windowframe by managore 2016-04-19T22:07:00
Amazing game! It was such an interesting mechanic and so well put together. I'll have to try to beat it when I have a bit more time.
Foon → Ludum Dare Explorer → Users → RetroSpecter
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Forecast Folly | jam | 44 | 4.26 | 4.02 | 4.00 | 3.73 | 4.55 | 4.31 | 4.50 | 4.31 | |
| 2022 | 51 | Every 10 seconds | 👥 | Just a Minute | jam | 501 | 3.60 | 3.32 | 3.70 | 3.92 | 3.77 | 4.00 | 3.47 | 3.62 | |
| 2022 | 50 | Delay the inevitable | One Long Night | extra | |||||||||||
| 2021 | 49 | Unstable | 👥 | Deck Bomber | jam | 90 | 4.12 | 4.02 | 3.92 | 4.17 | 4.17 | 3.77 | 3.87 | 3.55 | |
| 2021 | 48 | Deeper and deeper | 👥 | You Killed Someone | jam | 313 | 3.90 | 3.84 | 3.66 | 4.16 | 2.91 | 3.36 | 3.65 | 3.94 | |
| 2020 | 47 | Stuck in a loop | 👥 | Stuck on Loop | jam | 134 | 4.07 | 3.81 | 3.13 | 3.78 | 4.10 | 4.47 | 3.86 | 3.97 | |
| 2020 | 46 | Keep it alive | 👥 | Don't Hang Up on Mom | jam | 3.20 | 3.40 | 4.00 | 3.50 | 3.00 | 3.40 | 3.80 | 3.40 | ||
| 2019 | 44 | Your life is currency | Stampede | jam | |||||||||||
| 2018 | 42 | Running out of space | Full Stack Combat | compo | 3.90 | 3.63 | 3.68 | 3.63 | 3.59 | 3.50 | 3.18 | 3.25 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Chef of War | unfinished | |||||||||||
| 2017 | 40 | The more you have, the worse it is | Bot Blockade | jam | 406 | 3.60 | 3.60 | 3.44 | 3.97 | ||||||
| 2017 | 38 | A Small World | Get In The Robot | jam | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | 2.00 | 3.00 | ||||
| 2016 | 37 | One room | Room Jumper | jam | 211 | 3.68 | 3.73 | 4.23 | 4.45 | 3.36 | 2.50 | 3.15 | 3.63 | 48 | |
| 2016 | 35 | Shapeshift | Transmutation | jam | 1023 | 2.68 | 2.79 | 2.16 | 2.53 | 2.63 | 2.33 | 2.44 | 37 |
Amazing game! It was such an interesting mechanic and so well put together. I'll have to try to beat it when I have a bit more time.
It was amazing! I loved it so much! Took me a little bit to get it, but once I got it felt really nice. I dig the 2D and 3D feels, like Paper Mario. Solid.
It's a nice little game. I enjoyed it.
this this just beautiful
It's a neat little gem. I thought that the sword was a bit weak, at least compared to the bow in most situations.
It was pretty fun. I'm actually curious about how you did your procedural generation. Maybe make the gameplay a bit faster.
It is a pretty cool concept, though a little bit rough around in the execution. The gameplay is a bit confusing at first and very difficult. I wish I could just shift at will. But its super cool on the graphics and design end.
This game really fit with the theme and it was pretty fun to play. The game was pretty straightforward and easy to understand. Nice job!
I did it. I won!
Good game, it was a neat little experience!
I love everything about this game, from the gameplay to the art and sound. If there is one complaint it's that the function of every crew member isnt explained very well (or maybe it was in the opening cutscene I skipped)
It's alright. The controls, and especially the aiming feel a little bit clunky, but I like the concept.
I did it! those last couple levels were really hard.
Overall a fantastic game, and I love how you incorporated the theme. One criticism I could give (though its a minor one) is that sometimes it feels like it is hard to control the jump or that the cat is moving to fast.
I like the concept. What kind of hampered my enjoyment though was a collision bug where I couldn't get to my desk
The only complaint is that the character feels a little bit too stiff, but other than that fantastic game. I can't believe this is a jam game
It's an interesting idea, though the controls are a little bit clumsy, at least when I 'm trying to play with a mouse.
Amazing game as per usual
Fantastic little game. The graphics, presentation, and music were superb. The gameplay, albeit a bit simplistic, was fun for the length of the game. If I had one criticism, it's the fact that there was no win state. I was left wandering around the world until I quit.
Overall a really fantastic game! The art and music are great, and I like that it's short and sweet
the controls and the constantly spinning camera are a little bit disorienting, but I like the theme and art style
For your first game jam this is pretty good! I like the concept, but my one criticizm is the room control feels a little bit finicky, at least a first. Good job though and congradulations on your first game jam!
Everything about the presentation, is cohesive, making otherwise simplistic art really shine. I also love all the litte things you did with the crane. One criticism I have is that it's a bit difficult to do precise jumps.
I really dig this game. I love the art and music to it. If I had one complaint though, its that combat and movement felt a bit to stiff, but its good for a jam game. Nice job!
I love this! The art and music are amazing. Good work!
It's a bit buggy, and after a while I randomly lose control and the dog stops (I don't know if that's intentional or not), but overall good job. Nice work guys.
Interesting idea. The lighting was a bit dark. Some pretty good 3d modelling as well as some music.
Solid game. the minimal look and audio really brought it all together. Nice job/
Solid game. The visuals are amazing. It feels like a nice doom-lite. Good job guys
this game is fantastic. One complaint is that its a bit difficult to figure out where exactly we are supposed to go since the gps is a bit small. It also lagged a bit, but im sure thats just my machine. Good work
Cute little game. the visuals and sound effects really made it come together.
Fantastic game! It's such a simple idea but it's got a lot of charm and personality to it.
This game is awesome. Such a simple mechanic, but its done very well.
This feels so good to play. The art is polished, the music is good, and it's so well juiced! Solid job!
What a neat concept. I really like the nice bit of juice you had on the footsteps. On criticism would be that for a while it wasn't very clear I was taking damage from people looking at me, but your vision slowly decreasing not only helped me to realize that but was a nice touch.
What an interesting idea, I can see this being fleshed out into a full game. One thing I'd say that is that it can sometimes be a bit hard to juggle everything at once. In general though nice job, especially with the art.
A pretty neat idea, and a solid job on the art.
I dig the combat mechanic. a pretty unique "spin" on the theme. I'd also think this would work really well on using a joystick since that naturally lends itself to circular motion.
Really neat idea. The music matching the timer really brings the whole thing together.
Thanks for the heads up. We uploaded a fix
This game was a lot of fun. Reminded me of old school halo parkour maps. Some things like slow motion timer and limit on things i could freeze weren't super well conveyed, but overall I had a great time.
Nice, simple game. Graphics are simple, but create a nice asthetic. Embarrassed to say I can't beat it. Got to 3 before hitting the red block. I'll come try again later.
The atmosphere was on point. Really good work all around.
Really neat concept. I really dig the visuals. One area to explore is figuring out how to give the player more choice on a moment to moment basis. Maybe having it so the player can refill there shield whenever they want (based of a gauge) might be interesting as it encourages some risk vs reward.
This is really polished, the audio and visuals really came together. The digging mechanic to block enemies took a while to get used to, but the way you taught the player through level design was really good.
That was really good! Controls felt really tight, I love all the juice, and the use of the theme was really unique. I like the little puzzles where you have to go back and forth, though a wish there was more there (granted its a jam). All in all, fantastic work!
This really came together. The sound and visuals really add to that eerie atmosphere.
fantastic work. Movement feels really good, challenges were pretty well balanced, and the ending was really great. Only thing I wish is that there was more of it to play(and I mean that in a good way).
I hit a bug where i won and lost. Capture.PNG
overall though i really like this. its got a charming asthetic and i like how simple the controls are. One thing I would experiment with is putting jump on mouse up instead of tap. That way i can jump right after I gain speed.
This is a pretty neat idea. Its amazing how much you were able to get done in a weekend. I think you concept of a context based melee-ranged system was interesting. One critique I have is that the jump feels really stunted. Maybe that was intentional, but it made getting up onto platforms sometimes really tricky.
This was soooo good! The art and music that builds up over time really set the mood well. The mechanics were simple and it let you explore it quiet a bit. One thing that wasn't conveyed super clear right away was how bullet bouncing works (what walls do they bounce off of, how many times they bounce, and that they can kill you), but over time I figured it out.
The art is really on point. I feel like there is something interesting there with this tug of war idea. I like how it forces you to ground yourself. Do wish it was a bit easier though.
I really like the mechanic here. it is very simple, but there is a lot of potential for strategy. It's a bit too hard as it is now.
Pretty simple, but overall a neat game. I'm really intrigued with how you were able to build breakable terrain like that.
Solid work. Quite the puzzler. It took me a while to get my head wrapped around it, but once I did it was a lot of fun. One thing that would help make things read a little better is some more feedback when things with the equation are changed (animations as thing are added/subtracted or some sound effects).
Cute little game. I dig the simple visuals and especially the vfx for the exploding stables.
Overall a really solid challenge platformer. The artwork is solid and the main mechanic is intersting. I do wish some of the hitboxes were a little bit more forgiving, and some of the jumps/quatum leaps felt a bit too tight (though that could be because I am just bad at the game. Overally good work!
Also the music is great. A lot of old school sonic vibes.
Damn! This is some crazy polish! The art and music really bring in a lot of charm. It's a very simple mechanic, but you push it to its aboslute limit with how many levels there are and different enemy types to mess with. Really solid work!
A really simple concept done really well. The music get's a bit grating after a while, but the visuals are very poppy. Some small ideas for extra polish. When you run out of lives, have a game over screen so that it feels more meaningful (I didn't realize I had restarted until I noticed I was at the bottom again). When you read signs, it would be nice if the tilting stopped. Finally, a little dust cloud particle effect while your sliding around would help sell it a bit more.
A very chill game. Solid work. Couple things I would want in a post-jam version
1) An ultimate I'm trying to build towards. Like an ultimate plant i am trying to build towards. (or a final boss) 2) a way to remove cards from my deck. that way I can have a more focused build. 3) maybe a turn limit per day. It feels kind of wierd that I have to play all of my cards every day.
Watermelom + Carrots + Spinach gang.
A very simple but well executed mechanic. I like the seamless transition between sections. I think the one thing that makes this tricky is the camera angle. Because it is tilted, you sometimes can't tell if your shot will hit. Maybe an effect a goon when they are in the trajectory would be helpful.
The presentation was a nice twist on a classic horror game mechanic. The banter kept things feelings fresh I was searching for relics. Solid job
Cute little game!