scriptblocks 2012-12-17 01:23
Runs on Ubuntu I had to put quotes around the jar name because it has spaces:
java -Xmx512m -XX:MaxDirectMemorySize=512m -jar "Subterranean Farm Maniac.jar"
Foon → Ludum Dare Explorer → LD25 → Subterranean Farm Maniac
By jmaasing
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 147 | 3.71 | ||
| Innovation | 240 | 3.13 | ||
| Graphics | 364 | 2.96 | ||
| Humor | 469 | 2.22 | ||
| Overall | 474 | 2.79 | ||
| Audio | 478 | 2.05 | ||
| Mood | 517 | 2.50 | ||
| Fun | 619 | 2.25 | ||
| Coolness | 742 | 46 |
Runs on Ubuntu I had to put quotes around the jar name because it has spaces:
java -Xmx512m -XX:MaxDirectMemorySize=512m -jar "Subterranean Farm Maniac.jar"
Quite funny game, tricky at the beginning to search the equilibrium between population and starvation.
Nice waters ;)
Cool idea for a game. I was happy with it and engaged but perhaps a quick tutorial or even a "tip" for maximising starvations would more quickly engage newbies. A tad more visualisation would be good too but this was wholly adequate for a 48hr game. Well done.
I was confused the first two times I played - I didn't even realize they had all died at first. But I finally figured it out, and it's pretty fun. I like simulation games like this. Maybe it would be good if there were some graphical representation of the population? (I like bars - filled my game with 'em).
Nice concept
My highscore was 128 starved people, and this game gave a new meaning to "You reap what you sow".
It was really fun to figure out, I wish it wasn't so completely luck-based after you've got the strategy nailed down, but I understand that it needed to be simple to fit in 48 hours. It's nice to see what happens when you try different things, like not intervening at all or trying to stabilize the population to make it go forever (it appears to be impossible).
Besides that, the game could use a bit of polish, like a restart button, in-game instructions, music, etc. I think the graphics were fine, though. The sound effects were nice too, but they seemed to become bugged after the game restarted (the burn sound always played, no matter where you clicked).
Like I said, it was really fun! Great job!
There is now a Linux version and soon will upload Mac also :) Had problems porting and just discovered it was sound issues, so I had to disable it for Mac and Linux versions :(
Thank's to all of you that have taken the time to try out this game. As you say, the sounds becomes bugged after replay, didn't manage to nail that bug before submission. Also, I totally agree with all the comments. More GUI elements would be nice, a bit of tutorial, fine tuning the simulation numbers and some more effects.
It is open source, if anyone want to continue building on it you are welcome. I don't plan on doing so but I'll help out if there is interest.
Original concept. You should explain the goat thing on the main page here. Its hard to understand withing the game.
Nice. I didn't understand it at first.
Very complex but nice idea.
Made an instructions for my game to you be able to play.
As mentioned before, try to make a kind of representation how many people are alive (as people in the world or progression bars). Hard to figure out what is going on.
Interesting concept. Couldn't play it for too long though as jMonkey eventually crashed with an error.
I enjoyed this entry. I think there is definitely something here. I like the simplicity, although; I think it might be slightly too simple. I would assume that this is only because of your time constraints, and I would imagine that you had plans to take the game further. The engine is nice and satisfying to move around in. I think with a little more work this could be a really interesting game.
I love how this game looks!! The tiles are extremely expressive. I'd like to see a more fleshed-out version.
Good work!