Foon →
Ludum Dare Explorer →
LD25 →
LeVillian
LeVillian
By infin8
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 421 | 3.09 | | |
| Innovation | 579 | 2.41 | | |
| Fun | 590 | 2.32 | | |
| Overall | 605 | 2.55 | | |
| Graphics | 606 | 2.27 | | |
| Humor | 636 | 1.77 | | |
| Mood | 658 | 2.15 | | |
| Coolness | 742 | 46 | | |
Comments
alexrose
2012-12-20 02:00
I really wasn't sure exactly how to take over stuff other than the building with a bar on it.
I took over said building, walked around, couldn't find anything else other than a fisherman, and then it said I lost. I did this like 3 times.
Bit confused on this one.
infin8
2012-12-21 08:44
@Alex
Sorry you got confused, I had to leave for a long time just after submitting my game. I've updated instructions on the page!
Hope this helps everyone else as well.
Thugs are so dumb.
I tried spamming thugs over the houses, but no matter what I do they start to run around to get killed by the hero or other minions. I never got over 50% terror. Eventually I was able to get past lv1 once, but lost shorty after in lv2.
@ Infin8: is it possible to get a Web/Mac build of this?
infin8
2012-12-22 08:04
@youdonotexist
Sorry, I built this in Gamemaker and right now I don't have the time to put this into Web/Mac.
eni
2012-12-22 16:14
Interesting concept, unfortunately the hero kept killing me over and over in level 2, I don't think I could actually create enough minions to kill him.
ceronman
2012-12-22 16:53
This is a very nice game. I like the concept and it's innovative. There are some frustrating things though. For example, the hero being invincible. And loosing your summons over houses all the time. Nice work
couldn't get past the first level :(
A fun idea that needs a lot of difficulty and AI tweaking to really work. It was indeed a lot of spamming of thugs who are then summarily killed by bands of good guys or the hero (level 2) Fun idea that the creator is on the map itself. Work some more on this and then release it!
rialgar
2013-01-02 13:48
Great one, some comments:
I hate the unkillable hero, he is just annoying and I ended up making him stuck in pathfinding, maybe make him respawn at a certain location instead of beeing unkillable
When I summoned units, old ones vanished, sometines the ones that where stationed to keep a village, that was very annoying, as I had to run back and recapture them
When the hero (or anyone else) approached a captured village, my close combatants left it and fought, I would have liked at least one per village to stay there instead
rawbits
2013-01-06 23:38
On the secound level there was things with 2 bars above them and they can not be destroyed. Are they the heroes? Or I don't know which one is it. But why the 2 bars if they can not be destroyed?
The thugs are disappearing randomly as I summon another. How to take over the towns then?
I think sometimes the Thugs are not figthing when they reach the enemy.
And how should I know if a thing is on my side or is an enemy? They all look the same for me.
That is all. But anyway this is a good idea. I'm sad that I couldn't enjoy it. :(