FoonLudum Dare ExplorerLD48 → Lift Your Spirits

Lift Your Spirits

By mtrc

View on ldjam.com

CategoryRankScoreCount
Overall5273.7520
Fun4283.6821
Innovation2303.8921
Theme6863.8121
Graphics7053.8421
Audio5063.6321
Humor2233.7121
Mood5623.7520

Comments

retrospecter 2021-04-27 04:00

I really like the mechanic here. it is very simple, but there is a lot of potential for strategy. It's a bit too hard as it is now.

kevinworkman 2021-04-27 04:04

Nicely done! The mechanic worked really well, and I found myself wanting to try just one more time over and over again. I always felt like I could get further the next round, which is evidence of how well this worked. Great work!

maximiliancroissant 2021-04-27 08:58

Really fun! Probably also because it is very polished. Music, art, animations (!), texts all are very well-done and the game was fun! I didn't really want to kick any barrel though (because I wanted to deliver them?) It seemed like kicking and destroying them wasn't what you'd want to do, so I didn't see any barrel effect. I think I played it wrong. But I guess my strategy worked somewhat, I mean I finished :D In any case, great game - all the parts just fit together.

yizhao-jin 2021-04-27 14:06

A fun and complete game, but too difficult for me.

mtrc 2021-04-27 16:24

Thank you all for playing and for the nice comments!

@retrospecter - That's very kind! The difficult varies a lot based on the randomness of the drops. I think if I were to rework it, that'd be the first thing I tried to rebalance.

@kevinworkman - Thanks you! I also felt the same thing actually while testing, sometimes I'd just keep playing the game out. Always a good sign :)

@maximiliancroissant - Maxi! Thank you for all these kind words. I wanted there to be a tension between kicking and not kicking - do you need to do it to survive? Or should you save them? I didn't really have time to make it a proper strategic decision though so you can kind of play it any way you feel is right. Thanks for checking it out :)

@yizhao-jin Thanks for playing! Sorry it was a bit too tough, it's always hard to balance during a game jam!

gamesplusjames 2021-04-28 14:53

This was fun! It was definitely a little hard for me but I loved how it looked and the movement and attack mechanics felt great! Nice work!

dom-de-re 2021-04-29 05:09

I liked it! Charming art and innovative idea!

msipp27 2021-04-30 15:11

you can get hit while forced to upgrade or change alcohols, which is really bad design because you can't fight back

borderdestroyer 2021-05-01 20:39

Whence I was able to figure out the mechanics the game was super fun! The graphics were super cute looking and really gave the game a nice feel to it! Great job all in all!

adam-selker 2021-05-02 22:01

I love the mechanics! The game is short and not too hard, I'd love these barrels worked into a proper roguelike =P

mattwoelk 2021-05-03 01:29

Once I realized it was turn-based, it became a lot of fun! It reminded me a lot of Hoplite (for android/ios) Well done!

mighty-mufflon-games 2021-05-05 13:49

Well made! This dizzy music fits so good. xD Cool art style and gameplay. :)

defilerzero 2021-05-05 23:18

Music is fitting and the pixel art is adorable. Was a fun puzzle of a game to play through.

leginar 2021-05-06 00:01

This is a great little game. The mechanics work great together. It's fun combining multiple objects to solve a puzzle, and once you learn how everything works it's very clear what's happening and what problems you need to solve next.

The one thing that kept catching me off guard was the delivery levels. There is a countdown but it would have been nice to have a bit more of a visual indication that a delivery floor is approaching. As it was, the delivery bonus screen always seemed like more of a surprise than an accomplishment.