08-26T04:31:00

Now that's different, I'd never think about doing a carnival themed mini-game collection. The dart game is my favorite.

10 Seconds to Clear by Foxtacy 2013-08-26T03:43:00

Challenging game, even if a little too hard sometimes. Polished presentation. Only change I'd do is to use a different music style, maybe more of a lounge music style to relive the game's pressure.

Graveyard Shift by Kortuga 2013-08-26T05:00:00

Cool, it feel like Minecraft has finally met Doom. Glad that I stayed up a little more to play it.

Legend of Troll by Christina Antoinette Neofotistou 2013-08-27T03:40:00

This is so well polished, loved the graphics and character animation. Great accomplishment for a 48 hours game.

Platefoormers by Gyncoca 2013-08-26T04:23:00

Didn't work on Windows 7 64 bits. :(

Highway Hero by raincole 2013-08-26T04:12:00

Nice, but I wish I could see the stage in order to plan. As it is, I could rely only on a trial and error to find out the correct solution.

Alien Attack by KayZ 2013-08-27T05:12:00

Like the idea of adding random features to the game.

Room Rush by rogerklotz 2013-08-26T03:50:00

Cool little game. Perhaps it's so fun because it's exavtly what I'd expect from a 10 seconds platform game. Nice!

Delayed Reaction by Stryphe 2013-08-26T04:27:00

I just wish the game was a bit faster. Interesting take in the non-stop running genre.

Speedster by disease 2013-08-26T04:50:00

This one is very cool, loved the way we combine the character abilities to go through the stage within the time limit. Congratulations!

10 Squared by Impmaster 2013-08-27T05:16:00

This is so good to play. The graphics style remind me of VVVVV and the classic Spectrum and C64 games. Very cool!

Mission Improbable by L0gicaL1nsanity 2013-08-27T03:27:00

Couldn't get it to run the Linux version, let's see the Windows version o Wine :(.

Black Holy Shit by gene-z 2013-08-27T04:58:00

Cool idea, wish the view port allowed me to see more of the scenario. Or that at least there was a hint as to where the portal was (an arrow?).

Ride the Bullet by RadJor 2013-08-26T03:56:00

Great game, had a blast playing it. Couldn't score higher than 7, though. Will most likely come back for more later :).

Cube of quads by yetatore 2013-08-28T04:10:00

Loved the music, and I have to agree, strafe for this game would be a must! :)

Save the forest! by everblind 2013-08-26T04:04:00

I had to wait until I stopped laughing to write this. Very funny game, the idea is very different and you have nailed the controls. Looks and plays just like a mini-game from Wario-ware :D.

00000010 by Vile Smile 2013-08-27T03:48:00

Great game, fun to play and the controls are very tight. Congratulation, this feels like a complete product :).

Heaven's Intern by atgaubatz 2013-08-26T04:56:00

Very different, and I have to agree, graphic wise the game hits the spot.

S.T.D. by GrimGary 2013-08-26T04:36:00

Did you get your son to play the game? The kids are my official beta testers. Also, congratulations for completing your first game!

Re-Curse-Sive by Dracae 2013-08-27T03:33:00

LOL, the intro bit was really cool. Simple to pick up and very fun to play. Question: why a web game appears as a Windows binary? :)

Cubic Run by SpiralCodeStudio 2013-08-26T04:46:00

Loved the monster character design, even if it's not a playable character. Fun game to play, but getting it to run was a lot harder than I'd expect. It's not intuitive that you have to open the simulator and search for a Lua source file.

Brainwash by ShitAndSon 2013-08-28T03:40:00

Why the poor guys has pills inside the brain? :D Weird, but sometime this is what we need for a change :). Question: was moving around intentionally limited? Sometimes there were many pills close together, but no way to reach them.

10 Seconds Warning by pvwradtke 2013-08-27T03:23:00

Thanks for the comments, looking forward to make some post-compo improvements over the next weekends. Thanks everyone for the suggestions! As for the comments:

@Ciaran54: this is a bug with SFML 2.0 and some video cards on Windows. I'll try to update the library to see if it improves.

@ethankennerly: that's a cool idea, will definitely consider it if I improve further the game mechanic :).

@GrimGary: My bad, I fixed this and updated the files. I used D for visual debug mode, and forgot that it was already associated to the WASD controller.

@Diogo Muller: was that the pink circles (debug mode, fixed today) or the smudges (dirt animation)? It the later, I'll recompile the library or get a newer version for my g++ to see if it improves.

@Lianne Booton: LOL, it was fun to do this music with Punk-O-Matic, and it's pretty easy as well. Try it out for some fun, and the band animation is funny :).

10 Seconds Warning by pvwradtke 2013-08-28T03:44:00

@Diogo: that happened only with the player's ship, not with the eyes or missiles? Weird, not only wasn't that supposed to happen, it'd make sense (like a buffer clean problem) if everything was leaving smudges on the screen, not only the player. Which video card, driver version and OS are you using? 32 or 64bits?

Chronodrive by ekun 2013-08-27T03:11:00

Mand, and I was thinking I came up with a pretty good idea for a shumup. How wrong i was, this is definitely one of the most interesting shmups I've played in a long time. Quite difficult at first, but once you get the hang of it, man, it's really fun!

Lead to Live by Herman Groenenboom 2013-08-28T04:15:00

This is so cool and well done. Congrats!

LD29 — Beneath the Surface

ScubaBear by _Rilem 2014-04-29T01:59:00

Man, this is awesome. I'd buy it if it was commercially available. Good work guys, keep it up!

Hot Diggity by DragonXVI 2014-04-29T05:08:00

Wow, this is well done. Graphics are above average and effects do complement the presentations. Wished there was sound to make it even better :).

Curse in the Depths by Snowdrama 2014-04-29T04:04:00

I liked the concept, a mermaid combat game.Funny is that the mermaid's weapon hit box was visible to me, and often I couldn't see the weapon animation. Graphics were also nice.

Blue waves by dector 2014-04-28T22:19:00

I think this is the type of games a kid would love to play. Easy to master, colorful and with plenty of things to see.

Submarine Simulator by Galan 2014-04-29T01:10:00

Just one question, which library did you use?

Kaiju Rift by Ted Brown 2014-04-29T02:35:00

Well produced, however, I find that the start events are not straightforward. I ended up guessing what I had to do, maybe some instructions/tutorial could help. Nice music.

Escape from the depths! The ascension of the almighty one! by randoman 2014-05-04T16:10:00

Whoa, this one gets hard really soon :). Missed checkpoints, but a nice take on side scroller platform games :).

Shadows Below by HeroesGrave 2014-05-03T00:04:00

Nice action RPG, the control scheme reminds me of the original Y's game. Had some trouble to install all required libs, but once that was fine, I could run with no problem. I'm used to cross compile my games to Windows, but that's with C/C++. What did you use to make yours? Maybe i can lend a hand.

Descent by alyphen 2014-04-29T05:12:00

Nos that's an old school, hard core entry :). Game is fun, but controls are a bit difficult to master.

Deep Sea Mission by xandy 2014-04-29T02:16:00

Good entry, wish the submarine was a bit faster. Even with power redirecting it was difficult to steer, but maybe this was intentional.

Just Your Typical Dating Game by Shmarah 2014-04-29T02:51:00

Great, I actually spend a good time it, but got bad ending 2 :P. Have to replay it to see what else is in stock. Also, you did a good job on twisting the mechanics of dating games, which add to the experience. Good job!

ps: I guess you spent 25% of the weekend cleaning up your room to take a picture ;).

Dig Down by CogComp 2014-05-04T16:35:00

Hey, this is simple to pick up, with good controls and a challenging mechanic. Was surprised when controls were reversed.I have to agree with the comment that says the enemies sprites are too large, maybe if they were 70% of their current size the game would me even more enjoyable.

Adventures in Down and Up by hnjslater 2014-05-03T00:35:00

Well, I guess I was in for a surprise. Getting out of the pit was simple, yet an effective idea for the theme. Short, as anything out a 48hrs jam packed with family events, but interesting. However, I couldn't run it with pygame, but the Windows binary worked just fine Wine.

Eat'em all by coquinounet 2014-04-28T22:26:00

Fun, had a good laugh when I ate the legs of the guy in the floater. Seems like many people did some type of underwater game, especially games we are fishes eating other things underwater. Well, I'm guilty myself, LOL.

Lucy by Crusable 2014-05-03T00:10:00

I found it odd that the enemies could go through walls, when there's enough evidence that the code required to make them not do it is readily available ;). A bit hard, maybe changing the goal to reach some place instead?

Cases by blackcode 2014-05-04T15:35:00

Quite interesting. Wished I could fast forward the text to make it goes faster.

The Day After by caryoscelus 2014-05-03T00:18:00

Another visual novel, it's quite interesting to see that this is a genre that's picking up in Ludum Dare. Liked the plot twits, would love to see it with improved visuals.

Crustacean Farm by LandoSystems 2014-04-29T03:57:00

Very nice, liked the twist on the god game genre. Pushing resources up makes it stand against traditional games where you make changes from above.

Surface Dwellers and Pit People by Joseph Miller 2014-05-03T00:27:00

That was fun, loved the mechanics. Seemed obvious at first, but had a hidden depth that I didn't anticipated. Also, being able to make character walk over other was a nice touch. Congratulations.

Wriggle Worm by gikdew 2014-05-04T15:53:00

Congratulations, I enjoyed this one. Very simple to pick up, yet challenging, with tight controls and nice atmosphere. How about making worms come from multiple directions to add to the challenge?

Symphony of Life by Bernhard 2014-05-19T00:36:00

Cool, i liked the idea inspired by Lumines and other puzzle games to have a line scrolling to make things happen.Maybe it needs more polish, but very far from a failed experiment in my opinion.

Mine Story by donan 2014-05-04T16:01:00

Very nice, wasn't sure how to improve the mining genre beyond Boulder Dash when I was thinking about the theme for my game, but it seems I was not thinking that hard. Effective controls, good mood and very good mechanics. However, I think that the drilling part may be improved in a post compo version, like adding a usage feature that would make the drill bit break over time, so the player has to keep finding drill bits, instead of pressing several times the mouse button to break blocks. Never the less, a very solid entry.

Spunk Spelunk by ChuiGum 2014-04-29T04:34:00

Man, i liked it! Simple, fun and addictive. Found it strange to shoot using the arrows, but in the end I got used to it (my initial reaction was to switch sides with arrows and shoot with a key).A little bit of polish and it could be an even better game.

Fun fact: when I pick up the first diamond, there's a weird graphic glitch with Wine on Linux. But overall, the game played very well on my setup (no need to dual boot, which is great!).

Bouboule is Rolling by Hiku 2014-05-04T16:47:00

Wish you had more time to complete it, it was shaping up well. Liked the art style, and the game runs smoothly.

denudation by zillix 2014-04-29T04:46:00

Very cool entry, the mechanics to manipulate the blocks and attract them towards the player is really well implemented. Congratulation, from the comments, its worth taking a look on your other games as well.

Delve Into the Deep by frogcheese 2014-05-04T16:26:00

Thanks there were no sharks or other enemies, I had a hard time to balance oxygen and pressure alone :). Nice work!

Deep Sea Salvage by Zutty 2014-04-28T12:21:00

Cool game, liked the idea. Maybe sonar feedback about nearby enemies would help, but it's a cool start.

SunkenTreasure by bakpakin 2014-04-28T22:36:00

Nice swimming mechanics. Music took about a minute to start playing, not sure if it's intentional or a bug.

Drill Delivery by 7Soul 2014-04-29T00:58:00

Well polished and well presented. On top of that, very fun and straightforward to play.Only one question: is it a bug or a feature that we're able to drop from the main scenery and just dive forever? Being unable to score makes this pointless, but I couldn't help but notice it :).

One Cold Night by hyouko 2014-04-29T04:57:00

Liked the game, although it's a bit hard. Enjoyed the snow digging mechanics and the use of sound. The plot makes you want to give another try time after time you fail to save people. Ah, the power of words ;). Well done!

Reach the Surface by Agreon 2014-05-04T16:13:00

Liked the idea, but controls are not so obvious at first. Had to read the instructions at this page to succeed :).

Wormy's Adventure by conno1234 2014-05-04T16:41:00

Great idea, making the worm going underground. That adds a new dimension (literally) to the game.

Onca by cheesepencil 2014-05-02T23:17:00

Please get the binary out there as well, Unity is far from being a true web standard. It alienates us Linux users ;).

Onca by cheesepencil 2014-05-03T04:37:00

Thanks for making the binaries available, especially for Linux. That was really cool! :)

mem29 by JangoBrick 2014-05-04T16:45:00

i find the game limits too much the number of tries. Winning in the end is mostly a matter of being lucky, rather than memorizing the cards position. that being said, I can say that controls were tight, artwork was very nice and the game was very smooth. Only a bit hard ;).

ResourceDivers by Rock48 2014-04-29T02:53:00

Game crashes whenever I hit something :(.

Take a breath! by SHAME 2014-05-04T16:37:00

Congratulations, well polished game for a short development time. Were there levels and goals, this would be an even better entry, but I guess there's so much we can do in a jam :). Maybe a post-compo version? ;)

Act Natural by LewisW 2014-05-04T16:50:00

Good idea, but a bit difficult. Had a good laugh when you asked to imagine the character being arrested when the game was over :).

Fishie Fruit by czery 2014-05-04T15:40:00

Simple and straightforward fun. Good work!

Greys by ccglp 2014-05-04T17:07:00

Not so easy to find the 10 secrets in order to get the special ending. :)

Deepsea - Delirious by BarkingCat 2014-05-19T00:40:00

I liked the visuals, very polished. Had fun diving and avoiding mines.

Core Quest by zell2002 2014-04-28T12:26:00

Love the music, you can never go wrong with 8 bits chiptune like music ;). Agree with other comment, we should be able to dig using only the directional keys. Other than that, cool game.

Beneath the Surf Ace by Scruffylooking 2014-04-29T02:22:00

Nice idea, however I found the control a bit difficult. Even on the easiest setting i was struggling to protect surfers. Also, maybe Dropbox is not the best place for a web game, I couldn't run it from there, had to download all files and run them locally. Just a heads up, as people may find it too difficult to get it running and give up without even trying.

European water vole ATTACK by Scam 2014-04-30T02:16:00

Look, behind you, a three headed monkey! I could have been a programmer .. oh, wait, I'm a programmer and I'm reviewing your game. Had a good fun playing it, thanks!

MechSpider by Sebastião 2014-05-04T16:22:00

Weird, the concept reminded me of Amaurote, back in the 80s, but the execution is more towards Xybots, which is good. Had a strange bug, as neither the title and menu appeared. I could eventually work around it by clicking with the mouse where the start option was supposed to be.

Badass Pinguin by theundeadwarrior 2014-05-03T00:24:00

What's with the penguin outfit? Penguins are badass enough with a black tuxedo ;). Anyway, missed a distance meter, and I felt that the platforms colors are not contrasting enough with the background. Other than that, a pretty funny infinite runner.

Eva the Devil Cat by b222ster 2014-04-28T12:33:00

Simple and challenging. Needs some polish, but overall, a fun "twin-stick" shooter. Also, I got to say that I played your game because of the title. Need to learn from that ;).

Mermurder! by Root Beer Barrel Boys 2014-04-29T03:47:00

Loved the idea and the artwork!

Fish Goes Fishing by pvwradtke 2014-04-28T22:28:00

Thanks Lucariatias, but all you need to do is run "make" to compile using the included Makefile. Also, it requires SFML 2, which you can download at www.sfml-dev.org.

Fish Goes Fishing by pvwradtke 2014-05-03T04:33:00

Hi MrBlade, are we already on 2014? Whoops, gotta change my base code to make it up to date. LOL :)

Fish Goes Fishing by pvwradtke 2014-05-03T04:36:00

Thanks for the feedback cheesepencil. Which error did you got? Notice that some Linux distros offer SFML1.6 (Ubuntu 12.X and derivatives, for instance), which is dated. The game requires SFML 2.X, which you can download the binary áckages from sfml=dev.org. Was that the case?

Fish Goes Fishing by pvwradtke 2014-05-04T13:35:00

Hi cheesepencil, I know how it goes, thanks for trying anyway. The Windows binary works fine under Wine (actually, I cross compiled the Windows binary with Mingw32 on Arch). If Wine acts up with your video card driver, you may try running it with the -w switch, that forces a windowed mode.

Digging for Gold by JoshDBB 2014-05-04T16:04:00

Very nice game, kept me entertained for a while :).

Alien Buddy: Beneath the Surface of a New Mexico Landfill by Andrew Patton 2014-04-29T04:09:00

I had a good laugh. Initially it plays as bad as the original Atari 2600 E.T. game, but adding the digging sequence makes up a lot. Could find some cartridges. Very fun!

In the depths of wealth by Davson Santos 2014-05-04T15:46:00

I liked the idea of the versus game with the challenge of collecting the treasure. However, players could start at different places and not able to readily kill one another within a mere second of game play. I guess that those changes are easily accomplished on a post-compo version and could greatly add to the game's enjoyment.

William the Wopol by chipcaramel 2014-04-29T05:04:00

Hey, this is very nice. Well worth playing and exceptionally long for a jam entry. Congratulations!

Toxic Below by dertom 2014-05-04T17:02:00

Cool, very interesting mechanics once you get the idea.

Mine Upgrade by Keehan12 2014-05-02T23:16:00

Good characters animation with minimalist graphics. Would be nice to have some hazzards (enemies, perhaps) to add some more challenge and allow the player to do some planning and add some more diversity. Anyway, a nice prototype for a 48hrs compo.

LD32 — An Unconventional Weapon

Lickitank by Beanalby 2015-04-23T03:05:00

I didn't expect to find a puzzle game like this in LD32. Bot only the idea is really cool, but you aced the implementation. Graphics are nice and work well with the game. (licks the keyboard to press the enter key)

Sugar Shot by Anakiro 2015-04-24T03:22:00

OK, the game needs more work after the jam, but it's a nice start. I liked the look, and the character animation is very fluid. However, the physics feels strange, the girl jumps too high and takes too long to go up and down (feels like the game is set on the moon).

Blastcode by frosty 2015-04-20T03:53:00

Hey, this is cool! And that means a lot, because to have fun programming in a game, just after 48 hours of intense programming is an amazing feat! :)

Alexis' Mission by Conflei 2015-04-24T03:41:00

Idea is nice, liked the concept of going to the extremes to dismantle the spaceship to defeat enemies. However, controls are really hard, it's not easy to predict where the screws will hit.

Gunception by pikmin4000 2015-04-23T03:21:00

Wow, this is nice, really liked firing a gun that can then fire at the enemies. However, I'm going to have nightmares with the two legged mushroom enemy. That was creepy :P. Would love to have an exploration element to go through a larger area and, perhaps, fight a boss. But the main idea is there, and it's pretty cool.

Captain Farticus by flyingbear 2015-04-23T01:50:00

I was farting out loud, I mean, laughing out loud with your game. Great!

Carroty Wars by lurils 2015-04-23T01:45:00

I like the twist on the bullet hell shmup, having our minions eating enemies turned into carrot is awesome. However, it's a bit hard, feels like there's not enough room to maneuver through the screen. Overall a very solid entry that could be further improved into a more polished game. Keep it up!

Duck and Cover Forever! by influxWishdream 2015-04-21T02:03:00

Wow, you guys really know your stuff. This is a slick and responsive platform game and you have my respect for that. Throw in rubber ducks as weapons and I'm sold. Wish you good luck on continuing the project, it's promising so far.

I ran it through Wine on Linux Mint, so other users should have luck. Question, which library did you use to make the game? You said you didn't had the resources to compile a Linux version, depending on the lib, I can give it a try. May work only on Mint/Ubuntu, but that covers roughly 30% of people using Linux out there ;).

Portal Miner by TimBeaudet 2015-04-23T02:19:00

I missed being able to move around the screen, but had fun mining in the space using my portal generator ship :).

Crump Rush by OnlySlightly 2015-04-24T03:47:00

Damn, you guys nailed it! This is super Meat Boy on magnets, really great game. This is something that could easily become a commercial game. Congratulations!

Lightbender by dylanwolf 2015-04-23T01:55:00

Cool concept, one way to further improve it is to interact with other possible lights, and perhaps put some conditions to activate the special powers. Other than that, nice entry!

Close Quarter Time Distorter by Lord bobyness 2015-04-20T04:26:00

OK, the stealth game with the time distortion field idea is nice. though some more work is required to give it a goal (at first I thought I could leave the level), or make the are a bit larger. One last remark, the guard were seeing me from too far away. Besides that, everything works as expected and I enjoyed a bit of time distorted fun.

Note: we could use one of those to code our Ludum Dare games :).

Bond by Cheshyr 2015-04-20T04:14:00

Had a hard time to use WASD (I a left handed mouse user, so cursor keys are natural to me), but other than that, I like the idea. Not intuitive at first, but good once you get it.

Hot Kitty! by One Seed Fruit 2015-04-24T02:44:00

The art style is awesome, loved the way things move, and the particle effects for the steam is cool. I think it's nice for 12 hours, especially for a first try (and you did another project). There are a few things that could improve the game, like having some enemies that could cool you down, or getting an extra bonus for steaming several enemies at once (which can, effectively, boost your survival chances). Keep it up, next time it'll be even better.

drone-a-pult by ChrisGaudino 2015-04-24T02:12:00

Very nice, loved the graphics and interface. The drone feels natural, though the physics used made it a bit hard to control first. Congratulations!

Magnets, How Do They Work? by Lizzip 2015-04-21T02:55:00

LOL, had a blast playing it once I understood how to place the magnet. I wish I could smash walls as well, not sure yet why those are deadly. Other than that, it's a very good game you got there. Congratulations!

God's Going to Cut Em Down by emmelineprufrock 2015-04-24T03:57:00

The art and atmosphere are awesome, really enjoyed this visual novel style game. Though it's a bit short. Would have loved to see some more.

FEATHERROCK by FuzzyWuzzie 2015-04-20T04:35:00

A bit difficult to get the dive bomb mechanics, but a well implemented game besides that. I envy those who can make a game that plays well AND has an intro story :).

Sir. Knightmare by Integershift 2015-04-21T02:13:00

First the bad, to get out of the way: font is difficult to read, and the black overlay makes it hard to figure out what's going on. Using W to go upstairs would also be more intuitive.

However, the idea IS cool. Driving monsters out by turning on the lights is not usual, so there's potential for a fun game. Some ideas to further expand it would be to force the player to keep exploring the house, for instance, killing a monster would break the light bulb, so the player would need to replace the bulb before turning it on again. That would add tension and force players to move. Reason? You can go to a corner and just wait there for monsters to pop up. With luck, you'll survive quite a lot.

Keep it going!

RRRR by kaype 2015-04-21T01:52:00

Good art, adequate audio and a different take on the twin stick shooter (though I missed playing that on a proper gamepad). I have to agree with one comment that said that bombs were easy and lasers were hard. There's not much room of what to do with them, and trying to avoiding them is a hit and miss affair.

Also, something that bothered me is that bombs would damage the balloon even if they explode far away, which doesn't make too much sense. Other than that, a very nice entry. :)

Hue Jedde by Serena 2015-04-20T03:38:00

Ok, I gotta say that I enjoyed this one. I'm still not sure that the forgiving life bar takes away from the challenge or make it more fun to play, bu other than that, I enjoyed painting enemies using hair as a paintbrush. Exceptional art and great direction.

I was going to let the kids take a look at this one, but I think they'd freak out with headless Jedde in the game over :P.

Savior by CarlsonAndPeeters 2015-04-23T01:04:00

Do not write a comment here <=== Okay ;)

Had a good fun playing it. The jumping sound effect gets irritating after a while, but that's OK. Long enough to keep entertained, well done!

Savior by CarlsonAndPeeters 2015-04-23T01:06:00

Oh, another comment: the Linux binary DO work on Linux :). Thanks for looking after us Linux users :D.

Pew Pew Club by lowcade 2015-04-23T02:11:00

I enjoyed the mood, graphics and sounds were appropriate. Though I found controls a bit difficult, and the boss fight was a bit unfair. But a nice entry that can be well expanded, great job!

The TV Remote by Leandrus 2015-04-21T03:00:00

Hey, that's really cool. using different channels as different maps is really cool. Itś a bit hard to get started, and some more guidance would have been great. But it's a solid concept, and a fun on to boot. Thumbs up!

Bubbles by thaaks 2015-04-20T03:30:00

Quite franly, I was surprised to use bubbles to charm enemies. Unconventional to the core :).

Don't fire youarself by taras_v 2015-04-23T01:24:00

OK, aftger a while I've got the idea. We need to explode all barrels, but we don't need to fire all of them. We need only to fire a good one and let the fire spread. Requires a bit of trial and error to get done, but it works. I guess some instructions would help (not even in the game, in this page it'd be good enough already).

Hippie Run by winmac32 2015-04-21T03:03:00

Wheel-charmageddon! :D

Asteroid Escape by Wevel 2015-04-23T02:25:00

A bit hard to control, but I like the idea to use a rocket to move objects around the screen. A bit more polish and this could be a nice app for portable devices. At least this is the kind of game I'd play on the go on my cell phone.

Mighty Magnetic Force by pvwradtke 2015-04-20T03:11:00

Thanks Foxtacy. Owing to the amount of work on other parts of the game, there was not much time to better engineer audio ;). I'll look into it in a post-compo version :).

Mighty Magnetic Force by pvwradtke 2015-04-23T16:46:00

Sorry to hear that. I tried it now on my cell phone and I could download it correctly. I'll try to provide an alternate link later tonight.

Mighty Magnetic Force by pvwradtke 2015-04-23T20:50:00

Thanks for the bug report, seems like the collision code could see some improvement. As for the different colors, the idea was to play with the opposite magnetic forces, but I didn't had the time to properly work on that for the compo.

Finally, as for the squares not killing the enemies while idle, that's the same as with bullets, they only kill when shot, so it felt like a natural decision. But it's good feedback, nevertheless, as it should be more clear through the tutorial.

Mighty Magnetic Force by pvwradtke 2015-04-24T02:37:00

@ranmaru90: I've shared a link on my Dropbox, please let me know if you can manage to download it.

Mighty Magnetic Force by pvwradtke 2015-04-25T13:59:00

@dylanwolf: thanks so much for the comments, I guess that your idea helps expands why we have different colored magnets and can really improve the game and make it a bit more challenging on later levels. :D

Mighty Magnetic Force by pvwradtke 2015-04-25T23:51:00

Hi Tortoise, thanks for the feedback. As for the input issues, were you using which version, Windows or Linux? Were you playing with the mouse/keyboard combo, or with a gamepad? If a gamepad, which one was it? The game barely uses 5% pf the CPU on an old Core2Duo processor, so it'd be interesting to know more about the issue.

AntiCon by micahcowan 2015-04-20T03:21:00

Whee! It simple, but I spent much more time whipping around than I originally thought I would. Nice entry!

Red Threat by rjhelms 2015-04-23T01:33:00

This one is funny, a bit hard to play when capitalists have infinite money, and we have limited leaflets :). I'm not sure why, but the Linux version is buggy. In the first level, one civilian is missing, but the counter requires me to convert one more. This doesn't happen in the Windows version (had to run it through Wine).

Word War 5 by SmallPhil 2015-04-23T02:46:00

I think this could become a nice tutor to train people yo type faster :).

Just Another Day by Matt Tuttle 2015-04-23T02:50:00

OK, now this is different. Some sort of simulator/visual novel variation. Simple and effective, I like it.

Mary by SetArray 2015-04-23T02:16:00

For a game done in 20 hours, that's not bad. It's not everyday we see a dangerous umbrella :). Also, I was surprised to see the laser, didn't saw that coming.

Fish Fencing by Schwiggy 2015-04-23T02:52:00

Both unconventional and fun. Controls could be improved a bit, but overall this is an interesting entry. Thanks and good luck!

Elimination Communication by Mykaelos 2015-04-23T02:57:00

Seriously, I had a blast playing this. It has a very simple mechanic, but yet is fast paced and fun to play. Loved the huge potty. Also, hope Frankie will forgive you ;).

Phage Therapy by uberscientist 2015-04-23T03:15:00

The game may be simple, but the mood is perfect. Nice graphics with music that really fits the environment. Really nice. There's room for improvement based on the concept, and hopefully my patient didn't die with so many viruses :).

Dinos Vs Volcanoes by Hambone 2015-04-24T03:08:00

The game is a binary windows file, not web :). Can you add the source code? Wine can't run it, and a standard SDL2 program is not a problem if I have the source code to compile it :).

Forest Hecate by Jordan 2015-04-20T04:10:00

OK, took me a while to get the hang of it. Would be nice to have the game taking the player by the hand at first, to make things easier. Then all hell could break lose ;).

Birthday Bash by DoppleDanger 2015-04-20T03:41:00

I was expecting to throw beer cans on my haters, but had to be happy by jumping over them and letting they fall on cliffs :).

Hit The Roach, Jack! by rodobodolfo 2015-04-24T02:31:00

Good infinite runner game. Missed having some checkpoints along the way, and some sort of more tutorial like approach design. Took me a while to accidentally find out we can double jump. A bit more polish and this could be even better.

Qbit by taylor.smithgg 2015-04-20T04:02:00

I found the controls a bit hard to understand at first, but once over the ball it becomes easier to do things.

Evil Cupido: Haters gonna hate by Pixel Heart 2015-04-21T02:25:00

Seriously, this game is creepy. But is deviously nice to play. A bit hard to get started (an "Angry Birds" like trajectory line would help), but once we get the hang of it, it's really cool. Not safe for kids, I had the little girl setting grandpa on fire :P.

Bad Tummy Bunny by PachowStudios 2015-04-20T03:57:00

Unconventional? Yes. Fun? Yes. Nice entry.

SPACE LOVERS? by spreadtheflow 2015-04-21T02:48:00

Now that's an interesting twist in the twin stick shooter genre :). Loved the pilots dialogue, and the tentacle monster adds to the fun :).

Smoking Kills by LesPingouinsDuCiel 2015-04-24T01:49:00

This is seriously a great entry. I loved the concept, the graphics and audio. The crafting is great, and I enjoyed changing components to improve the cigarettes effectiveness. I understand that there was not much time to improve the mechanics, but I think this could be easily improved over time. Great work!

Unconventional Tower by F. Wiktora 2015-04-23T01:16:00

Next year I'll use your game for my tax return, instead of Turbo Tax :D. Though I think that the taxman won't be too happy :P.

Myopia by generic_ghost 2015-04-20T03:24:00

Hi, that's a nice concept you have there. Things I'd look for to improve it:

- move the eye to make it more like a twin stick shooter.
- change the range we can see ghosts, like, not being able to clearly see what's behind us.

Other than that, a very solid entry!

Magnetic Pirate by player_03 2015-04-21T03:06:00

Wish there were waves of coins/enemies, making some progression. Also, having some special items to give you a boost would also be welcome :).

LOVE: An Unconventional Weapon by Cherrymochi 2015-04-21T03:11:00

It's funny, although a bit limited in what you can do. Not sure if it's a joke over dating sims, but that's one way I can see this game as well. Thanks for this entry.

OI by orco 2015-04-24T02:18:00

OK, it was hard to figure it out at first, but once I understood that I should use myself as a bait to get enemies together, it became instantaneously addictive. Easy to pick up and hard to drop. This is really good, thanks for doing it for our enjoyment :).

The Crazy World of Cotton Candy by Culpo 2015-04-23T01:10:00

Should be called "The Creepy World of Cotton Candy" >). This one can't get any more unconventional, using cotton to hit enemies is really different. Control is a bit hard, though.

Flame Wars Episode VI: A New Post by rennbahncookie 2015-04-24T02:57:00

For some reason the download link is not available. I followed the source code and could find the binary compressed at https://github.com/rennbahncookie/Flame-Wars-Episode-VI--A-New-Post/blob/master/FlameWars_v3.zip. My git labs admin would freak out with a binary file commited to the repository :D.

Flame Wars Episode VI: A New Post by rennbahncookie 2015-04-24T02:59:00

I like the intro, seems like very 90s to me :). However, the game can be a bit frustrating, because it's not actually trying to make sense of the posts to see how offensive they are. Unless, of course, the idea is to have an offense by only posting something :).

Silverware Smackdown by tininsteelian 2015-04-23T01:40:00

Ok, this was hilarious. Epic! A bit hard to control, but this was really fun to play for a few minutes. Good luck!

Gician by bitdecaygames 2015-04-24T03:15:00

The game failed to run on a POSIX system, it's encoded to look for "Level1.tmx", but the file is "level1.tmx". Had to change it to be able to run.

Crystal Chords by monkfallsinsnow 2015-04-23T02:05:00

That's an interesting concept, music theory applied to a game. I found it a bit difficult to remember all combinations, but it works well besides that. good choice on letting the player use the crystal notes anytime, it'd be hard to do it if we had to collect them :).

Aliens! I need your D.N.A. by DNAteamld32 2015-04-24T03:29:00

This is a very polished game, in all aspects. Graphics are top notch, sound is well designed and both interface and controls are great. However, it's a bit hard to figure out the mechanics, and I think it'd be great to have some sort of level progression to guide the player a bit. Other than that, a great start!

Gender Gender by Chikoness 2015-04-24T02:51:00

That was worth trying. First the bad: physics can get in the way, it's not easy to control. The good: the idea is pretty much cool, not bad for a first try, not bad at all! Graphics do work well, and, above all, it's funny to play. Charming enemies is really a nice touch.

Legends of Kersalmon by tummyache 2015-04-24T04:02:00

This looks and sounds very good. The platforming action is a bit strange at first, but I got used to it after a while. However, defeating enemies is a bit hard, but that's to expect when you use a fishing pole to defeat knights in armor :).

RopeBox by Maato 2015-04-24T03:35:00

The idea is really good, though controls are not straightforward. Also, I wish I could throw the ropebox a bit farther away.

LD34 — Two Button Controls / Growing

Get Off, Cat! by josefnpat 2015-12-15T04:34:00

LOL, this was hilarious, really cool entry. I'm glad my cat just sits on my lap and don't try to kill me :).

Hanami - Push-Up Farming by Beavl 2015-12-16T02:48:00

Just one adjective for this game: weird. But weird in a good way, I had a really good laugh. And the graphics, oh, the graphics, they're on a league of their own.

The Star War by eerongal 2015-12-16T04:00:00

The intro was fun, I laughed a lot. And the music + sound effects combo makes this one remarkable.

The Story of the First Ants by Category5Kawaiiju 2015-12-16T03:33:00

I liked the drawings, and the voice over was appropriate.

Run & Gun by C# 2015-12-14T04:18:00

I liked the idea of the non stop runner, but I find the graphics are a bit confusing. Once we get the hang of it, it's pretty much fun to play.

Hyperspace by dekart 2015-12-15T05:09:00

That's a different idea. The two button control is fun, and I can easily see that working on cell phones and tablets. One criticism is that there's little penalty on raising the shields, so there's no strategy regarding its use. Other than that, good game!

Sharp Things by barret907k 2015-12-16T03:45:00

I liked the idea, but I think that we should be free to surround sharp things one by one, or multiple at the same time (for a bonus). Other than that, a fun game to play.

Asteroid Blaster by 4burner 2015-12-15T05:02:00

While I like the overall presentation, the controls are hard, and I had a hard time shooting enemies. Also, the game exploits a bit the two button theme. Indeed, it uses only two buttons, but the mouse action adds a lot more to it ;).

Snowman's Land by fishtrek 2015-12-14T04:50:00

Very good entry on the infinite runner genre. The idea of a snowball that grows/shrinks according to the terrain was really nice.

Shroomys quest for fuel by StMatn 2015-12-16T00:51:00

I liked the way the plot unfolds, but the controls are not so intuitive at first. Maybe adding a tutorial level could help. Also, glad to find a Java game that works well on OpenJDK.

Inhabitants by adamyounis 2015-12-16T02:58:00

Coo twist on the Game of Life concept. Though a bit hard to get going at first. The visuals are well done, and help a lot the presentation.

Ludum Party! by FuzzyWuzzie 2015-12-14T04:26:00

Wow, this one should qualify as multipĺe entries :D. Nice mini-games, though some of them the computer is too stupid to win ;).

Slime Smasher by Anachron 2015-12-16T00:27:00

OK, apart from almost destroying my keyboard, this is a fun to play entry. Extra points for the original soundtrack :).

Attack In The Mushroom Kingdom by Monochrome Bears 2015-12-15T05:16:00

Very good looking, but a bit confusing. I wasn't sure how to respawn the mushroom warrior, or how long I was going to last on a level. Using left shift to water the mushroom had no visual feedback, which is a shame, as we even have bouncing boobs. Some more work could fix those issues and make the game more interesting.

ScrapFighter by aplomb 2015-12-16T03:10:00

I really liked the idea, but the controls make it a bit hard.

Major Tom by OberynMartell 2015-12-16T03:08:00

I'm glad I took my time to master the controls (they're very hard) to play this game. Itś really good once you get the hang of it. And the visuals? Man, they're amazing, i really enjoyed how this game looks. The music fits the mmod really well. really great entry.

Knight vs. Mage by Thembi 2015-12-16T04:20:00

Hey, nice idea to turn a rhythm game into a fighting game. Loved the filter used to give the game that feeling of an old console connected to the TV through an RF adapter :).

Szczypce by Ret44 2015-12-16T01:12:00

LEt me start by saying one thing: this is one of the most polished games I've played on this Ludum Dare. Period. Really, the art style is consistent, the audio matches the action really well, I really liked the music. The control scheme is, however, begging a twin stick gamepad (I have one sitting on my side, waiting for the post compo version ^_-), that would make it even better to play. If you add levels and goals, plus some crazy intense boss fights, you easily have an indie game that I (and other shmups fans) would bye. Would love to play it on my PS4/Vita.

The Supernova is Expanding, Scram! by cdwaddell 2015-12-15T04:52:00

Nice idea, with good graphics. However, I found a weird bug, as I moved along, my ship started to slowly go up, so I couldn't save many people.

Gravity Flip by pvwradtke 2015-12-14T04:28:00

Hi batmanasb, which Linuc flavor are you using? the game requires SDL2 and was compiled on an Ubuntu 14.04 derivative. The best bet is to try to recompile the game ("make clean" followed by "make") once you install SDL2. Or you may try using the Windows version on Wine (standar Wine will do well).

Gravity Flip by pvwradtke 2015-12-14T04:37:00

Thanks thirteenspiral, really nice of you for looking into it again. The idea is that the ball can't land too hard on the ground, so you really need to keep it close to the surface all time.

Subcell by Chris Delta 2015-12-16T03:19:00

While the idea is good, the combat mechanics suffer from the lack of time to make a more challenging, and controls are not as responsive. Can be improved further with some more work.

Velociraptor Cyborg Post Apokalypse! by LadyS 2015-12-16T01:23:00

Velociraptor. Cyborg. Post apocalypse. Grawrl!! Liked a lot the idea, m kids had so much fun watching me play this one. Well polished graphics and good mechanics.

Need For Seed: Undergrowth by RhythmLynx 2015-12-14T04:20:00

Now that's a nice twist on the classic snake game. Loved the retro arcade game feeling, sound effects included. Took me a while to figure out the controls, but once I did it, I was having a lot of fun! :)

Growing Up by Mickey1356 2015-12-16T00:56:00

I liked the visuals, and the mechanics fit the theme well. However, it's a bit confusing to start with, but well, so is life :).

Duoregi by Miko 2015-12-15T04:28:00

Wow, I wasn't expecting a visual novel with this quality. Really, the visuals are really neat. Have you done all this in the 72 hours for the jam? Pretty much impressive.

Rockets Hate the Moon by nodens 2015-12-16T04:23:00

I think that the moon hates rockets as well :).

Over Grown by The Pelranthean 2015-12-16T04:02:00

It was confusing in the beginning, but became fun once I got the hang of it.

Space Defender by ImYellowFish 2015-12-15T04:41:00

That's a twisted shoot'em'up, loved the idea of colliding against the objects to destroy the asteroids. I think the ship moves a bit too slow, but thatś a minor complaint. The music made me wish I could crash some kaijus in outer space ;).

Nia in Mushroom World by Alsatian Studio 2015-12-16T01:03:00

Weel, I'm not sure why you don't want such a gorgeous looking game to not be rated for its graphics. It really is that dood looking. The idea itself is good, but the execution could be further improved into a post compo version. I like the idea of throwing the growing mushrooms, but I feel like it's hard to use that properly. But for a 72 hours game, this is not a huge issue, especially when it's so well presented.

GrowSeedPinball by freaknarf 2015-12-15T23:34:00

While the physics needs some work, the game is good looking, I liked the retro Gameboy palette. Sound was adequate, and controls responsive.

Tanya Titor and the Time Twister by NoGrapes 2015-12-15T04:48:00

I had a good laugh with this one. Really well presented, with nice music fo follow along. The game is simple yet challenging. Liked also that Tanya has a different power for each age. Last remark: for some reason, the Linux 64 bits binary crashs on Mint Linux 17.2. However, the 32 bits version works well, which is odd.

subatomic borrower by pyokoanarogue 2015-12-16T00:42:00

By the law of Ludum Dare participant, I must rate your game :). The humour was right on spot, and the art style looks great. The jumping was a bit difficult, though, but overall a very solid entry. Congratulations.

An Uneasy Feeling by zybit 2015-12-14T04:59:00

Certainly the mood nailed it for this game, the music and graphics are a good match.

liniums by 2pae 2015-12-16T03:26:00

The game leaves very little space for improvisation, either you memorize the entire level (by failing a lot) or you're doomed to fail forever. If it wasn't going so fas it'd be a bit easier. Also, when the Linium gets to the source of energy, nothing happens. It should get back to the main menu at least.

The End Of Radio by Cake_Catastrophe 2015-12-16T04:12:00

Good, but very easy to run out of fuel :).

Lights by gironC 2015-12-14T04:14:00

I was blown away with the art style, very nice indeed. Also, the music really added to the mood. I liked the idea of the two button controls, but the fast pace plays a bit against it. All in all, a solid entry that's very good to play. Congratulations!

TrainRunner by umiker9 2015-12-16T02:55:00

This one reminds me of the classic "Stop the Express" on the MSX. Though with much better looking graphics :).

The Tree by razveck 2015-12-16T04:17:00

I liked the visuals, though it's a bit hard to figure out the game.

Food Defense by mf1214 2015-12-14T04:32:00

This can be a very fun game after a bit more polish (which is really the point for the compo). I ran it on Linux, though I couldn't get sound to work (my console was filled with Java exceptions for the sounds).

Not Enough Space by batmanasb 2015-12-16T03:52:00

The physics is impressive, I really liked the way the ship can push other objects around.

Choices by thirteenthspiral 2015-12-14T04:46:00

Good idea to play on the visual novel genre. Could make use of branching to open up some possibilities (right now I can only guess the right path), and we couls move left/right when making choices. Liked the humour, which is really good in this type of game.

Greatest physics-based game that doesn't use real physics by KunoNoOni 2015-12-16T03:36:00

I'll ragevote your game ;). Jokes aside, I think that the game works well, and the title is a good catch to lure people into it. Got close to 9. And, BTW, the Linux build works, as usual ;).

Abyssal Zone by Leddev 2015-12-15T04:54:00

Can we have at least a Windows binary? Try using mingw32 to cross compile a binary so more people can play your game. I do mine on Linux, but I know it's not practical to give out a restrictive binary file :).

FloppySnake by zguerrero 2015-12-15T23:40:00

I gotta start this by stating that this is one of the best looking snake/infinite runner clones out there. Commercial versions included. It really is good looking, congratulations! The game is really simple to play and pickup, but I have to +1 the first comment: the hit box for the pick ups is very small, compared to the obstacles. It's much easier to scratch an obstacle, but we only get a pickup if we go right through it, which is a bit disappointing. Please add music and sound to a postcompo version, this would really enhance your game.

Wyrm:LD34 by tyr_arcana 2015-12-16T00:13:00

Fun game, with a solid art style. Had some issues with the game crashing some times. How about adding music and sounds to a post compo version?

Just Me and Only Me Against The World by adamgryu 2015-12-14T04:11:00

OK, I had a blast with this one. Really, loved the crappy old arcade machine feeling, that was a very nice touch. Growing myself to numbers was really fun.

Kawaiiju by TeamKawaiiju 2015-12-15T04:59:00

I gotta admit, the reason to play the game was the title. But I was surprised to see such a polished game, really well presented. Controls need some working, and with a little more variety, this can become even better.

Destination: Gravity by ThreeLivesGames 2015-12-15T04:22:00

That was a good one, liked the idea for the two button controls. Though I'm surprised someone that can repels a large object with ease has trouble being smashed by them :). Ayway, anyone coding a game on C++ deserve respect, so congratulations!

ps:where's the source code? I wanted to recompile it on Linux. I was lucky this worked on Wine :).

MK-F417XX3 by GFM 2015-12-16T00:24:00

This is a good one, a different take on the two-player coop. I liked the graphics and animations, and the mecha kinematics was good as well. Not to mention the most important part: there's a Linux binary,from a cross compile Makefile. Very nice! I gotta say, I'm stealing your Makefile (was too lazy to come up with one on my own) for my next Ludum Dare. Greetings from a fellow Linux game developer :).

Feed Me by snowshovelboy 2015-12-16T04:06:00

Very funny, I was impressed with the algorithm used to draw the plant as it grows.

Rebuild / Resist by saint11 2015-12-14T04:06:00

Really good, great use of graphics and a simple control scheme. Loved the twist to the tower defese/RTS genre. Music is OK, but I guess that with all the other qualities, this is not even an issue.

Question: which Love version are you using, latest and greatest? I couldn't get the version shipped with my Linux Mint to work with it. Though the Windoes binary worked without a hitch on Wine.

Cosmic Snowball by kernel panic 2015-12-16T03:39:00

Nice, I think I've grown my rock to the size of a small planet :).