seconddimension 2012-12-17 20:56
Good idea, sorry you ran out of time with it. Looking forward to a finished board game from you in LD26
Foon → Ludum Dare Explorer → LD25 → I, Goblin
By kmad
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1150 | 10 |
Good idea, sorry you ran out of time with it. Looking forward to a finished board game from you in LD26
Always good to see a board game entry, nice job. Pretty large goal, but there is a seed here for sure. I would say keep going with it after the competition ends, see how it goes!
Great mechanic idea (the board game and the conquering dungeon space idea) and amusing story to accompany it. Very sorry you didn't get to finish it!
As you say, it's pretty incomplete (AI won't do anything but roll mindlessly), but I like the foundations of the board game you seem to have. The idea is that placing Minions in dungeon squares you own makes it harder for other players to take those squares, right?
Are the victory conditions taking the whole board, or just a certain number of dungeon rooms?
I want to see how it goes at the end though with this board game concept. I like the switch transitioning between players on board. It's promising I think.
@Everyone - Thanks for the kind comments, to be honest I wasn't expecting any feedback really... I was pretty down about my effort as things didn't work out (hence why I've not replied to the comments sooner, I wasn't expecting any and so didn't check!). Forgot how great the community was.
@hissssssssss - Thanks for commenting. Yes, the idea was sort of Monopoly meets HeroQuest. So your goblin would travel around the board capturing locations, then on those locations they would leave minions and traps to make it harder for opponents to control the board. As for victory conditions (obviously none are implemented at the moment but from a design perspective...), I was thinking that maybe it would be to collect a certain amount of gold/treasure. I was aiming for that condition because I thought it might be a bit too easy to win by just taking locations and if gold was the target then there would be more opportunity to capture/recapture the locations of other players. Those ideas probably would've changed with a lot more play testing though.
Good start, I like the idea, I'd like to see it developed further.
You will need to be careful, though, as a die roll and a single track means there is little or no skill in where you end up. Perhaps multiple rolls of which you can only pick one? And multiple routes through the centre? This gives the player some choices and adds a little strategy.