Escape Cod by Tom 7 2011-08-23T17:27:00
Good art, good music, interesting and unique gameplay too. I enjoyed this quite a bit.
Foon → Ludum Dare Explorer → Users → SuperSausageDog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | In Flames | compo | 181 | 3.33 | 3.53 | 3.60 | 4.00 | 2.15 | 2.00 | 2.54 | 28 | |||
| 2011 | 22 | Alone | No One Left | compo | 333 | 2.69 | 2.08 | 1.75 | 3.08 | 2.77 | 2.09 | 1.57 | 2.75 | 1.40 | ||
| 2011 | 21 | Escape | Robot Pit Escape | compo | 48 | 3.62 | 3.69 | 4.14 | 3.10 | 2.36 | 2.04 | 2.47 | 1.55 | 8 |
Good art, good music, interesting and unique gameplay too. I enjoyed this quite a bit.
It was fun and I liked it, although I think it would've been better if instead of score the items just helped you find the exit. Something like gems and gold tell you a few places where the exit isn't (uncover random tiles) and maybe the woman could point in the exits direction. This might just be my personal dislike for score speaking though.
Really great entry here! It was a very innovative, cool idea, and I had fun playing there was too.
Only complaint is it was a little confusing to work out what was going on (even though I read the controls) but it only took a few minutes to work out.
I love how getting flipped upside down dosen't break the flow, as you can just turn into a jet and keep on going. Slick.
Enjoyable game, nice design, good art. I thought the difficulty curve was fairly smooth, with the exception of the final level which was easy, but maybe I just got lucky there
The movement was slick and felt great! It was too hard for me too get past level 2 even after a bunch of tries, but it felt like that was my problem and not the games problem, so thats alright. I would say make it more obvious that I can double jump, because it became a lot easier and more enjoyable once I realised. I know you sya so in the instructions but I just sort of forgot when I got in game.
It was a little buggy sometimes but nothing which made it unplayable. The attack method was quite different which I liked, and it was fairly enjoyable.
Obviosuly the main complaint is that it should have been called Luis the thingemebomBer ;)
I liked it! It could really have done with a restart button, and I think the levels could all have been about 4 times smaller, but I too thought the CAPTCHA joke was great and the gameplay was enjoyable.
A little bit uninintuitve at first, took a few deaths to learn but quite good once I did, and it looked nice. I gained bricks much faster then I lost them though, might have been cool if I had to lose bricks to get past certain areas or some such.
It looks really nice, and the atmosphere was solid. I actually think text would've worsened it somewhat.
I feel like this game succeeded in making me feel like a jerk, and was quite enjoyable, so good work
Pretty fun, although checkpoints would be big improvement
Yay I beat it! It was cool, I liked it.
I feel like i was too busy watching numbers to actually pay any attention to the visuals, perhaps having the sugar levels of the kids being purely visual rather than written would be better (like their colour maybe)
I really like the concept, and the fact that scores are kept low is cool.
The first half of the round seemed promising, and was a lot of fun, but once I'd gotten all the immediately gettable gold, the rest of the game just seemed to be spamming lairs in a tight network to max my score, and it was easy to get 23 this way. Not sure if maybe that was the intended method of play? Also, it does seem to end with a bit of a whimper rather than a bang, as your gold runs out but nothing actually takes you down.
Anyway, still fun and great music and art.