Foon → Ludum Dare Explorer → Users → Mezzomatto
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Resistance Runner | jam | 236 | 3.15 | 2.77 | 2.32 | 2.65 | 4.19 | 2.26 | 1.56 | 3.60 | 49 | ||
| 2012 | 25 | You are the Villain | Trade Persuasion | compo | 219 | 3.26 | 3.22 | 2.43 | 2.94 | 3.22 | 2.54 | 2.74 | 2.88 | 57 |
Mezzomatto leaves an average of 21.5 feedback comments each event.
Nice moon-moussche
Nice look. Works well on my adroid.
Nice. With further development , added challenges, levels, upgrades and the like, ir could be a great full game. Perfect for my android! Nice look and feel.
Excellent. Very cool idea and nice gameplay balancing which choices to make.
Well that was awesome.
I liked it. I took two castles. Second one required created a spasm with my hand in order to press the space bar fast enough. Everything you need for the start of a nice game is here. A quick, cartoony version of a marauding army simulation.
Pretty darn cool. I, too, was fumbling with controls and died many times quickly. With a bit more work on making it possible to set up stronger defences this game would be a winner. I imagine it already took a fair bit of work though. Well done.
Just fantastic! Slightly tricky controls at parts but certainly more than impressive for LD. Really well balanced mechanics and very fun. I blew up the damn moon! I love the quirk of a terrorist cell being a factory style program. One of the best I've played this LD.
V cute. Nice style and concepts.
Nice start. Bit easy and sometimes unclear what is happening in combat (multiple attackers). Otherwise quite cool.
Hilarious! I was cacking myself before I even started. DAMNIT MUM STOP GIVING THE KIDS CANDY! I enjoyed watching them literally 'bouncing off the walls'.
Nicely done indeed. Enjoyed it for a long time. Got a little bored by third level, I must admit, but this is clearly the start of something awesome. Just needs a bit more risk or something, harder fights perhaps? Great style too.
Nice.
Surprisingly brilliant. Didn't want to stop but had to go to dinner. Bookmarked!
Nicely executed!
Nice. I love games in which each levels choices build the nature of the next.
Nice. I wanted to control them more fully, but I guess that's part of the challenge. Really enjoyed myself, though!
Most fun I've had with the LD! Not the most innovative 'coding' wise, but a superb all-rounder. The humour was absolutely delightful and a lot of thought has clearly gone into it. Pushing the blocks is a nice feature in such a platformer. Visuals were gorgeous little things. And apathy is a perfect application of the theme, don't listen to those jealous people. Simple, but just excellent.
Nicely executed. Were it slightly easier to select the ghosts you could have put in the pill that makes LS man dangerous too. Perfect look and feel and idle movements of unselected ghosts is great.
Nice tower-defense adaptation.
Cool idea for a game. I was happy with it and engaged but perhaps a quick tutorial or even a "tip" for maximising starvations would more quickly engage newbies. A tad more visualisation would be good too but this was wholly adequate for a 48hr game. Well done.
Alright idea. Could do with more complex safe codes and perhaps a record of numbers tried (see the board game Mastermind). Took a while to work out how the hostage killing thing worked.
Can't get it to work currently on the mac i'm using. Sorry. :(
Nicely put together, great gameplay ideas and excellently gloomy villain. I'd love to see this expanded.
Great idea!
Very nice. Giving the names to the reindeer is the perfect touch.
Nice. A well considered construction.
Made me smile.
LD28 — You Only Get One (10)
One shot by Jod 2014-01-03T05:34:00
Nice idea, great aesthetic. Unfortunately many of the outcomes didn't fit. That is, the text indicated I had made it into the compound and yet it took me back to the start (after using the grappling hook for example). It was also frustrating that I had to start the game again to use a different item but it is still an interesting attempt at a game mechanic that may or may not have paid off. Points of trying something different.
Sensory Deprivation by Finn Stokes 2013-12-27T07:36:00
Tight and very interesting. Well done!
One Element by SimonRhys 2013-12-19T12:38:00
Nice little thing. Mages looked great. I liked the mechanic of running away placing traps while hoping not to trigger more encounters ahead of you. Also really enjoyed falling long distances while still battle enemies also falling. Bit disappointing that only the air mage was functionally different but time restraints do that. Climb ability worked well with the (procedurally generated?) level design. Nice simplified RPG elements - RPGs don't have to be super crazy complicated! Can't give it the best marks because of all the competition this LD, but there's a lot of potential from you two. Keep it up!
Uno Terra by Diptoman 2013-12-19T12:01:00
Start wars, make money. Brilliant.
Stretch Bouquet Point by mister_morris 2013-12-19T11:50:00
That was... Well it was... How should I put this... It umm... I feel... Well... Hmmmm.
Alchemist by dekart 2013-12-19T11:41:00
Very polished and smooth. High scores did some weird things for me. Gave me a top score for a terrible game and didn't give me access for a good game.
SingleTown by elcow 2013-12-17T07:15:00
Very ambitious, very cool considering the scope. Good work!
Save One For The Kids by SonnyBone 2013-12-17T06:56:00
Very nice. Smooth, consistent, good number of well-designed stages. I may have read your readme and it has swears in it which is super offensive and makes me sad. Anyway, looking forward to killing more children in you games.
Lestac by almightysuit 2013-12-17T06:32:00
Doesn't work for me. Glitches out early on. Nice music.
Hide The Baby by Nick Weihs 2013-12-17T05:35:00
Many laffs were had. Good work.