FoonLudum Dare ExplorerLD26 → Radius minigolf

Radius minigolf

By nicosaraintaris

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CategoryRankScoreCount
Coolness369
Innovation913.54
Theme1373.66
Fun1993.08
Audio2512.98
Overall2853.10
Humor3891.65
Mood3902.57
Graphics4262.63

Comments

raroadkill 2013-04-30 04:08

Cool game. I enjoyed it. Would have liked the ability to swing the line either clockwise or counter clockwise. but that is just me being bad at mini golf.

tinytouchtales 2013-04-30 08:46

nice take on minigolf, but i think the shooting mechanic could need some more work.

peggiosoft 2013-04-30 11:41

Ok, I spent the first minute thinking that the ball was the black one. Then I realized it was the hole. Cool.
I actually liked it.
Mostly becaues it's not real golf and you easily end up drawing lines even if the ball s still moving.
Good job.

smilingcat 2013-04-30 11:45

Pretty cool little minigolf game. Took a minute to figure out the shooting mechanic but after that I had fun.

geepit 2013-04-30 15:23

Cool mechanic, really nice

jayemjee 2013-05-01 02:10

Very unique take on a golf game! Never played one that worked quite like this, and I think this setup actually makes more sense than most minigolf games. Unfortunately, I did run into some bugs: sometimes, I would drag the mouse, and the paddle wouldn't appear. Then, when I let go, the ball would go flying in some odd direction.

Otherwise, I liked it!

cadin 2013-05-01 02:14

Cool game. The control scheme took some getting used to, but I think that's what makes interesting. Nice work!

zatyka 2013-05-01 02:47

Pretty neat. I found it very difficult to accurately aim my hit. A nice use of the theme.

teejay5 2013-05-01 02:49

very addicting game!

potentialing 2013-05-01 02:53

Fun game to play, it took me a while to get the controls down (except I didn't really, it was still pretty difficult to control). On my first playthrough, I got 3 holes. The concept is very cool, and was very fun to play, but the game was difficult because of the concept, so it was more or less a double-edged sword...

meep 2013-05-01 04:24

Very interesting mechanic. :) Felt a little unintuitive, but it could probably be tweaked. Great work!

nolojen 2013-05-01 04:25

nice, clever and deceptively difficult

ilovepixel 2013-05-01 04:25

A bit hard to aim on this game, but after you get used to it it's all a bit more easy. Great Game!

casimps1 2013-05-01 14:02

Neat. I kept wanting to think that the length of the line I drew would affect the hit somehow, but it's effectively meaningless... that was a little odd for me. And since that part of the line drawing doesn't make a difference, it's effectively just a pull-back-to-shoot style game where the further you pull back, the harder you hit.

ithildin 2013-05-01 17:02

Very original and fitting take on minigolf, I like it.

I had some trouble at first figuring out how to move despite the instructions, though. In the tutorial stage I also mistook the hole for the ball (since it's larger and placed much closer to the text, I imagine it's easier to see it as the interactive object rather than the ball).
Then for some reason I assumed that "near" involved starting to draw the radius from the ball itself -_-U

After a few minutes of trial and error I finally deducted the right way, and it instantly became funnier. Nice job!

codexus 2013-05-01 18:21

Really harder than you would expect to aim like that. Neat idea.

314 2013-05-01 18:29

Nice take on abstract golfing. It quickly became totally unpredictable, but I liked the idea.

somenetworkguy 2013-05-01 19:27

Very neat! It took me a little while on the instructions screen to figure out what to do. I kept drawing a line around the ball and letting go, but it wouldn't hit the ball! Turns out I was trying to hit the hole :( silly me...

Any ways, real fun and worth the play!

nicosaraintaris 2013-05-01 20:21

Thank you all for the awesome feedback! We are adding all your comments to our workflow... Cheers!

ilo 2013-05-01 21:15

It's actually a nice control system (though I didn't figure it out immediately) and I enjoyed playing. I got to level 8 after a few tries. I wish I could keep going for longer, maybe with a more lenient time limit, or a way of adding time on the clock if you do a level below the par time.

patrickward 2013-05-02 00:59

I have to admit I did the same as @SomeNetworkGuy and tried to hit the hole at first. I would make it a little more apparent that it's a hole. Once I figured it out, the fun began. Control system worked great. I liked the little hints, especially when you were pointing in the wrong direction. Well done!

andrewshouldice 2013-05-02 01:01

This has a nice progression from "hmm?" to "oh neat" to "hrrmm" to "ah-ha!".

dustystylus 2013-05-02 13:19

Easy to learn, hard to master! Nice sound as well.

netpro2k 2013-05-02 23:55

cool mechanic. Would be nice if you were able to hit both clockwise and anticlockwise. Also the starting position of the ball in many holes was a bit too close to walls

rujomarco 2013-05-03 08:16

wow, this is sure original! a little difficult to get practiced but i like this!

fermcg 2013-05-07 07:15

Very cool game man!

geoege 2013-05-07 08:34

Really love that radius idea, it's pretty interesting.
But, that time based scoring mechanics is in my opinion some kind of wrong, in fact radius mechanics is pretty hard to master and that one minute timer doesn't bring the player to practice it and bring him to (in my case) random shoot and hope that it will fall in the hole.
Furthermore we miss a part of the game when we're bad.
Maybe a hit counter for each hole could have been a good idea.

nicosaraintaris 2013-05-07 12:00

Thanks for all the feedback, people! Geoege, yeah, you are right. Time mode was not the best idea for our control scheme but it sure was the fastest to implement. As we stated in our post mortem, we are porting it to iOs & Android (replacing the dragging with a swipe gesture) and working on different game modes: free mode, 18 holes, 9 holes, par mode, time mode and more! We are also excited about a level editor for the players all around to design their own levels and share them with the community! Again, thank you all for your feedback! Cheers!

joe40001 2013-05-08 02:28

Takes a bit to get used to, also I found you can hit the ball over some of the walls. Interesting idea though.

brant 2013-05-08 14:18

Nice! Liked it.

I only have two problems: locking it to just hit the ball clockwise and the interface wasn't that clear.

Nice music and sound FX!

timtipgames 2013-05-14 07:52

Fun and challenging :) Brought here by the indie intermission :)