FoonLudum Dare ExplorerUsers → acatcalledfrank

acatcalledfrank

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismCLRScompo1143.743.634.163.893.812.512.343.0871

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by acatcalledfrank

LD26 — Minimalism

SimpleWorld by householdutensils 2013-04-29T08:10:00

Fun - although on my first go I dug down and then got stuck in the bowels of the earth where nothing exciting happened and had to kill myself. Then I found some monsters and it was more fun!
The grid lines between blocks seem to flicker on and off quite a lot when you move though?

Illuminion by Qaterknan 2013-05-01T11:42:00

I like the concept of light and shade - I'd prefer a little more leeway in dying though; maybe if the red light made you lose health quickly rather than being instant death?

Mag Ball by MTO 2013-04-29T15:31:00

For a tech demo it's actually pretty fun - you just need some bad guys in there!

Mondricraft by GAFBlizzard 2013-04-29T07:57:00

I'd definitely like the instructions to be visible on the painting screen - I ended up quitting accidentally a few times while trying to work out the keys.

Greyspace by Spierek 2013-04-29T07:31:00

Liked the gravity room :)

Minirena by Sh1rogane 2013-04-29T11:45:00

Neat little game, it's good fun. I like the jumping/fading death animations, they're a nice touch.

And Then There Were None by DreamThorn 2013-04-29T07:27:00

I get a Java error when I run the .bat file and the game doesn't load. Sorry!

The Parasite by jahlgren 2013-04-30T09:38:00

Good fun and cute characters, but insanely hard! I'd have played for longer if there were checkpoints rather than starting from scratch every time I think.

Minimalism by Kwrky 2013-04-29T10:31:00

Nice little mechanic! It feels like there's a pretty low margin for error though, even in the early levels.

Clickator by Alexandre Szybiak 2013-04-28T23:15:00

I'd like to to see what times you need to get so you've got something to aim for when you're clicking.

Inverted by karlin 2013-04-29T16:57:00

Really enjoyed this, would love more levels that explore the wrap-around movement and inversions.

Block Breaker by Tahooey 2013-04-29T08:24:00

It would be cool to have different kinds of fireworks/bombs and explosions! Different timers/colours etc?

The world is in your hand by jacklehamster 2013-04-29T10:41:00

Really lovely game - it'a a nice concept (I would have played more even if it had been a dialogue game in which you could only blink yes/no) although flying through small gaps can be frustrating. Good stuff!

OptiWars by therealeek 2013-04-29T15:29:00

Cool. I agree that multiple-select would be great - also maybe randomise (or add a few variations of) the enemy formation each time perhaps?

Mind the Gap by shiprib 2013-04-30T09:30:00

I really like it! I can imagine getting into a bit of a trance playing it on a morning commute :)

If it's Unity, presumably you could even make 3D levels in the future for maximum brain-melting.

I found it was sometimes too easy to create extra connections I didn't want and then hard to delete them; once I tried to delete a segment and the whole colour got deleted too! That was a bad day for squares :(

Click, Release by @SamPotasz 2013-04-29T20:54:00

I enjoyed this a lot - loved all the floaty audio, it was a very relaxing experience!

Cube Dinosaurs? by PyroSneak 2013-05-02T20:58:00

I think (perhaps this is just due to me getting old and losing my reflexes) but I'd like a bit more screen in front of the player so you have more time to react to oncoming dudes. Fun though!

CLRS by acatcalledfrank 2013-04-29T11:20:00

Thanks for the nice comments guys! Glad you're enjoying it :) The difficulty's a bit all over the place I'm afraid as I didn't have time to polish - it seems to be mostly ok though?

CLRS by acatcalledfrank 2013-05-03T11:11:00

@RealyUniqueName Good question! Oversight on my part, probably. It's something I'd add in a more polished version.

@axcho Yeah - I considered making it so if a blog ran over its opposite colour then it'd get bigger or fiercer or mutate or something, so you had to be more careful with your strokes. Then I ran out of time and dropped the idea :)

It might be something I'd add to a real version though - maybe as a different game mode.

CLRS by acatcalledfrank 2013-05-19T12:48:00

@threef - yeah, I think a tablet version would work really well! *adds to long to-do list*

@everyone thanks for all the positive comments guys! Glad you're all enjoying it :)

BFFPP(best friends forever pew pew) by Goodeats 2013-05-01T22:19:00

Ahhh... it took me a while to realise that the triangles were there - they're a bit hard to spot against the background. Interesting mechanic, although the ball is quite hard to control, especially when there's not much room to manoeuvre.

Ultra pong by snade 2013-04-29T08:03:00

I enjoyed this, even though the two dimensions melted my brain! It got hard quickly though, maybe a bigger ball would make it a bit easier on the old noggin :)

Rad vs Blae by GetFun 2013-04-29T07:41:00

This is really good fun. It's a bit laggy when there are lots of people, but that's only to be expected. I like it when people realise you can hold down space and it all goes a bit bullet spam :)

FLIP by howieV (binarygirl) 2013-04-29T16:19:00

Clever game mechanic. I like the way it gets harder as you get nearer completion.