FoonLudum Dare ExplorerLD29 → Robotick

Robotick

By primitive-concept

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CategoryRankScoreCount
Coolness350
Humor1793.11
Innovation2353.31
Audio2843.24
Graphics3053.55
Theme4443.00
Mood4542.93
Overall4583.07
Fun4962.76

Comments

mrexcessive 2014-04-29 04:09

Hi. Only weakness I found was the difficulty, need a lot of replays or luck with blood spots early. Love the speech and overall impression, though do not like tics and this doesn't help with that...

zedutchgandalf 2014-04-30 08:29

The game lags really hard every time a new sound file is loaded.
And I have the impression the blood spots do not respawn? At least it feels as if I had run out...

spierek 2014-04-30 11:59

The blood spots don't respawn, it's almost impossible to cut hairs, and the CAH-based remarks were completely unnecessary :(

primitiveconcept 2014-05-01 04:46

Yeah, I wanted to have blood gradually respawn, but I ran out of time :(
I do have commits ready now to make both hair and blood respawn over time to make the game "endless," as was originally intended, but I don't know if that counts as a win condition "bug," or a new feature, since I knew it was unfinished when I submitted.

I don't want to break any rules, or the spirit of the jam. Anyone know if there's been similar fixes in the past that would set precedence?

konrad-zegis 2014-05-03 20:57

I love the idea, and it's great to see somebody implemented theme in more 'organic' way, and overall impression.

But I have the impression that I cannot win this game. Blood spots seems to run out, and the game still keeps goin until I died.

thingostudios 2014-05-05 22:42

There is no way to "win" the game but I don't think that was the intention. Dialogue was less funny than the mechanized voice attempting to read it, including the punctuation marks and colons.

alexrose 2014-05-19 20:52

I really like the graphical style, getting together a nice GUI and stuff like that in Unity on such a time limit's tricky, especially the health bar, that stuff looked really good. The voice interpreter was interesting, did you record the lines or do you have some kind of plugin that reads it on the fly?

(Even as I made that comment I feel stupid, surely it's prerecorded). But anyway, dialogue ranged from "wtf" to "looool", game itself was fun after I figured out what to do (I stupidly thought the blood were just scars like.. holes that you'd fall down so I was going for the zits and hairs).

Nice take on the theme. Nice one.

primitiveconcept 2014-05-20 04:25

Heh... actually, the voice was javascript text-to-speech; random speech was also done in javascript by another member of the team. I would have Unity send an event to the webpage to fire off the speech generation function, which would generate a random phrase, speak it, and send the string back to Unity to be displayed in-game. Kind of hacky, and I'd wanna' use an in-engine TTS engine in Unity should a more complete version of the game be done (it's in the works).