sylvain-p 2013-04-30 22:23
The windows version will be make soon ?
Foon → Ludum Dare Explorer → LD26 → Pato Loco
By fermcg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Humor | 819 | 1.88 | ||
| Audio | 931 | 2.00 | ||
| Graphics | 1002 | 2.45 | ||
| Fun | 1039 | 2.42 | ||
| Innovation | 1120 | 2.24 | ||
| Mood | 1181 | 2.07 | ||
| Overall | 1260 | 2.32 | ||
| Theme | 1279 | 2.48 |
The windows version will be make soon ?
Don't have OS/X.
Sorry - couldn't get a working windows version - I've tried in two PCs (still without a PC here) - After having it compiled SDL2_mixer (unstable) was crashing at runtime. Anyways I'm porting it to SFML and as soon as I get a running version I will release, but it won't be a LD 26 version since I'm rewriting a big part of it.
Interesting concept. Would love to play it on windows or web.
Can't play - no OSX :-(
Can't play ((
Nice game, well done!
Sorry, I am running Windows so didn't rate it.
Collisions were wonky - keypt hitting "invisible walls" above some tiles.
Pretty nice game for mac os/x. Not so many native games found to play.
Very minimal, well done!
Now there's a windows version.
takes away all my double-jumps when I press jump once..
I played the windows version. I loved the touch in the entry menu, it was a nice minimalist tutorial =).
The OS/X version threw an exception when I tried to run it, so I could not play the game.
recursive frog
What's your OS/X version? I just tested it in mountain lion. I have an old macbook at home that is snow leopard or lion - It didn't run there either... I'm coming out with a dmg+app version (post compo game - more features - ported from SDL 2 (unstable) to SFML 2.0 (stable).
I think the first platformer I played this LD that had good controls! The audio was eerie but pretty jarring.
Played the windows version.
Pretty good & solid game. It would have been nice to ease in the player with the different platforming mechanics.
For one, I didn't think of running quickly to move to a nearby platform instead of jumping. Only found out later as I watched the YouTube video.
I liked the main character's animation. Simple & smooth. :D The shooting sound though is much too long, IMO, and gets pretty annoying quickly.
Aside from that, good job. :D
I'm playing windows version and it works correctly. What's difference between OS/X and WIN versions, graphic library apart?
Hey folks, thanks for the suggestions and comments. I'm trying things in game mechanics... I'm short of time this week, but I think in the weekend I might come out with something.
naufr4g0: The mac version is the "compo" version - it's the one I managed to finish in the 48 hours. It doesn't scroll and uses SDL 2.0. The new version uses SFML (I rewrote everything that made reference to the SDL funcions). The reason I did it: I couldn't have a windows version with the current SDL 2.0 - My mistake to choose an unstable under development framework. I didn't want to go back to SDL 1.0 because It would use software rendering internally - Porting to SFML was easy and I liked it so much that I'm sticking with it.
I'll release a post compo version for mac too as soon as I get to a "consistent" version. I'm playing with new tiles, trying to fix the double jump issues etc. Perhaps some mobile enemies. Feel free to follow my twitter: @fermcg. I'll announce there when the next version is out.
Shit damn this has nice controls, fun as hell too, great job.
Lol I've spent "some time" into the controls... Sadly I didn't spend too much time (yet) making stages.
Still impressive, even more so since it was a comp game.
congrats, you ruined my day. Addictive!!