Bath Time by DDRKirbyISQ 2018-08-16T11:38:46Z
Very fun and cute, I'm used to 400 DPI on my mouse so this was some intense mouse spinning :laughing:
Foon → Ludum Dare Explorer → Users → jmswrnr
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2018 | 42 | Running out of space | Corrupt Space | jam | Mood | 4.55 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Vendo | jam | 4.14 | 3.78 | 3.64 | 4.50 | 4.92 | 4.00 | |||
| 2018 | 43 | Sacrifices must be made | Frank's Forbidden Food Factory in a Faraway Fantasy Farm | jam | 3.40 | 3.45 | 3.54 | 3.31 | 3.81 | 3.16 | 3.50 | ||
| 2018 | 42 | Running out of space | Corrupt Space | jam | 135 | 3.87 | 3.54 | 3.99 | 3.61 | 4.48 | 4.55 |
Very fun and cute, I'm used to 400 DPI on my mouse so this was some intense mouse spinning :laughing:
A really fun game, good job. I found myself running out of space pretty quickly! :laughing:
@mtanton @zugai89 Thanks for playing and leaving feedback! These are bugs caused by some debug code left in the build. However, these are now fixed!
Thanks for playing everyone!
Sorry about the annoying bug...
I have attempted to fix the bug where you get stuck in the vending machine and can't play anymore, this is following LD rules as no extra content has been added. It's hard to track down the exact cause as I can't reproduce it inside the Unity Editor, it only sometimes happens in the WebGL build, but I believe it has something do with animation events.
@mrtroy Thanks, Glad you enjoyed playing it! :D
@raoz Thanks! The original idea was to travel to different locations on a map, and you could only buy certain products in certain locations, and they could be sold for more in other locations. I had to cut this down to 1 location and introduce the weather mechanic instead, otherwise I wouldn't have been able to finish during the jam. This is why there's still characters movement, I agree, this movement does make it a bit unusual and repetitive. If I was to work on the game futher I'd either make it a UI only clicker game, or stick with the original idea and have a much more interactive environment with different buildings and locations!
@zugai89 Thanks (: The balancing was a bit rushed without much testing, but each item has hidden traits, and can sell better depending on weather, weekday/weekend, and poster hype :D
@dan-colman Thanks :D That was the aim! to keep the gameplay simple, like the kind of game you can play on mobile to pass the time.