Mondrianism by Jezzamon 2013-04-30T11:08:00
I play it. I like it. I don't even know why.That's minimal!
Foon → Ludum Dare Explorer → Users → 3.14
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | 100% Safe Download | compo | 114 | 3.74 | 3.60 | 3.18 | 3.84 | 3.51 | 3.29 | 3.77 | 3.52 | 88 |
I play it. I like it. I don't even know why.That's minimal!
I bow to your gamemaking craft. Great work, the feel of the weapons the splash of the enemies - it's amazing. Can't wait to play it with friends.
Not much of the game, but I like the graphical effect and the mood at the beginning is nice.
Really solid game. Good job! The replays were a bit annoying on early levels but later on they were quite satisfying.
Hero's looks and animation are adorable :).
This my dear sir, was brilliant. There were not enough games that map your keyboard layout to the game space. You filled that spot. It got me thinking what can be done with this idea. Great job.
Fun little game. I fell in love in the music though. For all I know it doesn't fit... but it feels great and set the chilled-out mood for the game. Good job!
I love the twist on the classic raycasting. Good work.
Awesome game! Minimalistic Gears of War. I would really play an expanded version - more enemies, more weapons, more variety, some simple procedural storyline. More kinds of rooms.
MAKE IT INTO A FULL-BLOWN ROGUELIKE!
The ending was kind of anti-climatic tough. I entered the obelisk... and that's it.
Art is great and the overall production values and nice too. Too bad the gameplay is so repetetive. For 10k points i was standing in the middle and shooting incoming monsters - all of the same kind. The game could be great with more kinds of enemies.
Also, I like the idea of enemy graves being traps, but you should also add some collectible coins from time to time - otherwise there is no reason go go around and risk your life around those spikes.
Good job anyway, man!
You already have won the compo because of the title :). It's more experimental art then a game now. I wonder how could it be expanded into something where you slowly explore the inner workings of the this picture generator.
Interesting. Good work!
Actually pressing right arrows helped me play the game. Too bad there is no sfx and music. It would really add to the game (as it does to every game). Good job!
Awsome! It's a man trapped inside a tetris game. Make the blocks into tetraminoes!
Good job man, but it gets very hard very quickly.
It works as a game and is complete. I wouldn't add or take away a thing.
Good, relaxing game. Maybe you should add some blocks that allow other building patterns, ie. blocks that can be placed under your feet to form horizontal walks? Anyway: I really liked it. Good job.
Ps. I got stuck in a situation like this: http://imgur.com/UZfy19M It may be a bug. (or it may be a feature of eliminating not smart enough people like myself :))
It lacks proper ending but otherwise it's a great game. It would change a lot it there was some storyline - if only it would be text messages popping out on some points.
I aimed to create something similar, though quickly settled for an even more simplified setting.
Mind bending, though I play it mostly semi-random.
Has the zen quality to it. I didn't play too long, but the sounds and simple interaction of directing the balls where I would want them to go - that was enough to keep me hanged there in the middle. Good job man!
Nooooo, I failed at submitting. Kinda embarassing, but now the game is playable. Go go go. It's a flash game actually, so the title IS ironic :).
The taking cube works great and the dialogue is nicely written. I love the little sounds of player moving around. Good job, man!
Good job, 3.14 salutes you!
Minimalism at its best. Good game!
Nice take on abstract golfing. It quickly became totally unpredictable, but I liked the idea.
Good artsy stuff, great relax after two days and nights of jamming.
The graphics is gorgeous! The gameplay could be a bit faster and more intense - with more variation like jumping and weapons (but maybe I don't understand the combo system).
You've created a beautiful virtual place. Great stuff! At the first text wall I was a bit confused and only after I have read the instructions here, I learned that it should have clicked ther right mouse button. That was confusing.
I too didn't meet any rainwalkers.
I like the idea that edges of the game matter and bend the perception of lengths.
Found it through the 10s compilation project and this was a rare example of a game that I couldn't imagine how to play by the sheer looks of it. Good stuff. It's a nice puzzle, though the difficulty escalates quickly and the lack of undo button (combined with slow animations) make the mistakes time consuming. I managed to get to the tetris level, solved it after some time and then called it enough. But it was fun!
Good job!
Great game man. You did it again. You managed to combine your awesome pixelart with minimalizm theme without sacrificing any of those. Intro is fantastic I love all the small touches (character names!).
Defeatet the boss twice, scored over 3500. How can beat this?
I played the game until it crashed violently. It was mindless, it wasn't strategic at all... BUT I LOVED IT! Buy more guys, fight fight, buy more, fight fight, next wave, buy buy, fight fight, AAAAAA!!! You nailed the graphics, animation and sound and I loved the gameplay, but even I must say - it could use some more variation.
Expand it, you got the feel right :).
Nice concept and i like gfx and sound. But the game is too much unforgiving and restart after failure takes too long. It takes the pleasure out of failing :).
You totally nailed the effect of changing the level. The particle and sound fest is amazing. I loved the ending!
I found the potato and made it back.
Rope physics was a bit strange - when I attach the rope mid-air I would immediately stop, which was unexpected. But that the rope interacts with tiles was a nice touch.
I liked the mood and the feedling of directionless exploration.
Great game! Reminds me of the original Knytt games.
I got it only after reading the instructions. Quite fun then, though short.