FoonLudum Dare ExplorerLD25 → Execution Chamber (Now a Jam entry)

Execution Chamber (Now a Jam entry)

By aslai

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CategoryRankScoreCount
Humor1873.07
Coolness295
Theme3003.35
Fun2843.00
Audio803.33
Innovation4262.71
Overall3872.94
Mood3502.79
Graphics4392.76

Comments

ddionisio 2012-12-17 07:56

I actually had fun just seeing how much that pit can take :) Now if it can import Mii's and XBox Live Avatars!

ditto 2012-12-17 08:45

Haha, this put a big smile on my face, clever! :D

peggiosoft 2012-12-17 09:19

this is a perfect anti-stress, love it.

we're part of a bad childhood conditioned by mortal kombat.

parapup 2012-12-17 10:33

This was funny, I enjoyed playing it, too bad you couldn't get the sound in on time.

lanoiadimuu 2012-12-17 15:14

In one word: LOL! :)

ilo 2012-12-17 21:03

A very villainous toy. :)

char68 2012-12-17 21:55

Nice game, although I wish the "pull" switch were connected to a wii mote. I think I might even mod the code for wii mote input hahaha

edocentrique 2012-12-17 23:33

Good job on the random characters !

aslai 2012-12-18 01:35

Thanks for all the feedback everyone! I made this toy in lieu of what I had been working on due to my lack of planning, and I ran out of time... This morning I decided to change it to a Jam though, and got a bunch more time to turn it from a toy in to a game. The old version's still available, but the new version has some more interactivity :) Enjoy!

mcc 2012-12-20 05:28

would've liked some kind of feedback on the gun, but nice concept :D

oxyoxspring 2012-12-20 19:30

Deliciously evil!

wan 2012-12-20 19:41

So much blood ^^. Great game for this Theme ;)

darkfrost 2012-12-20 22:32

Great game but i broke it :P when draining you can just hold space and shot the remains racked up some nice points :P 616 jugle :D Really enjoy'd it good job!

mikemacdee 2012-12-20 23:54

oh man this was WAY more fun than it ought to have been.

brotherst 2012-12-21 00:17

Too much fun. And very cute :) Thanks for playing our game too!

brotherst 2012-12-21 00:18

Ok, I think you'll be able to tell that I wrote that comment on the wrong game haha! Just about to play yours now.

brotherst 2012-12-21 00:29

Indeed much more fun that it should have been :P And not cute in the slightest! I'm afraid everything was a bit too far to the right though. I know that was part of the challenge but the people tended to fly straight off the screen before I could shoot, and I ended up clicking outside the window a lot.

Holding space to raise the water and clear bodies away is a lovely touch. I guess that might help people with framerate problems when too many bodies pile up?

aslai 2012-12-21 03:19

Yea the water is a tad buggy, that's why I never mentioned it... Its intent is indeed to free all the verlet nodes from the simulation to salvage frame rates on a lower end computer. I guess I should have also let you fullscreen it to avoid clicking off screen. Oh well. Thanks for playing :)

csanyk 2012-12-21 04:15

This is more fun than it should have been. I feel guilty:) Targeting with the shotgun is really tricky. Consider a button press to "pull" rather than a mouse release.

aslai 2012-12-21 05:48

Yea the pull mechanic is an artifact from when it was just a toy. After the fact I realized I should have made the flinging totally automated.

nickc 2012-12-21 07:03

Suitable humorous and evil. Very amusing for a few minutes :)

hackthepanda 2012-12-22 02:09

This is probably one of the best games I've played in LD25 yet lol it's just so much fun

youdonotexist 2012-12-22 02:33

@Aslai: Is it possible to get a Mac/Web build?

jackspinoza 2012-12-22 03:41

I loved it how there was thousands of folk lining up to be flung against a wall and/or shot. I juggled one guys head thrice, daddy would be proud. Very cool, well done and thank you.

sclark39 2012-12-22 04:56

I love the intro to this.

aslai 2012-12-22 22:59

@youdonotexist
emscripten is really hard to use, and quite limited, so you won't be seeing a web version. If you're willing to get on an instant messenger with me and set up a build environment, we could get a Mac build going though. I don't have the ability to compile for Mac though, unfortunately.

maikeroppi 2012-12-31 17:42

I rated the Jam entry. Quite an impressive little game.

A few notes:
-I'm really impressed with all the graphics and animation you managed to put in, especially since it's in C++/SDL. Hardcore!
-The intro was nifty and a good setup.
-I really liked the music, especially the dark bass part in the middle. Fits the game very appropriately.
-As csanyck and you already discussed, button/automated pulling would've really helped. I spent most of my time pulling rather than shooting.
-A little violent for my tastes, but definitely fits the theme.

Great job!

mortalwombat 2013-01-04 15:50

Score: 9941350
Max juggle: 65

Whohooo!

Awesome and technically as well as audiovisually ambitious!

superdisk 2013-01-05 02:47

The music clash was hilarious.

radmars 2013-01-05 03:02

Wow, this is great! I love the music. If you changed the pull mechanism like others said and also maybe made it easier to juggle/chain in some way this could be amazing.