FoonLudum Dare ExplorerLD26 → Blue

Blue

By cory-leach

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CategoryRankScoreCount
Coolness358
Mood1693.44
Overall2673.47
Audio2913.14
Innovation3163.43
Graphics3743.30
Humor4872.32
Theme5333.56
Fun7412.78

Comments

namkcor 2013-04-29 06:22

The dialogue was so slow it was painful. Good idea, but it felt like a slog.

avidgamernino 2013-04-29 06:39

I like the pixel art,sound did not need a off button(like it was) Took me a slight second to click the yellow then try to shoot, unless someone said it and I missed it

guestcheap 2013-04-29 07:22

If I could offer one suggestion... don't go with too much text next time. You have a solid platformer mechanic, so in theory you really don't need to waste time on a story. Focus on level design.

orangepascal 2013-04-29 07:22

I agree with comments before me, felt a bit slow/sluggish, but a good concept!

cogentinvalid 2013-04-29 07:26

Very polished for a game made in 48 hours.

xgor 2013-04-29 07:27

Pretty similar to the unfinished swan, but unlike that you can't control as well where you wanna shoot so you can't see stuff in front of you :x

cory-leach 2013-04-29 07:41

Thanks for your feedback. I generally feel like I was so worried about having a game with a beginning middle and end that gameplay itself got kind of left in the dust. I wanted to add more "weapons" for painting the world but I ended up not having enough time. Oh well there's always next time!

designernap 2013-04-29 11:14

I like this, a side scroller "unfinished swan" approach. Good work. Dialogue is a little slow, but that is just balancing with time, which you dont get in 48 hrs! great stuff.

bummzack 2013-04-29 12:37

Great game. I wish it was easier to aim though :)

ptsnoop 2013-04-29 21:33

There's a *lot* of content here for something made in 48 hours. It's good to see an LD game with some story!

cloudiestnights 2013-04-30 02:42

I liked the gameplay and paint mechanic, though the dialog -while good- was a little slow and unminimal.

pixeloaks 2013-05-01 00:39

Wasn't sure at first but this is a pretty cool idea that I'd like to see some more of. Only had a few problems with this; the slow dialogue, the controls tutorial after the title screen showing the controls (minor problem but I hate tutorial levels lol), and trying to shoot while in front of an interactive object.

martin_monosys 2013-05-01 00:44

Overall a nice game, maybe jumping could have used the UP key instead of space. Otherwise, it's a good game! :)

sharbelfs 2013-05-04 02:59

Unfinished Swan 2D. And this is not bad if you think.
Terraria is a great success today.

pabloalexandre31 2013-05-04 03:01

Nice Idea!

zanzindorf 2013-05-04 03:05

That was pretty cool. I wish the read command was a different button than the shoot command. Signs kept getting in my way when enemies were after me. I thought it was very ambitious of you to include a story. I think you pulled it off. Good job!

minionstudios 2013-05-05 21:03

This one put me in a hypnotic state! Very nice pigment ability... it gets tricky near the context-sensitive areas like doors and signs, but is really nice

euwaku 2013-05-05 21:07

A mix of unfinished swan and VVVVVV? :D
Loved it!

docix 2013-05-05 22:09

Fantastic concept! Just needs to be a little quicker to get to content and moving through what you do have.

voxel 2013-05-18 09:44

Nice to see an entry that takes longer than 30 seconds to play :). Would have liked a little faster pacing but I think it works well

georgebroussard 2013-05-20 23:13

>>don't go with too much text next time. You have a solid platformer mechanic, so in theory you really don't need to waste time on a story. Focus on level design.

This. Solid effort, but would have preferred to see quicker jump speed, way less text, and just let me play and explore. Text pop-ups are evil :)

Very solid for 48 hours though and a lot done here. Continue working on it.