Undercolor Agents by farmergnome 2013-05-18T12:43:00
One of the best!
Foon → Ludum Dare Explorer → Users → fermcg
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Pato Loco | compo | 1260 | 2.32 | 2.42 | 2.24 | 2.48 | 2.45 | 2.00 | 1.88 | 2.07 | 66 |
One of the best!
Really minimalistic! congratulations. By the way, I see you also used SFML (I ported my post compo to sfml). I compiled it with the static libs using visual studio express. Have to carry those msvcR/P110.dll all around. Did you compile yours with code::blocks?
I must win this...
Well done! pitfall for mobile!
ClassNotFound here too
One of the best.
It was really nice.
I think you should port it to mobile or tablets.
Great!
Man you're on my top 3! Such a tiny amazing game!
Really enjoyed it
I liked it a lot
I can't stand 5 secs in hard mode :D
Great game! one of the most suited to the theme!
Very nice! Well done!
Great game!!!
Sorry - couldn't get a working windows version - I've tried in two PCs (still without a PC here) - After having it compiled SDL2_mixer (unstable) was crashing at runtime. Anyways I'm porting it to SFML and as soon as I get a running version I will release, but it won't be a LD 26 version since I'm rewriting a big part of it.
recursive frog
What's your OS/X version? I just tested it in mountain lion. I have an old macbook at home that is snow leopard or lion - It didn't run there either... I'm coming out with a dmg+app version (post compo game - more features - ported from SDL 2 (unstable) to SFML 2.0 (stable).
Hey folks, thanks for the suggestions and comments. I'm trying things in game mechanics... I'm short of time this week, but I think in the weekend I might come out with something.
naufr4g0: The mac version is the "compo" version - it's the one I managed to finish in the 48 hours. It doesn't scroll and uses SDL 2.0. The new version uses SFML (I rewrote everything that made reference to the SDL funcions). The reason I did it: I couldn't have a windows version with the current SDL 2.0 - My mistake to choose an unstable under development framework. I didn't want to go back to SDL 1.0 because It would use software rendering internally - Porting to SFML was easy and I liked it so much that I'm sticking with it.
I'll release a post compo version for mac too as soon as I get to a "consistent" version. I'm playing with new tiles, trying to fix the double jump issues etc. Perhaps some mobile enemies. Feel free to follow my twitter: @fermcg. I'll announce there when the next version is out.
nice game man! congratulations!
Very cool game man!
Really nice... paused the 10s video to play!!
Nice concept!
Very well done game.
Very cool!
Beat it with 3 soldiers (or two as the game says): http://youtu.be/2t6_al4M488
I liked it :D
Very nice game!