Super Evolver Boy: Turbo SD by BenW 2012-08-28T04:00:00
Great game. Really fun. Sound effects could have been more varied, but other than that I can't really find any faults. Also fits well with the theme.
Foon → Ludum Dare Explorer → Users → irl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Dinner with a snowman | compo | ||||||||||||
| 2013 | 27 | 10 Seconds | Ten Second Balls | compo | 1188 | 1.88 | 1.69 | 1.75 | 1.88 | 1.31 | 1.87 | 28 | ||||
| 2012 | 25 | You are the Villain | Escape | compo | 701 | 2.25 | 1.98 | 2.55 | 2.13 | 2.10 | 1.06 | 1.41 | 1.68 | |||
| 2012 | 24 | Evolution | La Cucina | compo | 17 | |||||||||||
| 2011 | 22 | Alone | Kitten's Missions | compo | 701 | 1.33 | 1.60 | 1.57 |
Great game. Really fun. Sound effects could have been more varied, but other than that I can't really find any faults. Also fits well with the theme.
Good graphics, except for the "life stages" which could have been cleaner. Couldn't work out really how to influence things, maybe the tutorial could have been more friendly. Random solar system generation was a nice idea over static levels.
@adventureloop: The JS/Linux version is currently the old version from 5AM on Saturday, not the latest version as there's a pretty serious bug in the latest version that prevents the location on the screen matching up with the location in the code. This isn't present in the 64-bit Linux package. I'm also working on a port to Windows (bundling the Cygwin DLL). The reason it was slow is that the JS/Linux version is running Linux in your web browser to support the game. You shouldn't really be expecting 60 FPS in there. Thanks for trying my game.
Excellent game. Did the first few levels OK but then ran into trouble beating the four-in-a-row. It seems I was dying too easily. Loved the sword swing animation and sound effects.
Crashed on startup for me too. Possibly missing some libraries. There wasn't really an error message given.
Great use of the theme. Good fun too. Only problem I can see with the gameplay is that if you time it right and stand still, it's very easy to get lots of kills with no effort. Maybe the clones should spawn at random locations and wrap around when ghosting?
Pretty good for 20 minutes, although couldn't really work out the goal.
Brilliant game. Rather enjoyed it. Seems I got carried away with it actually. After an hour though, it became clear quite quickly that there was no way to lose once I'd got my solid laser ship. Even on my quad core machine, things started to get a bit flaky dealing with all the particles when I fired.
Interesting but awful colour scheme that hurt my eyes. Couldn't get very far so not sure how well it fit with the theme. Good to see something that's not your typical game.
Couldn't get past the first level, but seemed quite fun. An interesting approach to the theme.
Quite fun, although button bashing doesn't really make for anything really engaging. Thought the artwork was damn good. Well done on your first entry.
On Linux:
sudo apt-get install python27 python-pygame python-pip
sudo pip install pymunk
git clone https://github.com/irl/ten-second-balls.git
cd ten-second-balls
python main.py
I'll look into building a Windows exe just now.
Ok, a Windows version is now available. I've only just built it and I've never built one before so if someone could tell me if it worked, that'd be great.
Annoyingly, it seems that the pymunk API has just changed. If you get the draw_space error, replace the two instances of "draw_space" in universe.py with "draw" instead. There's not really much I can do about it as either way it's going to be broken for people.