FoonLudum Dare ExplorerLD26 → Huit

Huit

By nddrylliog

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CategoryRankScoreCount
Coolness352
Audio1013.50
Theme1213.70
Graphics1473.70
Mood1513.36
Overall1923.33
Innovation1993.21
Fun2612.93
Humor3471.87

Comments

HelkeGames 2013-04-30 19:31

Nice game! Well done! :D

sayaer 2013-04-30 22:10

Overall creative idea! I had a bit of trouble getting started, had to re-read the instructions a few times, but once i got going in enjoyed it. I would like to know a bit more about what each individual unit does though, would make it easier to strategize.

manax 2013-05-01 00:44

AI would have been nice (although I know that's... involved).

Looked nice. I had to re-read instructions a couple times, still wasn't quite sure what the heck was going on.

nddrylliog 2013-05-01 00:47

To those having trouble with the gameplay, check out my YouTube channel for a small demo: http://www.youtube.com/watch?v=ZWQLPjeJOf0&list=PLYSE2E4p8e7qPoz_GjIJGZfwqnCNmIe3n

cloudiestnights 2013-05-01 02:26

Really liked the graphics, but the gameplay (to me) did not fit the theme very well. Still a good game, though!

kreischweide 2013-05-01 16:24

Presentation is great, though the minimalism is hurting the gameplay severly as it does not explain itself in any bit without reading through the instructions. A small overlay with some hints might prevented the initial frustrations :) Other than that, great execution!

imagnity 2013-05-01 17:32

I liked it at the end but not in the start as I was lost. Maybe put some directions. Overall, you did a great job!

hackthepanda 2013-05-01 17:38

I really liked the style of graphics!

orangeez 2013-05-01 18:04

The game needs some AI badly. Hotkeys for menus are all over the keyboard, I think 1..5 would work better. And I had to re-read the instructions couple of times.

But music and graphics are really charming, the concept of regions is simple, yet very interesting. Nice job!

finnegan2100 2013-05-01 23:45

Though I was a little confused at the beginning, it turned out to be a great, fun game! Thought through very well; even more impressive if you consider it was done in three days. The music was very nice too!

nddrylliog 2013-05-01 23:52

To everyone: game used to crash after 5th music played, figured the bug, fixed it, uploading fixed builds. Not that anyone spent more than 8 minutes playing it :)

komiga 2013-05-02 00:22

A familiar face!

Notes:

- This world map is nice.
- Mouse acceleration in-game is really slow. Could be because I have acceleration in Windows disabled? It's normally slow in Windows compared to my Linux, but this is much slower.
- Not really sure what these icons mean.
- What happens if I spam enter? Oh, so this is for multiple players. Can't blame you there, decent AI for a strategy game is rough, no doubt.
- The game just crashed as I was typing notes. Seems like the first music track just ended? Wasn't running it in a console. Let's try again.
- Tried to move unit to a block alongside the edge of the screen, but half of the control wheel is cut off.
- Music sequence just rolled over to another track. Crash was probably not caused by that. Discarding theory.
- These keys are all over the place. Probably first letters of the actions? Doesn't help much.
- I have no complaint with the music other than that I generally dislike solo piano. It is very clean audio. Nice work on that.
- There appears to be no feedback to the user that an action cannot be performed with a unit that has already performed an action for the current turn.
- And it crashed again, right as a music track stopped and as I was off-focus. Nothing in console; that was a bust. I am going to hop in for a lengthy timeperiod and see what transpires.
- Spacebar should be end-turn. I keep having to move my hand across my entire board.
- Some serious lag when a large area is highlighted. I imagine this game isn't very soft on the GPU/CPU in the first place, but eh.
- Alright, there's another crash. Same situation as before. Am I screwing with the logic/frame timing of the game by unfocusing the window? The music still plays in the background.

Things I would change:

- I know the theme is minimalism, but this game simply doesn't tell the user enough for it to be enjoyable. I would add mouse-over expanding text to show the full name/description of things.
- Increase that mouse acceleration! Or just use the system acceleration.
- Use spacebar instead of enter to end a turn.
- If it becomes evident to the user what is what, just use number keys for the control wheel on a unit. Right now my hand is all over my board, and most of the actions don't work on a tile.
- Give feedback to the user when an action cannot be performed. Text log? Floating text? Could expand in the same way I am imagining the mouse-over text.

whilefun 2013-05-03 01:19

I thought this looked and sounded really great. I had a really hard time grasping the gameplay though, even after reading the instructions a couple times and trying it. The music was lovely.

SuperlevelSebastian 2013-05-05 22:09

Sadly I got this error message when I try to start it on my Win XP (32bit) laptop:

"Microsoft Visual C++ Runtime Library

Runtime Error!

Program: [...]\huit.exe

This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information."

fermcg 2013-05-07 02:38

Very well done game.

juaxix 2013-05-09 20:39

some source code would be great to see classes =)