Ordinal by tompudding 2013-05-01T21:42:00
Oh something unexpected :) Great idea and execution, like the approach!
Foon → Ludum Dare Explorer → Users → kreischweide
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Ascenion | compo | 1120 | 2.58 | 1.88 | 3.30 | 3.85 | 2.94 | 3.41 | 2.78 | 3.70 | 49 |
Oh something unexpected :) Great idea and execution, like the approach!
Nice overall, maybe a retry system would have helped once you fall from higher grounds :)
Nice first entry! Had fun grinding, but could really use some kind of bait for the mind to stay focused.
Very nice indeed. Only sounds could have been better (less agressive in tone) and some kind of music would help it alot.
Nice work, but the controls got me confused for a second. Everything fine, but the difficulty should increase at some point :)
Missed opportunity, you could instead have gone for Jam instead of Comp to get the extra 24 hours to finish it :) Otherwise style looks great to fit the theme, audio is in... just a bit more game mechanics could have been enough.
Not bad at all! You can feel the strugles with the platforming part here and there. But knowing that no framework was involved its quite impressive!
Nice game, definitely fun and very responsive controls. Some aggresive background music and some more detailed sfx could improve the experience. Great work!
Great entry, feels polished on so many levels!
Nice snake version. Graphics get flickery sometimes and the controls are somewhat hard, but overall the theme idea interpretation is good!
Great game, this could actually be a good indie game with some smaller additions and more adictive puzzles :)
Web seems not runable as it uses some kind of old unity player version? Windows client download just prompts an error message about "There should be 'TextParserPlatformer_Data' folder next to the executable"
Great graphics, wished for some sfx. Had fun :)
Nice style and theme representation, controls are great but for me it was a bit too tedius to just move the "cubes" around with only a single mechnanic.
Works and plays nice, good concept, a bit rough on the controls. Great work.
Idea is great and style went into a lovely direction but I hoped that you got a bit more done due to all things dropped. I guess all the moving around mechanic can get quite difficult once you need to respect to player position and so on :)
One thing I noticed in the first seconds is that you cant move around the bottom or top of the cube, which would be even more nice.
Loved the style, fits the theme superb!
Presentation is great, though the minimalism is hurting the gameplay severly as it does not explain itself in any bit without reading through the instructions. A small overlay with some hints might prevented the initial frustrations :) Other than that, great execution!
Reminds me of Geometry Wars Pacifism mode, where you also need to avoid stuff and run through goals. Nice entry, next time try to include some basic effects :)
Does not start, just directly exists without any error message.
Not bad, would've loved a better collision detection (why does it only hit when an enemy is around and the up-hit only works for a very small timeframe) and sfx & bgmusic.