Stargazers by Cake&Code 2013-05-05T20:53:00
Loved all the references :) The graphics fit perfectly alongside the concept and gameplay. Really beautiful!
Foon → Ludum Dare Explorer → Users → CloudiestNights
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | MiniMaul | compo | 690 | 3.05 | 2.79 | 2.41 | 2.68 | 3.03 | 1.85 | 2.11 | 71 |
CloudiestNights leaves an average of 26.5 feedback comments each event.
Loved all the references :) The graphics fit perfectly alongside the concept and gameplay. Really beautiful!
I was carrying around the musical note, but I wasn't able to do anything with it. I really liked this idea, though. It's quite abstract!
Really liked the graphics, but the gameplay (to me) did not fit the theme very well. Still a good game, though!
Really nice idea with some clean and wonderful graphics. Found the pulse to be very hard to use, but I guess that's the point :)
I liked the piano music and feel, but the gameplay seemed to be lacking some speed.
This game looks good, but it sadly freezes up before I can play. Look really interesting, though!
I found the gameplay simple, but refreshing for this genre of game. Pretty good game for the limited time!
Such a difficult life the onion farmer has! :) I enjoyed the mellow music and the plentiful amount of checkpoints given. The only gripe I have is that the moving platforms seemed to have some odd physics.
Such a unique idea using the level information as the bits of the level! I really liked that aspect of it. I could see this becoming a lot more interesting if expanded upon...
Great graphics and sound. Stupid spikes are stupid, though XD. Really tough.
I liked the minimal view and the randomly generated levels. The only thing it really needs is multiple boxes and goals.
Gameplay was fun, good use of minimal controls.
Good use of graphics and sound, and I found the gameplay to be fairly unique and difficult for a shooter. Good work!
Quite a happy amount of islands! Not a lot to do, but that's what the instructions say.
The entire game reminded me of LittleBigPlanet for some odd reason. The story felt very noir-like, and the gunplay was fun with the reloading mechanic.
Hilarious idea, done extremely well! The minimalism aspect adds something I can quite put my finger on, but its awesome!
Loved the bullet wrapping around the level (reminded me of Forget-Me-Not on iOS) and found the gameplay quite challenging.
Potato! Normal Doodle Jump gameplay, though I did like how the circle created the path of the hearts.
The CPU was evil on hard, and amassed a huge army in one lane XD Good game.
I liked the gameplay and paint mechanic, though the dialog -while good- was a little slow and unminimal.
XD That is all 5/5
Wow. Please improve this post compo? The graphics were simple and gorgeous. The gameplay was tough at the start, but really improves on the endless runner formula. This game reminded me of Nidhogg for some reason... A huge 5/5
The only problem I had was with the controls. I would sometimes move a space too many because I would hold down a key for a half second too long. Besides that, the graphics and sound were calming and beautiful and the levels thoughtfully designed.
The game felt a bit too slow and random at the beginning, but the graphics and audio were great.
Hilarious voiceovers, glitches, and everything! I loved how the ships would bounce around randomly (please don't change this if its a glitch).
You took the idea of a basic shooter, and turned it into a puzzle game by simply limiting the amount of ammo. I'm impressed! This game would sit right alongside PacMan and DigDug if it were in an arcade.
The graphics were quite imaginative for only being literally a pixel big. Fet like some places were inaccessible, but it was still enjoyable.
34.83. I grew some tulips, and I stared in awe at the minimalism. This game right here sums up the theme perfectly!
Graphics and audio were clean and simple. The gameplay was unique, but the controls took a little getting used to.
Gah! So tough XD Gameplay was spot on retro, though it seemed to lag a bit (possibly because I have a gazillion tabs open right now). Level design was simple but challenging, and the graphics were very crisp and distinctive.
I liked how the enemies changed the music, and I liked how "minimizing" multiple enemies in one shot changed the sounds.
Felt like a single player version of "Spaceteam." I didn't really understand a ton of what I was doing, but it was fun to try to fly a spaceship.
And then it was a diamond :) Simple game made tougher with the delayed attack animation. Quite funny, too XD
Such a simple and demanding platformer :) The gravity was a bit strong, but it was balanced out by the perfectly spaced jumps. I was quite impressed by the level layout. One of my top games so far!
Gameplay did remind me of Binding of Isaac. I liked the use of limited ammo; it made rushing toward the stuff lying around more intense XD. Quite difficult, too.
Really liked the idea! Gameplay felt underdeveloped, but with only 48 hours (or less) to work with... Really cool idea.
Liked the dark satire of the whole thing. Not much gameplay, but it was fun nontheless.
A fun little spaceship sim with some interesting gameplay. I would be interested in seeing this polished up!
Wow. I'm blown away by the polish of this game! I loved the changing music, I loved the graphics and idea. *slow clap* While this is most likely unintentional, I found that pressing A and the left arrow key at the same time moves the planet twice instead of once, which actually turned out to be a really cool idea. My only nitpicks about the game are that it was too easy and that a warning sign and sound would be handy for when a stack is five high. This is quite a wonderful game, and you deserve a top spot!
Fairly simple gameplay, which is to be expected with this theme. I like the Castlevania style jumping.
Quite difficult on single player. I'll try to grab my bro later to try it out. (cause this was MADE for mulitplayer!)
I got stuck really early on (blame my Ludumed out brain) at the part with the three bouncing yellow blocks guarding the other small one. I first found it odd, but the restrictive movement grew on me.
LD31 — Entire Game on One Screen (2)
Atticus VII by GreyShock 2014-12-10T21:59:00
Day 1:
Jettisoned the embryo lab, killing everyone on it. Watched it drift slowly into space sadly clicking on it hoping it would return. It didn't.
10/10 would fail the human race again
The Ace of Gases by spike_xp 2014-12-10T18:31:00
I ran it once and it worked fine, I picked up some sort of a vial, interacted with two different objects, and then he game crashed on me. It seems like it could've been interesting, it just didn't work for me. :(