Gnomer by BinxBurger 2012-12-22T02:52:00
@BinxBurger: Is it possible to get a Mac/Web version?
Foon → Ludum Dare Explorer → Users → youdonotexist
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Typer | jam | |||||||||||||
| 2013 | 27 | 10 Seconds | Kidnap Commander | jam | |||||||||||||
| 2013 | 26 | Minimalism | Tic Tactics | jam | 17 | ||||||||||||
| 2012 | 25 | You are the Villain | Mothership: The Sequel | jam | 141 | 3.11 | 3.19 | 3.47 | 3.53 | 2.47 | 2.49 | 2.16 | 2.63 | 94 | |||
| 2012 | 23 | Tiny World | Rubiq's Garden | jam | 74 | 3.36 | 3.18 | 3.93 | 3.14 | 3.32 | 3.35 | 2.63 | 3.00 | 46 | |||
| 2011 | 22 | Alone | The Unfortunate State of Being Alone | compo | 268 | 2.86 | 2.10 | 2.65 | 3.33 | 2.48 | 2.10 | 1.46 | 3.37 | 2.42 | 57 | ||
| 2010 | 17 | Islands | No^Man | compo | 82 | 3.00 | 2.55 | 2.91 | 2.27 | 4.22 | 3.18 | 1.63 | 2.06 | 7 |
youdonotexist leaves an average of 18.8 feedback comments each event.
@BinxBurger: Is it possible to get a Mac/Web version?
@strong99: Is it possible to get a Mac/Web build?
@BrothersT: Is it possible to get a Web/Mac build for this? I really want to try it out.
@colincapurso: Is it possible to get a Mac/Web build?
@jedilemons: I'll keep an eye out for when the Mac version comes around.
@OxyOxspring: Is it possible to get Web/Mac build?
@TeamQuadratic: Is it possible to get a Web/Mac build?
@Aslai: Is it possible to get a Mac/Web build?
Awesome game. It seems like everything came together on this one. This is going to make for a really great touch screen-based game.
@ koller-digital: Tried to open on my Mac (Mountain Lion, Java 7) and got the following:
mdaly@mikedaly:~/Downloads$ java -jar Neutral_Balance.jar
Exception in thread "main" java.lang.IllegalArgumentException: setSelectedIndex: 0 out of bounds
at javax.swing.JComboBox.setSelectedIndex(JComboBox.java:622)
at de.koller.ld25.launcher.Launcher.<init>(Launcher.java:15)
at de.koller.ld25.LDStart.main(LDStart.java:9)
Ping me on twitter (@youdonotexist) if you need any help troubleshooting.
@Nanolotl: Is it possible to get a web/mac build of this?
Is it possible to get a Web/Mac build?
You can ping me on Twitter (@youdonotexist) if you need any help testing a build.
Is it possible to get a Web/Mac build?
Is it possible to get a Web/Mac build?
is it possible to get a Web/Mac build?
Is it possible to get a Mac/Web build?
Is it possible to get a Web/Mac version of this?
Is it possible to get a Mac version of this?
Getting an exception when running on my Mac:
http://pastebin.com/LWGyenZ4
Ping me on Twitter (@youdonotexist) when you get a working build or need help getting it working for Mac.
I'll be keeping an eye out for a Mac build of this game.
A really fun and addicting game. I couldn't get more goats to spawn, but the level/puzzle design were quite good and let to some interesting gameplay.
I think the gameplay would benefit from having some kind of tile-based movement versus freeform. (EX. hitting 'left' would move you one tile to the left instead of just adding a force in that direction).
I got to the third level in hell and the scythe weapon disappeared. Not sure if this was intentional or not, but made it pretty difficult to proceed.
Other than that, great game! Hard, but completely playable.
I found myself just using the Pause key (since the shifting left/right was too complicated for me). I was able to beat it. It's a very interesting concept and could make a decent one-tap mobile game if you get rid of the A/D controls.
I started this thinking 'I probably won't be playing this for very long'. 15 minutes later I was still exploring. Very addictive gameplay, paced very well and tons of potential. Great work!
This mechanic has tons of potential. There's something really fun about controlling hordes of zombies and watching as they slowly take over. With that being said, I'd like to see a bit more strategy involved (different types of zombies, maybe?) to make it feel like I'm making important decisions.
This idea has a lot of potential. It's very strange how fun destroying stuff can be! I'd like see the object have different states of destruction.
This was great. I loved how you could see the nuclear strikes hitting the planet. Visually, this was very well done. I would like to have had an auto-fire feature (click+hold to repeat fire), but this may have just been because I was playing with a trackpad.
Interesting concept. I'd like to see some more interactive elements for each action. A bunch of mini-games that branch on success/failure to tell a story would be cool.
The game played well and had a great apocalyptic feel. The usage of A/Z for aiming up and down was a bit weird and I had a issues with the Control + Left/Right messing with OS X's desktop management switching.
Is it possible to get a Mac version of this?
Is it possible to get a Mac version of this?
Is it possible to get a Mac version?
Can we get a Mac/Unix/Web version of this? I'd like to play, but I don't have a Windows machine.
I really enjoyed this game.
My only complaint is the height of the builds seems superflous. You CAN shoot the other floors of a building, but I spent the majority of the time down at the planet surface, shooting the first floor.
Could we get a Mac/Unix/Web build of this? I don't have access to a Windows machine.
I can't play, as I don't have a Windows machine. I know it's not possible to port XNA games to Mac/Unix, however, I'm still leaving a comment as an indication of a lost potential rating.
Is it possible to get a Mac/Unix/Web version of this?
Can we get a Mac/Unix/Web build of this? I'd like to play, but I don't have a windows machine.
If possible, but put an Mac/Unix/Web version of this. I don't have access to a windows machine. :(
Ditto. Could we get a mac/unix/web version?
Very interesting gameplay. I like the idea of shifting the world in to get to get around obstacles.
Only three suggestions:
1. Make the final goal more visible
2. Make moving between different cube faces quicker
3. When the player moves to a new cube face, orient the player to face the direction of the path
Great work!
I'm on a Mac and tried to load the Linux version, but got a stacktrace:
Exception in thread "main" java.lang.RuntimeException: Resource not found: fonts\droid_sans_20_outline_0.png
However, I'm not sure if this is even playable on a Mac. I verified that there aren't any file permission or ownership issues. I can see the fonts/droid_sans_20_outline_0.png resource, but it's failing to load for some reason.
Any thoughts?
Perfectly executed. Make me an online multiplayer version of this, please!
My only criticism is that the rocket and machine gun turrets didn't seem to be shooting ammo (but they were causing damage).
I had trouble on the third level getting past the green amoeba thing (it seemed to be moving incredibly fast).
Interesting environment.
I could see this being a really good resource management game. Though, right now there is a lack of feedback as to when I'm doing something and controlling the ants is a bit confusing.
The bird added an awesome sense of "OH SHIT GET OUT OF THE WAY" to the 'day in the life of an ant' simulator.
Picking up enemies is very hard. Either the enemies need to be larger, or there needs to be a better indicator on the hand.
Also, I found major slowdowns with the arm after playing past the first death (running a pretty beefy OS X laptop).
This game definitely has lots of potential in terms of being fun. With some more structure I could see this becoming an interesting spin on the tower defense genre.
I really liked this game, though I found it to be very hard.
It seems like if you manage to collect a white square, it should protect you a from red square regardless of if the two collide (this may have been part of the bug mentioned above). It's just too difficult to try to make the two squares collide while flying around (usually it would just happen when I got lucky).
Other than that, the mechanics seem pretty solid.
Had trouble getting my bearings in this game. Controls felt a bit weird (even after playing around with the sensitivity).
I like the spherical world concept and the visuals were very interesting.
This game reminded me a bit of Fez. The perspective made it a bit difficult to know exactly where my character was with respect to enemies.
Other than the perspective, I thought that this was a good use of the world-turning mechanic.
Your OS X dropbox link is dead. :(
I loved the style. I think exploration has trouble existing by itself as a game mechanic without immediate feedback or metrics to let the player how much exploration they've done. In this case, it would have benefitted the player to know how far they've traveled.. or how close they are before they can no longer explore.
But, still awesome for a 48 hour entry. This has lots of potential!
Great fun. Lots of button mashing, but the variety of weapons added a bit of strategy. Would benefit from having platforms or other areas where you can move to.
Great game! Incredibly addictive. I beat every level.
Graphics could use a little love (not the prettiest choice of colors ;) ), but with solid gameplay and some graphics love, you'll have yourself a great little puzzler.
I like this quirky kind of humor that balances very well between believable and ridiculous.
The art and music were great, however I agree with the others that the puzzle was too much in one place. I like the concept of being in a enclosed area and using the surroundings to solve puzzles, though. (Similar to my LD entry: http://t.co/vUDVpFje)
Can't be said enough.. beautiful art, tight controls (dog putting his paw on the wall when you run into it.. just perfect), music is awesome.
I really enjoyed this game. I managed to get myself stuck in some geometry, but was able to beat the 4 starter enemies.
And then the whole circle started attacking. It was pretty epic.
I could see this being the foundation of a very fun game.
I like the concept, but I felt like it was more work than play. I didn't quite understand the purpose of the van moving around.
Music was great and fit the mood.
I saw birds and wolves, but no cats. I am disappoint. ;)
I will wait until the GOTY Edition comes out.
Ahh, this game brings me back to my high school days.
I attempted to beat the game by just avoiding everyone and trying to find the exit, but I ended up getting cornered and having the snot beat out of me. So, it's super realistic!
Overall, it's an interesting concept.
This was just great. I really enjoyed the mechanics behind the guns (reloading = the amount of time you spent shooting) and made the decision more strategic when it came to choosing to stick with my current gun or move to another for the next batch of baddies.
I didn't quite understand what the power ups did, but that may have been because I wanted to go back to shooting people.
Great work!
Definitely the foundation for a fun game. I played on normal mode.. but it seemed like the game would degenerate into me moving from each corner of the screen over and over again (until I got the highest score, of course).
The AI could be a bit better (instead of just grouping together after the first couple of times around).
I like this. It seems like a concept you could build up on, especially on a multi-touch interface (I ONLY HAVE ONE MOUSE CLICK TO GIVE!)
The game started off as addicting, but very quickly tapered off. Adding some sort of element that changes things up a bit (outside of speed) would definitely keep me playing longer.
This is an awesome idea! It reminds me of the gif that shows what sin(t) looks like and how it relates to a circle (http://js.2x.io/trig-paperjs.html)
Visual stuff like that makes it much easier to grasp what's going on behind the numbers.
The only frustrating I encountered was.. I wish it was more of a text box interface and not a command line. The command line made it difficult to try different things, swap out components and keep another, copy and paste, etc.
Other than that, overall a great game!
I definitely agree with the above comments.
There are tons of games to go through. Without an executable, this will probably be one of the games I go back to once I've reviewed all the others.
This was a cool concept. I do agree that the memes were a little distracting, but I think that fits with the mood (forever alone is the main character).
I could definitely see this, with some additional work, being a fun little mobile game.
Running OS X Lion here.. I was unable to load this in browser. It would show the LWJGL logo.. and get to about 50%, then show an blank white page. Let me know if you fix!
LD42 — Running out of space (1)
Corrupt Space by jmswrnr 2018-08-17T17:39:47Z ♥ 0
I loved the art and gameplay. I felt like there wasn't enough feedback as to how the button and the door and the light were connected, but I was able to solve that puzzle without actually fully understanding it. The puzzle in the underground area where with the moving weight made it much clearer.