lizzip 2013-04-29 16:33
What a strange, lovely and original game
Foon → Ludum Dare Explorer → LD26 → Click, Release
By sampotasz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 75 | ||
| Innovation | 98 | 3.83 | ||
| Audio | 183 | 3.34 | ||
| Theme | 224 | 3.90 | ||
| Mood | 252 | 3.27 | ||
| Overall | 479 | 3.24 | ||
| Fun | 496 | 3.05 | ||
| Humor | 679 | 2.06 | ||
| Graphics | 1040 | 2.38 |
What a strange, lovely and original game
I don't know what exactly it was, but I really enjoyed it!
That was a pretty interesting game.
What a nice game! I've spend a lot of time creating circles and listening to the music that it creates. Thumbs up.
A super unique game. Very fun.
Very original, i enjoyed it, overall really nice!
Thanks so much for the kind words, ya'll! I'm happy you enjoyed it, and I'm just getting through enjoying all of your games, too :)
Interesting. Neat how you have to kinda figure out what the goal is at any given time.
I admit that I resorted to just fast clicking a lot rather than holding and aiming.
Love this game! Great to play a complete, long game with an interesting concept!
Thanks, cosine and jarcas! Fast clicking is totally cool :) Who am I to tell you how to make art??
I enjoyed this a lot - loved all the floaty audio, it was a very relaxing experience!
this was pretty cool. i really like how it made different tones to make music. the sound was a little hard on the ears, but if you took the same code and somehow made the sound softer, it'd sound really nice.
very original!, but the bell sounds get annoying after a while hehe, but very good game
This is really original and cool. Great big 5 stars in the Mood category. This is one of those games that gives you a mysterious feeling of happiness.
Very original, it reminds me of Windows 3.11 games :). It's pointless, yet one can hardly stop playing yet until there's nothing else , so I take that as a metaphor of my life in general.
Has the zen quality to it. I didn't play too long, but the sounds and simple interaction of directing the balls where I would want them to go - that was enough to keep me hanged there in the middle. Good job man!
Extremely entertaining. I loved the audio, but I wish there was some way to know what pitch it was going to be on release (higher pitch for earlier release or something). Also, the box physics were confusing... but no matter! Cool make!
Unique and most importantly fun while staying true to the theme. Really enjoyed it!
Pretty interesting Sam. I wish the game taught me a little more about what was going on at the beginning. Nice chimes
I loved the release mechanic. Great job. Dynamic music! (6 stars) Fantastic.
Lovely game, it was fun. It's a shame there was just one instrument :(
You know, normally I would have just copy n pasted the "I don't have Windows" thing. But since you've been cool on Twitter, you get a special story.
Me and Windows, we have a long story. We don't like each other particularly well. It said things about my mom, I threw stuff at it, etc.
In the end, we decided to part ways. It think it was better for both us. I mean, its getting old and ugly, and it's constantly bitching about things. But I'm rambling...
Ah, the old days.
I don't really understand purpose, meaning and what you really wanted to express. Nonetheless, the experience was engaging.
I must confess I did not finish the game but I played it for quite a while. There were times I got myself just playing around with the sounds.
Cool!
I liked the audio complement to the mechanic!
It looks like it has great potential to be a really good mobile game
Interesting gameplay. I noticed if I clicked before the map changed, and released, a ball would be spawned, but it wasn't viable before it started to move. Perhaps reset the check for a mouse click on map change.
Interesting. Not sure why sometimes blocks disappeared and sometimes not, or why sometimes my balls would bounce off or sometimes plow right through. And I wasn't 100% sure what made the goal appear. But enjoyed it none-the-less. Great audio, interesting controls.
I liked the idea and it works pretty well. I kind of felt, though, that I wasn't sure why things happened and thus I was sort of clicking around. Were there goals? Just a time limit? As a toy, I enjoyed it. As a game, though, I felt a bit annoyed. I just wasn't sure which it was trying to be.
Hey everybody- thought I'd chime in again right before voting ends :) First off, thank you all so much for taking the time to play the game and leave me a note! Seriously, it's great to see that people are enjoying the game.
Additionally, it's great to see that people are somewhat challenged by the game. When I was looking at minimalist art right after the theme was announced, that was certainly one of the feelings that struck me. I wasn't quite sure what was going on, and that drew me into the pieces even more. So hopefully you too can "sit" with this weirdness in Click, Release, and it draws you further in to its world.
For more (less rambly) thoughts on this- check out my post-mortem over here: http://www.sampotasz.com/blog/clickreleasedesign/
Thanks!