blearn 2013-04-30 03:48
There are reports of it not working on Windows. In these cases it crashed while loading the game and did not output error messages.
Foon → Ludum Dare Explorer → LD26 → Patty's Perilous Plunder
By blearn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 332 | 2.74 | ||
| Audio | 355 | 2.53 | ||
| Mood | 417 | 2.47 | ||
| Graphics | 453 | 2.50 | ||
| Theme | 468 | 2.61 | ||
| Overall | 476 | 2.58 | ||
| Innovation | 494 | 2.11 | ||
| Coolness | 1564 | 39 |
There are reports of it not working on Windows. In these cases it crashed while loading the game and did not output error messages.
I tried the .bat and .jar files, but nothing seemed to run. Not sure what to do with it.
hmmmm -- cant seem to run -- windoes 8
Hard as balls! I will beat this if my life depends on it. It's working for me on windows.
Thought I posted another comment but apparently not. The windows issue has been resolved, if it doesn't work for you on windows try downloading it again.
Gets pretty tricky, ended up stuck on level 2. Good job though.
I tried running the shell script but I wasn't able to get it to launch on Mac OS 10.6.8.
I tried executing "run.sh" on OSX but it didn't work. It was complaining about "lwjgl" missing.
To big for my laptop screen.
Looks like this has to have java installed in the path?
Nice job on the difficulty curve. I thought the game would be a cakewalk based on level one but by level four I was cursing loudly.
I was really digging the music at first but it got a bit annoying after restarting a level for the tenth time :) More tracks would be an awesome next feature.
Worked on my Win7. Made it to yellow level before the wife called me into the other room. Pause would have been helpful. :) The people having problems getting it to run might be on an older version of Java? I am using Java 7. Other than not really being minimal, it was a neat 'runner.'
Can't play. Gives me an error message :(
@nseward, you can change the resolution in the options menu however the smallest is 800x600 which had some cut off on my netbook but still playable.
For those having problems with the game on OSX, try downloading the zip again.
The problem is likely with lwjgl library files as it was for windows. Somehow when I copied them over they become corrupted. I have updated the osx libraries. Although I have no way to test it, so if that doesn't work you can try to download the lwjgl osx libraries yourself and place them in the ppp_lib folder.
http://lwjgl.org/download.php
Other general thoughts:
There you CAN pause by pressing enter during game play but that is never stated anywhere. Consider it an easter egg :P.
I wanted to make more music tracks or at least extend the one I had but I guess I lost the musical inspiration to make anything decent.
oh :( can't get it to work on win7-64
works for me on win7-64. Might be an issue where the game is using the wrong version of Java for some people. I have both a 64-bit version and a 32-bit version of Java, not sure if that matters, or if it matters which version is installed in the Path.
I couldn't get it to run on a 64-bit Linux system today.
It is compiled for java 6 (1.6.x) 32-bit. It runs fine for me with java 7 32-bit also. That is for both Linux and Windows. I haven't confirmed it but my guess is that the issue lies in using the 64-bit version of java. I'll test it more on 64-bit and try to fix any errors I come across.
In the meantime, if you are having trouble and want to get it to work then make sure the 32-bit version is installed and that the PATH environment variable is set for that version. For Windows it would be something like, "C:\Program Files (x86)\Java\jdk1.7.0\bin". Also, if you are familiar with java development feel free to grab the source from git and compile it yourself. https://github.com/learnb/LD26_WeWillShall
Thanks for the feedback.
It's working for me (Win 7 64-bit). But the music... and the colors... not my cup of tea.
The jump animation is very awkward. "Why am I growing?", haha.
Nicely made and minimal, but the music loop, while good, is way too short, and restarting from the beginning after each death is a pain.
PS: Ran fine on Arch Linux 64 bit with openjdk7.
haha I'll admit that the jump animation is strange. When trying to determine how to do that from a top-down view I thought, "why not just scale the sprite?". It looked decent so we kept it but we planned to fine tune that so it looked better. Kind of forgot about it I guess. I would have liked to scale it less (peak of the jump is currently 2x normal size) and add a shadow to better show where you are standing, kind of your collision box.
The music definitely gets annoying but it reminded us of games we used to play while we should have been studying for finals. "Studying can wait, I WILL beat this game."
Oh man, this is like a really stripped down version of Skyroads, a game I adore! :)
The music got old really quickly so I just muted it, and the jumping mechanic was a nice addition for some varied gameplay but overall the game needed something more.
Hope you keep developing it post-LD!
Couldn't get it to run on OSX 10.8:
Exception in thread "main" java.lang.LinkageError: Version mismatch: jar version is '23', native library version is '25'
Not sure what's going on :/