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RetroSpecter

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202353Delivery👥Forecast Follyjam444.264.034.003.744.554.324.504.32
202251Every 10 seconds👥Just a Minutejam5013.603.333.703.933.784.003.473.63
202250Delay the inevitableOne Long Nightextra
202149Unstable👥Deck Bomberjam904.134.033.934.184.183.783.883.55
202148Deeper and deeper👥You Killed Someonejam3133.903.843.664.162.923.363.653.94
202047Stuck in a loop👥Stuck on Loopjam1344.083.823.133.794.114.473.873.97
202046Keep it alive👥Don't Hang Up on Momjam3.203.404.003.503.003.403.803.40
201944Your life is currencyStampedejam
201842Running out of spaceFull Stack Combatcompo3.913.643.683.643.593.503.193.25
201841Combine 2 Incompatible GenresChef of Warunfinished
201740The more you have, the worse it isBot Blockadejam4063.613.613.453.97
201738A Small WorldGet In The Robotjam2.002.002.002.002.002.003.00
201637One roomRoom Jumperjam2113.683.734.234.453.362.503.153.6348
201635ShapeshiftTransmutationjam10232.682.792.162.532.632.332.4437

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by RetroSpecter

RetroSpecter leaves an average of 7.6 feedback comments each event.

LD53 — Delivery (1)

Scale Mail by ZiRC 2023-05-02T05:52:07Z ♥ 1

Cute little game!

LD51 — Every 10 seconds (4)

Citri Plays Noirwood by AploveStudio 2022-10-04T03:47:08Z ♥ 0

The presentation was a nice twist on a classic horror game mechanic. The banter kept things feelings fresh I was searching for relics. Solid job

Harvest Golem by Chinchilla 2022-10-04T03:35:36Z ♥ 0

A very chill game. Solid work. Couple things I would want in a post-jam version

1) An ultimate I'm trying to build towards. Like an ultimate plant i am trying to build towards. (or a final boss) 2) a way to remove cards from my deck. that way I can have a more focused build. 3) maybe a turn limit per day. It feels kind of wierd that I have to play all of my cards every day.

Watermelom + Carrots + Spinach gang.

Simple Geometry by HKSpadez 2022-10-04T03:06:38Z ♥ 2

A very simple but well executed mechanic. I like the seamless transition between sections. I think the one thing that makes this tricky is the camera angle. Because it is tilted, you sometimes can't tell if your shot will hit. Maybe an effect a goon when they are in the trajectory would be helpful.

autoball by torcado 2022-10-04T02:57:18Z ♥ 2

It's so elegent yet so addictive.

LD49 — Unstable (5)

Quantum Qitty by Mr.developer 2021-10-14T05:55:27Z ♥ 2

Overall a really solid challenge platformer. The artwork is solid and the main mechanic is intersting. I do wish some of the hitboxes were a little bit more forgiving, and some of the jumps/quatum leaps felt a bit too tight (though that could be because I am just bad at the game. Overally good work!

Also the music is great. A lot of old school sonic vibes.

Grabanakki by Saturnyoshi 2021-10-14T05:46:40Z ♥ 2

Damn! This is some crazy polish! The art and music really bring in a lot of charm. It's a very simple mechanic, but you push it to its aboslute limit with how many levels there are and different enemy types to mess with. Really solid work!

Tower of unlife by bigassopper 2021-10-14T05:38:30Z ♥ 0

A really simple concept done really well. The music get's a bit grating after a while, but the visuals are very poppy. Some small ideas for extra polish. When you run out of lives, have a game over screen so that it feels more meaningful (I didn't realize I had restarted until I noticed I was at the bottom again). When you read signs, it would be nice if the tilting stopped. Finally, a little dust cloud particle effect while your sliding around would help sell it a bit more.

Operation Un-Stable by TheHansinator 2021-10-06T02:47:07Z ♥ 1

Cute little game. I dig the simple visuals and especially the vfx for the exploding stables.

Expression Compression by Chinchilla 2021-10-06T02:44:50Z ♥ 1

Solid work. Quite the puzzler. It took me a while to get my head wrapped around it, but once I did it was a lot of fun. One thing that would help make things read a little better is some more feedback when things with the equation are changed (animations as thing are added/subtracted or some sound effects).

LD48 — Deeper and deeper (10)

Into the Castle by groverburger 2021-04-29T04:12:31Z ♥ 1

That was really good! Controls felt really tight, I love all the juice, and the use of the theme was really unique. I like the little puzzles where you have to go back and forth, though a wish there was more there (granted its a jam). All in all, fantastic work!

Underneath by HumanIsRed 2021-04-28T01:54:58Z ♥ 1

This was soooo good! The art and music that builds up over time really set the mood well. The mechanics were simple and it let you explore it quiet a bit. One thing that wasn't conveyed super clear right away was how bullet bouncing works (what walls do they bounce off of, how many times they bounce, and that they can kill you), but over time I figured it out.

Monkey Quest by paulloz 2021-04-28T01:34:53Z ♥ 1

This is really polished, the audio and visuals really came together. The digging mechanic to block enemies took a while to get used to, but the way you taught the player through level design was really good.

Tap Trick by Salman_Shh 2021-04-27T04:15:15Z ♥ 0

I hit a bug where i won and lost. Capture.PNG

Hellivator by Billnotic 2021-04-27T04:08:16Z ♥ 1

This is a pretty neat idea. Its amazing how much you were able to get done in a weekend. I think you concept of a context based melee-ranged system was interesting. One critique I have is that the jump feels really stunted. Maybe that was intentional, but it made getting up onto platforms sometimes really tricky.

Lift Your Spirits by mtrc 2021-04-27T04:00:01Z ♥ 2

I really like the mechanic here. it is very simple, but there is a lot of potential for strategy. It's a bit too hard as it is now.

OPEN SEA DEEP SPEAR FISHING DELUXE by WhyNot 2021-04-27T03:51:50Z ♥ 0

The art is really on point. I feel like there is something interesting there with this tug of war idea. I like how it forces you to ground yourself. Do wish it was a bit easier though.

Dig Deeper! by Cyanilux 2021-04-27T01:15:49Z ♥ 1

Pretty simple, but overall a neat game. I'm really intrigued with how you were able to build breakable terrain like that.

Oculus Leviathan by Chinchilla 2021-04-27T01:03:41Z ♥ 1

This really came together. The sound and visuals really add to that eerie atmosphere.

GRAPPLE the Abyss! by lectvs 2021-04-27T00:50:27Z ♥ 1

fantastic work. Movement feels really good, challenges were pretty well balanced, and the ending was really great. Only thing I wish is that there was more of it to play(and I mean that in a good way).

LD47 — Stuck in a loop (6)

Countercl0ckwise by Iker Díaz 2020-10-11T19:40:31Z ♥ 1

Nice, simple game. Graphics are simple, but create a nice asthetic. Embarrassed to say I can't beat it. Got to 3 before hitting the red block. I'll come try again later.

Start The Game (Together) by Raivk 2020-10-11T19:27:24Z ♥ 5

The atmosphere was on point. Really good work all around.

Time to Act by Vodzik 2020-10-11T19:14:44Z ♥ 1

Really neat idea. The music matching the timer really brings the whole thing together.

Loopfield by MikoziQ 2020-10-06T01:14:05Z ♥ 1

Really neat concept. I really dig the visuals. One area to explore is figuring out how to give the player more choice on a moment to moment basis. Maybe having it so the player can refill there shield whenever they want (based of a gauge) might be interesting as it encourages some risk vs reward.

Hoop Knight by lectvs 2020-10-06T01:04:12Z ♥ 1

I dig the combat mechanic. a pretty unique "spin" on the theme. I'd also think this would work really well on using a joystick since that naturally lends itself to circular motion.

Parkournado by Xythas 2020-10-06T00:55:45Z ♥ 0

This game was a lot of fun. Reminded me of old school halo parkour maps. Some things like slow motion timer and limit on things i could freeze weren't super well conveyed, but overall I had a great time.

LD42 — Running out of space (6)

Birdbird can't fly! by Togimaro 2018-08-18T02:29:03Z ♥ 1

Fantastic game! It's such a simple idea but it's got a lot of charm and personality to it.

Pervertica - CCG by mitus 2018-08-14T13:44:11Z ♥ 2

What an interesting idea, I can see this being fleshed out into a full game. One thing I'd say that is that it can sometimes be a bit hard to juggle everything at once. In general though nice job, especially with the art.

Keys, Please! by Ellian 2018-08-14T02:55:59Z ♥ 1

This feels so good to play. The art is polished, the music is good, and it's so well juiced! Solid job!

Stepping Stones by Ithildin 2018-08-14T02:44:32Z ♥ 1

This game is awesome. Such a simple mechanic, but its done very well.

Train Hustle by Howard Duong 2018-08-14T01:32:50Z ♥ 3

A pretty neat idea, and a solid job on the art.

Personal Space by ursagames 2018-08-14T01:27:41Z ♥ 3

What a neat concept. I really like the nice bit of juice you had on the footsteps. On criticism would be that for a while it wasn't very clear I was taking damage from people looking at me, but your vision slowly decreasing not only helped me to realize that but was a nice touch.

LD40 — The more you have, the worse it is (11)

Magus O-Minus by Nucleose 2017-12-10T02:26:39Z ♥ 1

Solid game. the minimal look and audio really brought it all together. Nice job/

Scrooge the Cat by clayzulah 2017-12-10T02:17:14Z ♥ 0

Cute little game. the visuals and sound effects really made it come together.

Busy Room by chinykian 2017-12-07T07:59:27Z ♥ 1

This game is fantastic! Its really easy to pick up and play and it feels really good. Is the music done procedurally as well?

Famous Knight by Lucas Ferrantelli 2017-12-06T19:17:15Z ♥ 2

I really dig this game. I love the art and music to it. If I had one complaint though, its that combat and movement felt a bit to stiff, but its good for a jam game. Nice job!

Fruitless by MadNukin 2017-12-06T17:59:43Z ♥ 0

The art is fantastic and it has very simple easy to pick up gameplay. What it really needs is more juice, specifically some sound effects to tie things together (though I don't if that had something to do with my computer)

Cursed by Kerr 2017-12-06T07:50:05Z ♥ 2

I didn't quite get it at first, but I figured it out over time. The cpu is a bit silly and its a bit difficult to jump. Interseting idea and nice visuals though.

Dungeon Boy! by nardandas 2017-12-06T07:45:34Z ♥ 1

Interesting idea. The lighting was a bit dark. Some pretty good 3d modelling as well as some music.

Radical Relocation by mr-matt 2017-12-06T00:31:28Z ♥ 2

this game is fantastic. One complaint is that its a bit difficult to figure out where exactly we are supposed to go since the gps is a bit small. It also lagged a bit, but im sure thats just my machine. Good work

Black Hole Star by wowa 2017-12-05T19:17:33Z ♥ 1

I love this! The art and music are amazing. Good work!

TECHNOCIDE by NikorasuChan 2017-12-05T09:18:59Z ♥ 1

Solid game. The visuals are amazing. It feels like a nice doom-lite. Good job guys

DOMICO by KingofWhaWha 2017-12-05T06:51:44Z ♥ 1

It's a bit buggy, and after a while I randomly lose control and the dog stops (I don't know if that's intentional or not), but overall good job. Nice work guys.

LD37 — One room (14)

Xenopunch by Pietro Ferrantelli 2016-12-16T22:13:00

The only complaint is that the character feels a little bit too stiff, but other than that fantastic game. I can't believe this is a jam game

Rotate the room! by DOXM 2016-12-15T23:06:00

For your first game jam this is pretty good! I like the concept, but my one criticizm is the room control feels a little bit finicky, at least a first. Good job though and congradulations on your first game jam!

Tangent by rxi 2016-12-14T06:47:00

I did it! those last couple levels were really hard.
Overall a fantastic game, and I love how you incorporated the theme. One criticism I could give (though its a minor one) is that sometimes it feels like it is hard to control the jump or that the cat is moving to fast.

13 jellyfish by Four Quarters 2016-12-14T06:21:00

I love everything about this game, from the gameplay to the art and sound. If there is one complaint it's that the function of every crew member isnt explained very well (or maybe it was in the opening cutscene I skipped)

Walkie Talkie by managore 2016-12-14T06:13:00

Amazing game as per usual

Live to Die Again by FisherG 2016-12-14T06:06:00

It's alright. The controls, and especially the aiming feel a little bit clunky, but I like the concept.

The Employee by pLaw 2016-12-14T02:37:00

I like the concept. What kind of hampered my enjoyment though was a collision bug where I couldn't get to my desk

The One Room Experiment by Siegfried Croes 2016-12-14T02:11:00

Everything about the presentation, is cohesive, making otherwise simplistic art really shine. I also love all the litte things you did with the crane. One criticism I have is that it's a bit difficult to do precise jumps.

The Archwizard's Room by uheartbeast 2016-12-14T01:56:00

Fantastic little game. The graphics, presentation, and music were superb. The gameplay, albeit a bit simplistic, was fun for the length of the game. If I had one criticism, it's the fact that there was no win state. I was left wandering around the world until I quit.

Good Impression by Ellian 2016-12-14T01:42:00

Overall a really fantastic game! The art and music are great, and I like that it's short and sweet

Hotel Z by ajmalr 2016-12-13T20:07:00

The presentation and art style are so good. Everything is so much juice and polish to it!

Ghouls by roban101 2016-12-13T05:30:00

It's a neat game. Nice and concise. I really love the artwork, though some sound effects or music could take it a long way

Yetis and Unicorns by bwalter 2016-12-13T04:52:00

the controls and the constantly spinning camera are a little bit disorienting, but I like the theme and art style

Five Star Hotel by paradxil 2016-12-13T03:27:00

It's an interesting idea, though the controls are a little bit clumsy, at least when I 'm trying to play with a mouse.

LD35 — Shapeshift (11)

Seattle Condo Creator by hellojed 2016-04-22T04:35:00

this this just beautiful

Photagogue by ChuiGum 2016-04-22T04:24:00

It's a nice little game. I enjoyed it.

windowframe by managore 2016-04-19T22:07:00

Amazing game! It was such an interesting mechanic and so well put together. I'll have to try to beat it when I have a bit more time.

Scevus by rosden shadow 2016-04-19T02:41:00

It was pretty fun. I'm actually curious about how you did your procedural generation. Maybe make the gameplay a bit faster.

Transformagician by HuvaaKoodia 2016-04-19T02:33:00

It was amazing! I loved it so much! Took me a little bit to get it, but once I got it felt really nice. I dig the 2D and 3D feels, like Paper Mario. Solid.

PsychoShift by Ratmena 2016-04-19T02:20:00

This game really fit with the theme and it was pretty fun to play. The game was pretty straightforward and easy to understand. Nice job!

Exhuman by Arvydas 2016-04-19T02:09:00

The design and presentation is very top notch and it has some interesting mechanics. I will say it's a bit hard to get the hang of at first, though that could be I'm bad at video games.

Space Dimension by bigbatardyt 2016-04-19T02:01:00

It is a pretty cool concept, though a little bit rough around in the execution. The gameplay is a bit confusing at first and very difficult. I wish I could just shift at will. But its super cool on the graphics and design end.

ShiftSword by SkullPixel 2016-04-18T03:24:00

It's a neat little gem. I thought that the sword was a bit weak, at least compared to the bow in most situations.

Make A Bunny by caelanrp 2016-04-18T01:59:00

I did it. I won!
Good game, it was a neat little experience!

BIRDROCK by murraya2 2016-04-18T01:48:00

This game is very addictive. I can see putting a lot of time into trying to master it.