emveyh 2012-12-17 17:54
Cool platformer. I liked that every "coin" you collect says something different. It doesn't really fit the theme, though
Foon → Ludum Dare Explorer → LD25 → APATHY
By pbdiode
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 67 | ||
| Humor | 155 | 3.15 | ||
| Audio | 230 | 2.83 | ||
| Mood | 332 | 2.84 | ||
| Fun | 367 | 2.84 | ||
| Innovation | 430 | 2.70 | ||
| Graphics | 489 | 2.65 | ||
| Overall | 505 | 2.74 | ||
| Theme | 662 | 2.35 |
Cool platformer. I liked that every "coin" you collect says something different. It doesn't really fit the theme, though
Great work. Very cool feel. It was interesting the goat could push platforms as well, and I loved all the messages that kept popping up. Rated you highly on Humor/Mood.
Nice idea, I chuckled at some of the positive/negative messages (especially at the latter ones, since some of them are so true) :)
Nice twist on the platformer concept. Might want to either let the player know not to collect the yellow faces (I was collecting everything initially until I saw the yellow ones reduced xp and red ones increased it).
Ive just had this sitting on the menu screen for a while now, Had it in the background, and realised I was tapping my foot to a catchy tune - Nice.
Ok, time to play this.
haha, I won. (Just by standing, and doing nothing!)
I was hoping the world would push me along. That would be the ultimate Apathy Goat.
Nice game though - Maybe lower the volume of the SFX a bit, they're a tiny bit piercing.
It was fun reading all the different messages.
Interesting concept! I like the graphics and the gameplay. The generation of the level could use some work, though, as I got obviously stuck often and sometimes spawned in the middle of a cliff, haha. Still, great work. I like the little messages too. Would also like to see a post-compo version, if you think there's anything else you could put into it. ;)
Nice job :)
The game is simple, yet addictive. Procedural level generation adds points for replayability(even though, as some have already said, it could use some more work to avoid some impossible jumps)
The theme choice is an interesting one as well (Sadly, I can relate to some of the negative sentences).
Sweet goat, but some jumps were a little bit impossible, (as they should be)...
I like the metaphor, but the level is alittle too random.
Most fun I've had with the LD! Not the most innovative 'coding' wise, but a superb all-rounder. The humour was absolutely delightful and a lot of thought has clearly gone into it. Pushing the blocks is a nice feature in such a platformer. Visuals were gorgeous little things. And apathy is a perfect application of the theme, don't listen to those jealous people. Simple, but just excellent.
The goat is very cute :)
Very nice having all those phrases, and the platform programming is remarkably crisp, I like it. Only major flaw I can think of is that it's a bit hard associating it with the main theme, I'm not sure if I'm supposed to be bad or good.
Pretty interesting idea to make all blocks & platforms movable. However, I'm not sure about the villain theme. But the goat is definitely there :)
I kind of see where you're going with the theme although it was a bit confusing on how to win the game. The sayings were humorous and I couldn't help but smile while playing the game. Great job!
loooL I liked the text alot :)
I really like the way you have to construct your own path into this random generated game. Music from the splash screen is epic.
The Xp system is a bit abstruse, some explanations about i could reinforce the theme.
I'm not sure what's going on here, until i read some messages and it's clear, not sure about theme
I like the pushable blocks you use as obstructions- it's a very simple way to add a good chunk of depth to the gameplay. I doubt it was intentional to make the ground pushable, but it's funny either way (though it does make the game harder). Also, I disagree with the comments saying it doesn't fit the theme- I like that you used an abstract "villain". And, of course, the little captions really hit home (although I wish there was a way to read the captions when you collect a bunch of coins in quick succession- maybe it could be implemented as a multi-line text box that reads the few most recent captions or something like that).
The trouble with procedurally generated levels is that, unless you're careful, the game can generate some impossible scenarios. One I encountered a lot was jumping between pieces of land while being forced to push a block (that is, the block is low enough that the goat pushes it while standing on the ground, but it's too tall to jump over). It's hard to prevent that kind of stuff entirely. It also might be a good idea to include a different game over message for players who end the game with negative XP (about how you overcame your apathy or whatever).
If you plan on expanding this game for a post-compo version, one thing to think about might be how to make "apathy" manifest itself through the gameplay, instead of just through points and captions. Perhaps the more XP you get, the slower the goat moves? Or maybe the background becomes less colorful, or the music gets slower. Whatever you can think of.
One fun little bug/feature I found: hold down the 'R' key for a few seconds during play. The coins will stay in the same place while the land, blocks, and goat shift around them- it looks funny.
Nice game! too simple yet creative!
Ha, nice! I relate to far too many of the apathetic notes... Not sure if being able to push the land was intended, guessing that was a bug but it worked nicely for the blocks.