Zealot by fasterthanlime 2017-12-06T19:20:17Z ♥ 0
This is pretty nice :)
Foon → Ludum Dare Explorer → Users → Spierek
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Silvercliff Killings | jam | 85 | 4.02 | 3.46 | 3.24 | 4.05 | 4.15 | 3.98 | 2.71 | 4.17 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Doodle & Destroy | jam | 226 | 3.82 | 3.42 | 3.67 | 3.91 | 4.46 | 3.89 | 2.58 | 3.48 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Lil' Justin's Fame Escape | jam | 55 | 4.07 | 3.86 | 3.83 | 4.20 | 3.63 | 3.65 | 4.08 | 3.73 | ||
| 2014 | 31 | Entire Game on One Screen | SmashTower | jam | 202 | 3.61 | 3.55 | 3.55 | 4.00 | 3.66 | 3.04 | 3.32 | 39 | |||
| 2014 | 29 | Beneath the Surface | SWIM HARD | compo | 185 | 3.62 | 3.65 | 3.63 | 3.19 | 3.93 | 2.98 | 3.23 | 3.26 | 89 | ||
| 2013 | 28 | You Only Get One | What The Sock | compo | 84 | 3.70 | 3.40 | 3.35 | 3.72 | 4.14 | 3.34 | 3.88 | 3.21 | 100 | ||
| 2013 | 26 | Minimalism | Greyspace | compo | 72 | 3.85 | 3.42 | 2.78 | 3.87 | 3.91 | 3.25 | 3.71 | 3.58 | 95 | ||
| 2012 | 25 | You are the Villain | Dastardly Diver | compo | 259 | 3.18 | 3.22 | 2.67 | 2.76 | 3.61 | 3.16 | 2.61 | 2.91 | 81 |
Spierek leaves an average of 19.7 feedback comments each event.
This is pretty nice :)
This is extremely nice and well executed.
Amazing art, not a fan of the music, but the gameplay feels like it could use some more balancing. Trumpet (E) felt kinda useless, while the kick (W) with its wide range and low cooldown overshadowed all other abilities.
Gonna echo previous statements here, but fighting the AI feels a bit unfair given the random nature of cards you get and wild swings in board's state. Still, this is a very solid entry that had me thinking hard about my next move. Good job.
Lovely visuals, but gameplay-wise it didn't really click with me. The fact that your broom snaps back immediately as soon as you release the rotation keys makes it really hard to reliably send snacks towards your opponent and ends up feeling weird.
Good stuff. Would be nice to see some indication of the order in which you'll control the kids so that the player could plan their moves, but this still is a pretty solid entry.
Also didn't hear any audio. For me the biggest problem while playing was that it's very hard to determine the length of your jump and where you'll actually land, especially as you pick up more speed.
Amazing, this is probably the best game I've played during this LD. Fantastic use of theme and really juicy controls.
So 2014!
It was quite fun, but sometimes the jumps don't register (I think it happens when you're standing on the line between two blocks) :(
It kept triggering that bug where you kill an enemy but can't escape from the room ("Heroes don't run from a fight!"). Other than that, it was alright, though it's all luck and almost no skill.
Pretty fun :) It'd be nice if the wind could change directions in the middle of the game.
Simply amazing. My only complaints would be the fact that the theme feels a bit "tacked on", and that the final puzzle is devilishly hard. Other than that - neat.
The blood spots don't respawn, it's almost impossible to cut hairs, and the CAH-based remarks were completely unnecessary :(
This was super awesome!
Nice idea, even if it's a bit similar to Lucas Pope's "The Republia Times". I liked the ambiguity of some of the choices (will the government want me to censor stuff like "X will be checked if it's relevant"?).
One thing I'd fix was the way you pick up and close the documents, since it's very unintuitive (you have to grab the border? why not the headline?).
The game was really great, and I felt like the interface was not needed at all :)
It's a fun little puzzle, though the controls are a bit problematic; it took me a while before I started really focusing on the purple indicator :)
Simply amazing!
Too much dynamic lighting kills my poor laptop, but the game looks good and I love how the sheep "bounces around".
A dynamic camera could've helped, because everything looks so small and sometimes it's hard to figure out where to go.
Well done, I liked the art and the overall mood :D
This is a really cool game.
One thing I'd change - right now there's no incentive to ever stop firing your laser. Maybe if the player's camera moved faster while not firing it could add extra depth to the game?
Wow, this is really great :D Bouncing them off walls is confusing, but overall I really enjoyed this game.
It's a shame that everything is so small, because the game looks really great! :c
Neat, though steering and firing at the same time is hard. One thing that bugged me is that drop rate for 1UPs is too high - during a single round I could easily get like 5 lives before dying.
He should be able to throw MtnDew bottles at the player to slow him down.
First of all, the game's very juicy and pleasant to play, so good job :)
However, there are some issues. There's no ammo depletion, so after you get a new weapon there's no reason to go back to the old one. Because the player isn't affected by blast damage, the dominant strategy is to go into a corner and fire your grenade launcher / rocket launcher below you. I've easily reached Wave 8 doing only that.
First playthrough was kinda frustrating, but after losing (and seeing the trajectory of the plane), I could easily finish the second game. Because clicking-holding pans the camera, very often choosing the ship you want is hard (and sometimes the colliders are completely off).
The concept is interesting, but IMO it's a bit undermined by the controls.
You should note that the Web link leads to a new, vastly updated post-compo version (which isn't the one that we should be judging here, right?).
I enjoyed the 48h version of the game; it looks worse, but it's more fun to play. (by the way, using "K" as the dimension-switching key is not ergonomic at all)
This game was quite clever, kudos :)
Simple, but amusing :) It's a bit hard to play with the mouse, though.
Simple, yet incredibly satisfying game! Great job :D
Fantastic game!
The hardest fight is the south one. I really, really enjoyed the game. Great job.
Lasted until the 18th round; the game is pretty fun :)
Neat idea, but the presentation is so-so (not very minimal) and none of the Shift weapons work.
At first the controls seemed strange, but you can quickly get used to them. The gameplay was really neat, though the best strategy is to always pick four items and place them on the counter. If placed items could spoil after 30 seconds of not completing an order, the game could be more balanced.
I liked it, but the controls could use some more work. Jumping and aiming attacks is too wonky.
Great play on the theme. I love the moment when you grab that star and the entire world is like WHOA.
Wow, I didn't expect that one.
At the beginning it took me some time to get what you meant by "remove noise", but after experimenting a bit, I got the idea. I think that it would've worked much better if the player was able to turn on/off the samples and hear the changes in real time, instead of having to press the red button again.
Really interesting use of minimalism. The basketball game was probably the hardest one.
Very interesting visuals. I especially liked that tunnel portion.
Lovely music and visuals.
You should've added a "how to" screen explaining the controls (especially noting the availability of double jumping) and the goal of the game (destroying blocks = opening doors isn't so obvious at the beginning).
Looks absolutely stunning.
That's a nice idea for a gameplay, but after getting to >1200 abductees all of the spawned houses had no people inside.
Really great :D The only thing that could've been explained better was the lorem-ipsum mechanic.
Works fine on Win8, but the game itself is really slowly paced, the player circle starts twitching when you stop the cursor, and the enemies can spawn on top of you, instantly killing the player.
29 here: http://i.imgur.com/TiDIVYi.png
The intervals between lightning flashes are too long in my opinion. Had some fun, but I can't figure out what to do after you drop down by one block.
Stuck on the #5 puzzle. Had a good time :)
Really fun game, but I've got three little complaints:
- too short :)
- the SFXs for the saws seem to overlay; that makes them a bit too loud on the later levels,
- you should've hinted at the fact that Maniac's death makes it safe to cross him (his saw is still spinning, looks like an obstacle); maybe by fading out his entire body or stopping his saw.
But still, it was fun. Sorta like a 1D Meat Boy.
@admund - 20th is the final one, actually. Took me several tries.
It's quite fun, but it suffers from a bug that makes all of the platforms spin randomly. Probably has to due with the fact that you didn't lock rotations and are using the RigidBody/Mesh Collider combination for the platforms :)
Really simple, but it doesn't mean that it's easy (levels 17-20 are awfully hard). I'm digging that minimalistic art style.
BTW, every death gives you extra +100 points; shouldn't it decrement 100 every time you die?
Great soundtrack and fun gameplay. The only gripe I had were the graphics; the background really makes the game less legible.
Great in every aspect.
Amazing. Great visuals (as usual), a subtle yet good BGM, and a surprisingly well implemented core mechanic.
Neat presentation and mood, but the cells puzzle is not responsive enough. Took me several minutes before I could divide them properly.
Very unique, but horribly frustrating. It's hard to get into the proper rhythm.
Crashes at the very beginning, Win8 64bit. Error name is just "APPCRASH", exception code is 40000015 (if it helps).
Web version is also broken for me. You're probably storing the game and the *.html file in a private folder on Dropbox. Try moving them to a subfolder in the "Public" folder, and then right-click it to "get public link".
The *.jar version works fine, though. The game is alright, but it does get repetitive soon enough (I was just plowing through the game, mashing Z and X).
Very nice visuals, an interesting game mechanic, and the level transitions were just great. Good job, sir.
Very neat, I liked how nicely the title of the game reflects the gameplay.
Amazing idea and execution. Kudos.
The hitbox of the "device" could've been a bit larger, but the game is quite solid. Loved the audio.
Hilarious as hell, great job :D Hitting the mine is the best thing.
Very strange experience, but the graphics and the music were quite pleasant. If only the game wasn't so confusing :)
The audio started to annoy me a little around Wave 8, but the gameplay was really solid. Good job.
The gameplay is confusing, but the mosaic pixel-art effect was sweet.
Really cool game with a new, fresh mechanic. That menu effect is some slick stuff, and the gameplay itself kinda reminds me of Hexagon (not just because of the background).
Quite buggy (cows stacking on top of each other), but really nice for a first time entry. Good job.
Amazing execution. Loved the variety of enemy sprites, that 8-bit CRT filter and those hilarious taunts thrown by "the king of all evil". My only complaint is with the controls (allowing you to switch between minions using 1,2,3 would've been much easier), other than that - just wow.
Sweet. My only complaint is related to those confusing controls, especially when it comes to flying upwards and switching birds. You did a nice job with the sounds.
Nice art, a fun idea, but, like the people above said, it's not very game-y. CraftStudio looks like a fun thing to use, I'll have to check it out.
Great idea, kudos :D
Really funny, loving the idea of stopping cops by throwing donuts. But, to be honest, the levels could be smaller, or you could automatically win by collecting the necessary money - in the first level I managed to get about 1000$ before reaching the car, and it took quite a lot of time (growing weight didn't help either).
Awesome graphics, but there's way too many villagers, thus making the game too hard. That princess just keeps hiding behind them.
The throwing arc was a bit weird, the sack sometimes caught things with the bottom of the sprite, but overall it's a not-nice game (I'd say that it's nice, but you're the villain :) ). Good job with the music.
"Press Space to Jump" was the best moment for me, when you realize that you're not controlling Indy but that giant stone ball.
Great idea, kudos. (though, that final scene was a bit... wtf.)
The hero's running animation looks like he's about to fall, made me chuckle a bit. Also, he jumped over my every minion :C
Really nice idea with cool execution. The UI could've been a bit better, but all those upgrade descriptions gave me a good laugh :)
Hard to control, but really enjoyable.
A nice idea for the interface, but controlling it wasn't the most comfortable thing.
The music was really hilarious, too bad it stops playing after resetting the level.
Really fun Metroid-esque game. You've nailed the controls nicely.
LD43 — Sacrifices must be made (14)
Total Party Kill by adventureislands 2018-12-06T13:02:06Z ♥ 1
Really great game, a complete package :) Aside from feeling that the tutorial could be streamlined a little bit, there's not much that I'd change in here.
Mayan Headache by Constantin 2018-12-06T12:51:33Z ♥ 0
Really great production values, but I felt like the amount of time it takes for the guillotine to fall was really arbitrary and made it really difficult to pursue any meaningful strategy. The amount of score drained when using slow-motion is also too high in my opinion - you have to waste way too many points to get even a minor advantage. IMO a separate, automatically refillable bar would work better here.
All in all I think this the game's core is solid but with some tweaking you could end up with a much more enjoyable game.
Rogues Like Beer by NickZangus 2018-12-06T12:42:10Z ♥ 1
Pretty enjoyable game, last puzzle was a bit finicky but overall I quite liked it :)
dropboy by torcado 2018-12-04T14:47:46Z ♥ 0
Extremely good game. Had the same issue as @dunin which was a bit annoying, but aside from that I loved everything about it.
Sacrificial Wool by WalterP 2018-12-04T13:35:33Z ♥ 3
This was rather fun, nice twist on the idea of sacrifice.
Medic ! by Eryph 2018-12-04T13:25:37Z ♥ 0
Looks like there's only a Mac and Linux version available on itch?
Bunny Blaster by rosalievile 2018-12-04T13:21:48Z ♥ 0
The game's quite good, the only thing I had trouble with was too much weapon kickback and not enough challenge when fighting the enemies (pretty much the only time I died was when I got crushed by the terrain, not from losing lives).
One suggestion - you haven't linked your Ludum Dare submission to the itch.io page, which makes it a bit tricky to find the game's LD page if you come from itch :) Also, it seems like you uploaded an HTML5 version (?) but haven't set the game to be web-playable on the itch page.
Keyboard Twister by Papercookies 2018-12-04T13:13:48Z ♥ 1
Really want to play this one but for some reason the game doesn't show up in my browsers (Chrome / Edge) after the instructions screen. Could you submit a downloadable version on itch? :)
Fallen Girl by fullmontis 2018-12-04T13:09:46Z ♥ 1
Very solid, really enjoyed finding hidden hearts.
The WeeZard by Kornel 2018-12-04T12:40:54Z ♥ 2
Pretty nice. Random drops (especially when it comes to mana) can be a bit annoying but aside from that, the game is quite solid.
Sacrificio Inc. by Reality Blind 2018-12-04T12:31:49Z ♥ 2
Amazing work, really fun take on the "15 puzzle" mechanics. Would love to see more mechanical variety (and better mouse controls - at least with some feedback regarding where we'll move the block), but had a lot of fun with this.
FTD : Fixin' to Die by Dezzles 2018-12-04T12:02:27Z ♥ 3
Really great work. Gameplay balance during the first day could use some work (took me a while to figure out that condition % was used to determine operation success) but other than that - nice visuals, great audio, fun mechanics, high quality work all around.
Ludum Dare: The Game by Darylsteak 2018-12-04T11:47:54Z ♥ 1
Enjoyed it, though it was a bit too difficult.
*Too lil features. Quite a few bugs. Not enough polish.*
:)
Lighter Than Air by simon.parzer 2018-12-04T11:41:44Z ♥ 2
Pretty cool, didn't expect the birds to also interact with the propeller - that was a nice touch :)