FoonLudum Dare ExplorerLD25 → Sicarius

Sicarius

By teamquadratic

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CategoryRankScoreCount
Coolness283
Theme1883.15
Audio1992.49
Humor2312.13
Graphics2542.54
Mood2692.32
Innovation2822.22
Fun2932.12
Overall2972.37

Comments

comrad_gremlin 2012-12-17 20:06

The graphics and process are really fun, nice stealth realization. Extra score for awesome comic strip! :)

devenger 2012-12-17 21:36

How do I continue past the instructions screen? No buttons seem apparent, nor does keyboard mashing appear to help.

devenger 2012-12-17 21:44

Stealth mechanics are far too frustrating - either not explained well enough, or just inconsistent.

dalbinblue 2012-12-18 02:18

Nice comic intro; but the mouse for attack was a little wonky for me. I would have just liked an extra key on the keyboard to attack.

lando-walters 2012-12-18 02:34

Looks like a good idea, but I couldnt seem to kill a single guard :P

teamquadratic 2012-12-18 05:38

Thanks for the comments everyone! Just a tip for anyone playing, if you're not already, use focus mode to your advantage when killing the guards so that you can catch up to them faster.

mcc 2012-12-19 02:25

this could've been cool, but the controls were super awkward and made it too frustrating to kill any guards for me

dek 2012-12-20 01:39

I had a hard time dealing with the controls. Other than that, I think its promising!

alexrose 2012-12-21 03:39

The comic strip was absolutely awesome, really enjoyed it.

The AI was a bit mean though, it always seemed to find me exactly as I was about to stab it if I came from the side.

Cool entry though.

brant 2012-12-21 03:41

Good. I had some fun. But the stealth mechanics are really frustating and unknown.

moomoo112 2012-12-21 04:04

the attack button should not have been the mouse button..

stonemonkeystudios 2012-12-21 04:38

Interesting take on the stealth theme. The collisions and enemy detections can be a bit unforgiving at times; the characters big head will often prevent the player from entering tight corridors, sometimes preventing him from getting away in a timely manner. Additionally, it seems fairly counter-intuitive that a guard will notice you if you attempt to shank him but miss, but you need to be pretty much overlapping the guard in order to successfully shank him.

Other than that, there's potentiality for a solid top-down stealth game.

teamquadratic 2012-12-21 05:12

Thanks again for the comments. We're planning on adding on o the game and fixing some stuff up afterwards, so we'll be sure to take your suggestions into consideration. Since we've already received a lot of feedback on the controls, we'll be sure to change those up. Thanks again everyone!

youdonotexist 2012-12-22 02:37

@TeamQuadratic: Is it possible to get a Web/Mac build?

tyruspeace 2012-12-22 04:24

The kill range on the weapon is very strange, and it's non-obvious that it results in the guards attacking you. My main issue was the collision detection with the level itself, though. There were a few spots that seemed to be invisible walls.

This is still a cool stealth game, though! With a bit more speed and more obvious mechanics (like a dashing stab so that there's a bigger range and more obvious reason to be noticed, for example) I can see it being a cool arcade experience.

Nice gameplay and art, overall!

evilseanbot 2012-12-23 07:32

I didn't understand what the objective was, but hey other stealth games niiiiccceeee. Also good job in the comic, but the text is hard to read sometimes. Maybe use an outline next time?

spelchan 2012-12-25 23:49

Liked the idea. Found the actual game play a bit too difficult. Instead of holding down the keyboard to go into focus, I would have it start focus and you stay in focus for a few seconds. Likewise having to use the mouse for attacking didn't make sense and could have easily been another key. Guards moved a bit too quickly, especially when they were turning around right when you were about to stab them.

zkenshin 2012-12-30 21:53

Not bad, but I found the movement of the player to be a bit awkward.