mikelovesrobots3 2013-04-29 04:28
Pretty funny. Nice job!
Foon → Ludum Dare Explorer → LD26 → Block Breaker
By tahooey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 72 | ||
| Humor | 477 | 2.34 | ||
| Audio | 788 | 2.29 | ||
| Theme | 790 | 3.30 | ||
| Innovation | 1129 | 2.23 | ||
| Fun | 1148 | 2.25 | ||
| Mood | 1152 | 2.16 | ||
| Graphics | 1197 | 2.13 | ||
| Overall | 1230 | 2.39 |
Pretty funny. Nice job!
I found the character hard to control.
Maybe add in the description you can move around with WASD
Sure, Thanks for the Feed Back!
Pretty cool, but the movement is a little jerky and clunky. I also got stuck in the top left corner by jumping against the left wall.
Sure, I will fix that
Now that's what I call a simple game. It's fun, but not for very long... :) Also, there's something funny going on with the collision detection - one can jump into the terrain, sometimes. I do like the art style, though! The audio fits the game pretty well, too.
It would be cool to have different kinds of fireworks/bombs and explosions! Different timers/colours etc?
Need more bombs!
Need more sound effects!
Well done, fit's the theme in both controls and in destorying stuff haha.
The physics are a bit glitchy, and I found that the timer saying seconds actually went down faster than it was supposed to.
Weird choice for color, the blue tiles of foreground are hard to distinct from the bacground one.
The game itself is simple but it works. The collision are a bit glitchy but you need that glitch to let player "climb" and avoid to be stuck.
Would have been more tactical if falling under the screen was death.
Had some buggy bomb that never trigger and stand in place forever.
The Bomb thing is a feature, Don't spam them :) but yeah thanks
Cool, you can never go wrong with explosives :). I had some issues with the controls, is it normal that you need to press the key several times to keep the character moving?
No, it isnt :P
The Bomb thing is a feature, Don't spam them :) but yeah thanks
I couldn't figure out what the rules for the character controls were. Music got old fast. Fun little concept though.
It's alright but the character is hard to control and you don't get any other replay value :(
Not bad.
Like most others I felt the controls wer pretty rough, and I found that if you just spam bombs while moving right then they don't explode when they get offscreen.
Fun to mess around in! Like the pixels
Curious. I found a bug and ended up leaving the level.
Not too much to do, but matches the theme well.
the core of this is good because it's really just "have fun, blow stuff up". I think that's quite bold to try to explore the theme with 'minimal gameplay' because it seems like there's not much to it, which can't be good. But, you really managed to make a lot of fun with a very little. Downsides have already been said, I agree with Benjamin about the colours - maybe a desaturated foreground, or background, would make the player more distinct.
Also I somehow didn't realise that bombs need to be touched to go off, at first, and my first instinct was to just ran in a straight line placing hundreds behind me... :)