danial-jumagaliyev 2020-10-06 04:00
The itch page that you provided doesn't seem to work.
Foon → Ludum Dare Explorer → LD47 → Countercl0ckwise
By iker-diaz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 609 | 3.62 | 115 | |
| Fun | 360 | 3.71 | 116 | |
| Innovation | 546 | 3.56 | 116 | |
| Theme | 294 | 4.05 | 116 | |
| Graphics | 841 | 3.51 | 116 | |
| Audio | 764 | 3.18 | 112 | |
| Humor | 944 | 2.49 | 89 | |
| Mood | 898 | 3.29 | 105 |
The itch page that you provided doesn't seem to work.
The link still doesnt work :/
@danial-jumagaliyev @asimov Hi! I'm sorry but I've been really busy lately and I couldn't fix the errors until now, but now here it is and now it's obviously playable! Thanks <3
This is a really well designed game! The objective is clear, the controls are presented at the start with wasd or arrow options. Visuals are good and the theme fits perfectly! Great job!
Great game! I really liked it, even if it's short I had a really great time with it, the pixel effect looks cool with the game and I like you could choose from WASD to move or arrow keys, great entry and good luck!
Nice game. I found a pretty easy solution in the end. Ride the long block around by holding left then when you drop from the top you miss all the red blocks and get caught by it again. It was cool to try and come up with different patterns or solutions that could work.
loved the game Innovation. enjoyed playing..
That was so fun ♥
What an incredible game! I loved it, great job
Loved the game, it would be cool if the first level was easier and there were multiple levels. Sort of like HyperDot https://hyperdotgame.com/.
Nice little game, from about 5 onwards it felt hard to dodge the blocks and ended up holding on the top of the wheel instead, solid effort overall.
Really nice work! Loved the minimalist aesthetic and sound design, and a really innovative way to build a platformer. It felt like the difficulty spiked considerably at around 5, so it would've been nice to have that curve smoothed out a bit. It might also be good to have a fast-forward button or something, so you can accelerate through the early parts of the game once you're confident with them. It gets a bit repetitive going through the first 30 seconds after every death. Nice job!
I enjoyed this! Having the game simulate in non-pixel space, but project in pixel space made it a little difficult to understand where I was in relation to the obstacles sometimes.
Well done, enjoyable little game. Found that I could win by holding onto the long block and spinning through the last few loops that way. Wish the game was longer!
the game is pretty cool.
Positive points - The concept is simple and easy to understand. - Addictives - Very clean visually
Negative points - I would have liked to control a little more by his environment. - When the wheel gains speed, the image shakes too much. - A small scoring system would have been great. - lacks a little bit of juice
Good job.
A short and fun experience! After a few failed attempts of trying to jump over everything, I also found out that you can just afk and let the long vertical block take care of everything ahah. Good job!
Great game from a great person.
Respect
If you keep moving against the long block while spamming jump you the game becomes very easy :v:
It got me busy for a while, nice entry !
It was very short but incredibly fun and challenging, I died around the last phases so many times ahah
Very cool idea for this theme, actually. I couldn't for the life of me get to the number 0, but I love the challenge of it getting way harder every time something gets added, and the fact that you only have one life makes it super tense, good job! You could also add an event where the whole thing starts spinning backwards all of a sudden, which might add a little more complexity. Good job!
I won by staying on top of the dot in the middle. Nice, good looking game.
Simple but cool. Took me a couple tries to figure it out but I finally got it. Nice job
Nice, simple game. Graphics are simple, but create a nice asthetic. Embarrassed to say I can't beat it. Got to 3 before hitting the red block. I'll come try again later.
Great game! The controls (compared to other Ludum Dare games) were tight, and even though it was the same obstacles every time, it was still fun and intense. Love the downscaled artstyle too!
You definitely fit the theme in a really cute (graphically) game. The audio felt fitting to the game. Though, it's really easy to cheese the game. You get your jump back when you collide with something, so all you have to do is rub against one of the white obstacles (I found the tall one is best) and let it push you to the roof. From there, you can jump infinitely. Easy way to avoid obstacles. Overall though, I liked this!
This game was fun. The artstyle & sound were very pleasant, and the controls and mechanics were enjoyable. Even when I died, I wanted to try again. My only complaint is the anti-aliasing on the pixel art. I wish it wasn't AA'd and instead straight upscaled - the graphics would be crisper & do the art more justice!
The graphics are simple but come together to a really strong look, and the core concept and gameplay are very solid, even the controls which are often poorly-tuned in LD games. Only problem is after a couple of tries I was able to work out a way to almost idle through a lot of the loops and only needed to play actively at the very end. If you plan to develop it further maybe a random element could improve this, or just more and larger loops.
I miss some music to play with the game. I liked the SFX, the jump sound looks great with the graphics. I think this game it's like the dinosaur game (when you have no internet on google chrome). Simple but addictive. Like the other's people comments, I feel like if you have some way to put highscores would be great. I liked a lot.
Fun little game, quite challenging. I love how crunchy the graphics look!
Challenging, fun, concise entry, loved it, played throught the entire thing! Looked great as well and the sound design was on point. Congrats!
Cool idea! Pretty challenging :) I found a way to win easily by jumping repeatedly against a wall as it looped around, which allowed me to stick to the wall and never run into trouble, but before I discovered that it was a fun challenge, took some trial and error!
This was very fun! Was pretty challenging to reach the end. Nice entry!
Enjoyed this game, has a great look to it.
Nice job giving the player ball a sense of movement!
Very cool concept and execution. The graphics are simple but fit the game very well! Jump has to be fixed so you can stick to the wall but apart from that I could see myself playing this for while with more levels!
Great entry!
Fun concept with some very tight timings on the jumps! I found it challenging to play but quite satisfying / addicting in making me want to retry. Also a big fan of the pixelated aesthetics! :)
*Wheeee*
loop.gif
Very solid polished game! If I'm not wrong are those just simple square sprites with unity's pixel perfect system applied on top? Not trying to take away from it at all, just curious as to how you accomplished that effect :smile: anyway solid fun entry got really hard and surprising nice for such a simple idea. Great job!
Pretty good, I'm unsure about the anitalising on somethings though.
Very nice game. Couldn't beat it to be fair
Brilliant idea!
Very nice game, maybe missing it just an animation to better highlight the appearance of new obstacles :) Good job !
Awesome variation on the platformer genre! And I do love low-res games for jams :wink:
Other than be able to ride round the top of the wheel it was a fun and visually appealing game. Also original and on point with the theme. Good job.
Very addicting, raging game like ahah The visual style is pretty cool, I liked those huge big pixel moving not pixel perfect, that set a sort of "distorted" atmosphere. Having no music and using only the gear sound was perfect to me, it improved the mood. The speed up visual/sound when the loop changed was also cool, but I don't know why it felt a bit laggy. Still nice to have, increased the tension.
Game side, it's fun, maybe your movement are a bit limited, especially in mid-air, but I could say that it was ok for this game, not sure though. Anyway, I've never felt like I was losing cause of the game being unfair, but mostly because I needed to get better with the movement and to better know how to react in the various situations. I say this to specify that the way you designed the level make the limited movement enough and not like a huge struggle that makes it super hard. It was fun to master one loop and then having to know how to overcome the next.
The annoying things was having to do it over and over from the start. It was like that 3 phases boss where you perfectly know how to handle the first 2 phases but you have to do them every time anyway.
Also, at first I thought the white dot in the middle was something that could hurt u (don't know why since it is white) and I wanted to touch it to understand if it did something. More than half the time I played was in trying to touch it LOL, but when I saw that it was safe, I knew I had my ticket to the end of the game ahah.
This is how I won lol (without this trick, I managed to get to the last loop once).
150.png
I was wondering if you made the center dot for this purpose, or if it was supposed to be an obstacle (I mean, I struggled to touch it so it was not that much of an obstacle tbh).
Nice and fun game, small but polished!
Edit: you made a lot of identical post to promote your games. It's not like you made a lot of them and it's mostly ok, what makes me a bit angry is that you made them to promote your game and you just voted 9 games. I mean, come on, at least rates if you want to be rated so much... If you don't have time to rate I don't think is cool to spam the same post to have more when you already have a lot
Hi, I played your game on my livestream today!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/772381107?t=0h6m11s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
This aesthetic is very cool and it feels v good to play!!
This was an awesome game! I love the pixel art and it’s a really unique platformer and creative take on the theme. Nice job!
Simple but robust and efficient idea! I like it a lot! Also, the graphics and the audio are good and increase the vibe and the mood of the game!
Maybe I miss more options for the player, now the only choice is jump and move a little, for a player it's difficult to control an environment that all the time is changing and go faster, maybe one point is going deep to this, for example, imagine that you add in one loop "sticky walls", the ball can stick to the wall and the player can release from this wall pressing Jump action one time (it's an example), but I think with these things, the player can control better and feel more "ownership" about the decisions of the game, more "protagonist". Did you see this game? Perhaps you can obtain more ideas... https://papercookies.itch.io/mobius
Despite all these things, it's an amazing and original game! Congrats!
Neat aesthetics :D
Besides the fluent gameplay, I also really dig the very clean and minimal controls!
Cool game. :) A scoring system would be nice. :v:
Not a bad little game here. I enjoyed it quite a bit. It was definitely difficult though, but I did get the hang of it after a few tries. The sound design was actually really good too. I enjoyed this one thoroughly. Good job!
Fantastic game. I found "easy mode": as soon as you get access to the long thin white all. All you have to do is let that rotate you around and you don't have to worry about jumping/dodging anymore ^_^
Very cool game! I really like the audio and the pixel effect! Great work!
Awesome game! I like how the obstacles were a clock face, it took me a good couple tries to figure that part out.
If you're doing the pixel effect with a scaled down rendertexture target, turning off anti-aliasing for the camera will avoid pixels with gray tones. On a related note, I would add a script that just watches for screen size changes and recreates the target texture when those change. The game looked pretty funky on a wide screen monitor...
Really clever mechanic! I also dig the pixelated graphics and the sfx, just miss a fitting background music. It's really nice to play because it's simple to understand but (in my opinion) hard to beat. Excellent job!
I managed to do a few full loops using the first obstacle and spamming jump + the direction of the side of the circle i'm on, but couldn't do it consistently enough to cheat the game that way. This exploration kept me playing longer than it would have otherwise, so I think thats good. Managed to get to the end! Loved the aesthetic.
Fun little game! Loved the post processing effect.
Solid game, simple and fun. I think it'd be great if the obstacles were randomly generated
Lovely little game. Simple controls, interesting obstacles. I think it could work well with clean vectors rather than pixelated. But the aesthetic still worked. Some more juice would have really sold it, particles, animations, screen shake etc. One of the other comments asked for scoring, so I'd like to add that I really appreciated that it doesn't have scoring. It's a complete experience that ends, which is nice.
It was a fun little game, very simple and clean. Having some randomness would be nice for replayability
Very nice simple concept well made. Design + Pixel Art + Sound + Movements = everything is in perfect harmony in this addicting little game. Difficult to manage the paths at the end. Very challenging after 4. I reach the 2. I Couldn't finish the game but love to play it.
This was a really fun game man. I loved the aesthetic, so simple but very effective. The red zones coming on top of the platforms were a little hard to dodge but the game as a whole is really fun. Would love to have an offline version of this. Great job