FoonLudum Dare ExplorerLD25 → The Evil Reveal

The Evil Reveal

By oxyoxspring

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CategoryRankScoreCount
Theme174.11
Humor353.50
Innovation443.53
Mood623.39
Overall783.42
Fun1043.11
Graphics1773.11
Audio1852.63
Coolness83141

Comments

mezzomatto 2012-12-17 01:31

Great idea!

parapup 2012-12-17 15:20

This was really nice, I like the work you have created.

oxyoxspring 2012-12-20 17:11

Thanks for the comments guys! Really appreciate the feedback!

clavus 2012-12-20 20:15

Funny take on the theme. Not that difficult to figure out the winning strategy.

dustystylus 2012-12-20 20:43

Haha, nice idea, and very well implemented! Nice graphics. Though a little more room space would be nice.

(and extra points for picking one of my favourite Mitchell & Webb scenes. I also like the health & safety version where's he's getting the builder to put in his rotating wall :D )

jomomomo 2012-12-20 20:50

Can't play on windows :-(

xgor 2012-12-20 20:54

I like the idea... There is a fatal flaw with the game play, plants are really OP because if you sell them and place them out again the mood increases and it doesn't cost that much thus taking away any strategy and depth in the game

oxyoxspring 2012-12-20 21:00

Yeah unfortunately I didn't have chance to really balance the game as I came over with flu.

master4523 2012-12-20 21:02

Definitly one of my fav game, really fun

brotherst 2012-12-20 21:11

I really like the idea and the huge map of the world table. The plants cheat was instantly obvious as others have said. A lot of potential though.

cassio 2012-12-21 19:37

Its really nice.

youdonotexist 2012-12-22 02:37

@OxyOxspring: Is it possible to get Web/Mac build?

nicealexanderas 2012-12-23 14:20

hahahahah cool idea! :D Nice work :D

oxyoxspring 2012-12-23 15:31

@youdonotexist: Sadly not as of the moment... Sorry!

zathalos 2012-12-25 06:56

Amazing game. If the plant pots weren't OP it would awesome.

deathbysnail 2012-12-26 18:12

Nice idea.

goerp 2012-12-30 15:17

Wow, pretty impressive. Original idea (well not totally original of course, but to make it into a game is very well done).
I think it is a bit weird that you can't use soundeffect for the compo, but can use samples.
I think you would have been allright. Or maybe you could have done the sound effects by yourself (I think its fun to do that).

Jeremias 2013-01-01 16:17

Was fun to play and design the traps, but as you already said, there is some balancing respective the room costs needed. You can publish XNA games on a game jam without forcing the testers to install it as an application. I wrote a tutorial about that: http://www.stevencolling.com/index.php#howto_publish_xna_gamejam