CursedMathTest by DanGribanovsky 2022-04-21T11:51:59Z ♥ 0
This was an ...interesting... game.
I didn't really get to experience the time pressure of answering questions, because I just jumped over to the tank and knocked it off its plinth, and then I didn't have to answer any questions at all :-D
It definitely would have helped a lot to show the players the numbers they are typing, because in its current state you kind of have to hope you typed the right number previously.
LD53 — Delivery (9)
Feathered Envoys by chromaticGray 2023-05-19T21:42:38Z ♥ 1
Not being a fan of strategy games myself, I didn't really get far on this one - tried two runs, both of which my pigeons all died in. Probably just a skill issue on my part, but it was slightly demoralizing to send a pigeon which I thought was very good only for it to die of consumption of illicit substances on arrival. This game is executed really well, and I hope it can get the remaining rates it deserves, it just wasn't for me, sorry :-(
...Couldn't resist spending 15 minutes on a "pigeon" recolour of my own, though :-)
Pigeon.png
(I hope a parrot is acceptable)
Rapid Pizza Delivery by LaserPanzerWal 2023-05-19T20:39:50Z ♥ 1
This game is amazing, considering how underrated it is. The graphics fit the intended style perfectly, and the gameplay is pretty smooth. Maybe it was just the bad laptop I was playing it on, but the audio kept stuttering throughout the entire game, so much so that it sounded like some kind of creepypasta game that was glitching out and was about to show me a red-eyed version of the chef giving instructions any second lol
I must say that I gave up at the delivery to the docks, I couldn't find the "faster way" the chef mentioned, and he said "Halfway there! Hurry up!" when I only had a matter of seconds left, and only managed to gain about 15 seconds more on following runs - not nearly enough to finish the delivery. (I mean there was probably an easier way that I missed, but I searched around a bit and couldn't find anything :-( ) Anyway, great game!
Dynamic Drug Delivery by xsangyhix 2023-05-19T20:08:24Z ♥ 1
This is really fun! Don't have much to say that the other comments haven't already said, except that I found it kind of jarring that the enemies had no death effect - considering how much polish is put into the weapons' firing effects it kinda feels wrong to have no satisfaction upon enemies' death. I feel like the spawners tanked a bit more than they should have - I just resorted to the slightly broken technique of having weapon 1 as primary while switching to weapon 2 when its delay replenished to defeat them. Also, the soundtrack slaps so hard :-)
Rotting Hood's De-liver-y Service by Kyle Farwell 2023-05-19T17:27:18Z ♥ 1
Wow, that was really good! Funny concept, although it took me a few nights of not getting anywhere to get the concept. A tutorial would have helped, but hey, I barely ever have time for tutorials too, so I don't mind :-) I found myself not hearing the guards a lot - especially at first. Even when I did notice them, it was hard to spot the tiny HIDE button in the bottom right corner - some feedback when the button spawns would have been nice, like a pulse or scaling spawn animation. A lot of the UI and gameplay could have done with similar feedback, but in most areas the amazing art more than made up for it. One of my favourite games so far overall!
Bloodiest Mary by nullmike 2023-05-15T19:51:40Z ♥ 1
Wow, this was an amazing take on the theme! Don't really have much to complain about, apart from maybe the UI in the backroom overlapping on top of each other and being yellow, which is a bit out of place compared to the rest of the game's colour palette. Also, I was pretty bad at the game - I think I only gave a customer the right drink once lol. Everything else is amazing!
Portal Package Panic by PtitJao 2023-05-09T16:29:39Z ♥ 2
This is pretty good, especially considering this seems to be your first Ludum Dare! The graphics are pretty good, and so is the gameplay, although I did find the how to play screen kind of overwhelming, but I appreciate that it's really hard to get any sort of tutorial done within restricted time periods. Anyway, I found your game really enjoyable - great work!
Moonrabbit Collection by DaFluffyPotato 2023-05-08T21:38:19Z ♥ 1
I absolutely loved this game. The sheer amount of art and sound assets you managed to make in the compo time limit absolutely baffles me. You absolutely nailed the mood too. My only complaints are that finding the objects is a slightly tedious process, although that was helped a lot by the arrow key prompt when I found the first object. Also, the brown dirt tiles are slightly hard to distinguish from the similarly brown background tiles. I often found myself running into walls because of this. Everything else is amazing though!
G.E.L.D - Guild Express Loot Delivery by Lucas Taniolo 2023-05-06T21:15:14Z ♥ 2
Nice submission! I especially loved the art and music! As for the gameplay, while enjoyable most of the time, I have a few notable criticisms:
- When playing I noticed that the throwing trajectories were weird and unpredictable. Later on, I experimented with it, and found out throwing is stronger to the left??!! The throw can also be amplified by moving the player in that direction, which despite making some sense, is confusing when you first throw stuff while running, and then try it while standing still only for it to fall completely flat. I've attached a gif of me demonstrating all of these odd trajectories, but they should really all be constant.
ThrowingTrajectories.gif
- The platforming physics are mostly fine, feels a little floaty, but my main gripe with the platforming is that there's no coyote time or jump buffering. (If you don't know what I mean, jump buffering is allowing the player to hit jump just before they hit the ground and still jump, and coyote time is allowing the player to jump a fraction of a second after they leave the ground. They're two techniques commonly used by platforming games to prevent players from thinking the game is unresponsive and to stop people shouting I P R E S S E D T H E B U T T O N) If you coded the platformer controller from scratch during the timeframe, what you got done is pretty impressive, but if you intend to use the same script over multiple projects, definitely prioritize adding these features.
- The animations look really smooth, but they can kinda break at times. When you hit the very corner of a platform, they game can still think you're falling (although this is more of a code / physics issue than an animation controller one), and you can cancel the death animation with a dash, allowing you to just walk on the spot after dying if you happen to be on the ground (this doesn't change gameplay, just looks kinda wrong).
- The boxes' / bags' friction seems to be too high. It's very unsatisfying for you to throw one at an enemy only for it to bonk the ceiling, lose all X velocity and miss the enemy completely. I understand you probably just cranked up Unity's friction to the max so it would actually stop when it hit the ground, but sometimes coding the physics can help for throwable objects. Perhaps making it very slippery, but manually coding it to slow to a halt when touching ground could help?
- Level 3 caused me probably more pain than it should have. Apart from generally being a difficulty spike from Level 2, I started by carrying one box the entire way. I could provide the required amount of bags, as there were 2 bags down at the bottom half of the level, but I was pretty irritated when I tried to get back up to get a second box only to find I couldn't make the jump.
Sorry if this came off as mostly negative, but I enjoyed the game overall! Good job!
Return To Sender by Aurailus 2023-05-03T21:20:08Z ♥ 1
Wow! This game is amazing, especially for the compo time limit! (My game was so much smaller mechanics and playtime-wise, and that was for the jam :'-) ) Honestly I'm not sure what I can say that hasn't been said already, apart from the fact that the computer's dialog upon completing / failing a return was quite funny, but you barely get any time to actually read it. I have a feeling this game will do quite well overall considering how well everything is executed...