FoonLudum Dare ExplorerUsers → Spierek

Spierek

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be made👥Silvercliff Killingsjam854.013.453.244.044.153.982.714.16
201841Combine 2 Incompatible Genres👥Doodle & Destroyjam2263.823.413.663.914.463.892.573.47
201740The more you have, the worse it is👥Lil' Justin's Fame Escapejam554.063.853.834.193.633.654.083.73
201431Entire Game on One ScreenSmashTowerjam2023.613.553.554.003.663.043.3239
201429Beneath the SurfaceSWIM HARDcompo1853.623.653.633.193.932.983.233.2689
201328You Only Get OneWhat The Sockcompo843.703.403.353.724.143.343.883.21100
201326MinimalismGreyspacecompo723.853.422.783.873.913.253.713.5895
201225You are the VillainDastardly Divercompo2593.183.222.672.763.613.162.612.9181

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Spierek

LD25 — You are the Villain

Villaintris by Birchmountain 2012-12-17T17:41:00

Great idea, kudos :D

'Goat, give me back my clothes !' by MvT 2012-12-18T12:36:00

The gameplay is confusing, but the mosaic pixel-art effect was sweet.

Spy Trouble by Sos 2012-12-17T03:25:00

Really fun Metroid-esque game. You've nailed the controls nicely.

Dastardly Diver by Spierek 2012-12-17T11:11:00

@madpew - actually, all of the hitboxes are circles. It's probably the sprites, not exactly representing the hitboxes.

@SkyWolf - I wish the fix was as simple as including that DLL. Unfortunately it's way more complicated.

I've wasted the entire morning trying to find a fix, almost managed to do it, but it still won't work. I'll keep looking, but for now, I can't provide a fix :C

Dastardly Diver by Spierek 2012-12-17T17:22:00

Thanks to rbanke on the NeoGAF Forums, I've found a fix to the "MSVCR110.dll not included" problem (required two more files). I've updated the Windows link with a proper archive.

Dastardly Diver by Spierek 2012-12-17T19:07:00

@BarrensZeppelin - I actually intended to do that (adding momentum to the movement, since you're underwater), but there wasn't enough time :( Good to hear you liked it, though.

Villain OS 8 by tommycreo 2012-12-17T03:42:00

A nice idea for the interface, but controlling it wasn't the most comfortable thing.

FumbleAttack by TuxedoFish 2012-12-17T16:44:00

The hero's running animation looks like he's about to fall, made me chuckle a bit. Also, he jumped over my every minion :C

Missile Rider by rylgh 2012-12-17T03:55:00

Hard to control, but really enjoyable.

O TUTT'I CAVI LESI by Capro 2012-12-18T13:18:00

Very strange experience, but the graphics and the music were quite pleasant. If only the game wasn't so confusing :)

Consumption by VanMerwan 2012-12-17T17:50:00

Nice art, a fun idea, but, like the people above said, it's not very game-y. CraftStudio looks like a fun thing to use, I'll have to check it out.

The Princess Killer by jahlgren 2012-12-17T17:06:00

Awesome graphics, but there's way too many villagers, thus making the game too hard. That princess just keeps hiding behind them.

Villain Simulator 2000 by TheCze 2012-12-17T16:55:00

"Press Space to Jump" was the best moment for me, when you realize that you're not controlling Indy but that giant stone ball.

Great idea, kudos. (though, that final scene was a bit... wtf.)

Castle of Doom by vivavolt 2012-12-17T03:38:00

The music was really hilarious, too bad it stops playing after resetting the level.

Cow Stealer by ParaPup 2012-12-17T20:01:00

Quite buggy (cows stacking on top of each other), but really nice for a first time entry. Good job.

Stop Him Now! by TijmenTio 2012-12-17T17:58:00

Sweet. My only complaint is related to those confusing controls, especially when it comes to flying upwards and switching birds. You did a nice job with the sounds.

Gaben by Slushy 2012-12-17T17:28:00

I'm not sure whether the game's outrageous size (93MB for a LD48 game?) was just a mistake, or an intended pun aimed at GabeN (turns out it's just GM being silly).

DinoBurgers by Contraspect 2012-12-18T13:08:00

The audio started to annoy me a little around Wave 8, but the gameplay was really solid. Good job.

Carnage by SXPanda 2012-12-17T19:58:00

That was really fun, I managed to grab almost 14000 points (not sure if the leaderboard is online). It sorta reminded me of Black & White, though I'm sure that minions in B&W couldn't do this with their arms: http://puu.sh/1C37b

Satan's Little Helper by Frolacosta 2012-12-17T17:03:00

The throwing arc was a bit weird, the sack sometimes caught things with the bottom of the sprite, but overall it's a not-nice game (I'd say that it's nice, but you're the villain :) ). Good job with the music.

Sleight of Hand by anotherlim 2012-12-18T21:25:00

The hitbox of the "device" could've been a bit larger, but the game is quite solid. Loved the audio.

Event Horizon by SelectricSimian 2012-12-17T20:07:00

Really cool game with a new, fresh mechanic. That menu effect is some slick stuff, and the gameplay itself kinda reminds me of Hexagon (not just because of the background).

Mad Goat by Ret44 2012-12-18T12:32:00

Good job with the music and enemy AI, too bad the game is so short (and kinda buggy).

Bad Driver! +1 by uncade 2012-12-18T17:36:00

Hilarious as hell, great job :D Hitting the mine is the best thing.

The World is Mine! by matthias_zarzecki 2012-12-17T13:17:00

Really nice idea with cool execution. The UI could've been a bit better, but all those upgrade descriptions gave me a good laugh :)

Salvation by Nutter 2012-12-17T19:12:00

Nice music, and must've spent some time on nailing down that player-ground collision. Also, doing it from scratch in HTML5/JS is quite impressive. Though the game could've used a "HP" bar and the stage could've been longer.

APATHY by pbdiode 2012-12-17T19:15:00

Nice idea, I chuckled at some of the positive/negative messages (especially at the latter ones, since some of them are so true) :)

The Thief by delpes 2012-12-17T17:11:00

Really funny, loving the idea of stopping cops by throwing donuts. But, to be honest, the levels could be smaller, or you could automatically win by collecting the necessary money - in the first level I managed to get about 1000$ before reaching the car, and it took quite a lot of time (growing weight didn't help either).

THE PRINCESS IS MINE by emveyh 2012-12-17T19:22:00

Amazing execution. Loved the variety of enemy sprites, that 8-bit CRT filter and those hilarious taunts thrown by "the king of all evil". My only complaint is with the controls (allowing you to switch between minions using 1,2,3 would've been much easier), other than that - just wow.

NONEX by feiss 2012-12-17T03:45:00

A bit too easy, but really well done. Kudos.

LD26 — Minimalism

minimalistherain by alvivar 2013-04-30T06:38:00

The intervals between lightning flashes are too long in my opinion. Had some fun, but I can't figure out what to do after you drop down by one block.

Fortuitous by Follett 2013-04-29T12:16:00

It's quite fun, but it suffers from a bug that makes all of the platforms spin randomly. Probably has to due with the fact that you didn't lock rotations and are using the RigidBody/Mesh Collider combination for the platforms :)

WhiteSpace by argo15 2013-04-29T08:06:00

Crashes at the very beginning, Win8 64bit. Error name is just "APPCRASH", exception code is 40000015 (if it helps).

The Creation by netgrind 2013-04-29T08:24:00

Neat presentation and mood, but the cells puzzle is not responsive enough. Took me several minutes before I could divide them properly.

Merkaba by NostraDamon 2013-04-30T07:23:00

Looks absolutely stunning.

DeaN by Sakuyan 2013-04-29T20:26:00

The pacing in the story mode could've been much better, and the game lacks some audio in the background, but man...

Those adorable animations are making up for it nicely :)

U by KEFIR 2013-04-30T06:23:00

Really fun game, but I've got three little complaints:
- too short :)
- the SFXs for the saws seem to overlay; that makes them a bit too loud on the later levels,
- you should've hinted at the fact that Maniac's death makes it safe to cross him (his saw is still spinning, looks like an obstacle); maybe by fading out his entire body or stopping his saw.

But still, it was fun. Sorta like a 1D Meat Boy.

Greyspace by Spierek 2013-04-29T07:53:00

Wow, thanks for all the praise :) I'm glad that you liked the penultimate room; I put a lot of work into making sure that it will "wow" the player.

I only regret not having enough time to place decals (orange stripes) in all of the rooms and creating a "dun dun DUN" sound effect for the final reveal.

Greyspace by Spierek 2013-04-29T08:49:00

@alts: Ah yes, that's why I didn't go all out with the floating boxes, because I had no way of testing the game on other machines before release. I'd like to have 2-3 times more boxes (especially smaller ones) to provide a better feeling of "fragmentation", but in the end I toned it down because of performance.

I'm sure there are some better and cheaper implementations of that than "copy and paste and scale and change script values" but at the time I couldn't find any :)

Greyspace by Spierek 2013-04-29T19:38:00

@PsenFilip: Good point.

That's why I just uploaded a fixed version. Now features:
- continuous music playback,
- some more audio goodness on the penultimate and ultimate level,
- proper camera positioning after respawn,
- fixed meshes,
- improved performance.

Have at it!

Greyspace by Spierek 2013-04-30T06:17:00

@Jellycakes - I was probably indirectly inspired by Portal and Antichamber (haven't played that second game though). Not in a "I want to make a shorter Portal way", more like a feeling of "gee, this game is looking a bit like Portal" gradually rising throughout development.

Greyspace by Spierek 2013-04-30T08:27:00

@DST - I made some standalone ports (Win, MacOSX, Linux), so that you don't have to look around :)

Greyspace by Spierek 2013-05-06T16:21:00

@Xgor - I thought about implementing one, but figured that it might be too annoying for the player.

XYZ by ataxkt 2013-04-30T08:59:00

Amazing concept, gameplay and visuals.

Pink Haze by jwin 2013-04-30T08:45:00

Really great. I liked the randomization of the levels and the overall visuals.

My only gripe was the "singlemindedness" of the enemies - almost all of them jump out of the cover at once, raining bullets on you; then at the same moment they all hide again.

Join by Perry 2013-04-29T07:06:00

The idea is really interesting (Snake x iNudge) and the puzzles are quite challenging, but I've got a problem with the responsiveness of the controls. Too often the loss is caused by the snake not reacting quickly enough.

(Follow the) Line by Chman 2013-04-29T09:43:00

Really simple, but it doesn't mean that it's easy (levels 17-20 are awfully hard). I'm digging that minimalistic art style.

BTW, every death gives you extra +100 points; shouldn't it decrement 100 every time you die?

Blox - Return of the Pixel by thequay 2013-04-29T21:16:00

@admund - 20th is the final one, actually. Took me several tries.

maximumCuriosity by DST 2013-04-30T07:45:00

Very interesting visuals. I especially liked that tunnel portion.

BEAPE by Xgor 2013-04-29T20:18:00

The core mechanics are interesting, but the audio design fails to deliver. You should've taken more time to position the coins so that collecting them delivers a satisfying music.

The Last Barman by Nisshoku 2013-04-30T12:31:00

At first the controls seemed strange, but you can quickly get used to them. The gameplay was really neat, though the best strategy is to always pick four items and place them on the counter. If placed items could spoil after 30 seconds of not completing an order, the game could be more balanced.

Escape the Minimalism by klianc09 2013-04-30T12:11:00

Great play on the theme. I love the moment when you grab that star and the entire world is like WHOA.

Orbicular by metalcan 2013-04-30T12:04:00

Great and clean art style, but like Hadyn says, it would be better if squares only detracted a certain amount of points instead of forcing you to restart.

Miximal by Cheshyr 2013-04-30T08:51:00

Wow, I didn't expect that one.

At the beginning it took me some time to get what you meant by "remove noise", but after experimenting a bit, I got the idea. I think that it would've worked much better if the player was able to turn on/off the samples and hear the changes in real time, instead of having to press the red button again.

Add Removal by StuStutheBloo 2013-04-30T06:28:00

Stuck on the #5 puzzle. Had a good time :)

Bell Curve by Soundboy 2013-04-29T06:51:00

Very neat, I liked how nicely the title of the game reflects the gameplay.

Random Legend Adventure by Captain_Genial 2013-04-30T12:39:00

Neat idea, but the presentation is so-so (not very minimal) and none of the Shift weapons work.

Hatchet by mackthehobbit 2013-04-29T07:43:00

Web version is also broken for me. You're probably storing the game and the *.html file in a private folder on Dropbox. Try moving them to a subfolder in the "Public" folder, and then right-click it to "get public link".

The *.jar version works fine, though. The game is alright, but it does get repetitive soon enough (I was just plowing through the game, mashing Z and X).

theseus.f by belickim 2013-04-29T20:56:00

Looks good, plays well, and the rats introduce a nice twist to the whole mix. Too bad you didn't manage to include any music with it.

QbQbQb by rezoner 2013-04-30T12:05:00

Got to about 820 points. Really loved the dynamically changing soundtrack and the visuals.

Zip by Chronodrax 2013-04-29T06:59:00

Very nice visuals, an interesting game mechanic, and the level transitions were just great. Good job, sir.

hru by gilmore606 2013-04-29T08:33:00

Great in every aspect.

Running With Swords by eteeski 2013-04-30T12:21:00

I liked it, but the controls could use some more work. Jumping and aiming attacks is too wonky.

Abduction - finally... by MartianWatts 2013-04-30T07:05:00

That's a nice idea for a gameplay, but after getting to >1200 abductees all of the spawned houses had no people inside.

Mobius by 3beards 2013-04-30T08:12:00

Really enjoyed this game; you took a simple idea and created a lot of various challenges with it.

Canon by sparkleswirl 2013-04-29T08:17:00

Very unique, but horribly frustrating. It's hard to get into the proper rhythm.

You Are Alone by Senosus 2013-04-30T06:52:00

Works fine on Win8, but the game itself is really slowly paced, the player circle starts twitching when you stop the cursor, and the enemies can spawn on top of you, instantly killing the player.

Special client by ColdBrain 2013-04-30T06:56:00

Really great :D The only thing that could've been explained better was the lorem-ipsum mechanic.

Everybody Fail by ncgames 2013-04-30T08:36:00

Really interesting use of minimalism. The basketball game was probably the hardest one.

Budget Squad by deepnight 2013-04-29T08:28:00

Amazing. Great visuals (as usual), a subtle yet good BGM, and a surprisingly well implemented core mechanic.

DudeJump by agnulf 2013-04-29T20:22:00

I enjoyed the simplistic visuals and that moody music, but overly floaty jumps and no checkpointing make it hard to really enjoy this game.

Daft Pong by mikelovesrobots3 2013-04-29T03:25:00

Amazing idea and execution. Kudos.

Hito by lucas_gaspar 2013-04-30T07:37:00

Lovely music and visuals.

You should've added a "how to" screen explaining the controls (especially noting the availability of double jumping) and the goal of the game (destroying blocks = opening doors isn't so obvious at the beginning).

The Road by GeorgeBroussard 2013-04-30T06:42:00

29 here: http://i.imgur.com/TiDIVYi.png

Your Efforts are in Vain by BarrensZeppelin 2013-04-29T08:38:00

Great soundtrack and fun gameplay. The only gripe I had were the graphics; the background really makes the game less legible.

LD28 — You Only Get One

What The Sock by Spierek 2013-12-16T04:26:00

Thanks for the feedback! I'll be tweaking some minor issues (like the visibility collider) on Tuesday, so feel free to request some changes :)

What The Sock by Spierek 2013-12-17T15:16:00

I've updated the game (fixed colliders, corrected timescale, etc.) and added the "How to play" section at the bottom of the page :)

What The Sock by Spierek 2013-12-21T19:18:00

@Threef - if only I had more time :)
@AlanZucconi - phew, now I'm glad that I formatted the code during the compo and that it's not that bad :D
@everyone else - thanks!

The Ronin by ResonantCraft 2013-12-17T16:14:00

Simple, but amusing :) It's a bit hard to play with the mouse, though.

Loop Desert by Giovanni Cappellotto 2013-12-21T14:44:00

This game was quite clever, kudos :)

Old MacDonald vs Zombies by rogueNoodle 2013-12-17T15:38:00

Simple, yet incredibly satisfying game! Great job :D

YOGO Mom! by Coblynau 2013-12-16T20:42:00

Nice graphics and a fun take on the theme! Good job :D

Unibrow by ViliX64 2013-12-28T15:56:00

You should note that the Web link leads to a new, vastly updated post-compo version (which isn't the one that we should be judging here, right?).

I enjoyed the 48h version of the game; it looks worse, but it's more fun to play. (by the way, using "K" as the dimension-switching key is not ergonomic at all)

Triangle Shooter Gather Level FTW XX ! by wobbleboxx 2013-12-16T20:50:00

Lasted until the 18th round; the game is pretty fun :)

Impressive Dog by EricTheCoolDude 2013-12-17T12:38:00

Fantastic game!

TITAN SOULS by Claw 2013-12-17T09:03:00

The hardest fight is the south one. I really, really enjoyed the game. Great job.

LD29 — Beneath the Surface

Lounge Lord by pereubu 2014-05-06T07:54:00

So 2014!

The Valley Rule by Raiyumi 2014-05-01T10:04:00

Simply amazing. My only complaints would be the fact that the theme feels a bit "tacked on", and that the final puzzle is devilishly hard. Other than that - neat.

Hot Diggity by DragonXVI 2014-04-30T07:53:00

Simply amazing!

Dig Hard by petey123567 2014-04-30T09:40:00

This was super awesome!

Switcher by ehtd 2014-04-30T09:08:00

The art is cool, but the game felt very unbalanced. The duration of the stun is too long, the energy replenishing system is not fun, and the game is more about luck (as in, "lucky not to get hit by a boulder") than about skill.

SWIM HARD by Spierek 2014-04-29T09:55:00

Thanks for the very positive feedback :)

One pro tip for winning the game (and losing friends): you can drown other players if they're not suspecting it.

Cave Survival by CryoGenesis 2014-04-28T07:01:00

First of all, the game's very juicy and pleasant to play, so good job :)

However, there are some issues. There's no ammo depletion, so after you get a new weapon there's no reason to go back to the old one. Because the player isn't affected by blast damage, the dominant strategy is to go into a corner and fire your grenade launcher / rocket launcher below you. I've easily reached Wave 8 doing only that.

Insane Grandpa by jahlgren 2014-05-06T08:00:00

Amazing, this is probably the best game I've played during this LD. Fantastic use of theme and really juicy controls.

Wunderheilung by kbm 2014-04-28T10:40:00

Well done, I liked the art and the overall mood :D

Yumbugs by Hypnohustla 2014-04-28T08:37:00

Wow, this is really great :D Bouncing them off walls is confusing, but overall I really enjoyed this game.

Lost Sheep by Boneloaf 2014-04-29T07:00:00

Too much dynamic lighting kills my poor laptop, but the game looks good and I love how the sheep "bounces around".

A dynamic camera could've helped, because everything looks so small and sometimes it's hard to figure out where to go.

DIVE by Lars Faust 2014-04-28T08:30:00

It's a shame that everything is so small, because the game looks really great! :c

Balancitos by NickZangus 2014-04-30T09:02:00

The game was really great, and I felt like the interface was not needed at all :)

Aviation Disaster Recovery Simulator by Flux 2014-04-28T06:47:00

First playthrough was kinda frustrating, but after losing (and seeing the trajectory of the plane), I could easily finish the second game. Because clicking-holding pans the camera, very often choosing the ship you want is hard (and sometimes the colliders are completely off).

The concept is interesting, but IMO it's a bit undermined by the controls.

Beneath The Surface by adamwoolridge 2014-04-28T10:05:00

This is a really cool game.

One thing I'd change - right now there's no incentive to ever stop firing your laser. Maybe if the player's camera moved faster while not firing it could add extra depth to the game?

Robotick by Squid Blink Games 2014-04-30T11:59:00

The blood spots don't respawn, it's almost impossible to cut hairs, and the CAH-based remarks were completely unnecessary :(

Maniac PengMaku!! by spotco 2014-04-28T07:57:00

Neat, though steering and firing at the same time is hard. One thing that bugged me is that drop rate for 1UPs is too high - during a single round I could easily get like 5 lives before dying.

The Stones Back Home by jrap 2014-05-06T07:48:00

It was quite fun, but sometimes the jumps don't register (I think it happens when you're standing on the line between two blocks) :(

The Westport Independent by Double Zero One Zero 2014-04-30T09:32:00

Nice idea, even if it's a bit similar to Lucas Pope's "The Republia Times". I liked the ambiguity of some of the choices (will the government want me to censor stuff like "X will be checked if it's relevant"?).

One thing I'd fix was the way you pick up and close the documents, since it's very unintuitive (you have to grab the border? why not the headline?).

God Hunter by iJohnF 2014-05-06T07:45:00

It kept triggering that bug where you kill an enemy but can't escape from the room ("Heroes don't run from a fight!"). Other than that, it was alright, though it's all luck and almost no skill.

You are a metro car by fserb 2014-04-30T08:13:00

It's a fun little puzzle, though the controls are a bit problematic; it took me a while before I started really focusing on the purple indicator :)

Arctic Antics by Miltage 2014-05-06T07:26:00

Pretty fun :) It'd be nice if the wind could change directions in the middle of the game.

Eskimo Run by locknic 2014-04-28T07:40:00

He should be able to throw MtnDew bottles at the player to slow him down.

LD40 — The more you have, the worse it is

Aurora by AkirAssasin 2017-12-06T18:56:44Z

This is extremely nice and well executed.

Jazzy Beats by Moski 2017-12-06T18:43:43Z

Amazing art, not a fan of the music, but the gameplay feels like it could use some more balancing. Trumpet (E) felt kinda useless, while the kick (W) with its wide range and low cooldown overshadowed all other abilities.

get>set by rela_x 2017-12-05T23:49:58Z

Felt like the floatiness of the controls is detracting from the experience, but nevertheless, this is a very fun spin on the theme.

Tic-Tac-Matrix by Antti Haavikko 2017-12-06T17:36:11Z

Gonna echo previous statements here, but fighting the AI feels a bit unfair given the random nature of cards you get and wild swings in board's state. Still, this is a very solid entry that had me thinking hard about my next move. Good job.

Zealot by fasterthanlime 2017-12-06T19:20:17Z

This is pretty nice :)

A WIZARD STOLE MY CLOTHES by jellycopter 2017-12-06T17:01:47Z

Also didn't hear any audio. For me the biggest problem while playing was that it's very hard to determine the length of your jump and where you'll actually land, especially as you pick up more speed.

Running With Scissors by Daze 2017-12-06T17:16:46Z

Good stuff. Would be nice to see some indication of the order in which you'll control the kids so that the player could plan their moves, but this still is a pretty solid entry.

DRAGLUTTONY by Reality Blind 2017-12-06T17:27:31Z

Lovely visuals, but gameplay-wise it didn't really click with me. The fact that your broom snaps back immediately as soon as you release the rotation keys makes it really hard to reliably send snacks towards your opponent and ends up feeling weird.

LD43 — Sacrifices must be made

Rogues Like Beer by NickZangus 2018-12-06T12:42:10Z

Pretty enjoyable game, last puzzle was a bit finicky but overall I quite liked it :)

dropboy by torcado 2018-12-04T14:47:46Z

Extremely good game. Had the same issue as @dunin which was a bit annoying, but aside from that I loved everything about it.

FTD : Fixin' to Die by nuclearfriend 2018-12-04T12:02:27Z

Really great work. Gameplay balance during the first day could use some work (took me a while to figure out that condition % was used to determine operation success) but other than that - nice visuals, great audio, fun mechanics, high quality work all around.

Fallen Girl by fullmontis 2018-12-04T13:09:46Z

Very solid, really enjoyed finding hidden hearts.

Mayan Headache by Constantin 2018-12-06T12:51:33Z

Really great production values, but I felt like the amount of time it takes for the guillotine to fall was really arbitrary and made it really difficult to pursue any meaningful strategy. The amount of score drained when using slow-motion is also too high in my opinion - you have to waste way too many points to get even a minor advantage. IMO a separate, automatically refillable bar would work better here.

All in all I think this the game's core is solid but with some tweaking you could end up with a much more enjoyable game.

Keyboard Twister by Papercookies 2018-12-04T13:13:48Z

Really want to play this one but for some reason the game doesn't show up in my browsers (Chrome / Edge) after the instructions screen. Could you submit a downloadable version on itch? :)

Keyboard Twister by Papercookies 2018-12-06T13:29:13Z

Really solid entry, but it does require you to have a keyboard without ghosting (which I fortunately had :)

I can easily imagine myself trying this out with a couple of friends, taking turns between rounds. Great job.

The WeeZard by Kornel 2018-12-04T12:40:54Z

Pretty nice. Random drops (especially when it comes to mana) can be a bit annoying but aside from that, the game is quite solid.

Sacrificial Wool by WalterP 2018-12-04T13:35:33Z

This was rather fun, nice twist on the idea of sacrifice.

Ludum Dare: The Game by Darylsteak 2018-12-04T11:47:54Z

Enjoyed it, though it was a bit too difficult.

*Too lil features. Quite a few bugs. Not enough polish.*

:)

Silvercliff Killings by spierek 2018-12-04T02:58:46Z

Thanks! We've had plans for showing that but unfortunately we ran out of time. If I have some time tomorrow, I'll try to put out a post-jam version that fixes that :)

Silvercliff Killings by spierek 2018-12-04T03:29:09Z

https://afterburn.itch.io/silvercliff-killings - updated the game to v1.01, now it should show deaths in proper order which should help you when comparing testimonies.

Silvercliff Killings by spierek 2018-12-04T12:18:12Z

@rolly Yup, I was just uploading that; should be working fine now :)

Silvercliff Killings by spierek 2018-12-04T12:42:22Z

@anfaas1618 Thanks, it's all @wrnk's work :)

Silvercliff Killings by spierek 2018-12-04T15:09:59Z

@dunin Thanks for the feedback, forgot about that button :)

Silvercliff Killings by spierek 2018-12-04T18:57:46Z

@papercookies Thanks for letting us know, we'll look into it :)

Silvercliff Killings by spierek 2018-12-05T07:25:11Z

@jamesdude - That could be interesting ;)

@dwam - That was the idea, glad it came through :)

@kloscunha - I'll try to figure out a fix for this, thanks for letting me know.

@fzillo - Thanks! We've had plans for adding character bios to the game where you could preview the person's info and portrait, but alas, we ran out of time :)

@darkanice @surreali @roka-josh @bgamedev @kosmosos - Really glad you enjoyed it!

Medic ! by Eryph 2018-12-04T13:25:37Z

Looks like there's only a Mac and Linux version available on itch?

Medic ! by Eryph 2018-12-04T13:42:35Z

@garymarance Thanks, it looks like the Windows build is visible again :)

Sacrificio Inc. by Reality Blind 2018-12-04T12:31:49Z

Amazing work, really fun take on the "15 puzzle" mechanics. Would love to see more mechanical variety (and better mouse controls - at least with some feedback regarding where we'll move the block), but had a lot of fun with this.

Total Party Kill by adventureislands 2018-12-06T13:02:06Z

Really great game, a complete package :) Aside from feeling that the tutorial could be streamlined a little bit, there's not much that I'd change in here.

Bunny Blaster by rosalievile 2018-12-04T13:21:48Z

The game's quite good, the only thing I had trouble with was too much weapon kickback and not enough challenge when fighting the enemies (pretty much the only time I died was when I got crushed by the terrain, not from losing lives).

One suggestion - you haven't linked your Ludum Dare submission to the itch.io page, which makes it a bit tricky to find the game's LD page if you come from itch :) Also, it seems like you uploaded an HTML5 version (?) but haven't set the game to be web-playable on the itch page.

Lighter Than Air by simon.parzer 2018-12-04T11:41:44Z

Pretty cool, didn't expect the birds to also interact with the propeller - that was a nice touch :)

LD41 — Combine 2 Incompatible Genres

Doodle & Destroy by spierek 2018-04-24T13:28:49Z

@neuronezero @jrpl The bugs should be ironed out now, if you'd like to give it another go :)