FoonLudum Dare ExplorerUsers → Robonaut121

Robonaut121

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353DeliveryManhole Mailmanjam6563.523.293.163.914.003.15
202250Delay the inevitableSaviourjam11893.072.783.283.443.472.522.58
202149UnstableBullet Balancejam1594.004.063.944.433.89
202148Deeper and deeperMechaRockjam11293.393.503.553.443.773.52
202047Stuck in a loop👥Strandedjam12393.182.982.953.113.803.64
202046Keep it aliveRevenge of the Woodsjam22622.932.683.253.453.002.812.19
201945Start with nothingShelterjam3.623.753.373.623.623.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Robonaut121

LD47 — Stuck in a loop

Closed Circuit by Criobite 2020-10-27T19:46:49Z

Great game! The aesthetics are very nice, combined with quality sound effects and a dose of healthy screenshake. Perhaps my only complaint was - there wasn't much to do apart from shoot and evade. Maybe that's the intention (I did feel like I was stuck in a loop ;-) ) but I found the game too easy - I got a score of 16,850 first try. Otherwise, I love this game!

Kruznice by Split82 2020-10-23T19:16:43Z

You nailed it. I struggle to come up with innovative concepts, and this is simply amazing. The graphics fitted very well with the puzzle genre, and I didn't really notice the lack of sound effects. My only complaint is that the levels are very hard, and there's no way to change the direction of the loops. And not enough levels! Other than that, one of my favorite games in the jam! I'm surprised this hasn't got more ratings.

Ps: I think I might have put you up to 20 ratings! You should rate more games so your game may get more ratings.

BLOOP by danman9914 2020-10-26T19:09:53Z

That ending! I'm not going to spoil it on anybody, but... Although the gameplay is simple, the story is funny and intriguing. Nice intro, too. Some amount of polish for a 48 hour game too! We didn't get half as much done in 78 hours!

Electron the Electrical Engineer by xilentor 2020-10-26T11:30:17Z

Great game (especially for compo)! The puzzles were really hard and satisfying to complete. The voxel graphics, although simple, worked quite well for this game. My only complaint is the difficulty curve. I found level 5 really hard, but passed it eventually, finding much of the levels really easy after that. Then the levels got very hard, especially level 19 and 20 (which I have not passed). Great game!

Bust-a-Loop by PeachTreeOath 2020-10-08T16:38:25Z

This is probably the best game I've played in the entire jam. The combos are extremely satisfying to complete, especially if you made it. Sound would be great, but I'm presuming (like my team) there was no time. But if you do plan to update it, sound effects would honestly make this game hilarious.

I honestly think you should take this game further. It's so fun.

Hyperloop by R3L0ad1 2020-10-09T16:08:51Z

The graphics are amazing! I love the way you displayed the timer zooming down towards you! The music suits the game very well, too.

Retro Stuck by roboshamit 2020-10-11T16:56:55Z

Maybe it's just because I suck at typing, but the game is WAY too fast. Honestly, unless you're one of those people who types really fast, you don't stand a chance playing this game. Apart from that, I loved the graphics and the sound effects were nice.

Gravitron - 2047 by RAC-Games 2020-10-23T14:06:02Z

What a mechanic! Most Ludum Dare games don't have anything half this innovative, our game included. Because of the lag (even in the performance fix version) I couldn't play it, probably because of my crap laptop. But I did think it would at least be able to run something like this - it runs Portal 2 max graphics no problem!

I wish there were more uses for the dash. It's a good idea, since most FPSs don't have platforming mechanics like this, but as someone else said in the comments, dashing upwards should be easier.

Oh, and by the way, maybe have something to stop players from yeeting the thing the arrow points to off the map? Other than that, great entry!

Stuck in a portal by YANIV 2020-10-20T12:07:53Z

Maybe a bit overly inspired by Portal, but who doesn't like Portal anyway? I certainly didn't see this idea anywhere else in the jam! The puzzles were generally fun, although slightly frustrating at times. Good game!

LUPINS by Psychedelia 2020-10-24T15:41:03Z

I had no idea what was going on. Like, what is that? A planet? The mood and sound design was good though.

Countercl0ckwise by Iker Díaz 2020-10-11T19:52:40Z

Great game! The controls (compared to other Ludum Dare games) were tight, and even though it was the same obstacles every time, it was still fun and intense. Love the downscaled artstyle too!

Blastaround by andrew-marsh 2020-10-09T16:35:49Z

Lovely minimalistic lineart! The sound effects were fine, and for some reason this game felt fine without music. The UI could be polished, and maybe add a bit of screenshake when you die? But this game was compo. We barely finished our jam game!

Quit the Cycle by Oblivion Games 2020-10-10T19:29:01Z

Ok. I love the artstyle. I just found the scene transitions were too long, and the game just wasn't fun. I can see the effort you put into this game, and maybe the boredom was intentional, but seriously. At least foreshadow the change.

Deja vu by Thomas Volpato 2020-10-11T17:29:55Z

Great first 2d game! The character is animated well, and the UI is brilliant. We didn't even get to add a settings and about menu to our game! If I were you, I would focus on game design, level design, platformer controls and art. There are loads of tutorials out there on these, and you would definitely be going places if you learnt more about these topics.

Tales of Frustration by Versith 2020-10-26T19:51:23Z

I only actually got through two obstacles. Because it was... well... frustrating. Maybe a bit too frustrating? The portals weren't exactly seamless, but they worked fine most of the time. Otherwise, good entry!

Deep Winter by Copito 2020-10-18T16:46:28Z

The graphics are great. The monochromatic palette really helps the mood, although the mood is broken by the dialog (in particular "Oh Henry died nevermind") I would have preferred if the controls were WASD, but apart from that, really good entry!

Deep Winter by Copito 2020-10-18T17:20:33Z

@copito Wow! I didn't realise the story actually went that deep! Good work!

Rainy Eternity in Limbo by pfs 2020-10-11T19:41:05Z

UMBRELLA! UMBRELLA! UMBRELLA! UMBRELLA! And is that thing that looks like a final boss... ...an umbrella?

Stranded by Robonaut121 2020-10-06T12:55:10Z

Ok the link has been fixed now

Stranded by Robonaut121 2020-10-06T12:55:41Z

@marshal @gumemura @shan-hsgames The link works if you want to play now

Stranded by Robonaut121 2020-10-06T15:32:00Z

@pedro-augusto-ruppenthal I'm working on adding a Windows download now - it should work soon.

Stranded by Robonaut121 2020-10-06T15:37:15Z

@marshal @gumemura @shan-hsgames @pedro-augusto-ruppenthal Sorry about all the problems! The web version does not appear to be working - please use the download link on the page instead. Also, please don't be alarmed if you don't hear anything - we didn't have time to add audio.

Stranded by Robonaut121 2020-10-06T15:57:37Z

@leon-oost I agree. The level design was done in a rush, and we eventually submitted it 8 minutes before the deadline.

Stranded by Robonaut121 2020-10-06T18:39:35Z

@pfs Thanks for the feedback! A lot of the things you mentioned we would have added if we got around to it, but we finished with barely any time left.

Stranded by Robonaut121 2020-10-07T16:34:08Z

@dharby Thanks so much for the feedback!

Stranded by Robonaut121 2020-10-10T18:46:17Z

@acuriosity Thanks! I honestly had no clue what was going on. My only thought was I might need to allocate more RAM in settings (because as soon as I added all the enemies it dropped to 30 fps), but I had a feeling it wasn't going to work. I haven't had time to make a new HTML build, because it takes around 40 mins, but I will try that as soon as I can (probably tomorrow)!

Stranded by Robonaut121 2020-10-12T07:35:44Z

@thejonu Thanks! I'll fix the HTML build as soon as possible (which is probably another while). And no, we didn't have time to add soundtrack. And by the way, the flashlight is coming from the multi-tool which follows the mouse. This is where bullets would have been shot from if we had time to add them.

Stranded by Robonaut121 2020-10-17T14:09:38Z

Okay, just so you know, I'm making a minor update, mainly to get the HTML build actually working (Thanks @acuriosity @thejonu for telling me what was wrong!). I'm also working on making the enemies dumber and slower, and maybe making changes to their totally evil placement (Running will still be the best option at times, though). I might add a quick tutorial and sound effects if I have time.

Also, you will be able to install the original if you wish, though I haven't managed to finish the game in that version because it's so hard (as many people have complained about).

By the way, did anybody notice the easter egg? (Probably not, since it's so heavily guarded)

Stranded by Robonaut121 2020-10-18T18:41:56Z

Okay, the HTML is still not working. I looked in the web console, and got 175 errors... ...I'm not bothered fixing them.

I will upload the post-jam version that is (with a bit of skill) possible to complete.

Stranded by Robonaut121 2024-02-04T13:44:05Z

Finally got the web build working after more than 3 years, which means finally all of my jam games are playable on the web! All I had to was change the Unity version lmao

The Loop Collection by Geegaz 2020-10-09T15:57:22Z

A very simple concept executed very well. The artstyle is great (Although you can see pixels on that beacon for the dot in the boat game). I love the idea of a collection of minigames rather than one game.

The Titan's grave by BadPiggy 2020-10-10T19:13:33Z

More Ludum Dare games have bossfights. And this was one tough bossfight. The idea of the loop is a bit questionable, but hey, we only had 3 days. This game is so much fun. I'm bookmarking this game to my browser.

Don't Stress that Beat! by JoskerDu 2020-10-11T17:07:54Z

Great game! My only complaint is that accidentally pressing the wrong key and that sound effect when the stress bar goes up is very unsatisfying. In fact, there isn't much satisfaction in the game at all. However, I loved the idea of each task playing a drum beat - it really fitted in with the title!

SUSHI INK. by pbootly 2020-10-11T17:50:47Z

One of the most polished games I've seen this Ludum Dare. I was pretty bad at it, so it wasn't that fun for me, but great artstyle, sound effects (especially the "mmm" sound effect), music and UI!

Cycle Breakdown by TheJohnyFeeD 2020-10-26T17:58:14Z

I didn't think there would be so many conditions! Each condition was given so much attention to detail, especially the "choose the right weapon" one. Death feels very punishing, even though you're only put back one room, probably because your character only takes one hit. This is good, because it makes people feel like they are "stuck in a loop". The worst thing was the lack of an ending. Just because it's randomly generated doesn't mean it can't have an ending. I had a lot of fun playing this game. Good job!

Cycle Breakdown by TheJohnyFeeD 2020-10-26T18:26:42Z

@thejohnyfeed Whoops! I didn't get that far :-$

Cycle Breakdown by TheJohnyFeeD 2020-10-27T11:50:18Z

I actually went back to this entry just to get to the boss fight, and I killed him and exited the room and...

...a bug which stopped me from finishing the game :-(

WhatThe.png

Great game, but I would love to be able to finish it...

[while'd] by Celuloide 2020-10-21T10:59:36Z

Perhaps the best game I've seen this jam! You had a completely original topic, complemented by a lovely artstyle. At first, I didn't understand the goal was the highlighted bracket, since I thought I died when I ran into it, and I didn't realise there was a double jump feature. The ending was particularly interesting, but I won't spoil it on anyone reading this. Great entry!

Smells Like Chlorine by TheGreenWorm 2020-10-26T19:40:00Z

If I say anything about this game I'm giving spoilers! Great game!

Aztec Ride by Idan Rooze 2020-10-07T17:10:50Z

I had lots of fun playing this game. It's just so amusing watching those passengers having no idea they are falling out of a rollercoaster. That sound effect is hilarious. I did think there wasn't enough punishment for letting your passengers fall out, and not enough encouragement to speed up. I only actually reached the game over screen when the rollercoaster stopped entirely. Also, the game has no problem with you ditching all your passengers. Good job!

RECoil by ThanielPIN 2020-10-07T18:51:39Z

Wow. Just wow. My only complaint is there's not enough levels. Seriously.

Stuck in the Luntic by Harrm 2020-10-11T18:40:24Z

Great game! At first I didn't get "the stuck in a loop" idea, but the maze is so confusing that you're pretty much guaranteed to loop around at least once. I only got as far as "the blobby creature" as referenced earlier in the comments, who got me stuck against a wall. Good game!

LD48 — Deeper and deeper

Deep Cover by Liam 2021-05-16T19:22:19Z

Looks like a great game, but when I go fullscreen in the web browser, my screen isn't big enough to fit in the "end turn" button, so I kind of just click cards until I'm softlocked. If this is fixed, I can't wait to try it!

MechaRock by Robonaut121 2021-04-27T06:30:51Z

@pixelbug Thanks for the feedback! I should have mentioned in the the game description that there is an end to the game if you manage to tower up and throw a rock at the alien spaceship. I do agree there should have been more progression, but I barely had any time after some unproductive first few days.

MechaRock by Robonaut121 2021-04-27T15:18:47Z

@trabitboy Just so you know, you can actually win by throwing a block at the spaceship that's shooting all the projectiles (I think I mentioned that in the description?)

MechaRock by Robonaut121 2021-04-27T17:45:33Z

@peace-of-cake-games Just figured out that strategy for myself after uploading the HTML build!

MechaRock by Robonaut121 2021-04-30T15:55:54Z

@robochase6000 You're right about it feeling random; I was pretty rushed, so I made the spaceship movements and missle spawns pure RNG :-)

LD49 — Unstable

Jingoku by Skyeward 2021-10-14T19:38:45Z

Me, being more of a keyboard / controller, found this game to be stupidly hard, mostly due to the time limits. (My best score is a shoddy 4 :-/) I also find that initially, I always took a block from the top, which ended in a guaranteed loss after one turn, and because of this (and my terrible mouse skills), I thought it was because I lost the minigames.

This game has a great artstyle, and satisfying sound effects, and the minigames are well designed, it's just the game wasn't for me.

Beat Server by pickens-inc 2021-10-16T11:54:29Z

Nice game! The music is really catchy, and the voice acting is great too! It's just I'm terrible at rhythm games, so I got 19% accuracy (•_•) Also, I'm not sure was this just my terrible skill, but it sometimes felt that the game developer was mashing button of his own accord... Anyway, well done!

Cro-Mathnon by PeachTreeOath 2021-10-06T17:46:41Z

Actually fun for a maths game! I lost on round 7 because I ended up on -16 ¯\_(ツ)_/¯ Still though, there's really no strategy other than avoid minuses and divides. Maybe lowest number wins round could be interesting? (Apart from the platforms, it didn't really match the theme, though...)

The Butterfly Defect. by Mallard 2021-10-15T19:28:48Z

Nice game! It's like a flappy bird management simulator of sorts! I beat difficulty 1 and 2, but not 3 (is 3 even beatable?) A bit short, but jam games kind of have to be short anyway. Good job!

HONK III by Tricky_Fat_Cat 2021-10-07T20:36:08Z

How many Honk games are you going to make? :-) Sadly, the game ran at very low tps for me, so the entire game was in slow-mo and I didn't get to enjoy it as much (I gave up after level 1). I can see the effort you put into the visuals, feedback, and of course the bhopping, it's just Unreal games destroy my lame laptop.

Vomit Up the World by ItsHornUnicorn 2021-10-16T12:30:57Z

That was disorientating! I initially thought the control scheme was WASD to look around, and I was so confused, until I found out about 3-5 minutes later that it was to move as well :-/ The rest of the game isn't well explained either. (And honestly, a VR version of this would genuinely be dangerous. Might be best not to release one.) Apart from the bad explanations, it was a fun game!

Bullet Balance by Robonaut121 2021-10-05T16:52:43Z

@uglyswedishfish Yeah, I'm just working on adding images and stuff now! (Adding the third screenshot right now, then I'll do the cover image.) Thanks!

Bullet Balance by Robonaut121 2021-10-06T17:07:16Z

@raphaeltan @cooltomten I admit the anticipation / telegraphing is pretty bad, but blue ones are normal, greens are splitters, purple are homers and red are big ones. Also, if you play the game for too long, you might notice that the spawners are predetermined (for example, the top right on round eight will always be splitter spam (which is absolute torture...))

@fat-cat Lol I haven't won too! :-/ I think I got to round 15 / 15 once with insanely good RNG, but I still haven't beaten the game. And I've beaten Jevil and Spamton NEO! (Not sure is that a massive acheivement in bullet-hell games, but whatever.) Anyway, I really should have just left it at 10 rounds...

Bullet Balance by Robonaut121 2021-10-06T17:09:10Z

@simonl Balanced? My game? Really? Thanks! (And I originally thought splitters would be easy, but they're my arch-enemy too...)

Bullet Balance by Robonaut121 2021-10-06T17:15:08Z

@bqq I only realised how handy a flat surface was until I played it first myself! Still though, as @aidan-and-seb suggested, I should probably have bound it to the center...

Bullet Balance by Robonaut121 2021-10-07T17:19:21Z

@cagibi Thanks! Also sorry, I haven't really thought of a post-jam version for this game :-/ I have my main game to work on and other projects to do...

@peachtreeoath I just used Unity's built-in physics ¯\_(ツ)_/¯ - I also overrode pretty much everything's position each physics frame to be at a certain point in relation to the board (which was attached to each script) and just let the mass of Unity's rigidbodies handle the rest.

And yeah, I should have made the game mildy beatable...

Bullet Balance by Robonaut121 2021-10-07T18:50:01Z

@r3l0ad1 Thanks! :-)

Bullet Balance by Robonaut121 2021-10-15T19:34:40Z

@kr0luk Yeah, you're right - some sort of progress bar to show how far is left would be nice (yes, the game is beatable, I just made it way too hard :-/)

Bullet Balance by Robonaut121 2021-10-15T19:37:02Z

@glaciereclipse Just to let you know, there are 15 waves of 5 seconds each. But yeah, I should have made that visible.

Warhead Stroll by cagibi 2021-10-06T17:13:03Z

I had so much fun playing this game. Most of my time was spent on the (insanely fun) bullet-hell fight at the end, dying on that one attack where the blades center on you AND spin :-/ (the rest was pretty easy though)

I though I did terrible by beating the game in 10 minutes but it seemed everyone else took longer, so yay.

The Lesser Evil by Jon Topielski 2021-10-14T19:13:28Z

Nice game! The curse mechanic is pretty nice, although I do find some curses too easy (although, I suppose that's good in some cases). I love the 1bit, downressed, high-framerate aesthetic that this game has, and honestly, I really have no complaints about this game. Keep up the good work!

AFTER SUN by rufson 2021-10-07T18:04:20Z

I felt terrible for my 82 casualties. I felt even worse at the end. :'-( Still, it was a great game in terms of polish and sound design. The gameplay was mildy annoying, but I still didn't give up because I was going to save these people! (Ahem, well...)

Also, I noticed that if you jump off a ledge, you die of fall damage, but then you get yeeted back into your ship and everyone in the ship becomes a casualty - not sure is this intentional, but I had no idea what was going on anyway.

Potion Commotion by Frozendoze 2021-10-06T19:06:59Z

Amazing game! (Also had the best soundtrack of the jam so far for me :-D) Very juicy and satisfying potion throwing! The main thing that felt bad is the terribly slow walk speed. The platforming is definitely momentum-based, and giving the player at least double move speed would really help players get a head start. Otherwise, great game! (I beat it in 19 minutes)

....To the Ends of the World and Back by Peace Of Cake Games 2021-10-06T17:29:30Z

Great game! It was mainly the story that made it good, as there was virtually no gameplay. Also, maybe the time given for tasks should be at least half of what it is now - I usually corrected steering within 0.5 - 2 seconds. (On a random side note, once the access code 4444 generated for me - what RNG!) The story was interesting, it's just no actual story events happened - an asteroid encounter or something could make it more exciting :-) Good job!

Unstable Truth Or Dare by DaivyIsHere 2021-10-16T12:12:41Z

Nice Tetris-Bullet-hell-Card-game hybrid! Once I learned that patterns, I found the bullet-hell dares really easy (although some people wouldn't), and I managed to get to a score of 94 without doing any truths. Most of my hit came from the "Buy 1 get 1 free!" cards, which were definitely harder, but not impossible. I didn't really see any point in using truths at all, but apart from that, great game!

Kattonauten by Elastic 2021-10-06T16:42:25Z

This game looks great, but it was painful to play for me. It took me at least five minutes to get past the "Hold Z to hover" part, and then the checkpoint didn't trigger properly, so I spent another three minutes trying to get to the checkpoint. Then I kind of just gave up. I would love the game if there was no wall / ceiling bouncing or nose-diving, but I suppose it wouldn't really cut the theme then, would it?

Still, I don't want this to be all negative, and I can really see the effort you put into this game, it's just the difficulty really ruined the game for me.

LD50 — Delay the inevitable

Slime Zone by TheMadPangolin 2022-04-17T19:19:03Z

Wow! You got a lot done in the compo timeframe! Personally, my games just end up being unfinished messes in 48 hours, but not only is yours complete, it's polished too! One of the funnest games I've played this jam!

I found myself tanking the black hole and shooting at it until there were no blocks left, than instantly dying once the floor got removed as my strategy was very reliant on floor, but eventually managed to get bronze :-)

Rocket Rally by fueelin 2022-04-18T19:44:47Z

Nice game, especially for a one day time period! I didn't really get how it fit into the theme, as dying is certainly not inevitable (and I may have grinded out a zero deaths playthrough to prove the point to myself). Also, left control felt like a very awkward keybind for rocket, but I suppose you couldn't really have put it anywhere else with the right hand taken up by arrow keys... Great work!

Night Frights by TheInkSkeleton 2022-04-16T10:48:24Z

I'm not much for horror myself, but this was quite a fun concept, even though I only survived one monster after the tutorial (hallucinations). After that, I stuck my head under the bed on a whim, and instantly died :-/ I was a bit confused why would go for the looking control scheme you have here, but it is actually pretty clever to separate the game into different areas, as it makes you a little more panicky trying to fiddle with controls to get rid of a monster that is not in your field of view. Maybe there should be a warning when a monster appears (to be honest, there probably was a warning and I missed it, I heard some scream-ish thing). Great game!

Overheat by Dock Frankenstein 2022-04-16T12:12:08Z

Sorry to say this, but the movement didn't feel that good (I'm not the best person to complain - I spent time fine-tuning the movement in my game and it still ended up awful).

Firstly, instant movement with no smoothing works for some game (eg: bullet-hells), but I don't think it feels right in first-person platformers. A bit of smoothing on the movement could go a long way.

Secondly, omnidirectional dashing just felt kind of awkward in this game. In the last speed pad section (by the way, speed pads feel amazing, great job on that), I found myself moving left / right mid-air, then dashing, only to find myself diagonally dashing and completely missing the platform. I ended up noclipping over that section...

Thirdly, maybe you should allow the player to use WASD when dashing. If you dash too far and overshoot a platform, it would help to be able to hold S to resist the dash a bit. (In fairness, it's a jam game, I'm not sure this would have been worth the time, just a polishy thing...)

Fourthly, I found my finger cemented to the sprint button. There was no real reason for me to let go, except in slow walking sections, which were extremely uncommon in this game.

Fifthly, the buttons were really awkwardly placed, so you had absolutely no idea whether you timed it right until you turned around. It would have been a lot more convenient if they all looked like the yes / no buttons at the ending.

Sixthly (I'm not sure that's a word), overheating was really only a minor setback in the difficulty I had selected (Normal). In fact, I often found myself trying to overheat, as there was no point trying to do the next platforming section if I would just overheat halfway through.

Lastly, thank you so much for coyote time and using step height on CharacterController. Sure, coyote time didn't work in level 2 because of vertical dashing, but it's a jam game ¯\_(ツ)_/¯

(Also, one quick question on qASIC: can you remove certain features of the package without affecting the rest of it? I already have my own saving and cheat console implementation in my main project, but savestates, options and input management would come in really useful...)

Saviour by Robonaut121 2022-04-05T10:28:40Z

@conductedgrey Thanks! To be honest, I'm surprised you liked my game, because in the end, I didn't, but I'm glad you enjoyed it!

Saviour by Robonaut121 2022-04-15T09:46:41Z

@ildenh Thanks! I tried to fine-tune the movement, but you're completely right - it ended up being awkward instead of tight. I kind of rushed configuring my platformer controller...

Saviour by Robonaut121 2022-04-16T12:28:13Z

@theinkskeleton Thanks for your feedback! Yeah, the movement was definitely one of the weaknesses of this game :-)

CursedMathTest by DanGribanovsky 2022-04-21T11:51:59Z

This was an ...interesting... game.

I didn't really get to experience the time pressure of answering questions, because I just jumped over to the tank and knocked it off its plinth, and then I didn't have to answer any questions at all :-D

It definitely would have helped a lot to show the players the numbers they are typing, because in its current state you kind of have to hope you typed the right number previously.

Dilate the time! by milq 2022-04-17T19:50:52Z

This was an interesting concept for a game! I didn't manage to make it in time, sadly. I gave up after a few attempts. The controls were surprisingly tight, although the game could have done with jump height control. (I understand that's pretty hard to get implemented in a rush, though.) While speed was key to dilate the time, nearly all platforms became incredibly finicky to land on without overshooting. Maybe reduce the acceleration as you get faster?

This was really enjoyable, especially for your first Ludum Dare game! (And with compo timeframe too!)

When Penguins Fly by SolanumTeam 2022-04-18T09:58:34Z

Nice, simple endless runner! Once I figured out that cirrus clouds boost you, I managed to 1225 meters.

I can't can too much feedback that hasn't already been said, but endless runners get a little boring without some variation. One way to do this is to simply speed the player up over time, but slow the player back to base speed on contact with a cumulus cloud, so the speed feels like a satisfying combo system or something.

Also, pressing LMB doesn't really feel like gliding - maybe a gradual upward movement rather than an instant one?

Otherwise, good job!

LD53 — Delivery

Rotting Hood's De-liver-y Service by Kyle Farwell 2023-05-19T17:27:18Z

Wow, that was really good! Funny concept, although it took me a few nights of not getting anywhere to get the concept. A tutorial would have helped, but hey, I barely ever have time for tutorials too, so I don't mind :-) I found myself not hearing the guards a lot - especially at first. Even when I did notice them, it was hard to spot the tiny HIDE button in the bottom right corner - some feedback when the button spawns would have been nice, like a pulse or scaling spawn animation. A lot of the UI and gameplay could have done with similar feedback, but in most areas the amazing art more than made up for it. One of my favourite games so far overall!

Return To Sender by Aurailus 2023-05-03T21:20:08Z

Wow! This game is amazing, especially for the compo time limit! (My game was so much smaller mechanics and playtime-wise, and that was for the jam :'-) ) Honestly I'm not sure what I can say that hasn't been said already, apart from the fact that the computer's dialog upon completing / failing a return was quite funny, but you barely get any time to actually read it. I have a feeling this game will do quite well overall considering how well everything is executed...

Manhole Mailman by Robonaut121 2023-05-02T11:17:51Z

@stalemeat The sounds were mostly copied from my other projects at the last minute (except for the package delivered sound effect), so I'm not surprised I missed a sound effect lol

Manhole Mailman by Robonaut121 2023-05-12T21:35:51Z

@papaver Sorry I'm late replying to this! I agree with what you have said about too many controls, but I feel like I need the mouse, as sometimes you need to aim behind you. I wouldn't exactly be sure how to handle it when it come to binding shoot to a singular button instead of mouse - throwing packages straight ahead would almost always over skim over the manholes in this game, and diagonally down isn't that intuitive, I guess I could have made aiming work with WASD, but idk...

Also, what would you propose I use instead of space for jumping with WASD? (I couldn't exactly use arrow keys because of the aforementioned mouse taking up the right hand.) Space is used in most games - mostly first person shooters but also some platformers that use mouse too (eg. Terraria, despite it not strictly being a platformer genre-wise). The last time I remember W / up arrow being bound to jump was in some Scratch platformers, and clicking feels kinda wrong unless there are no other buttons (eg. Geometry Dash, despite me using spacebar for that game unlike most players). I think once or twice I considered binding jump to J while using WASD, which sounds cursed, but I guess it kinda makes sense when you think that it's the same hands used for them buttons on a gamepad. In this game, though, my right hand was taken up, effectively leaving spacebar as my only option in my mind. (Also, I'm quite comfortable with it, having gone out my way to rebind some game's keys with arrow keys to WASD / Space since the arrow keys on my laptop's keyboard are squished together in an uncomfortable way.)

Sorry for the essay of a response to a three-day-old comment, but I'm curious what you would have done with my game's controls :'-)

Manhole Mailman by Robonaut121 2023-05-14T15:30:18Z

@papaver W as alternate jump and RMB as switch would probably have been better - I'm not exactly bothered with a post-jam version of this game as I'm not that proud of it, but I'll try and consider the awkwardness of controls more thoroughly next time!

@francis I probably shouldn't have opted into audio since only a singular sound effect was made within the jam period :-/ also I have no idea what caused those bugs so sorry (probably Unity's Physics being janky as usual...)

Rapid Pizza Delivery by LaserPanzerWal 2023-05-19T20:39:50Z

This game is amazing, considering how underrated it is. The graphics fit the intended style perfectly, and the gameplay is pretty smooth. Maybe it was just the bad laptop I was playing it on, but the audio kept stuttering throughout the entire game, so much so that it sounded like some kind of creepypasta game that was glitching out and was about to show me a red-eyed version of the chef giving instructions any second lol

I must say that I gave up at the delivery to the docks, I couldn't find the "faster way" the chef mentioned, and he said "Halfway there! Hurry up!" when I only had a matter of seconds left, and only managed to gain about 15 seconds more on following runs - not nearly enough to finish the delivery. (I mean there was probably an easier way that I missed, but I searched around a bit and couldn't find anything :-( ) Anyway, great game!

Moonrabbit Collection by DaFluffyPotato 2023-05-08T21:38:19Z

I absolutely loved this game. The sheer amount of art and sound assets you managed to make in the compo time limit absolutely baffles me. You absolutely nailed the mood too. My only complaints are that finding the objects is a slightly tedious process, although that was helped a lot by the arrow key prompt when I found the first object. Also, the brown dirt tiles are slightly hard to distinguish from the similarly brown background tiles. I often found myself running into walls because of this. Everything else is amazing though!

Feathered Envoys by chromaticGray 2023-05-19T21:42:38Z

Not being a fan of strategy games myself, I didn't really get far on this one - tried two runs, both of which my pigeons all died in. Probably just a skill issue on my part, but it was slightly demoralizing to send a pigeon which I thought was very good only for it to die of consumption of illicit substances on arrival. This game is executed really well, and I hope it can get the remaining rates it deserves, it just wasn't for me, sorry :-(

...Couldn't resist spending 15 minutes on a "pigeon" recolour of my own, though :-)

Pigeon.png

(I hope a parrot is acceptable)

Dynamic Drug Delivery by xsangyhix 2023-05-19T20:08:24Z

This is really fun! Don't have much to say that the other comments haven't already said, except that I found it kind of jarring that the enemies had no death effect - considering how much polish is put into the weapons' firing effects it kinda feels wrong to have no satisfaction upon enemies' death. I feel like the spawners tanked a bit more than they should have - I just resorted to the slightly broken technique of having weapon 1 as primary while switching to weapon 2 when its delay replenished to defeat them. Also, the soundtrack slaps so hard :-)

Bloodiest Mary by nullmike 2023-05-15T19:51:40Z

Wow, this was an amazing take on the theme! Don't really have much to complain about, apart from maybe the UI in the backroom overlapping on top of each other and being yellow, which is a bit out of place compared to the rest of the game's colour palette. Also, I was pretty bad at the game - I think I only gave a customer the right drink once lol. Everything else is amazing!

G.E.L.D - Guild Express Loot Delivery by Lucas Taniolo 2023-05-06T21:15:14Z

Nice submission! I especially loved the art and music! As for the gameplay, while enjoyable most of the time, I have a few notable criticisms:

- When playing I noticed that the throwing trajectories were weird and unpredictable. Later on, I experimented with it, and found out throwing is stronger to the left??!! The throw can also be amplified by moving the player in that direction, which despite making some sense, is confusing when you first throw stuff while running, and then try it while standing still only for it to fall completely flat. I've attached a gif of me demonstrating all of these odd trajectories, but they should really all be constant.

ThrowingTrajectories.gif

- The platforming physics are mostly fine, feels a little floaty, but my main gripe with the platforming is that there's no coyote time or jump buffering. (If you don't know what I mean, jump buffering is allowing the player to hit jump just before they hit the ground and still jump, and coyote time is allowing the player to jump a fraction of a second after they leave the ground. They're two techniques commonly used by platforming games to prevent players from thinking the game is unresponsive and to stop people shouting I P R E S S E D T H E B U T T O N) If you coded the platformer controller from scratch during the timeframe, what you got done is pretty impressive, but if you intend to use the same script over multiple projects, definitely prioritize adding these features.

- The animations look really smooth, but they can kinda break at times. When you hit the very corner of a platform, they game can still think you're falling (although this is more of a code / physics issue than an animation controller one), and you can cancel the death animation with a dash, allowing you to just walk on the spot after dying if you happen to be on the ground (this doesn't change gameplay, just looks kinda wrong).

- The boxes' / bags' friction seems to be too high. It's very unsatisfying for you to throw one at an enemy only for it to bonk the ceiling, lose all X velocity and miss the enemy completely. I understand you probably just cranked up Unity's friction to the max so it would actually stop when it hit the ground, but sometimes coding the physics can help for throwable objects. Perhaps making it very slippery, but manually coding it to slow to a halt when touching ground could help?

- Level 3 caused me probably more pain than it should have. Apart from generally being a difficulty spike from Level 2, I started by carrying one box the entire way. I could provide the required amount of bags, as there were 2 bags down at the bottom half of the level, but I was pretty irritated when I tried to get back up to get a second box only to find I couldn't make the jump.

Sorry if this came off as mostly negative, but I enjoyed the game overall! Good job!

Portal Package Panic by PtitJao 2023-05-09T16:29:39Z

This is pretty good, especially considering this seems to be your first Ludum Dare! The graphics are pretty good, and so is the gameplay, although I did find the how to play screen kind of overwhelming, but I appreciate that it's really hard to get any sort of tutorial done within restricted time periods. Anyway, I found your game really enjoyable - great work!