kpedatte 2020-10-06 16:01
Wow congrats, that's really nice!
Foon → Ludum Dare Explorer → LD47 → RECoil
By thanielpin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 119 | 4.10 | 41 | |
| Fun | 90 | 4.07 | 41 | |
| Innovation | 385 | 3.70 | 41 | |
| Theme | 242 | 4.10 | 41 | |
| Graphics | 294 | 4.11 | 41 | |
| Audio | 125 | 4.03 | 41 | |
| Mood | 266 | 3.90 | 40 |
Wow congrats, that's really nice!
Although there isn't too many levels I like the thought that went into them, having to think about what your different loops did and positioning your current loop based off that was a neat experience. I don't think the turrets really added much to the experience though.
What a game man ! All is gorgeous ! The level design, the graphics... It's more a complete game than a ludum dare game (except for the life-time), this is incredibly cool, I'll wait for other levels
Excellent aesthetic control, great game-feel, and cool mechanic. An extra challenge for anyone else playing: none of the stages require you to use all three loops.
The amount of polishing in your game is impressive. The game is beautiful: you really master the 3-colors palette. Even though the first seconds were a bit confusing, once you get it, you can see how clever the idea is. It is one of my favourite entries so far!
I really admire the quality of level design and art! Just curious if all the loops are necessary
Top use of the theme, great puzzle game! Maybe the use of the colors is a bit confusing at first.
I enjoyed this! A lot of the time the puzzles didn't require use of the main mechanic so I ended up brute-forcing the beginning puzzles. The last few didn't suffer from the same thing however.
Awesome game, and awesome visual style! Seriously think about extending it and publishing it somewhere, with more levels this could sell really well! :thumbsup:
That was a really great game, I love your graphics and the idea works amazingly. Great work!
Could you please upload your source code aswell?
Very polished art and mechanics! Although a bit hard to see what parts were detracting walls, but got used to it! Great work!
Great game! Only thing i don't like is levels are too easy. You don't even need loop 3 for beating the levels. But it has very good visuals and music. Good work!
Best game so far that I've played during this LD47! It gave me Hotline Miami vibes! At first, I thought that my "ghosts" were just ghost, but I was surprised that they can interact with the real world, at this moment I was blown away, so clever for a puzzle action game! Overall very nice work, keep it up!
Cool game ! The 4 color esthetic is very well done, everything is clear, and the gameplay is very well polished ! The only thing it lacks is a bit of explanation of the gameplay, I did not understand at first that the shadows of your previous loops actually interact with level elements. Was the game coded from scratch ? The build does not look like something done with an engine
Wow, I'm sorry not many people have played this thus far. This is very very highly polished. I think the art style works, despite the limited color palette. Overall just really well executed. The only thing I would say could be done better would be maybe a simpler tutorial level next time in the main menu explaining each component the player could expect in the early stages (i.e. here is a what a turret looks like, here are the things u need to shoot, here is the final goal). With this more of your levels could have been more complex like the last half of the game. The tutorial doesn't need to explain all of the components of your game, especially if you want to introduce new components in the future.
I really do think this is one of the best games I've seen this jam. This is definitely in my top ten. Thank you!
Awesome game. Certain influences come through clearly, but in a good way. I love how the loops were used to solve puzzles. This is an interesting application of the theme. I'd like to play a more expanded version of the game with more challenging puzzles, but the difficulty was just right for a jam game. Good stuff!
Wow, this may be the polished game I've played so far of LD47! Love the music, found myself nodding along involuntarily.
I love it!! The pixel art is superb :smiley_cat:
Wow. Just wow. My only complaint is there's not enough levels. Seriously.
Rated Overall and Theme only. I hope I wasn't the second one to do so. :)
Polish is awesome. Maybe next time don't pick the color palette labeled "worst of the CGA era".
The colors made it a little confusing.
Fantastic game! I love the concept and art and the level design is excellent. Great job Thaniel!
Solid entry! Not much more I can say that hasn't been said. I feel like it's strong enough to stand on it own outside of LD. You should really consider expanding this concept.
Super stylish, awesome sound, art, and controls. The puzzle design was a little lacking, as I only really had to use the looping mechanic for the last level.
But really good for a jam! Well done!
Amazing graphics as expected from you! Might would suggest to make the main character a bit different colour, to make it more visible. The puzzles are fun! Would love to see more!
Hey thaniel, as you know, I played your game on stream! Here's the vod if you wanna rewatch; https://www.twitch.tv/videos/765804766
Thanks for submitting your game!
@justcamh And thank you for playing it!
Very fun game and it did a good job incorporating the theme
@666savior Thank you! I didn't make it to the stream but just watched the VOD, thanks for playing!
[Thanks for submitting your game to the stream last night!](https://www.twitch.tv/videos/766889390?t=03h23m44s) Sorry if we went on a few tangents while we were playing. :stuck_out_tongue:
I love how tight and concise this one was. No unnecessary fluff. Just a solid, easy to understand mechanic with just enough polished content to show it off. I can also see this getting expanded into a full game given a longer timeline than a game jam weekend. Best of luck on this one, it was super cool!
This is a satisfying game to play with some Hotline Miami juice. I also love the super minimal pixel art palette. It reminds me of Downwell a lot. In a lesser game, it might feel simplistic, but there's a lot of detail in there, and it works great with the smoothness and polish of the gameplay.
The mechanic was really cool and I love how your ghosts look. In this LD version, I feel like I didn't have to think too much about the mechanic or use it efficiently, but it's a really cool proof of concept with a lot of breadth for expansion. Thanks for the game!
https://www.twitch.tv/videos/764573572?t=02h06m49s
@coleslaughter Thanks! I didn't mind the tangents, it was nice hearing about Safire's dog, hehe. @skyeward Yo, thanks for playing! So many people wanted more levels of this, so I'll definitely look into expanding it!
Head banging all the way yeeeaaaaahh! Thanks for submittint it! -PomoTheDog