tomk32 2012-12-17 10:59
won't start on my mac :(
Foon → Ludum Dare Explorer → LD25 → FumbleAttack
By tuxedofish
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 625 | 2.52 | ||
| Coolness | 694 | 48 | ||
| Innovation | 704 | 2.05 | ||
| Humor | 706 | 1.33 | ||
| Graphics | 723 | 1.78 | ||
| Mood | 737 | 1.47 | ||
| Overall | 759 | 1.91 | ||
| Fun | 763 | 1.55 |
won't start on my mac :(
and i got java installed.
Im sorry my mac has security settings against playing things downloaded off the internet so what error did you get ? Could you go to terminal and try and find the erro there. also are you sure you have the latest java installed ?
sorry i ment those to be like me trying to help but thanks for trying to play my game.
On mac, didn't run. Here is the error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: start/EntryPoint : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
My java version:
java version "1.6.0_33"
Java(TM) SE Runtime Environment (build 1.6.0_33-b03-424-12A269)
Java HotSpot(TM) 64-Bit Server VM (build 20.8-b03-424, mixed mode)
my java is compiling for 1.7, if you can update you may be able to play it now. however ill try and make a 1.6 version for mac users.
Looks interesting but I don't understand really what to do. I click to release minions, but the "hero" just jumps off screen the first thing he doesn't and then nothing more happens.
o sorry you can scroll to the left and right using "a" and "d" keys.
To the Author: Here's my full log when running trough Terminal on the Mac:
YOU ran it from .... the command line >;O.. sweet ;D
Exception in thread "main" java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.GL30.glGenVertexArrays(GL30.java:1536)
at level.LevelHolder.<init>(LevelHolder.java:27)
at level.LevelRenderer.getLevelData(LevelRenderer.java:56)
at start.Controller.start(Controller.java:109)
at start.EntryPoint.main(EntryPoint.java:11)
To all the Mac users: you can turn off the "don't run any unsigned stuff from the internet" in your system preferences under "security" or safety (the one with the lock, sry different localization)
tyvm it seems mac doesnt support opengl 3.0 which i probably should have been aware of sorry for being misleading i will take it down. Thanks for the feedback though. I would turn that off but its my dads mac ;)
Not sure if it's running correctly here, there seems to be no interaction between the hero and my dropper creatures.
Well obvioulsy I'm a real villain, this hero is afraid of me and flees in 5s. Sooo I can drop a few minions but really I think I'm missing most of the game. Maybe those NullPointerExceptions break the game (Windows 7 64-bit, Java 7) :
YOU ran it from .... the command line >;O.. sweet ;D
java.lang.NullPointerException
at logic.Crab.update(Crab.java:154)
at logic.Crab$1.run(Crab.java:96)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at logic.Snake.update(Snake.java:153)
at logic.Snake$1.run(Snake.java:97)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at logic.Snake.update(Snake.java:153)
at logic.Snake$1.run(Snake.java:97)
at java.lang.Thread.run(Unknown Source)
The hero flees to the right off the screen because it is a scroller and you need to press d to move right (a to move left) and the creatures make him jump (and lose health) but it probably isnt obvious enough thanks for the feedback btw.
Oooooooh. Let me play that again :)
LOSE! Well. Not sure I got the idea but at least know I know how to move. +1 overall :)
ahaha nice well thanks for trying it :D
The hero's running animation looks like he's about to fall, made me chuckle a bit. Also, he jumped over my every minion :C
ahahaha yes running animations could be improved ;). ahh no he lk jumps whenever he hits one but i can seee how thats a bit stupid and he should probably go red or something.
"YOU ran it from .... the command line >;O.. sweet ;D"
Hell yeah terminal. The idea is quite nice, so are the graphics. Crashes when losing, but overall, it's not bad.
ahahaha nice ;). thanks. yeh i made it close when losing but i should have made it restart jeez i made some stupid mistakes -_-. Thanks.
I was unsure ifmy minions was hiting the hero. I tried several times but was unable to kill the hero bedore he reach the end.
he does do damage and yes it is really unclear he kind of jumps and you have to put when kind of where he lands. Im sorry it isnt very intuitive.
Tried the Windows version, unfortunately it won't work :(
The game and my whole screen has black flashes and after some time it makes my NVidia OpenGL driver crash :/
I have the same issue as Dir3kt, unfortunately. :(
I really wanted to play it. I'm sorry you're having trouble getting this to work for everyone. I'm having a similar problem with mine.
okay what graphics card do you have it probably doesnt support opengl 3.X. There is nothing i can do to fix that as i would have to rework my whole game which i dont think is allowed or implement a library(i dont really know tbh) ill mention it in the description sorry.
Apparently I won.
Wow, really hard. Difficult to tell if I'm doing anything right, health meter for the hero would go a long way to fixing that.
Good effort.
Neat concept! Were there plans for more enemies (down the right side?) I don't know if they factor in maybe if you win or something because I found it real hard to stop the guy.
Win! Wow I don't know if I played it the way it was meant to be played, but I just pressed the mouse button until WIN appreared on screen jejeje :) I think the idea is good, but lacks more information to know what is happening :S It would be nice a score system that allowed you to unblock new creatures, but nice beginning of a game! :D