Midnight Inertia by Michcioperz 2013-04-30T08:01:00
The game looks interesting but the controls don't respond... Things seem to move very very slow...I was able to move down quickly once.... but moving any other direction has been impossible.
Foon → Ludum Dare Explorer → Users → Leginar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Summer D[el]ays | jam | 833 | 3.43 | 3.38 | 2.95 | 3.65 | 3.11 | 3.81 | 3.42 | 3.73 | |
| 2021 | 48 | Deeper and deeper | 👥 | Bell Dive | jam | 1541 | 3.10 | 2.56 | 2.62 | 3.85 | 3.28 | 3.42 | |||
| 2014 | 30 | Connected Worlds | Far From Home | jam | 565 | 2.94 | 2.32 | 2.37 | 2.40 | 3.48 | 2.82 | 3.79 | 54 | ||
| 2013 | 26 | Minimalism | Yellow Space | jam | 31 | 3.89 | 4.06 | 2.92 | 3.65 | 3.62 | 3.49 | 1.94 | 3.43 | 65 |
The game looks interesting but the controls don't respond... Things seem to move very very slow...I was able to move down quickly once.... but moving any other direction has been impossible.
Cute game. Good work on the characterization of the friend. I really started to hate him when, on his way out of the room, he grabbed a table and pulled it all the way to the left wall. I had trouble knowing when to begin... it wasn't until I read argo's comment that I knew it wasn't a glitch with my input... A small in-game indication might be something to look into.
I liked the idea but man that attack speed made it really hard to play, almost unplayable. If you up that bad boy you have a solid game on your hands
Great game. Very good craft. I was happy to see that the game was able to adjust to weather the player chose the high road or low road off the start. Very clever entry. I also loved all of the dialogue during the mirror segment. Good show. :)
The Cannonballs were in short supply... but my crew mates weren't. I was almost alone on the boat by the time I won... but the treasure was plenty. Great fun! Exceptionally made for only four hours. :)
This is such a great game. I should be checking out some of the other LD entries.... but I'm too busy trying to figure out whodunnit. :)
Steps? Garage? Windows? Eaves? Chimney? Shading? Landscape? Nothing Pleases you! Haha. Cool ending, and great game. I had trouble with the house but I nailed the bird on the first try. Feels good.
Pretty good! I chuckled when I finished the game.
I tried running the shell script but I wasn't able to get it to launch on Mac OS 10.6.8.
Pretty decent. I like the block style of graphics, but I wish your character was also in a sprite. As someone else said diagonal movement would be nice. Also, in the 2nd screen I got stuck above the tracks. Is that supposed to happen?
Welp this is one of the best Ludum Dare game's I've played, and one of the better flash ones on top of that. Very good work to everyone involved
Pretty good, liked the camera angle but the controls made it really hard to play. Still a very good game though
Pretty solid game. It would be nice if I could use mouse controls though instead of arrow keys
Short and sweet! Also, kind of depressing. I enjoyed it though. Good Work.
Very nice aesthetic. My home base had a bad habit of disappearing. Is there a reason for this?
I loved how you lost the ability to keep your health up over time. A very original little game. :)
You've managed to create a very interesting little universe here. The short length meant that there wasn't much to see... but the inventiveness made me want to see it all. Truly a mark of good design. Good show!
Fun game. The Graphics were very very clean and really gave the game character. Loved the voices. I had a small Issue where new screens would scroll too far into the view. It was only a little off but the offset added up with consecutive screen changes.
This game has potential but needs a bit of polish. I fell off of the world quite often, and I spent a very long time going back and forth from work before I even realized I could jump. I'd love to see this game with a bit more shine. :)
This was......I don't know what to say really. Thank you? ..... yes.... thank you. I actually had more fun than I should have meeting all of the characters. Also halfway through my play-through the man on the tower stopped falling to his death for some reason... I consider that a win.
I was unable to get the game to run on a Macbook running Mac OS 10.6.8. It's a shame, as the game looks quite beautiful.
I had a lot of trouble with the dash level. I must have been missing something because I never seemed to be able to get rid of all of the unnecessary elements.
:(
Do the two levels keep looping? I was able to get through each areas once.. those fireballs are a pain though... :) It would be nice to see more of a difference between some of the enemy types and to have a more apparent difference between the primary and secondary attacks.
Pretty good game. I wish there were more levels though, even though you don't move much you move sooooooo slow. Would play a longer version for sure
Just a quick update. Thanks for all the tips guys! We considered doing some of those things but we ran out of time. We're thinking about expanding the game and taking all of the feedback into account
What a wonderful game. The difficulty of the dragon makes multiple restarts a necessity, but the opportunity to make different choices before the dragon makes that restart a reward in itself. Genius!
It wasn't bad, but it wasn't great. I would have loved to see a few more levels though. I'd defiantly check out your next game if you join again
I love the little blood trails., although I saw them way too often. :) The skill loss mechanic is very interesting. Even with all of the skills I found it quite challenging to make it through the level, but at least there are many routes and many ways to solve each problem. Good Show.
Man, my Canadian english forced me to think twice a couple of times :D. Very original concept. I had a lot of fun with this one, and will definitely recommend it to some friends :).
That was awesome! I was totally not expecting that. Great work! My one regret is that you can't orbit around the moon.... Great game.
That was awesome! I was totally not expecting that. Great work! My one regret is that you can't orbit around the moon.... One of my favourite games so far.
I couldn't get the game to start on a Macbook Pro running Mac OS 10.6.8.
This was the most powerful entry that I've played. Exceptional work. I can imagine that this was a difficult creation to share... but I thank you for putting it out there.
Shortcuts were a wonderful design feature. It was wonderful how you stayed focused on the area that the ball ended up, allowing for step by step puzzle solving it almost seems like a big level made up of many smaller ones. Nice.
I was very confused for a while... but I experimented a bit and figured out how to control the bush. I had trouble attaching pieces to the underside of the bush sometimes, and I quickly became stranded on one of the far islands. If the block placement was polished to become more responsive and If it was easier to manipulate the bush quickly, it could become a very enjoyable mechanic.
The game over scene was very well scripted. You've successfully touched on a larger theme here, and were able to do a lot with very little. Bravo.
I was unable to launch the jar on a Macbook running OS 10.6.8. The game looks Interesting though.
I saw your game on indiegames.com and just had to play it. It was so much fun. Great Concept. I loved how the Gameover screen was the first clear explanation of your goal. Good work on getting your game noticed too. My plan of silently hoping indiegames reviews my game hasn't been as effective :). Good show
I loved the day/night cycle, and words can not express how refreshing it is to beat a bear with a tree. Good work.
I love the idea, and was really impressed with the result. Took a while to get the hang of, but well worth the effort.
Really a fun game, and a interesting twist on a classic concept.
My only issue is that is can be frustrating to have to hold space, and tap it, when you are running low on ammo.
The most important lessons of the Jam seem to be from realizing when the scope is too large. Props for wanting to polish the project and still finish. Better luck in the future.
I had a lot of fun with this one. The music was great and the level design was really solid. The second last level was really tricky but the final level made it all worth it. Good work.
Really well done. A brilliant blend of simplicity and frustration.
Cute little game. It's nice that you get to practice all the jumps in the first half. It would be nice if there was a bit of time pressure or something in the second half. Trying to make those jumps would have been a bit more fun if I was more afraid of missing them.
This game looked interesting but I wasn't able to get the jar file to execute. 'A JNI error has occurred please check your installation and try again' I have tried other java executables and they have worked.
There's a pretty solid gameplay loop here. The ship was challenging to maneuver but the controls felt great. The turning was perhaps a bit slow, but it made fulling off long combos of asteroid pierces very enjoyable.
It would have been nice if there were some more background decorations to find while exploring. As it was, bumping into new planets was a nice surprise and I really felt like exploring around once my ship was all maxed out.
I died a bit suddenly on my first few runs. A low health warning would have maybe helped, but this game is otherwise packed with features. Good work.
This game felt really nice to play. Lining up your gliding arcs so you could land on a drone while dodging an obstacle was always satisfying. The audio in this game is especially good. The way the drone sound effects seem to match the key of the background music is great, and the whoosh sound of the glider when tilted into the wind was a wonderful detail.
This game was a lot of fun. The mechanics are inventive and are painlessly taught to the player. I replayed the game a few times just to see how quickly I could make it through.
I'm not sure if the leaderboard at the end is working, or if I just don't understand what it is displaying, aside from that I had a great time with this. Great work!
I've always wanted to shoot stick like gun! That was a nice little surprise and the final encounter was pretty cool. The enemies seemed to take a few too many hits to kill, and I think the same goes for the player. I died to the water hazard multiple times, but I was probably more comfortable than I should have been tanking bullets.
I love the art style in this game. The animations match the music wonderfully and moves at a very comfortable pace.
The rhythm elements worked great most of the time, there are a few times where you're expected to hit a beat while you're listening to the prompt from another window, and that always felt a bit off. Having said that, when windows line up in a way that you can actually decode it's really fun to be able to hit them in quick side-to-side combinations.
I feel like this is an interesting combination of beat rhythm games and note track rhythm games, and I'd love to see it expanded upon. Really nice work.
Amazing artwork! I didn't understand that I could leave the ship at first as I was waiting for it to slow down or stop at a certain level. Once I learned that you were able to jump off and then jump back into the ship the game became frantically fun. There's a lot of game here for 72 hours of production time.
I like the oppressive cold war atmosphere. The progression of missions seems well thought out and figuring out when to gamble on the next big project was interesting. The game became a lot easier once I realized there was little downside to farming the safe missions. After a few successful projects I was even able to farm missions that hurt public perception without a noticeable penalty to my rating. It might have made things more interesting if there were more risks involved with easy farming.
This is a cute game. The attacking mechanics were a bit confusing at first. The effective range of your sword isn't very clear, and I ended up with the swarm room as my first encounter, so it took a while for me to figure out how to deal damage; however once it started to make sense it became a lot of fun. The way you have to sweep your aim through ghosts during the necromancer fight while alternating your focus on the boss was very satisfying.
This is a great little game. The mechanics work great together. It's fun combining multiple objects to solve a puzzle, and once you learn how everything works it's very clear what's happening and what problems you need to solve next.
The one thing that kept catching me off guard was the delivery levels. There is a countdown but it would have been nice to have a bit more of a visual indication that a delivery floor is approaching. As it was, the delivery bonus screen always seemed like more of a surprise than an accomplishment.
This is a very funny game, but it is also very difficult. I was only able to make it to the third area a handful of times. It is great that so many of the screens are set up like puzzles, and it was fun learning how to get through them without taking damage. There are a few that are a bit mean though (I'm thinking of that screen in the second area with the tiny spikes especially)
I had a lot of fun playing this, although since the later stages are so difficult, it would have been nice if there was more variety in the early dialogue. I feel like I will be hearing some of those jokes in my dreams tonight due to how many times I heard them.
The horse sprite looks great.