gdateam 2012-12-18 04:10
too much health
Foon → Ludum Dare Explorer → LD25 → Unwavering Evil
By papercutdoom
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 107 | 3.55 | ||
| Graphics | 190 | 3.05 | ||
| Fun | 235 | 2.48 | ||
| Overall | 284 | 2.43 | ||
| Mood | 285 | 2.17 | ||
| Humor | 288 | 1.67 | ||
| Innovation | 292 | 2.10 | ||
| Coolness | 711 | 47 |
too much health
Accidentally telekinesing yourself off the screen can be a bit confusing. Very nice explosions.
This was a pretty cool concept, I just wish there was more to it.
Cool and old school! Reminded me of Robocop and Rampage
Thanks! For health I thought that was a good amount since it gets pretty hard and you can collect help, but perhaps I just suck at the game :P For telekinesing yourself, whoops! I forgot to take that out (being able to telekinese yourself). And for the lack of content, me and my friend got pretty lazy and stressed towards the end! I was kind of frantic to fix all of the bugs.
Cool little brawler, though the plane explosions gave me out of memory errors from the gpu. At least I think the planes were supposed to explode, can't know for sure since the game became unplayable when it happened. Must have been really cool explosions though so it's not necessarily a bad thing :)
Yeah, one of the explosion sprite sheets is very large (about 10 mb), so I can see this happening on an older GPU. I'll definitely work on a real particle system for the next LD.
Not bad! Telekinesis was a little disappointing; I wanted to be able to move things horizontally, smash mechs into infantry, and that kind of thing.
Well, some nice explosion effects in here, and the game was reasonably fun. It felt like a bit of an unavoidable bullet hell at times though, and you could mostly just tank all the damage early on.
Overall pretty nice, although I think you spent way too much time on explosion effects and not enough on making gameplay mechanics..
~Spaceoff
Can't play windows games
Is it possible to get a Web/Mac build?
You can ping me on Twitter (@youdonotexist) if you need any help testing a build.
Thanks for the game!
The jumping control was a bit wonky - it seemed that sometimes I was able to double jump, sometimes I wasn't.
Also I ended up almost never using the lightning - it just took too long to kill anything with it. Maybe it needs some balancing.
It was a cool idea to have the airplanes explode in contact, so that you could throw soldiers and robots at it.
Some sound effects would be extremely welcome in this game.
Good luck next LD!