FoonLudum Dare ExplorerLD26 → Click, Release

Click, Release

By sampotasz

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CategoryRankScoreCount
Coolness275
Innovation983.83
Audio1833.34
Theme2243.90
Mood2523.27
Overall4793.24
Fun4963.05
Humor6792.06
Graphics10402.38

Comments

lizzip 2013-04-29 16:33

What a strange, lovely and original game

kefir 2013-04-29 18:02

I don't know what exactly it was, but I really enjoyed it!

argo15 2013-04-29 18:04

That was a pretty interesting game.

ericlass 2013-04-29 18:11

What a nice game! I've spend a lot of time creating circles and listening to the music that it creates. Thumbs up.

fenriswolf 2013-04-29 18:34

A super unique game. Very fun.

xatulu 2013-04-29 18:41

Very original, i enjoyed it, overall really nice!

sampotasz 2013-04-29 18:54

Thanks so much for the kind words, ya'll! I'm happy you enjoyed it, and I'm just getting through enjoying all of your games, too :)

casimps1 2013-04-29 18:58

Interesting. Neat how you have to kinda figure out what the goal is at any given time.

I admit that I resorted to just fast clicking a lot rather than holding and aiming.

cosinep 2013-04-29 19:14

Love this game! Great to play a complete, long game with an interesting concept!

sampotasz 2013-04-29 19:29

Thanks, cosine and jarcas! Fast clicking is totally cool :) Who am I to tell you how to make art??

acatcalledfrank 2013-04-29 20:54

I enjoyed this a lot - loved all the floaty audio, it was a very relaxing experience!

eteeski 2013-04-29 22:26

this was pretty cool. i really like how it made different tones to make music. the sound was a little hard on the ears, but if you took the same code and somehow made the sound softer, it'd sound really nice.

hgouveia 2013-04-29 22:49

very original!, but the bell sounds get annoying after a while hehe, but very good game

minibutmany 2013-04-30 00:36

This is really original and cool. Great big 5 stars in the Mood category. This is one of those games that gives you a mysterious feeling of happiness.

messiano 2013-04-30 02:35

Very original, it reminds me of Windows 3.11 games :). It's pointless, yet one can hardly stop playing yet until there's nothing else , so I take that as a metaphor of my life in general.

314 2013-04-30 17:32

Has the zen quality to it. I didn't play too long, but the sounds and simple interaction of directing the balls where I would want them to go - that was enough to keep me hanged there in the middle. Good job man!

baldwinthree 2013-05-03 07:49

Extremely entertaining. I loved the audio, but I wish there was some way to know what pitch it was going to be on release (higher pitch for earlier release or something). Also, the box physics were confusing... but no matter! Cool make!

lightnarcissus 2013-05-03 07:52

Unique and most importantly fun while staying true to the theme. Really enjoyed it!

saampahlavan 2013-05-03 19:50

Pretty interesting Sam. I wish the game taught me a little more about what was going on at the beginning. Nice chimes

nseward 2013-05-03 20:32

I loved the release mechanic. Great job. Dynamic music! (6 stars) Fantastic.

kannas 2013-05-03 20:49

Lovely game, it was fun. It's a shame there was just one instrument :(

netmute 2013-05-03 20:52

You know, normally I would have just copy n pasted the "I don't have Windows" thing. But since you've been cool on Twitter, you get a special story.

Me and Windows, we have a long story. We don't like each other particularly well. It said things about my mom, I threw stuff at it, etc.
In the end, we decided to part ways. It think it was better for both us. I mean, its getting old and ugly, and it's constantly bitching about things. But I'm rambling...

Ah, the old days.

psenfilip 2013-05-03 21:43

I don't really understand purpose, meaning and what you really wanted to express. Nonetheless, the experience was engaging.
I must confess I did not finish the game but I played it for quite a while. There were times I got myself just playing around with the sounds.
Cool!

minionstudios 2013-05-05 16:03

I liked the audio complement to the mechanic!

hayawi 2013-05-07 00:09

It looks like it has great potential to be a really good mobile game

monxcleyrproductions 2013-05-08 14:18

Interesting gameplay. I noticed if I clicked before the map changed, and released, a ball would be spawned, but it wasn't viable before it started to move. Perhaps reset the check for a mouse click on map change.

spiridion 2013-05-09 05:25

Interesting. Not sure why sometimes blocks disappeared and sometimes not, or why sometimes my balls would bounce off or sometimes plow right through. And I wasn't 100% sure what made the goal appear. But enjoyed it none-the-less. Great audio, interesting controls.

cambrian_era 2013-05-12 18:57

I liked the idea and it works pretty well. I kind of felt, though, that I wasn't sure why things happened and thus I was sort of clicking around. Were there goals? Just a time limit? As a toy, I enjoyed it. As a game, though, I felt a bit annoyed. I just wasn't sure which it was trying to be.

sampotasz 2013-05-16 15:11

Hey everybody- thought I'd chime in again right before voting ends :) First off, thank you all so much for taking the time to play the game and leave me a note! Seriously, it's great to see that people are enjoying the game.

Additionally, it's great to see that people are somewhat challenged by the game. When I was looking at minimalist art right after the theme was announced, that was certainly one of the feelings that struck me. I wasn't quite sure what was going on, and that drew me into the pieces even more. So hopefully you too can "sit" with this weirdness in Click, Release, and it draws you further in to its world.

For more (less rambly) thoughts on this- check out my post-mortem over here: http://www.sampotasz.com/blog/clickreleasedesign/

Thanks!