Never Bocce Alone by Jacob 2012-01-07T14:47:00
No mac, can't run, can't rate.
Foon → Ludum Dare Explorer → Users → lorancou
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Beneath the Duck Face | compo | 908 | 2.82 | 2.57 | 3.68 | 2.29 | 2.46 | 2.83 | 3.54 | 2.30 | 49 | ||
| 2013 | 26 | Minimalism | Minianimalism! | jam | 68 | 3.70 | 3.70 | 4.09 | 2.84 | 4.17 | 3.10 | 3.87 | 3.31 | 100 | ||
| 2012 | 25 | You are the Villain | Princess Keeper | compo | 51 | 3.71 | 3.69 | 3.47 | 3.64 | 3.63 | 3.63 | 3.45 | 3.32 | 65 | ||
| 2012 | 23 | Tiny World | Tiny Quest | compo | 798 | 2.32 | 2.32 | 2.52 | 3.06 | 2.26 | 1.86 | 3.59 | 2.08 | 50 | ||
| 2011 | 22 | Alone | Lone Kitty | compo | 268 | 2.86 | 2.33 | 2.95 | 2.55 | 2.62 | 2.40 | 2.75 | 2.69 | 2.67 | 60 |
No mac, can't run, can't rate.
Sources only? Meh.
Nice art, but weird weird character controls... can't pass the first few levels. But you made that in 9 hours - that's something!
I barely have time for one turn before judging ends, but OK, I'm in :)
Yeey! I made it too! Nice idea, and nice job considering the time you spent.
Uncle Poppy is creepy, indeed. Couldn't get outside his store. Brrr :) Point and clicks aren't really my cup of tea either.
Erf, just one pad at hand, can't test this :/
Well I guess my video card is just too bad to play this:
>java -jar alonegame.jar
dÚc. 27, 2011 7:35:47 PM com.jme3.app.Application handleError
Grave: Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Unknown Source)
Nice graphics but that's it. Can't jump with Chrome/HTML5. Can't move with Chrome/Flash. Managed to move with Windows exe but looks like entering this cathouse just freezes the game, dunno if something was supposed to happen here. Oh and I see you were as inspired as me by the theme as your game features a lonely kitty, just like mine, and probably 500 others :P
So, there's an end, but it takes some self control to not halt the game before it, as this guy is so sloooooooow. Shame we can't move a bit faster. Just a bit.
Error 404... Shame.
Doesn't run for me. Looks like you're using the "HiDef" profile, probably too much for my old laptop. I've got a message box that says this:
No suitable graphics card found.
Could not find a Direct3D device that supports the XNA Framework HiDef profile.
Verify that a suitable graphics device is installed.
Make sure the desktop is not locked, and that no other application is running in full screen mode.
Avoid running under Remote Desktop or as a Windows service.
Check the display properties to make sure hardware acceleration is set to Full.
Ho, of course, no standalone exe and no source = meh.
Same here. Damn HiDef profile, this thing hates me.
For some reason Google displays a "Missing plugin" error, and I had to open the swf directly: http://games.temperancexiv.com/ld22/game.swf. And it crashed after a while. Still, nice interpretation of the theme, and well implemented.
No Mac at hand to play and rate this.
Missing dll too. I got libgcc from here: http://pt.sourceforge.jp/projects/sfnet_openmarias/downloads/libgcc_s_dw2-1.dll/. And then libstdc++ from here: http://code.google.com/p/wtfu/downloads/detail?name=libstdc%2B%2B-6.dll&can=2&q=. And it worked :) (in sandboxed mode, Avast doesn't like all this)
So you should package those two dlls, or maybe check this post on stackoverflow to remove the need: http://stackoverflow.com/questions/4702732/the-program-cant-start-because-libgcc-s-dw2-1-dll-is-missing.
Indeed, it's buggy, but I wouldn't say it's crap. I agree with Aslai that you could have done something really interesting with a bit more polish. The enemies are too fast, the camera rotation is awkward, and the most annoying of all: you can outrun the camera which removes all chance to see the enemies coming. Oh and there's no audio (at least for me). All this prevented me from finishing the game.
Not bad considering you struggled against technical issues. Oh, one thing: next time try to support AZERTY, it's simply using W *and* Z for forward and A *and* Q for left: http://www.mcfunkypants.com/molehill/controls.png.
Can't run under Windows XP, even with Cg installed. Too bad, this looked interesting :-/
Same here... this needs a standalone exe.
Yup... no Mac at hand to test this :-/
Need a Web or Windows links for rating...
Ha, now this runs on Windows! Nice entry, you really did something with that theme. This missed a bit of audio, and maybe a "game over" screen, as the immediate restart is a bit abrupt.
Oh btw, the rules say you should provide the sources.
Couldn't get really far, I had the same issues than summaky. Want this sword! Han! Can't get to it, bats are too fast for me, if I try going up to avoid them I'm sent back to the previous room. Raah :) Frustrating! Still, i's a nice entry and with a bit more polish it could have ended fun.
Finally, a game with muic, yey :) Decent graphics too, shame there's no way to make the winow larger. But... I got stuck quite early, as I tend to loose patience really fast with this kind of game.
Got the game from the link given by Fenmar, downloaded & installed Ruby from here:
http://files.rubyforge.vm.bytemark.co.uk/rubyinstaller/rubyinstaller-1.9.3-p0.exe
And... nope, doesn't run:
ld22.rb:212: syntax error, unexpected ':', expecting keyword_then or ',' or ';' or '\n'
ld22.rb:216: syntax error, unexpected keyword_when, expecting keyword_end
when 3:
^
ld22.rb:223: syntax error, unexpected keyword_when, expecting keyword_end
when 4:
^
ld22.rb:232: syntax error, unexpected ':', expecting keyword_then or ',' or ';' or '\n'
ld22.rb:236: syntax error, unexpected keyword_when, expecting keyword_end
when 3:
^
ld22.rb:243: syntax error, unexpected keyword_when, expecting keyword_end
when 4:
^
ld22.rb:252: syntax error, unexpected ':', expecting keyword_then or ',' or ';' or '\n'
ld22.rb:256: syntax error, unexpected keyword_when, expecting keyword_end
when 3:
^
ld22.rb:263: syntax error, unexpected keyword_when, expecting keyword_end
when 4:
^
ld22.rb:267: syntax error, unexpected keyword_end, expecting $end
Not really finished, you obviously missed some time, but I still think you were going in the right direction :)
Nice entry! Controls are a bit sloppy, but overall that's a nice concept, and well executed. Just one thing: I reached the (final?) room that said I won the game and I could create blocks pressing Z. But nothing happens when I press Z, that's unfair :) Maybe because my keyboard is azerty?
Strange: the game runs but I can't get the ship to move. Z, left, right don't do anything, and P just make it explode. I tried playing around with keys.txt but no cigar. I'm using Windows XP on a rather old laptop, maybe too old for this.
Good entry, shame there's no ending. Oh and please, don't assume everybody has a qwerty keyboard. Try to support azerty for us poor French people, it's simply using W *and* Z for forward/thrust and A *and* Q for left: http://www.mcfunkypants.com/molehill/controls.png.
Nice sounds, nice game. The controls are a bit sloppy though, I'd expect to go 45° if I press right and up, and *continue walking* if I release one key.
Yeah, so you're not helping a lot to rate your game. I had to install python, then pygame, then I figured the versions were too recent to run this, so I had to install older ones (if anybody wonders, python 2.5.4 + python 1.9.1). Then I had to create dummies for missing images, as other commenters say here.... So I could finally play the game. Meh.
Those two levels are actually quite fun, but of course no way to finish the game due to the missing assets. It's a real shame you didn't package this correctly.
An experience, indeed.
So, you really have to run it with "java -jar CellCollection.jar", a double-click doesn't work ("class not found" or the like). I've seen entries that didn't that though, so there must be a way.
Soooo... it kinda plays by itself. I could let it run for the night, see what's up tomorrow morning. But you've got one nice concept here, maybe some time acceleration features, or more things to do in general, and this could become a nice game.
That was quick :) I love your graphics!
And you friend's game is great, to bad he couldn't register for ratings. Very nice music, the graphics are fresh, and the gameplay is fun. I give it a 5/5! If I was him I'd go get the admins so they give it the place it deserves, even if it won't get a proper rating now.
Impressive, so much content, and still very polished for a jam game. That makes it the first jam game where I wish there was a save feature! You played with the theme really well, with a story that kept me playing, the gameplay is mostly working, the music is fitting, the graphics are nice... Great, great work.
I can't tell what those first enemies are, though. Some kind of jumping rasta heads? :)
A bit of nitpicking: I had a hard time figuring why my double jumps wouldn't "record" sometimes (which got pretty frustrating when you have to chain them up from platform to platform). Actually what happened is that I jumped just a few frames after dropping from a platform, thus my first jump began my only jump. Usually, platformers allow a bit of margin on that to prevent this kind of issue, so either you don't have that, or it's just tweaked too low for me.
This misses a long-term goal. You can just get away from the rocket-throwing sun and play forever. Apart that, very nice entry.
Feels somewhat laggy on my super-computer, but simple & nice idea.
That's one very good-looking game!
Can't see any gate around? Where's my ultimate goal in life? Randomly generated madness, I'd say :)
Yep, a pace problem. But still, I made it! Take that, and sort your garbage now! http://img214.imageshack.us/img214/9381/thetinygreenworldaludum.png
WOAH! No wonder you've won, this is GREAT!
Loves the jump SFX.
Very impressive. In just 48 hours. Wow!
Hum so you're breaking a few rules in video games. 1) Direct control: tuning random chances isn't really fun by itself, it needs at least good incentives (think about gambling). 2) Explicit feedback: we can't see clearly the little planets going through the grid (at least I don't), so the game feels buggy. But still, this has potential, maybe introducing a bit a "air control" after the shot could help.
Same here.
Ah, an UPPERCASE GAME with INTENSIVE STRATEGIES, indeed! Great fun :)
Holding down the mouse button to auto-shoot would have been nice; except this, nice mechanics.
Rah, beaten by the queen-bee! Cute graphics, a nice progression curve, but the gameplay is sometimes a bit awkward (the hit boxes especially). Quite a nice game overall.
That could be a nice sample for a thesis: "The Importance Of Controls In Video Games." You had a nice idea, your graphics are good for an LD game, but... That's a shame, the messy controls spoil all this.
Oh, another thing, that's using the Unity web player, so why putting it in a downloadable archive, not directly on the web? There's plenty of free hosting out there.
Good entry, assumed Zelda-style, fun to play and very nice art. I couldn't beat the ladybug boss, nothing that could hurt it. It was probably a bit... bugged :)
Whoah! Those colors! Ouch! Hum, apart that, smooth game, nothing really special but it's working well.
I Got stuck in the intro texts, I had to pause and unpause the game twice to get through. Then I got stuck at the bottom left corner in the big bird bossfight. I didn't feel like restarting, this is all quite buggy.
Very techie, I love that :) Can't get passed the enemy level though, I dunno what I'm missing here.
"Not sure that ending is strictly within the rules...": I admit that's a bit borderline. It's also very cute, so doesn't cuteness excuse cheating?
Talking about cheating, yeah, I did that in only a few hours so it's pretty rough, and looking at the source is definitely the easiest option. There's one in-game hint though :)
Sweet! Except I don't find my score of 11.68673 truly evil. Not even a multiple of 666. Very nice music, SFXs, art, evrything! Congrats :)
Nice minimalistic game. Love the graphics. A bit too hard for me, couldn't kill anybody! Ah and no restart key? Or dis I miss it?
Also next time if you use French for your title, try to also support AZERTY keyboards. It's just a matter of mapping Z to W and Q to A ;)
@Quarry if you say so! "Bien joué". Also: Solaris? Whoaah, this is some nice exotic OS support :P
Yey a "swag" score! I don't know what I'm doing but it's kinda fun. Nice graphics and audio, the controls are weird though!
Nice one, just a bit repetitive. Also the difficulty curve is inverted, it's damn hard to kill people with a wooden stick!
Yey! Scored 19 in hard :)
Well done, the mechanics are simple working, this some good fun. Nice programmer art too! I just wish you did some level design, the random generation might not be a good fit for this gameplay. Also, no audio?
Great entry! Very nice, polished, controls, I enjoyed playing that. Got stuck in the second level too but I loved the game anyway :) A suggestion would be to be able to re-launch a rope while in mid-air, this would probably help sometimes, especially in this level 2.
Technically impressive! But a bit off regarding the theme.
Great! Took me a while to figure out how to take off but once I got it, this started to be really fun :) 2360!
Very nice graphic touch! A bit too hard for me though, I couldn't finish the game. So as I didn't see the ending I'm not sure this really matches the theme but maybe there's a twist :)
Nice game! I got addicted :)
There's a little bug with map scrolling, I couldn't scroll to the left-most cities until I resized my window. A blocker as the first city where you can bribe the police is on the left -> you should really fix that!
3340, couldn't beat the highscore! That was nice, I love how 2012 is hum... depicted. +1 for the final boss :)
Hehe better luck next time. It's basic but eh, it works! Maybe next time you'll have a bit more time and a bit less bugs slowing you down :)
34! Is that a good score? I tend to lasso instead of firing, it would probably be better to have one of those one the right click. But nice entry overall!
Well obvioulsy I'm a real villain, this hero is afraid of me and flees in 5s. Sooo I can drop a few minions but really I think I'm missing most of the game. Maybe those NullPointerExceptions break the game (Windows 7 64-bit, Java 7) :
YOU ran it from .... the command line >;O.. sweet ;D
java.lang.NullPointerException
at logic.Crab.update(Crab.java:154)
at logic.Crab$1.run(Crab.java:96)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at logic.Snake.update(Snake.java:153)
at logic.Snake$1.run(Snake.java:97)
at java.lang.Thread.run(Unknown Source)
java.lang.NullPointerException
at logic.Snake.update(Snake.java:153)
at logic.Snake$1.run(Snake.java:97)
at java.lang.Thread.run(Unknown Source)
Oooooooh. Let me play that again :)
LOSE! Well. Not sure I got the idea but at least know I know how to move. +1 overall :)
A UFO. Nice art!
Quite nice, just took me a while to figure out what those discs were but then I had some fun cornering that pesky rogue. Nice job!
Good entry. Fits the theme, this is actually close to one of my initial ideas :)
I didn't find how to place furniture on my first run. Not very intuitive, things should just pop on the map once you've clicked them in the inventory. Also it took me a while to figure out how to start the boss fights, there should be a red spot "go there now". But nice effort overall, art, sound, gameplay, this all fits very well, just misses a bit of in-game guidelines.
Interesting! Not very game-y indeed, but you visibly had fun with the theme! Well done :)
Fine, fine, except I'm falling through this first moving platform!
I'd love to see this very same game but a little more balanced and using keyboard controls. Nice entry!
Not a huge fan, thought the intro was a bit long, then the quizz started and it became even slower. Would have been a good thing to be able to accelerate the talking.
Very retro! The controls are great, congrats!
Nice graphics and audio, but the gameplay is a bit clunky. Pressing ESC should bring a confirmation instead of quitting abruptly, this trapped me a few times.
Strange one, but yeah, bunnies + chainsaw, can't really under-rate that :P
No iPad, can't rate. I'll be hard to rate this for anybody, if you need a dev iPad, whatever dev environment it needs, etc. It looks interesting though, try to port in on the good old desktop!
Very nice for a first game! Next time add some challenge. And a goat :)
Small game, misses a bit of more stuff.
A nice packaging around a game that might be a bit too simple. I just clicked at random abilities and I managed to win on my first run, not too sure why... Love the music though, fits the theme perfectly!
Good, simple fun :) Gets repetitive after a while but that would be a nice basis for something more ambitious.
The music is intense :)
Is this possible to win though? I think I filled the red bar but this didn't prevent the game over...
Frustrating: you should be able to shoot in any direction. This gets quickly annoying quickly, which is a shame because this could have been fun otherwise.
I can't seem to find all the gold. It's nice seeing a 3D game that looks good, but it's a shame there's no audio. Nice entry overall!
Apparently, I won. Cool :) Not bad for a one-day jam!
Nice idea! A bit tough when you don't have a QWERTY keyboard :)
Took me a while to grasp the mechanics but I finally found out out to get the evil side growing. Problem is the game tends to crash after 30s of play so I can't really try beating my highscores :/
Very nice visuals! Maybe the snowy post effect is a bit too much but I'm really impressed with the mood you have here. It's a shame that the controls are awkward, I would rather like regular FPS controls... Couldn't find where to plant my bomb!
Good work! Just a little downside: it's hard to distinguish the different elements, especially the power ups. I discovered their existence only on my 2nd or 3rd run!
A turn-based tank game. Hum, no my cup of tea but it works well. Had to come to this page to figure out was was going on with the firing controls!
Thanks for all the comments! Indeed the blocks dropped outside the allowed zone should go back to the inventory. That was the most frustrating point for my friends/playtesters. But the deadline is the deadline, couldn't fix it in time!
@goerp This is HTML5/Javascript, specifically a mix of gamejs and box2dweb. And a ukulele :)
@Yapikom Yeah I've seen that bug happening a few times, any chance you could tell me what's your browser/OS? The difficulty curve is indeed a bit broken. What I've seen so far is that people follow a strategy that work for them until they get stuck in a level where it doesn't work anymore. I didn't find something to counter that, but this would surely benefit from more polishing.
Yep, I recorded my ukulele with a crappy headset microphone. Low tech ftw!
The jump behavior is so weird ... you should fix that
Good luck
I scored 12 without moving anything. Somthing's broken in your scoring systemm :) Also furnitures that get put on the sides can't be moved back. I think. But that's a funny idea you had there, it just lacks a bit of polishing!
Well the controls are *very* awkward, even with a pad. Couldn't beat that potato! But this is fun, even your description made me laugh. I'd like to see more brainless games of this kind :)
Well, it crashed a few times before accepting to launch. Played a bit and YOU WIN THAT IS ALL. So, next time, try to use an existing engine and concentrate on the game ;)
Simple and nice, congratz! I just wish the level number was printed somewhere, I miss a feeling of progression...
Not really 1-bit for me ... but great execution ... and the flow is great ... so is the fun
One of the game I spend the more time on
One of the game I spend the most time on
No need to tell you how I liked you game :D
Great job
Well we didn't really understand who wins for what reason, but that was fun!
Nice!
Work Great on windows … it a really new perspective for shoot em up
Nice gameplay. I didn't quite get the point of the rain drops that make you translucent, but apart that: a simple idea that works.
3082
Finally found the exit, but it took me some time. I scored 284, sound nice. Oh, and you've implement lots of different weapons, that's impressive. Love the head-mounted minigun!
Great game … the double jump is very good …
You have to press space to get passed the pink screen. But afterwards the game is really buggy for me, I hit a wall and lose in a split second... maybe because it gets my mouse position wrong, I have a 3-screens setup.
I Win !!! Really fun GAME … Moreeee :D
Not a valid Win32 application. Damn :/ Can't play it on that old 32-bit laptop!
Really enjoyed playing! I had to reload the game though as I skipped past the tuorial the first time and I wasn't sure if I was supposed to avoid the other things or not. Reading it helped for my following runs ;)
Short
Great !
Why not. I wish I could play that against somebody else, for real. Or am I, already?
Quit fun … congrat
Quite Fun ! Congratulation
It's working for me (Win 7 64-bit). But the music... and the colors... not my cup of tea.
Great game ... but the need of other player could make it hard to test deeply ...
But anyway it's awesome
Lots of emotions in your game ... I really like it
+1 for a working highscores table! I like how this game teaches you to literally double check you moves beforehand.
I don't really get it, but I had a few surprises.
Really nice atmosphere, it feels comfy!
And I love your font, what's its name?
Tried the android version on a galaxy s, it worked fine! Although the screen was a bit too small to accurately click on the smaller objects, I couldn't finish the level where you need to get rid if everything!
Runs for me. A shame that it's limited to qwerty, it gets a bit complicated on an azerty keyboard. I usually get around that by switching the keyboard in Windows, but for some reason this doesn't even work when running your games. Supporting azerty is easy, take W *and* Z as up, Q *and* A as left, poof, done.
Apart that, neat controls, I did some exploration and didn't see the end of the maze. This lacks some challenge: limited fuel enemies, etc., but it could be a good start for a proper game.
After while the green blocks don't un-green, so it doesn't look like this is finish-able. Nice idea though!
Not a valid Win32 application... Looks like this require a 64-bit system, I just have an old 32-bit laptop running WIndows XP at hand.
Ha, I downloaded that LÖVE thing and got your game running! Now I'm not patient enough to go through the manual and understand everything, but I kinda see where you were going. That's indeed very minimalist :)
I really fell drugged !
Minimalist gameplay, minimalist graphics, minimalist music, minimal time spent... This surely fits the theme, well done!
Not really a game but a nice start :)
There are way too many people in that building, I got fed up and let them die.
Very stylish game! I can easily see this becoming a hit on a mobile store, you should give it a shot. Just a shame there's no audio (yet?).
Does not run for me either (Win 7 64 bit, latest Java I believe):
D:\Temp>java -jar PermanentDestination.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at ludum.dare.Main.init(Main.java:112)
at ludum.dare.Main.<init>(Main.java:106)
at ludum.dare.Main.main(Main.java:583)
Remind me some wario ware style game .. It's very fun.. but still "meh"
Cool visuals, really fun to have a sidekick horse by your side !
Hehe, the potatoest thing in this entry is the comment section. Laughed hard :)
It seems you had to buy some seed then plant them
to johnnei : please increase the speed of the farmer
Really cool and well balance ...
More level Needed !
A bit boring... it takes ages to fill that first square. Oh, and I was lost at first with the controls, for people like me: read the info.txt.
Tried it on nexus 7, not really playable...
Nice depth effects !
Nice entry! I was doing very well until this happened: http://img824.imageshack.us/img824/2351/minicirclewarsgooglechr.png. A bit too much for my defenses ;)
Keeps crashing for me too, it seems to happen each time I hit a wall (Win 7 64 bit). Also, I had to login to SkyDrive to get your game, next time you should probably try to provide a direct link, this would make things easier.
Trippy is the word ! :D
Great adventure
I had some fun but got bored after a while, when my score reached 1 234 042. Good entry :)
Sloppy controls... I got stuck in level 2 for some reason, is there a timeout or something? I've no idea of what kills me. You've got GREAT music though!
I wouldn't recommend this for an epileptic.
Don't have a mac :/
A runner with a twist, pretty cool to play on a phone!
I got to 803 and fell miserably.
A bit buggy and short, but congrats on uploading on time, that's the most important :)
42690
Super-good! A bit tough for me though, I got stuck in the 4th or 5th level. Those changing graffitis make me paranoid :P
1303! A minimalist Jetpack Joyride, well done! This works quite well but the randomness sometimes make it too hard, this would become even better with some "level design" (with the added bonus that you could compose a music score ;) ).
Waaaay to hard for me. And it seems that I can't fight back....
"Website is currently unreachable" :/ Too bad, your game looked nice!
I don't get it but I'm having fun. Is that poop falling from the sky ?! :)
Nice, if a bit slow!
Maybe a bit too minimalistic ;)
Weird controls, I gave up in the fourth level I think. But congrats on finishing your first entry!
I enjoyed space, saw the credits, liked it a lot. Also, that pop up prompted me to ask for support: http://img203.imageshack.us/img203/4506/iwanttoseespace.png. So here I am for after-sales service: does this mean I actually didn't go to space? Or that I'm stuck there?
Same as the others: nice retro theme, but the controls are a bit too strange.
Very good for 12 hours, and well balanced. This surely fits the them as well, congratz!
10.29
You should add a high score …
Fun and challenging by the way
I don't have a mac :/
Tiny, but very well assembled, good work!
Nice start, but it lacks content !
Too early? Too late? What's happening?
Oh, looks like there's no ending, I just looped back to level one :) Good puzzle game, a few bugs sometimes but nothing that really blocks progression. Congratz!
I played a bit vs. my second half, but not enough to figure out what strategy was a winning one. Still, this is an interesting mechanic, good entry!
Nice graphics but the gameplay isn't super original.
Great Game : 43460
This certainly wasn't easy to run but I'm glad I tried it. This is probably how games were done in the 60's :P 5 stars in theme! Shame is, I sure can go left and right, but pressing W doesn't make me jump. Maybe this is normal, both keys seem to be plugged to the same pin!
Congratulations!
Nice idea, we'd love to see it developed !
The controls are perfect! This is how fishing games *should* play!
The controls are right, but the camera should target the front of the ship, not the rear. And yes, this is not a game yet :)
The mood is awesome !
Countdown, with a twist :)
I miss something to be able to play that. Maybe a clue of where the blue square will be in 100 frames, or something like that. Neat idea anyway!
This game plays without me. Or does it play with me?
I had fun until I got completely stuck somewhere in the hangar: http://img829.imageshack.us/img829/9127/unitywebplayerld26cubiq.png. I love the controls and the cubism :)
Nice music. This lacks a proper progression in challenge, but that's OK.
I scored 2. I have no clue. Tried to mess around with the title's letters but no cigar. So yeah, I guess you're fucking with me.
I love how you achieved minimalist graphisms without relying on big pixels or magenta squares. This is way too hard for me though, I couldn't pass level 2, which is a shame considering the rather zenish mood. Seeing at your walkthrough it seems that it doesn't get any easier afterwards ;) But very nice entry overall, this is a very impressive work for 48 hours!
Great game ... Give us more levels :D
Need more info … perhaps a tutorial … keep me aware of that on twitter
Played it on my galaxy s, st first it ram ok, then it got more and more laggy until it crashed.
That's not really a game, but thanks for sharing your thoughts :)
Great game !
I won. Maybe a bit too easy, with a bit of challenge this could become really interesting!
Nice way of playing with the FOV! I find it a bit harsh that the score resets on the first misclick (max 35 for me... getting old). But still, nice atmosphere and nice game!
Cute but a bit too hard for me. I lose patience quickly with platformers, got stuck inside the tree with the blowing flowers... I wish the jumps were a bit easier. But congrats on the mood!
So this is your first jam-game? o_0 Wow! Impressive! You've created a lot of levels and you tied them very well with the narration, very good work.
49 : 18166
Challenging when you lose your left arrow .. Good entry !
Thanks for all the comments! That blur thing is not a bug, just a sloppy feature. This happens if you remove the eyes (obviously), just put them back as Paul said and you'll be good to go. I'll put a note about in the instructions.
The rotations are indeed a bit weird we might fix that in a post-compo version.
Fixed! Plus the shadows were missing for some reason, that's fixed as well. Use the post-compo link for the FULL SURROUND 3D PREMIUM EXPERIENCE :)
There you go, a standalone version (including Linux). Also in teh editor, parts will be grayed out until properly snapped, this should be a bit more intuitive.
@Codexus: Our designers went through a solid depression when we decided to go for this concept ;) They had to rush during the last hours to create playable levels, the task wasn't easy but they made it!
Also, yeah @TenTonToon, if you read this: sorry for the fart jokes. This isn't very mature. We know about that. For some reason we were in the mood of "yeah let's do it whatever it's just a jam". Next time we'll do a game with the finest humour, puns, and a deep refection on the things of life. Promised!
Great game ... all levels done ... waiting for more !
Yey! I ranked #4 :) This is a very nice game, requires a bit too much luck in this state, but maybe a kind of minimap or slow-mo when red squares get close would help in fixing that. And no this story is not *that* pretentious, I've seen worse. Very nice audio!
I don't really get it, I don't know what I'm supposed to do. I also miss the ability to move diagonally.
Bravo !! As the other said, a truly original game! Release this on mobiles and make some money now :)
So if I understand correctly, I wasn't supposed to flush the cat in the toilets?
A bit glitchy (got stuck in the geometry after a while), but fun. More polish and you'd have a good party game!
Runs OK for me. Sooo, the towers sink, that's interesting. Would need to be more balanced to keep me playing, it's a bit too easy. But the idea is interesting!
A bit too hard for me, I got stuck at the first lava pit :/ It's a good idea to give tutorial texts, but it would have been even better to propose some non-lethal ways to get some practice with to the tools. Still, this is neat and I'm sure I'd enjoy a more polished version of the game.
"Captain's favorite cup shattered": how dare you call this TRIVIAL? INCOMPETENTS!! My emperor penguins!
Great narration, I enjoyed it :)
The gameplay isn't particularly inventive but it's solid, and the game is pretty, congratz!
It runs for me! I didn't find a way out though... no clue? Great job on the mood anyway :)
Can't play.. no Android device at hand :/
Physics-based tower defense, yeah, why not! Would require a bit of tweaking of the controls, I get messed up with the arrow keys. Also, apparently there's no way to win, and the level switches when you lose? That's a bit discouraging.
Very nice! Although I'm not very gifted in flirting apparently, I can't manage to "win".
That's a HUGE level for 48 hours. And the gameplay is fine (although I don't like how those see rabbids move through doors where I can't, clearly: unfair). Great job!
Same here: "File was deleted from server." Can't play, can't rate :-/
Very nice little puzzle, good work on the progression: I got hooked and played it through. I like the "dont saw off the branch you're sitting on" mechanics.
Well well, I run an impressive distance of 0 kilometers.
As Armanky said, you can survive forever by just focusing one planet... Something's missing for the mechanism to be complete. Still, with some more work it could become a nice mobile game.
@xgeovanni: wonder no more! TwitchPlaysPokemon, snakedemocracy.com (a game I made with some friends for a previous jam), and of course a rubber duck that lives in my shower stall :)