FoonLudum Dare ExplorerLD23 → Rubiq's Garden

Rubiq's Garden

By youdonotexist

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CategoryRankScoreCount
Innovation143.93
Audio623.35
Fun643.18
Overall743.36
Humor942.63
Mood963.00
Theme973.14
Graphics1223.32
Coolness68846

Comments

lidfrid 2012-04-23 14:10

Not bad at all, Don't use Comic sans! :)

krisjet 2012-04-23 14:26

Nice game. Like the main mechanic, was it inspired by the Labyrinth board game by any chance?

jbourrie 2012-04-23 16:25

Our first reference came from Yoshi's Cookie, but later we also made the connection to Labyrinth.

touch 2012-04-24 02:52

really enjoying the mechanics on this one, good work

jomomomo 2012-04-24 13:39

Very cool how you can move the main character either on foot or by moving the ground underneath.

namkcor 2012-04-25 18:39

I liked the concept, though it felt a little glitched. When I moved a row or column with a wall, it didn't push enemies with the wall, instead it pushed them towards me.

I also didn't feel like this was a very creative use of the theme, though it did fit.

pythong 2012-04-25 18:41

that dying sound was really creepy

jiddo 2012-04-25 18:51

The mechanics are really clever and could make for some interesting puzzles. The enemies made the game a bit hard though, and often spawned on top of the player. Especially the pollen thingies were a bit too hard to avoid. I'm sure you could take these mechanics to much greater heights if you expanded upon them and had more time to think up clever level layouts.

Jeremias 2012-04-25 21:49

Very nice graphics and music/sounds, but some gameplay is very annoying:
- searching for gold
- shift yourself into death (enemies or such a killing "rank")
- enemies should shift with plants or die, not jump in you
- these flying things which kills you instantly are very annoying ^^

karnak 2012-04-26 02:55

It has everything to turn into a great mobile game!

kunonooni 2012-04-27 00:00

I really liked it. Very Interesting puzzle game :)

zythiku 2012-05-01 04:04

Cool idea. Would be nice if there were more tiles you can get to get rid of the enemies, especially that smoke monster.

onehandclap 2012-05-01 17:00

Quite a lot of fun, congratulations! =)

jbourrie 2012-05-01 18:49

Thanks for all the kind words :) On the "smoke monster" (aka the Burrower, since he's "supposed" to be underground) there are two ways to get rid of him: either steer him into an exploding bomb... or just shift the ground underneath him right off the board! Once he's off the board, he can't follow you anymore. (Another hint: walk one way and shift the opposite way to walk the ground like a "treadmill", standing in one place while shifting everything off-screen. This is the best tactic to get rid of the burrowers)

jbourrie 2012-05-01 18:51

@NAMKCOR: On the theme, the garden wasn't the only intended use. The original concept was "tiny world", as in the world itself is only 8x8 tiles, and you're shifting new things into that small space. Maybe it didn't come across as neatly as we hoped.

robcozzens 2012-05-06 01:50

Pretty cool, but there was a bit too much going on all at once.

someone 2012-05-11 17:58

Very nice game. The mechanics are solid, though I did manage to get stuck in a bush once somehow. The music works well.
A bit irritating when starting a busy level and dying before you even locate the player.
Good work.